I have an existing iOS app with MapKit. It always shows the current user location with UserAnnotation. But the same isn't true for macOS. I have this sample macOS application in SwiftUI. In the following, the current user location with a large blue dot appears only occasionally. It won't, 19 of 20 times. Why is that? I do have a location privacy key in Info.plist. And the Location checkbox is on under Signing & Capabilities.
import SwiftUI
import MapKit
struct ContentView: View {
@State private var markerItems: [MarkerItem] = [
MarkerItem(name: "Farmers Market 1", lat: 35.681, lon: 139.691),
MarkerItem(name: "Farmers Market 2", lat: 35.685, lon: 139.695),
MarkerItem(name: "Farmers Market 3", lat: 35.689, lon: 139.699)
]
@State private var position: MapCameraPosition = .automatic
var body: some View {
Map(position: $position) {
UserAnnotation()
ForEach(markerItems, id: \.self) { item in
Marker(item.name, coordinate: CLLocationCoordinate2D(latitude: item.lat, longitude: item.lon))
}
}
.mapControlVisibility(.hidden)
.mapStyle(.standard(elevation: .realistic))
.ignoresSafeArea()
}
}
#Preview {
ContentView()
}
struct MarkerItem: Hashable {
let name: String
let lat: Double
let lon: Double
}
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Created
I nominated my app at the very end of the last year because I felt very good about it for the first time in my 16-year iOS app development history. But an unexpected rejection event has stricken it as depicted in this thread. It was approved 5 days ago. And I'm still furious about rejection because, as usual, they were wrong. Anyway, if I look under Nomination Details, it says that my last submission missed the boat. Is there anything that I can do after it missed the expected publish date?
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
I submitted a new app in the morning of December 30th, last year. A reviewer picked it up 2 days ago and then rejected it by saying that the Send button remains disabled. Of course, it remains disabled because the user is supposed to select a message out of 300 of them.
The app comes with a how-to-use guide, which states that you need to select a message by tapping the Select button. Now, the reviewer is MIA. I don't necessarily blame the reviewer for not having read the user guide thoroughly. But I wonder why they don't just ask instead of jumping to a conclusion? They often reject the app for simple reasons these days. And they are often wrong. I understand that everybody makes a mistake. But they are wrong 4 out of 5 times. Last year, a reviewer rejected the app by saying that the user is not able to ask a question at the support site when in fact it was just the matter of scrolling down further. This is the type of reasons I strongly suggest they ask instead of jumping to a conclusion and then rejecting the app. It's quite difficult for me to make plans while dealing with reviewers if they are this sloppy.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
I'm ready to submit a new app with 3 subscription plans. But the status of the group remains 'Prepare for Submission.' And it won't change. All the individual subscription plans have the 'Ready to Submit' status. I have triple-checked individual plans to see if there is anything missing. No. Nothing is missing. There are no pending business contracts to review, either. I have even deleted an existing group and created a whole new subscription group. And I still end up with this prepare status. Am I the only one having this subscription group difficulty?
One thing that I realize is that the status appears as 'Ready to Submit' on individual subscription plans. But their respective localization pair of display name and description get the Prepared status. The display name and the description fields are both filled for all three plans. What a nice, merry, merry Christmas.
I don't know what else I can do to resolve this Prepared madness. I've been stuck for 4 hours.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
Subscriptions
In-App Purchase
I have three toolbar buttons with images from Assets.xcassets. Initially, I didn't use @1x, @2x, @3x sizes. I just put one size (72 x 72) for all of them. It was never a problem till a few days ago.
The reviewer has reported numerous issues, which all seem to originate from miniaturized toolbar images. They have given me a screenshot from an iPad. Now, each of the three to the left has shrunken to 4 x 4, according to them.
Some lines of code are the following.
import SwiftUI
struct ContentView: View {
var body: some View {
NavigationStack {
ZStack {
VStack {
...
...
...
}
.background(.brown)
.navigationBarTitleDisplayMode(.inline)
.navigationBarItems(
leading: HStack(content: {
Button {
} label: {
Image("ToolbarImage1")
.resizable()
.foregroundColor(.red)
.aspectRatio(contentMode: .fit)
.frame(width: 28)
}
Button {
} label: {
Image("ToolbarImage2")
.resizable()
.foregroundColor(.cyan)
.aspectRatio(contentMode: .fit)
.frame(width: 28)
}
Button {
} label: {
Image("ToolbarImage3")
.resizable()
.foregroundColor(.gray)
.aspectRatio(contentMode: .fit)
.frame(width: 28)
}
}),
trailing: HStack(content: {
Button {
} label: {
Text("X")
.font(.body)
.fontWeight(.semibold)
.foregroundStyle(colorScheme == .light ? .white : .black)
.frame(width: 28, height: 28)
.background {
Circle()
.fill(!disableGroupMenu ? .green : .green.opacity(0.6))
}
}
Button {
withAnimation(.easeInOut(duration: 0.2)) {
showCopyMenu.toggle()
manageMenu()
}
} label: {
Text("Y")
.font(.body)
.fontWeight(.semibold)
.foregroundStyle(colorScheme == .light ? .white : .black)
.frame(width: 28, height: 28)
.background {
Circle()
.fill(!disableCopyMenu ? .indigo: .indigo.opacity(0.6))
}
}
})
)
.toolbar {
ToolbarItem(placement: .principal) {
Text("App name")
.bold()
.foregroundColor(.white)
}
}
}
}
}
}
I don't see this minituralization issue on any of my actual devices (iPhone XR, iPhone 14, iPad 9th gen.) on top of various simulator models including iPad A16 with iOS 26. This is my first iOS submission after iOS 26 was released. I don't know if it has something to do with iOS 26. The reviewer hasn't told me about their iPad model or the iOS version. I have the same app for macOS, which was submitted after macOS 26 was released. And they haven't reported the miniaturization issue after 4 or 5 software updates.
If you have any idea as to what's causing it, please let me know. I have submitted a new binary with @3x as a resort. I doubt the issue has been resolved. Thanks.
Initally, I've used Xcode 16.4 to built the app. I have tried building it with Xcode 26. And I don't see the minituralization issue on any of the simulator models (iPad mini, iPad A16...).
Topic:
UI Frameworks
SubTopic:
SwiftUI
I've been waiting since I had Organizer sent my latest IPA to iTunes Connect servers 40 minutes ago. But the App Store Connect site doesn't show it. Is anyone having the same issue? I hate it when it happens because you don't know how long you have to wait.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
I've been trying to send an archive with Organizer to iTunes Connect. It's not my first time. I've been doing it for more than a decade. Anyway, when I try to send a package for my new macOS application, Organizer gives me two error messages that I have never seen before.
App Record Creation Error
App Record Creation failed due to an invalid attribute. The SKU you entered has already been used.
App Record Creation Error
App Record Creation failed due to request containing an attribute already in use. The app name you entered is already being used for another app in your account. If you would like to use the name for this app you will need to submit an update to your other app to change the name, or remove it from App Store Connect.
An odd thing is that, as shown in the screenshot below, Organizer demands that I enter an application name and SKU manually. I've entered the exactly same ones from the App Store Connect page. I didn't see this step on Organizer last month.
I'm using a new SKU for this submission. And I don't have an existing application at iTunes Connect with the same application name.
I guess it's the same issue that has been reported here.. I have no pending contract issues.
How do I send an archive without errors? My Xcode version is Version 16.4 (16F6).
Thanks.
Do you let your users restore their IAP purchases with or without history of purchases? I don't. And it had not been a problem in the past 10 years or so till two days ago when the reviewer rejected my new iOS software submission. He or she said that it was a bug since the Restore button is disabled. I saw the screenshot he or she gave me in which it was obvious that the reviewer had not made a purchase.
For me, I cannot think of a reason why one with no history of purchases should be allowed to proceed and restore purchases. I don't even know what the reviewer is trying to restore. So far, the reviewer doesn't buy my explanation or seems to ignore me. What do you think? Do you let them go lucky by accident? By the way, this is a non-consumable IAP product.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
A few weeks ago, I explored the possibility of installing auto-renewal subscription plans on an iOS app. Initially, I thought subscription plans are allowed for news and magazine apps. Then I saw this Apple website, which actually encourages us to provide 'free, limited access to app content.' So I took their advice and submitted an iOS app that has no dynamic content to App Store. I submitted another. Two apps have been approved. And I have got the third one put on hold several days ago. The reviewer has asked me an uncomfortable line of questions repeatedly like
What are changes?
How often?
that I have never received in my 13 or 14 year history. Then he or she rejected it two days ago. And I got a 4th one approved at the same time. So three are admitted in with one rejected.
Does an app have to have dynamic content to use auto-renewal subscription plans? I don't find any statement in Apple Review Guidelines that prohibits me from installing auto-renewal subscription plans on non-dynamic content app. There are other big-time apps like Microsoft 365 and Adobe Photoshop that are available with subscription plans. I am very perplexed.
I've submitted my first AR app for iPhone and iPad to iTunes Connect. After sending a binary to iTunes Connect, I've received the following warning message.
The app contains the following UIRequiredDeviceCapabilities values, which aren’t supported in visionOS: [arkit].
No. 1, my app doesn't support visionOS. No. 2, I don't have the UIRequiredDeviceCapabilities dictionary in info.plist. Why am I receiving this warning? One article related to this issue that I've read suggests that I remove the UIRequiredDeviceCapabilities dictionary. Well, I don't have it in my plist. What can I do with this warning message? Thanks.
Topic:
Spatial Computing
SubTopic:
ARKit
I'm a novice in RealityKit and ARKit. I'm using ARKit in SwiftUI to show a cube with a number as shown below.
import SwiftUI
import RealityKit
import ARKit
struct ContentView : View {
var body: some View {
return ARViewContainer()
}
}
#Preview {
ContentView()
}
struct ARViewContainer: UIViewRepresentable {
typealias UIViewType = ARView
func makeUIView(context: UIViewRepresentableContext<ARViewContainer>) -> ARView {
let arView = ARView(frame: .zero, cameraMode: .ar, automaticallyConfigureSession: true)
arView.enableTapGesture()
return arView
}
func updateUIView(_ uiView: ARView, context: UIViewRepresentableContext<ARViewContainer>) {
}
}
extension ARView {
func enableTapGesture() {
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(handleTap(recognizer:)))
self.addGestureRecognizer(tapGestureRecognizer)
}
@objc func handleTap(recognizer: UITapGestureRecognizer) {
let tapLocation = recognizer.location(in: self) // print("Tap location: \(tapLocation)")
guard let rayResult = self.ray(through: tapLocation) else { return }
let results = self.raycast(from: tapLocation, allowing: .estimatedPlane, alignment: .any)
if let firstResult = results.first {
let position = simd_make_float3(firstResult.worldTransform.columns.3)
placeObject(at: position)
}
}
func placeObject(at position: SIMD3<Float>) {
let mesh = MeshResource.generateBox(size: 0.3)
let material = SimpleMaterial(color: UIColor.systemRed, roughness: 0.3, isMetallic: true)
let modelEntity = ModelEntity(mesh: mesh, materials: [material])
var unlitMaterial = UnlitMaterial()
if let textureResource = generateTextResource(text: "1", textColor: UIColor.white) {
unlitMaterial.color = .init(tint: .white, texture: .init(textureResource))
modelEntity.model?.materials = [unlitMaterial]
let id = UUID().uuidString
modelEntity.name = id
modelEntity.transform.scale = [0.3, 0.1, 0.3]
modelEntity.generateCollisionShapes(recursive: true)
let anchorEntity = AnchorEntity(world: position)
anchorEntity.addChild(modelEntity)
self.scene.addAnchor(anchorEntity)
}
}
func generateTextResource(text: String, textColor: UIColor) -> TextureResource? {
if let image = text.image(withAttributes: [NSAttributedString.Key.foregroundColor: textColor], size: CGSize(width: 18, height: 18)), let cgImage = image.cgImage {
let textureResource = try? TextureResource(image: cgImage, options: TextureResource.CreateOptions.init(semantic: nil))
return textureResource
}
return nil
}
}
I tap the floor and get a cube with '1' as shown below.
The background color of the cube is black, I guess. Where does this color come from and how can I change it into, say, red? Thanks.
The other day I was playing with iBeacon and found out that CLBeaconIdentityConstraint will be deprecated after iOS 18.5. So I've written code with BeaconIdentityCondition in reference to this Apple's sample project.
import Foundation
import CoreLocation
let monitorName = "BeaconMonitor"
@MainActor
public class BeaconViewModel: ObservableObject {
private let manager: CLLocationManager
static let shared = BeaconViewModel()
public var monitor: CLMonitor?
@Published var UIRows: [String: [CLMonitor.Event]] = [:]
init() {
self.manager = CLLocationManager()
self.manager.requestWhenInUseAuthorization()
}
func startMonitoringConditions() {
Task {
print("Set up monitor")
monitor = await CLMonitor(monitorName)
await monitor!.add(getBeaconIdentityCondition(), identifier: "TestBeacon")
for identifier in await monitor!.identifiers {
guard let lastEvent = await monitor!.record(for: identifier)?.lastEvent else { continue }
UIRows[identifier] = [lastEvent]
}
for try await event in await monitor!.events {
guard let lastEvent = await monitor!.record(for: event.identifier)?.lastEvent else { continue }
if event.state == lastEvent.state {
continue
}
UIRows[event.identifier] = [event]
UIRows[event.identifier]?.append(lastEvent)
}
}
}
func updateRecords() async {
UIRows = [:]
for identifier in await monitor?.identifiers ?? [] {
guard let lastEvent = await monitor!.record(for: identifier)?.lastEvent else { continue }
UIRows[identifier] = [lastEvent]
}
}
func getBeaconIdentityCondition() -> CLMonitor.BeaconIdentityCondition {
CLMonitor.BeaconIdentityCondition(uuid: UUID(uuidString: "abc")!, major: 123, minor: 789)
}
}
It works except that my sample app can take as long as 90 seconds to see event changes. You would get an instant update with an fashion (CLBeacon and CLBeaconIdentityConstraint). Is there anything that I can do to see changes faster? Thanks.
In reference to this webpage, I'm turning my iPad to an iBeacon device.
class BeaconViewModel: NSObject, ObservableObject, CBPeripheralManagerDelegate {
private var peripheralManager: CBPeripheralManager?
private var beaconRegion: CLBeaconRegion?
private var beaconIdentityConstraint: CLBeaconIdentityConstraint?
//private var beaconCondition: CLBeaconIdentityCondition?
override init() {
super.init()
if let uuid = UUID(uuidString: "abc") {
beaconIdentityConstraint = CLBeaconIdentityConstraint(uuid: uuid, major: 123, minor: 456)
beaconRegion = CLBeaconRegion(beaconIdentityConstraint: beaconIdentityConstraint!, identifier: "com.example.myDeviceRegion")
peripheralManager = CBPeripheralManager(delegate: self, queue: nil, options: nil)
}
}
func peripheralManagerDidUpdateState(_ peripheral: CBPeripheralManager) {
switch peripheral.state {
case .poweredOn:
startAdvertise()
case .poweredOff:
peripheralManager?.stopAdvertising()
default:
break
}
}
func startAdvertise() {
guard let beaconRegion = beaconRegion else { return }
let peripheralData = beaconRegion.peripheralData(withMeasuredPower: nil)
peripheralManager?.startAdvertising(((peripheralData as NSDictionary) as! [String: Any]))
}
func stopAdvertise() {
peripheralManager?.stopAdvertising()
}
}
In Line 10, I'm using CLBeaconidentityConstraint to constrain the beacon. Xcode says that this class is deprecated and suggests that we use CLBeaconIdentityCondition. But if I try to use it, Xcode says
Cannot find type 'CLBeaconIdentityCondition' in scope
I've just updated Xcode to 16.4. I still get the same error. So how do we use CLBeaconIdentityCondition to constrain the beacon? My macOS version is Sequoia 15.5. Thanks.
I have a macOS application developed in SwiftUI. It's a document-based application. I know how to hide the Show Tab Bar command under View. I don't want to hide it. I always want to show tabs. I wonder how to enable this command programmatically such that the document window always has the + button to the right. Thanks.
I'm working on an iOS app with a Widget. I am able to display the Widget on the iPhone 16 Pro Simulator. It doesn't appear on iPad mini 6th gen., though. Anyway, I want to make sure that it works on an actual device. If I try to add the Widget to the Home Screen, I cannot find it in the search list on iPhone XR and iPad 9th gen. If I set the target to that of the widget, Xcode gives me the following error.
SendProcessControlEvent:toPid: encountered an error: Error Domain=com.apple.dt.deviceprocesscontrolservice Code=8 "Failed to show Widget 'some bundle ID' error: …
I hope that's not a sign of trouble. So how do you debug a Widget on an Actual Device? I've read some topics like this one here. Thanks.