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How to handle events by a view and then pass them to the view directly below?
I am trying to implement my own version of UIMenuController. One of the things I am struggling to imitate is what happens when a there is a touch event outside the menu. In this case the menu will be dismissed, but the event will also be passed to the correct view . So I need somehow to handle or capture the event in the menu or some transparent view covering the whole screen but also let it pass to the view below it. One idea is to override hitTest:withEvent: of the menu view, dismiss the menu when it is called (if point is outside the menu) and then return nil as if it was transparent to events. The issue is that hitTest:withEvent: must be pure function without side effect. On other hand, when touchesBegan:withEvent: is called, it is possible dismiss the menu and to pass the event to the nextResponder, but the view directly below the menu is not necessarily the superview of the menu view, so it is not part of the responder chain.
Topic: UI Frameworks SubTopic: UIKit Tags:
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868
Oct ’21
What happens to secrets stored by apps when iCloud Keychain is turned off?
I this FAQ it says: What happens when I turn off iCloud Keychain on a device? When you turn off iCloud Keychain for a device, you're asked to keep or delete the passwords and credit card information that you saved. If you choose to keep the information, it isn't deleted or updated when you make changes on other devices. If you don't choose to keep the information on at least one device, your Keychain data will be deleted from your device and the iCloud servers.  So understand data stored by the user such as passwords is removed. What about data stored by an app installed on an iOS device? Is it removed as well? Can we assume that data stored in the keychain will not be removed by other means external to the app, or should we plan our app to handle such situation?
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Feb ’22
How to fit AVPlayer inside a container and align it to the top
I have a following simple code to present a video on the screen. This or similar can be found on any tutorial there is about using AVplayer from UISwift. struct PlayerView: UIViewRepresentable { func updateUIView(_ uiView: UIView, context: UIViewRepresentableContext<PlayerView>) { } func makeUIView(context: Context) -> UIView { return PlayerUIView(frame: .zero) } } class PlayerUIView: UIView { private let playerLayer = AVPlayerLayer() override init(frame: CGRect) { super.init(frame: frame) let url = Bundle.main.url(forResource: "my_video", withExtension: "mp4")! let player = AVPlayer(url: url) player.play() playerLayer.player = player layer.addSublayer(playerLayer) } required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } override func layoutSubviews() { super.layoutSubviews() playerLayer.frame = bounds } } If I put PlayerView inside an VStack the view will take as much vertical space as possible based on the sizes of the other views in the stack and then will put the video inside filling it horizontally. So if it is the only view, it will always put the video in the center of the screen and leave margins below and above it. Even if I put spacer after it. Even if I put it inside GeometryReader. What I want the view to "hug" the presented video as much as possible, and then bahve as any other SwiftUI view. But I do not understand how SwiftUI does the layout in this case when AVPlayer inside UIViewRepresentable is involved.
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1.1k
Apr ’23
Phased release of a version while the previous phased release is not finished
I was not able to find info regarding this situation in the official docs. What will happen if a version was not yet released to all, and a new version is phased released? For example if I am phased releasing version 2.0. On day 3, when only 5% of the users have this version, I discovered that this version has a bug. I paused the release of 2.0 and created a hotfix version 2.1. What will happen all the users who did not receive 2.0 when I start phased release of 2.1? Will they get an immediate update to 2.0 or will they skip this version?
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May ’23
Text with standard font style appears smaller on iPadOS than on iOS
I used standard font styles in an iOS app. For example .font(.headline). I hoped that developing this way would allow the adoption of the app to other platforms, relatively easy. However, when trying to run for iPadOS, the text did not increase in size to occupy the more abundant space offered by larger screen, but it actually shrank. Overall, the app does not look great "automatically". Why does it happen? What is the best practice for cross platform development with SwiftUI (with regards to font sizes). I want to make as little as possible human interface design decisions on my own and just let SwiftUI take care of everything. (But I also want the results to look as Apple would consider great looking)
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Oct ’24
How to connect a @Parameter of a Tip to my app's state?
I have an observable object which is a model a view. I also have a Tip (from TipKit) with @Parameter and a rule. The source of truth for the state is in the observable object, however the Tip needs to be updated when state changes. So how do I bind between the two? The way I was thinking was to sink updates from objectWillChange and check if Tips parameter needs to be updated or add didSet if it a @Published property. But I am not sure this is the best practice. Schematic example: class MyModel: ObservableObject { struct TapSubmitTip: Tip { @Parameter static var isSubmitButtonEnabled: Bool = false var title: Text { Text("Tap \"Submit\" to confirm your selection.") } var rules: [Rule] { #Rule(Self.$isSubmitButtonEnabled) { $0 == true } } } let tapSubmitTip = TapSubmitTip() var objectWillChangeCancallable: AnyCancellable! // Used by the view to enable or disable the button var isSubmitButtonEnabled: Bool { // Some logic to determine if button should be enabled. } init() { objectWillChangeCancallable = objectWillChange.sink { [weak self] void in guard let self else { return } if isSubmitButtonEnabled { TapSubmitTip.isSubmitButtonEnabled = true } } } ... // Call objectWillChange or update published properties as needed. ... }
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412
Dec ’24
How to write AVAudioBuffer to a file?
If the audio buffer is AVAudioPCMBuffer, it is possible to write it into a file using AVAudioFile's writeFromBuffer:error: method. How should plain AVAudioBuffer be handled? In my specific case, I get this buffer from the callback of AVSpeechSynthesizer's writeUtterance:toBufferCallback: In fact the documentation says: // Use this method to receive audio buffers that can be used to store or further process synthesized speech. // The dictionary provided by -[AVSpeechSynthesisVoice audioFileSettings] can be used to create an AVAudioFile. - (void)writeUtterance:(AVSpeechUtterance *)utterance toBufferCallback:(AVSpeechSynthesizerBufferCallback)bufferCallback API_AVAILABLE(ios(13.0), watchos(6.0), tvos(13.0), macos(10.15)) ; But I don't know how exactly AVAudioFile can be used if the buffer is not guaranteed to be an AVAudioPCMBuffer.
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1.8k
Sep ’21
Widget Extension Jetsamming when Loading SVG Images
To reproduce: Create a new standard iOS project and add a Widget extension to it. Download an SVG from here: https://pixabay.com/vectors/flourish-decorative-ornamental-3166119/ Add the SVG asset into Assets.xcassets. Replace the line Text(entry.date, style: .time) with Image("flourish-3166119").frame(width: 20). When running the extension, I get Thread 1: EXC_RESOURCE RESOURCE_TYPE_MEMORY (limit=30 MB, unused=0x0). Notice that the asset is only 8k but something in the rendering of the SVG into bitmap cause a memory spike. I tested this with Xcode 13.0, iOS 14.4.1 Xs MAX device. Is there a way to overcome this, or should I dump SVG and pre render the images for x2 and x3 scale factors and call it a day? Edit: Just to clarify, the issue happens with only 1 entry as well. I attached the full source for reference. Demo convenience:
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1.6k
Jan ’22
Does scheduling a price change of a subscription affect existing subscribers?
This is a followup question to this document: https://developer.apple.com/help/app-store-connect/manage-in-app-purchases/schedule-price-changes If we schedule a price change for a subscription product, will it affect existing subscribers in their next billing period? How will they be notified that this change happened?
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1.3k
Mar ’23
Is it possible to cancel a subscription for all users who already own it?
We are adding an feature in the app and we want to sell a special subscription for the app which lets users use the feature. We might want to stop supporting this feature and remove it from the app in the future. Not just stop selling the subscription, but completely get rid of the feature in future version of the app. Once the feature is removed, the users who bought the special subscription, will not be able to access the feature and they will receive the same experience as users who bough a normal subscript we are currently offering. What is the best approach to deal with this situation? Is it possible to force cancelation of this product or changing auto renew to off for all users who are subscribed to it? Is it possible to force downgrade/upgrade of that product for all users who are subscribed to it? Are we stuck with supporting this feature forever, or is there a best practice which will allow us to phase it out?
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1.2k
Mar ’23
How do the run loop of the main thread and the main queue are related?
Do run loops use an operation queue under the hood? When I dispatch to the mian queue, I know it will run on the mian thread, which means it will be handled b the main thread's run loop. But is the other way around correct? More specific question, is it possible somehow that the following code will return true? OperationQueue.current != OperationQueue.main && Thread.isMainThread I tried to do for example to dispatch to the main thread using a timer. myQueue.sync { let timer = Timer(timeInterval: 1, repeats: false) { _ in let curr = OperationQueue.current let main = OperationQueue.main print("\(String(describing: curr)) \(main)") } RunLoop.main.add(timer, forMode: .common) } And got the same pointer. But maybe some other way of dispatching to the main run loop will give different results, possibly that is why OperationQueue.current can return nil.
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2.1k
May ’23
How to make changes of text in search filed to cause animated changes in the view?
Following the examples from the official documentation: https://developer.apple.com/documentation/swiftui/adding-a-search-interface-to-your-app When the user types in the text in the search field, the list is updated with filtered results. How do I cause these changes to be animated? I tired to put .animated() after the .searchable modifier, the result was what I am looking for, however it also broke the animation of the search field getting/releasing focus.
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506
Oct ’24
How to do content transition when one image is a system symbol and the other is in assets catalouge?
I have a save button: Button(action: { saveTapped() }) { Label("Save", systemImage: wasSaved ? "checkmark" : "square.and.arrow.down") } .contentTransition(.symbolEffect(.replace)) .disabled(wasSaved) Now, I created a new custom icon and added it into the assets catalogue: "custom.square.and.arrow.down.badge.checkmark" for when the wasSaved state is true. The issue I am facing is that to use it I need to use the method of Label with image:, while to use the non custom symbol, I need to use systemImage:. So how is it possible to transition between the two?
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526
Dec ’24