Excuse me, games developed with Unity can be put on the arcade?
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Does anyone have any income after downloading the game on Apple arcade?
Can arcade be put on the shelves of visionOS games?
I now have a developer account to join the Apple developer program. Now I want to add a new developer account to the Apple developer program (with the same identity) without my original account being affected. What should I do?
I now have a developer account to join the Apple developer program. Now I want to add a new developer account to the Apple developer program (with the same identity) without my original account being affected. What should I do?
I created a RealityKitContent in the Packages folder of the visionOS app project. At first, I tried to add a USDA model directly to its rkassets. I used Model3D(named: "ModelName", bundle: realityKitContentBundle) can The model is displayed normally, but then when I add a folder in rkassets and then put the USDA model in that folder, use Model3D(named: "ModelName", bundle: realityKit ContentBundle) cannot display the model normally. What should I do?
If you know how to solve the above problems, please let me know and check if you know how to solve the following problems. If you know, please also tell me the answer. Thank you!
The USDA model I mentioned in the question just now contains an animation, but when I used Model3D(named: "ModelName", bundle: realityKitContentBundle) , I found that the animation was not played by default, but needed additional code. Is there any documentation, video or listing code in this regard?
I used Model3D to display a model:
Model3D(named: "Model", bundle: realityKitContentBundle) { phase in
switch phase {
case .empty:
ProgressView()
case .failure(let error):
Text("Error \(error.localizedDescription)")
case .success(let model):
model.resizable()
}
}
However, when I ran, I found that the width and length were not stretched, but when I looked at the depth from the side, they were seriously stretched. What should I do?
Note: For some reason, I can't use the Frame modifier.
Image:
width and length
error depth
Question 1:
The manipulationState variable has been used many times in the 3D gestures part of wwdc2023-10113 Video. What do I need to use Expected Type for this variable?
I tried to use the following code:
@State private var manipulationState: GestureState
Xcode error Reference to generic type 'GestureState' requires arguments in <... > Insert '<Any>' But I don't know what parameter to refer to in <Any>
Question 2:
If you have all the code snippets (or similar) of the 3D gestures part in this tutorial, please send it to me. Thank you.
How does visionOS play an MP4 audio to Spatial Audio through SwiftUI or RealityKit?
Note: Since I can only test the App through Simulator, in order to ensure that my Spatial Audio is played correctly in the space, please tell me how to display the location of Spatial Audio in the space. Ew and how to delete this View after the test, thank you!
visionOS App how to play Spatial Audio, Ambient Audio and Channel Audio ?
I want to play RealityKitContent USDA model's Spatial Audio, I use this code:
RealityView{ content in
do {
let entity = try await Entity(named: "isWateringBasin", in: RealityKitContent.realityKitContentBundle)
let audio = entity.spatialAudio
entity.playAudio(audio)
content.add(entity)
} catch {
print("Entity encountered an error while loading the model.")
return
}
}
entity.playAudio(audio) this code need add a 'AudioResource' back of audio, Excuse me, what should AudioResource be?
In a visionOS app project, how to fix a view in the user's hand through ARKit.
Is Persona open to developers? If it is open, in which document does it describe the information about Persona?
Just now, we learned the exciting news that Vision Pro is about to be released! I would like to ask if there are any services such as discounts or rentals for developers? If so, can I experience it normally in China?
In RealityView, I use AnchorEntity to lock to Wall to run normally:
AnchorEntity(.plane(.vertical, classification: .wall, minimumBounds: .one))
But I use a location other than wall but I can't display View. Why is that?
We can use AnchorEmpty to fix RealityView in one place, such as a wall. Now I hope that it can not only be fixed in one place, but also fill the whole place with RealityView by stretching. For example: My RealityView is a picture, which is now anchored to the wall, and ARKit will stretch the picture according to the size of the wall. How to achieve the whole wall? Thank you!