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DragGesture for RealityView
I used such a gesture under a reality view. DragGesture().targetedToAnyEntity() .onChanged { value in print("DragGesture") self.dragOffset = value.translation self.startTimer() } .onEnded { _ in self.dragOffset = .zero self.direction = "None" self.stopTimer() } However, due to the special nature of Reality View, it is impossible to detect gestures normally, so I think some modifiers should be added after value.translation, but I don't know what modifiers are. Can you give me some? Do you know? Thank you.
1
0
653
Jul ’24
HoverState in RealityView
In a scenario involving one of the entities in a Reality Composer Pro environment, I intend for this entity to display a blue material when viewed by the user. To achieve this, I have added the following Shader Graphs to the materials associated with this entity: Additionally, I have included the HoverEffectComponent component to the Reality View in the code: RealityView { content in if let model = try? await Entity(named: “WorldScene”, in: realityKitContentBundle) { let hoverEffect = HoverEffectComponent(.shader(.default)) model.components.set(hoverEffect) content.add(model) } } However, hover this entity, I am unable to observe any visual reaction. Could you please provide guidance on how to resolve this issue?
1
0
882
Aug ’24
It cannot be looped after enlarging the window.
I have developed a code that initiates the Timeline in the Reality Composer Pro scene every 12.93 seconds. RealityView { … } .onAppear { startTimer() } .onDisappear { stopTimer() } func startTimer() { timer = Timer.scheduledTimer(withTimeInterval: 12.93, repeats: true) { _ in action() } } func stopTimer() { timer?.invalidate() } func action() { print(“SunUpDown”) NotificationCenter.default.post( name: NSNotification.Name(“RealityKit.NotificationTrigger”), object: nil, userInfo: [ “RealityKit.NotificationTrigger.Scene”: scene as Any, “RealityKit.NotificationTrigger.Identifier”: “SunUpDown” ] ) } Upon receiving the “SunUpDown” command, Timeline will be executed. However, everything was functioning normally when I was running the scene, and I could continue looping until I attempted to zoom in on the window and discovered that it ceased looping. Could you please provide an explanation for this behavior? Note: The window type is volumetric, and the parameter of the defaultWorldScaling modifier is dynamic.
1
0
650
Aug ’24
The lighting effect of Volume
In my Volume, there is a RealityView that includes lighting effects. However, when the user drags the position of the window back and forth, the farther the distance between the volume and the user, the greater the brightness of the light effect. ( I believe this may be a Beta version of a bug.) Note: The volume windowGroup has the .defaultWorldScaling(.dynamic) property.
1
0
536
Aug ’24
Hand Anchor Error
The entity in My RealityView contains tracking components and allows them to track different places of the hand. However, I found that except for the fingertip of the index finger, the fingertip of the thumb, the palm and the wrist, all other positions cannot be tracked normally (such as the fingertip of the middle finger). How can I solve it (I think it may be a beta version of the bug)
1
0
628
Aug ’24
Close Home button
In visionOS2, there exists a function that enables users to raise their hand to display the home button. However, this functionality conflicts with the interaction required for the mixed display space utilized within my application. Therefore, I seek a method to disable this functionality.
1
0
537
Aug ’24
The notification is invalid
I can execute an action by allowing Xcode to send a notification to Reality Composer Pro via NotificationCenter, or I can send notifications to Xcode through the Notification Action in Reality Composer Pro. However, I discovered that they were unable to accept notifications from both parties within my project. To ascertain whether there was an error in my code, I created a simple Demo project. I utilized the same code and determined that it functioned normally within the Demo project. It is perplexing that I am unable to resolve this issue. Do I require additional modifications?
1
0
786
Aug ’24
Unable to detect collision
In RealityView I have two entities that contain tracking components and collision components, which are used to follow the hand and detect collisions. In the Behaviors component of one of the entities, there is an instruction to execute action through onCollision. However, when I test, they cannot execute action after collisions. Why is this?
3
0
946
Aug ’24
Draw a physical mesh
In this code: https://developer.apple.com/documentation/visionos/incorporating-real-world-surroundings-in-an-immersive-experience It contains a physical collision reaction between virtual objects and the real world, which is realized by creating a grid with physical components. However, I don't understand the information in the document very well. Who can give me a solution? Thank you!
1
0
602
Aug ’24
Tool terminated by signal 'Segmentation fault: 11'
When I run my visionOS App, RealityKitContent Report an error: Tool terminated by signal 'Segmentation fault: 11' And it points to a USDZ model I imported, but in the scene, my model can be displayed normally and there is no damage. Why does an error occur? How can I check and repair it?
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1
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0
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1.6k
Activity
Jul ’24
DragGesture for RealityView
I used such a gesture under a reality view. DragGesture().targetedToAnyEntity() .onChanged { value in print("DragGesture") self.dragOffset = value.translation self.startTimer() } .onEnded { _ in self.dragOffset = .zero self.direction = "None" self.stopTimer() } However, due to the special nature of Reality View, it is impossible to detect gestures normally, so I think some modifiers should be added after value.translation, but I don't know what modifiers are. Can you give me some? Do you know? Thank you.
Replies
1
Boosts
0
Views
653
Activity
Jul ’24
visionOS Annotation prompt
How to realize that a string of descriptions of a view will appear after looking at a view for a long time in the diagram
Replies
1
Boosts
0
Views
518
Activity
Aug ’24
HoverState in RealityView
In a scenario involving one of the entities in a Reality Composer Pro environment, I intend for this entity to display a blue material when viewed by the user. To achieve this, I have added the following Shader Graphs to the materials associated with this entity: Additionally, I have included the HoverEffectComponent component to the Reality View in the code: RealityView { content in if let model = try? await Entity(named: “WorldScene”, in: realityKitContentBundle) { let hoverEffect = HoverEffectComponent(.shader(.default)) model.components.set(hoverEffect) content.add(model) } } However, hover this entity, I am unable to observe any visual reaction. Could you please provide guidance on how to resolve this issue?
Replies
1
Boosts
0
Views
882
Activity
Aug ’24
It cannot be looped after enlarging the window.
I have developed a code that initiates the Timeline in the Reality Composer Pro scene every 12.93 seconds. RealityView { … } .onAppear { startTimer() } .onDisappear { stopTimer() } func startTimer() { timer = Timer.scheduledTimer(withTimeInterval: 12.93, repeats: true) { _ in action() } } func stopTimer() { timer?.invalidate() } func action() { print(“SunUpDown”) NotificationCenter.default.post( name: NSNotification.Name(“RealityKit.NotificationTrigger”), object: nil, userInfo: [ “RealityKit.NotificationTrigger.Scene”: scene as Any, “RealityKit.NotificationTrigger.Identifier”: “SunUpDown” ] ) } Upon receiving the “SunUpDown” command, Timeline will be executed. However, everything was functioning normally when I was running the scene, and I could continue looping until I attempted to zoom in on the window and discovered that it ceased looping. Could you please provide an explanation for this behavior? Note: The window type is volumetric, and the parameter of the defaultWorldScaling modifier is dynamic.
Replies
1
Boosts
0
Views
650
Activity
Aug ’24
RealityView Shadow
In the reality view, I found that the entity could not cast a shadow on the reality. What configuration should I add to achieve this function?
Replies
1
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0
Views
661
Activity
Aug ’24
The lighting effect of Volume
In my Volume, there is a RealityView that includes lighting effects. However, when the user drags the position of the window back and forth, the farther the distance between the volume and the user, the greater the brightness of the light effect. ( I believe this may be a Beta version of a bug.) Note: The volume windowGroup has the .defaultWorldScaling(.dynamic) property.
Replies
1
Boosts
0
Views
536
Activity
Aug ’24
Hand Anchor Error
The entity in My RealityView contains tracking components and allows them to track different places of the hand. However, I found that except for the fingertip of the index finger, the fingertip of the thumb, the palm and the wrist, all other positions cannot be tracked normally (such as the fingertip of the middle finger). How can I solve it (I think it may be a beta version of the bug)
Replies
1
Boosts
0
Views
628
Activity
Aug ’24
Close Home button
In visionOS2, there exists a function that enables users to raise their hand to display the home button. However, this functionality conflicts with the interaction required for the mixed display space utilized within my application. Therefore, I seek a method to disable this functionality.
Replies
1
Boosts
0
Views
537
Activity
Aug ’24
The notification is invalid
I can execute an action by allowing Xcode to send a notification to Reality Composer Pro via NotificationCenter, or I can send notifications to Xcode through the Notification Action in Reality Composer Pro. However, I discovered that they were unable to accept notifications from both parties within my project. To ascertain whether there was an error in my code, I created a simple Demo project. I utilized the same code and determined that it functioned normally within the Demo project. It is perplexing that I am unable to resolve this issue. Do I require additional modifications?
Replies
1
Boosts
0
Views
786
Activity
Aug ’24
RelaityView Clone
Is there any action that can clone the entity in RealityView to the number I want? If there is, please let me know. Thank you!
Replies
1
Boosts
0
Views
634
Activity
Aug ’24
Unable to detect collision
In RealityView I have two entities that contain tracking components and collision components, which are used to follow the hand and detect collisions. In the Behaviors component of one of the entities, there is an instruction to execute action through onCollision. However, when I test, they cannot execute action after collisions. Why is this?
Replies
3
Boosts
0
Views
946
Activity
Aug ’24
The lighting effect is in reality.
The light of RealityView can only be effective on virtual objects. I hope it can be projected into the real world. What API can be implemented?
Replies
1
Boosts
0
Views
697
Activity
Sep ’24
RealityView movement
In Reality View, I want to move an entity A to the position of entity B, but I can't determine the coordinates of entity B (for example, entity B is tracking the hand). What's the solution?
Replies
1
Boosts
0
Views
456
Activity
Aug ’24
Draw a physical mesh
In this code: https://developer.apple.com/documentation/visionos/incorporating-real-world-surroundings-in-an-immersive-experience It contains a physical collision reaction between virtual objects and the real world, which is realized by creating a grid with physical components. However, I don't understand the information in the document very well. Who can give me a solution? Thank you!
Replies
1
Boosts
0
Views
602
Activity
Aug ’24