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Do not have permission to open the file
In macOS, I am encountering an issue where the system API fails to grant permission to open a file despite enabling the necessary Read/Write permissions within the SandBox. Could you please elucidate the reasons behind this behavior? Thanks! func finderOpenFileSystem(at path: String) { let fileURL = URL(fileURLWithPath: path) guard FileManager.default.fileExists(atPath: path) else { print("Error: File does not exist at path: \(path)") return } let success = NSWorkspace.shared.open(fileURL) if success { print("File opened successfully: \(fileURL)") } else { print("Error: Failed to open file: \(fileURL)") } }
1
0
532
Jan ’25
Winner's visa issue
It was mentioned in the Swift Student Challenge that outstanding winners will have the opportunity to visit Apple Park in the United States. However, as a challenger from China who is not currently in the U.S., this means that if I receive the outstanding award, I will need to apply for a visa to travel to Apple Park. Since I am under 18, my guardian would also need to apply for a visa. Therefore, I would like to know if Apple provides visa assistance for outstanding winners and their guardians from China, or if we are responsible for applying for the visas on our own.
1
1
548
Feb ’25
The Swift Student Challenge is tested in the real machine.
I am interested in participating in the Swift Student Challenge. My application contains a significant amount of augmented reality (AR) content, necessitating access to the camera. It is evident that if the reviewer utilizes a simulator or operates on a Mac, they will not be able to experience the AR function. Therefore, the AR function in the camera experience application must be utilized to access a real iPad. However, it is mentioned in https://developer.apple.com/forums/thread/773530 that the plan is to evaluate Xcode app playgrounds within the simulator. Additionally, I observed the statement “Note: Xcode app playgrounds are executed in Simulator” on the submission page. Consequently, it is clear that the reviewers are limited to using a simulator or running my application on a Mac. In light of this, I am seeking guidance on how to enable the reviewer to utilize a real iPad to access the AR function in the camera experience application. Alternatively, I may need to reconsider my strategy and discontinue utilizing AR.
1
0
610
Feb ’25
Link in Swift Student Challenge
I intend to participate in the Swift Student Challenge. A link is provided within my application that directs users to an Internet HTML web page. Link(destination: URL(string: "https://url.com")!) { Label("Developer Website - .....com", systemImage: "arrow.right") .shadow(color: Color.white ,radius: 50) } This URL corresponds to my personal web page. Although it is not directly related to the experience interaction within the application, I have decided to include it as it serves as a logo and demonstrates my proficiency in HTML. However, the challenge’s rules stipulate that the evaluation environment is not permitted to connect to the Internet. Consequently, I am concerned that my work may be rejected due to its perceived incompleteness or errors. So should I keep it? Thanks!
1
0
536
Feb ’25
Swift Student Challenge table's two questions
I am currently filling out the Swift Student Challenge form, and I have two questions that I hope to get clarified: One of the options asks, “Did you use open source software, other than Swift?” I would like to know what is meant by “open source software” in this context. Does it refer to IDEs (like Xcode) or programming languages and frameworks (such as Python, ARKit)? Are Apple frameworks (e.g., SwiftUI, ARKit, etc.) and certain third-party tools (such as Xcode, Blender, etc.) considered “open source software”? I would like to provide a demo video to ensure that the reviewers can use the app properly and experience all of its features in the shortest amount of time. For certain reasons, I do not plan to play the video directly in the App Playground. Instead, I intend to include a link in the “Comments” section at the end of the form, which will redirect to a webpage (requiring an internet connection) containing the demo video. Will the reviewers be able to view the link and access the video as intended? I would greatly appreciate any responses to these questions!
1
0
646
Feb ’25
ARKit hand tracking
Hello, I am developing a visionOS application and am interested in obtaining detailed data of users’ hands through ARKit, including but not limited to Transform and rotation angle. I have reviewed Happy Beem, but it appears to only introduce the method of identifying the user’s specific gestures. Could you please advise on how to obtain the Transform and rotation angle of the user’s hand? Thank you.
1
0
548
Mar ’25
Look to Scroll
Hello! I’m excited to see that Look to Scroll has been included in visionOS 26 Beta. I’m aiming to achieve a feature where the user’s gaze at a specific edge automatically scrolls to that position. However, I’ve experimented with ScrollView and haven’t been able to trigger this functionality. Could you advise if additional API modifiers are necessary? Thank you!
1
0
570
Jul ’25
visionOS plane anchor rotation and wall direction are inconsistent
I have a problem with the wall plane detection using visionOS/ARKit: I am using ARKitSession's PlaneDetectionProvider detection.wall in the space of visionOS. I recorded the position and rotation information of the first detected plane, but found that the rotation value will be facing when the user starts the space. There is a deviation in different directions. That is to say, even if the plane is located on the same wall, the rotation quaternion will be different. I hope that no matter from which direction the user enters the scan, the real direction of the wall can be correctly obtained so that the virtual content can be accurately aligned with the wall. I have tried to use anchor.originFromAnchorTransform or Transform.rotation directly, but the rotation value is still affected by the user's initial orientation. In addition, I would like to know whether the user's initial orientation will affect the location information. If so, please provide a solution. Thank you!
1
0
548
Sep ’25
visionOS Widget Bug
When I was developing the visionOS 26beta Widget, I found that it could not work normally when the real vision OS was running, and an error would appear. Please adopt container background api It is worth mentioning that this problem does not occur on the visionOS virtual machine. Does anyone know what the reason and solution are, or whether this is a visionOS error that needs Feedback? Thank you!
1
0
463
Sep ’25
Will Apple Reject Apps That Read MacBook Lid-Angle Sensor via Private APIs?
Hey I’m working on a macOS app that wants to detect the MacBook lid / hinge angle (i.e. how far the screen is open) by directly reading the internal sensor via HID / IOKit (a private / undocumented API). I came across this project: LidAngleSensor — GitHub: https://github.com/samhenrigold/LidAngleSensor?tab=readme-ov-file Before investing too much effort, I’d like to ask the community: Has anyone succeeded in getting such an app accepted on the Mac App Store when it includes sensor-level, private API access like this? What were the reviewer feedback or rejection reasons (if any)? Are there documented cases (positive or negative) where Apple approved or rejected apps for accessing non-public hardware sensors? What’s the risk of getting banned or permanently rejected for integrating this kind of functionality? If you have direct experience (whether it passed or failed), I’d love to hear your stories, strategies, or pointers. Thanks in advance!
1
0
289
Sep ’25
Some question about Swift Student Challenge 26
My playground may require that the device has downloaded some resources in advance, such as Apple's advanced voice, translation language... But this is not necessary. It is just an incidental function. If it is not downloaded, the app will prompt that this function is not available and most of the other functions can continue to be used. But I want to know whether the judge's device will download these things in advance, and if not, will the judges think that there is a problem with my app that can't be used normally, which will cause my work to be rejected directly? Because my app uses the API of iOS 26, it needs to run in Xcode, and the competition allows the Apple intelligent function, but it is stipulated that if it runs with Xcode, the app will be tested on the simulator. However, my app involves image playground and cannot run on the simulator. Does anyone have a good solution? Thank you!
1
1
268
Feb ’26
fileImporter with private data
In the fileImporter on iOS, when I select a folder, the result is always a subfile belonging to the private folder. This prevents me from accessing these files within the app. However, I do not wish to store them in the sandbox environment. What steps can I take to resolve this issue?
Replies
1
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0
Views
411
Activity
Jan ’25
Do not have permission to open the file
In macOS, I am encountering an issue where the system API fails to grant permission to open a file despite enabling the necessary Read/Write permissions within the SandBox. Could you please elucidate the reasons behind this behavior? Thanks! func finderOpenFileSystem(at path: String) { let fileURL = URL(fileURLWithPath: path) guard FileManager.default.fileExists(atPath: path) else { print("Error: File does not exist at path: \(path)") return } let success = NSWorkspace.shared.open(fileURL) if success { print("File opened successfully: \(fileURL)") } else { print("Error: Failed to open file: \(fileURL)") } }
Replies
1
Boosts
0
Views
532
Activity
Jan ’25
visionOS Disappear with one hand
In visionOS, there are existing modifiers that can completely conceal the hands. However, I am interested in learning how to achieve the effect of only one hand disappearing while the other hand remains visible. .upperLimbVisibility(.hidden)
Replies
1
Boosts
0
Views
534
Activity
Jan ’25
Winner's visa issue
It was mentioned in the Swift Student Challenge that outstanding winners will have the opportunity to visit Apple Park in the United States. However, as a challenger from China who is not currently in the U.S., this means that if I receive the outstanding award, I will need to apply for a visa to travel to Apple Park. Since I am under 18, my guardian would also need to apply for a visa. Therefore, I would like to know if Apple provides visa assistance for outstanding winners and their guardians from China, or if we are responsible for applying for the visas on our own.
Replies
1
Boosts
1
Views
548
Activity
Feb ’25
The Swift Student Challenge is tested in the real machine.
I am interested in participating in the Swift Student Challenge. My application contains a significant amount of augmented reality (AR) content, necessitating access to the camera. It is evident that if the reviewer utilizes a simulator or operates on a Mac, they will not be able to experience the AR function. Therefore, the AR function in the camera experience application must be utilized to access a real iPad. However, it is mentioned in https://developer.apple.com/forums/thread/773530 that the plan is to evaluate Xcode app playgrounds within the simulator. Additionally, I observed the statement “Note: Xcode app playgrounds are executed in Simulator” on the submission page. Consequently, it is clear that the reviewers are limited to using a simulator or running my application on a Mac. In light of this, I am seeking guidance on how to enable the reviewer to utilize a real iPad to access the AR function in the camera experience application. Alternatively, I may need to reconsider my strategy and discontinue utilizing AR.
Replies
1
Boosts
0
Views
610
Activity
Feb ’25
Playground .swiftpm project import RealityContent
I am submitting a challenge to the Swift Student Challenge. I have created a RealityContent folder using Reality Composer Pro. How can I import this folder into the Swift Package Manager (.swiftpm) project hosted on Playground to ensure that it becomes a usable package?
Replies
1
Boosts
0
Views
542
Activity
Feb ’25
Link in Swift Student Challenge
I intend to participate in the Swift Student Challenge. A link is provided within my application that directs users to an Internet HTML web page. Link(destination: URL(string: "https://url.com")!) { Label("Developer Website - .....com", systemImage: "arrow.right") .shadow(color: Color.white ,radius: 50) } This URL corresponds to my personal web page. Although it is not directly related to the experience interaction within the application, I have decided to include it as it serves as a logo and demonstrates my proficiency in HTML. However, the challenge’s rules stipulate that the evaluation environment is not permitted to connect to the Internet. Consequently, I am concerned that my work may be rejected due to its perceived incompleteness or errors. So should I keep it? Thanks!
Replies
1
Boosts
0
Views
536
Activity
Feb ’25
Swift Student Challenge table's two questions
I am currently filling out the Swift Student Challenge form, and I have two questions that I hope to get clarified: One of the options asks, “Did you use open source software, other than Swift?” I would like to know what is meant by “open source software” in this context. Does it refer to IDEs (like Xcode) or programming languages and frameworks (such as Python, ARKit)? Are Apple frameworks (e.g., SwiftUI, ARKit, etc.) and certain third-party tools (such as Xcode, Blender, etc.) considered “open source software”? I would like to provide a demo video to ensure that the reviewers can use the app properly and experience all of its features in the shortest amount of time. For certain reasons, I do not plan to play the video directly in the App Playground. Instead, I intend to include a link in the “Comments” section at the end of the form, which will redirect to a webpage (requiring an internet connection) containing the demo video. Will the reviewers be able to view the link and access the video as intended? I would greatly appreciate any responses to these questions!
Replies
1
Boosts
0
Views
646
Activity
Feb ’25
ARKit hand tracking
Hello, I am developing a visionOS application and am interested in obtaining detailed data of users’ hands through ARKit, including but not limited to Transform and rotation angle. I have reviewed Happy Beem, but it appears to only introduce the method of identifying the user’s specific gestures. Could you please advise on how to obtain the Transform and rotation angle of the user’s hand? Thank you.
Replies
1
Boosts
0
Views
548
Activity
Mar ’25
RemoteImmersiveSpace for RealityView
I have discovered that RemoteImmersiveSpace is limited to utilizing the structure of the CompositorContent protocol, precluding direct invocation of RealityView. Consequently, I am interested in understanding the appropriate method for integrating CompositorContent within RemoteImmersiveSpace. Thanks.
Replies
1
Boosts
0
Views
449
Activity
Jul ’25
Look to Scroll
Hello! I’m excited to see that Look to Scroll has been included in visionOS 26 Beta. I’m aiming to achieve a feature where the user’s gaze at a specific edge automatically scrolls to that position. However, I’ve experimented with ScrollView and haven’t been able to trigger this functionality. Could you advise if additional API modifiers are necessary? Thank you!
Replies
1
Boosts
0
Views
570
Activity
Jul ’25
visionOS plane anchor rotation and wall direction are inconsistent
I have a problem with the wall plane detection using visionOS/ARKit: I am using ARKitSession's PlaneDetectionProvider detection.wall in the space of visionOS. I recorded the position and rotation information of the first detected plane, but found that the rotation value will be facing when the user starts the space. There is a deviation in different directions. That is to say, even if the plane is located on the same wall, the rotation quaternion will be different. I hope that no matter from which direction the user enters the scan, the real direction of the wall can be correctly obtained so that the virtual content can be accurately aligned with the wall. I have tried to use anchor.originFromAnchorTransform or Transform.rotation directly, but the rotation value is still affected by the user's initial orientation. In addition, I would like to know whether the user's initial orientation will affect the location information. If so, please provide a solution. Thank you!
Replies
1
Boosts
0
Views
548
Activity
Sep ’25
visionOS Widget Bug
When I was developing the visionOS 26beta Widget, I found that it could not work normally when the real vision OS was running, and an error would appear. Please adopt container background api It is worth mentioning that this problem does not occur on the visionOS virtual machine. Does anyone know what the reason and solution are, or whether this is a visionOS error that needs Feedback? Thank you!
Replies
1
Boosts
0
Views
463
Activity
Sep ’25
Will Apple Reject Apps That Read MacBook Lid-Angle Sensor via Private APIs?
Hey I’m working on a macOS app that wants to detect the MacBook lid / hinge angle (i.e. how far the screen is open) by directly reading the internal sensor via HID / IOKit (a private / undocumented API). I came across this project: LidAngleSensor — GitHub: https://github.com/samhenrigold/LidAngleSensor?tab=readme-ov-file Before investing too much effort, I’d like to ask the community: Has anyone succeeded in getting such an app accepted on the Mac App Store when it includes sensor-level, private API access like this? What were the reviewer feedback or rejection reasons (if any)? Are there documented cases (positive or negative) where Apple approved or rejected apps for accessing non-public hardware sensors? What’s the risk of getting banned or permanently rejected for integrating this kind of functionality? If you have direct experience (whether it passed or failed), I’d love to hear your stories, strategies, or pointers. Thanks in advance!
Replies
1
Boosts
0
Views
289
Activity
Sep ’25
Some question about Swift Student Challenge 26
My playground may require that the device has downloaded some resources in advance, such as Apple's advanced voice, translation language... But this is not necessary. It is just an incidental function. If it is not downloaded, the app will prompt that this function is not available and most of the other functions can continue to be used. But I want to know whether the judge's device will download these things in advance, and if not, will the judges think that there is a problem with my app that can't be used normally, which will cause my work to be rejected directly? Because my app uses the API of iOS 26, it needs to run in Xcode, and the competition allows the Apple intelligent function, but it is stipulated that if it runs with Xcode, the app will be tested on the simulator. However, my app involves image playground and cannot run on the simulator. Does anyone have a good solution? Thank you!
Replies
1
Boosts
1
Views
268
Activity
Feb ’26