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Can't play Audio in RealityComposerPro
I hope to be able to display the USDA model in RealityComposerPro and play the Spatial Audio. I used RealityView to implement these contents: RealityView{ content in do { let entity = try await Entity(named: "isWateringBasin", in: RealityKitContent.realityKitContentBundle) content.add(entity) guard let entity = entity.findEntity(named: "SpatialAudio"), let resource = try? await AudioFileResource(named: "/Root/isWateringBasinAudio_m4a", from: "isWateringBasin.usda", in: RealityKitContent.realityKitContentBundle) else { return } let audioPlaybackController = entity.prepareAudio(resource) audioPlaybackController.play() } catch { print("Entity encountered an error while loading the model.") return } } but when I ran it, I found that although can displayed the model normally, Spatial Audio failed to play normally. I hope to get guidance, thank you!
1
0
663
Jan ’24
Play Spatial Audio
I want to play RealityKitContent USDA model's Spatial Audio, I use this code: RealityView{ content in do { let entity = try await Entity(named: "isWateringBasin", in: RealityKitContent.realityKitContentBundle) let audio = entity.spatialAudio entity.playAudio(audio) content.add(entity) } catch { print("Entity encountered an error while loading the model.") return } } entity.playAudio(audio) this code need add a 'AudioResource' back of audio, Excuse me, what should AudioResource be?
0
0
582
Dec ’23
Spatial Audio
How does visionOS play an MP4 audio to Spatial Audio through SwiftUI or RealityKit? Note: Since I can only test the App through Simulator, in order to ensure that my Spatial Audio is played correctly in the space, please tell me how to display the location of Spatial Audio in the space. Ew and how to delete this View after the test, thank you!
0
0
675
Dec ’23
Play the USDZ animation in RealityView
I have a USDZ model called 'GooseNModel' in the visionOS App project. I'm sure that this model contains an animation, so I wrote the following code to display the model with animation: import SwiftUI import RealityKit RealityView{ content in if let GooseNModel = try? await Entity(named: "GooseNModel"), let animation = GooseNModel.availableAnimations.first { GooseNModel.playAnimation(animation) content.add(GooseNModel) } } But when I ran it, I found that it did not contain animation as I imagined, but a static model. How to solve it?
3
0
2.5k
Dec ’23
wwdc2023-10113 Video's manipulationState variable
Question 1: The manipulationState variable has been used many times in the 3D gestures part of wwdc2023-10113 Video. What do I need to use Expected Type for this variable? I tried to use the following code: @State private var manipulationState: GestureState Xcode error Reference to generic type 'GestureState' requires arguments in <... > Insert '<Any>' But I don't know what parameter to refer to in <Any> Question 2: If you have all the code snippets (or similar) of the 3D gestures part in this tutorial, please send it to me. Thank you.
0
0
393
Dec ’23
Model3D with deep stretching
I used Model3D to display a model: Model3D(named: "Model", bundle: realityKitContentBundle) { phase in switch phase { case .empty: ProgressView() case .failure(let error): Text("Error \(error.localizedDescription)") case .success(let model): model.resizable() } } However, when I ran, I found that the width and length were not stretched, but when I looked at the depth from the side, they were seriously stretched. What should I do? Note: For some reason, I can't use the Frame modifier. Image: width and length error depth
0
0
526
Dec ’23
Model3D and Reality Composer Pro
I created a RealityKitContent in the Packages folder of the visionOS app project. At first, I tried to add a USDA model directly to its rkassets. I used Model3D(named: "ModelName", bundle: realityKitContentBundle) can The model is displayed normally, but then when I add a folder in rkassets and then put the USDA model in that folder, use Model3D(named: "ModelName", bundle: realityKit ContentBundle) cannot display the model normally. What should I do? If you know how to solve the above problems, please let me know and check if you know how to solve the following problems. If you know, please also tell me the answer. Thank you! The USDA model I mentioned in the question just now contains an animation, but when I used Model3D(named: "ModelName", bundle: realityKitContentBundle) , I found that the animation was not played by default, but needed additional code. Is there any documentation, video or listing code in this regard?
0
0
717
Dec ’23
When to submit to the App Store
When the visionOS App is developed, when will it be submitted to the reviewer?
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1
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552
Activity
Jan ’24
Can't play Audio in RealityComposerPro
I hope to be able to display the USDA model in RealityComposerPro and play the Spatial Audio. I used RealityView to implement these contents: RealityView{ content in do { let entity = try await Entity(named: "isWateringBasin", in: RealityKitContent.realityKitContentBundle) content.add(entity) guard let entity = entity.findEntity(named: "SpatialAudio"), let resource = try? await AudioFileResource(named: "/Root/isWateringBasinAudio_m4a", from: "isWateringBasin.usda", in: RealityKitContent.realityKitContentBundle) else { return } let audioPlaybackController = entity.prepareAudio(resource) audioPlaybackController.play() } catch { print("Entity encountered an error while loading the model.") return } } but when I ran it, I found that although can displayed the model normally, Spatial Audio failed to play normally. I hope to get guidance, thank you!
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1
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0
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663
Activity
Jan ’24
Persona with visionOS
Is Persona open to developers? If it is open, in which document does it describe the information about Persona?
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0
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0
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679
Activity
Jan ’24
Add light source
How to add a light source to the View of the visionOS APP.
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1
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0
Views
825
Activity
Jan ’24
Locked through Plane classifications
In the visionOS app project, you can lock to wall / floor / ceiling / table / seat / window / door through Plane classifications. How can I lock a View to one of them and change a Bool variable to true after successful locking?
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1
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0
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666
Activity
Dec ’23
Follow the hand to move
In a visionOS app project, how to fix a view in the user's hand through ARKit.
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0
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0
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599
Activity
Dec ’23
Play Spatial Audio
I want to play RealityKitContent USDA model's Spatial Audio, I use this code: RealityView{ content in do { let entity = try await Entity(named: "isWateringBasin", in: RealityKitContent.realityKitContentBundle) let audio = entity.spatialAudio entity.playAudio(audio) content.add(entity) } catch { print("Entity encountered an error while loading the model.") return } } entity.playAudio(audio) this code need add a 'AudioResource' back of audio, Excuse me, what should AudioResource be?
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0
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0
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582
Activity
Dec ’23
Immersive Audio
visionOS App how to play Spatial Audio, Ambient Audio and Channel Audio ?
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0
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0
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624
Activity
Dec ’23
Spatial Audio
How does visionOS play an MP4 audio to Spatial Audio through SwiftUI or RealityKit? Note: Since I can only test the App through Simulator, in order to ensure that my Spatial Audio is played correctly in the space, please tell me how to display the location of Spatial Audio in the space. Ew and how to delete this View after the test, thank you!
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0
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0
Views
675
Activity
Dec ’23
Play the USDZ animation in RealityView
I have a USDZ model called 'GooseNModel' in the visionOS App project. I'm sure that this model contains an animation, so I wrote the following code to display the model with animation: import SwiftUI import RealityKit RealityView{ content in if let GooseNModel = try? await Entity(named: "GooseNModel"), let animation = GooseNModel.availableAnimations.first { GooseNModel.playAnimation(animation) content.add(GooseNModel) } } But when I ran it, I found that it did not contain animation as I imagined, but a static model. How to solve it?
Replies
3
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0
Views
2.5k
Activity
Dec ’23
wwdc2023-10113 Video's manipulationState variable
Question 1: The manipulationState variable has been used many times in the 3D gestures part of wwdc2023-10113 Video. What do I need to use Expected Type for this variable? I tried to use the following code: @State private var manipulationState: GestureState Xcode error Reference to generic type 'GestureState' requires arguments in <... > Insert '<Any>' But I don't know what parameter to refer to in <Any> Question 2: If you have all the code snippets (or similar) of the 3D gestures part in this tutorial, please send it to me. Thank you.
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0
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0
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393
Activity
Dec ’23
Beyond the visionOS virtual machine
Some functions cannot be tested in the normal state of the visionOS virtual machine, such as hand tracking, and I need to test these functions. Excuse me, in addition to applying for Dev Kit and participating in the laboratory, how can I test these special functions?
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1
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0
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801
Activity
Dec ’23
Model3D with deep stretching
I used Model3D to display a model: Model3D(named: "Model", bundle: realityKitContentBundle) { phase in switch phase { case .empty: ProgressView() case .failure(let error): Text("Error \(error.localizedDescription)") case .success(let model): model.resizable() } } However, when I ran, I found that the width and length were not stretched, but when I looked at the depth from the side, they were seriously stretched. What should I do? Note: For some reason, I can't use the Frame modifier. Image: width and length error depth
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0
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0
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526
Activity
Dec ’23
Create a visionOS project
How to create a visionOS project in Xcode15.0beta
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4
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0
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1.2k
Activity
Dec ’23
Model3D and Reality Composer Pro
I created a RealityKitContent in the Packages folder of the visionOS app project. At first, I tried to add a USDA model directly to its rkassets. I used Model3D(named: "ModelName", bundle: realityKitContentBundle) can The model is displayed normally, but then when I add a folder in rkassets and then put the USDA model in that folder, use Model3D(named: "ModelName", bundle: realityKit ContentBundle) cannot display the model normally. What should I do? If you know how to solve the above problems, please let me know and check if you know how to solve the following problems. If you know, please also tell me the answer. Thank you! The USDA model I mentioned in the question just now contains an animation, but when I used Model3D(named: "ModelName", bundle: realityKitContentBundle) , I found that the animation was not played by default, but needed additional code. Is there any documentation, video or listing code in this regard?
Replies
0
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0
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717
Activity
Dec ’23