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Play Spatial Audio
I want to play RealityKitContent USDA model's Spatial Audio, I use this code: RealityView{ content in do { let entity = try await Entity(named: "isWateringBasin", in: RealityKitContent.realityKitContentBundle) let audio = entity.spatialAudio entity.playAudio(audio) content.add(entity) } catch { print("Entity encountered an error while loading the model.") return } } entity.playAudio(audio) this code need add a 'AudioResource' back of audio, Excuse me, what should AudioResource be?
0
0
570
Dec ’23
Spatial Audio
How does visionOS play an MP4 audio to Spatial Audio through SwiftUI or RealityKit? Note: Since I can only test the App through Simulator, in order to ensure that my Spatial Audio is played correctly in the space, please tell me how to display the location of Spatial Audio in the space. Ew and how to delete this View after the test, thank you!
0
0
650
Dec ’23
Play the USDZ animation in RealityView
I have a USDZ model called 'GooseNModel' in the visionOS App project. I'm sure that this model contains an animation, so I wrote the following code to display the model with animation: import SwiftUI import RealityKit RealityView{ content in if let GooseNModel = try? await Entity(named: "GooseNModel"), let animation = GooseNModel.availableAnimations.first { GooseNModel.playAnimation(animation) content.add(GooseNModel) } } But when I ran it, I found that it did not contain animation as I imagined, but a static model. How to solve it?
3
0
2.4k
Dec ’23
wwdc2023-10113 Video's manipulationState variable
Question 1: The manipulationState variable has been used many times in the 3D gestures part of wwdc2023-10113 Video. What do I need to use Expected Type for this variable? I tried to use the following code: @State private var manipulationState: GestureState Xcode error Reference to generic type 'GestureState' requires arguments in <... > Insert '<Any>' But I don't know what parameter to refer to in <Any> Question 2: If you have all the code snippets (or similar) of the 3D gestures part in this tutorial, please send it to me. Thank you.
0
0
387
Dec ’23
Model3D with deep stretching
I used Model3D to display a model: Model3D(named: "Model", bundle: realityKitContentBundle) { phase in switch phase { case .empty: ProgressView() case .failure(let error): Text("Error \(error.localizedDescription)") case .success(let model): model.resizable() } } However, when I ran, I found that the width and length were not stretched, but when I looked at the depth from the side, they were seriously stretched. What should I do? Note: For some reason, I can't use the Frame modifier. Image: width and length error depth
0
0
508
Dec ’23
Model3D and Reality Composer Pro
I created a RealityKitContent in the Packages folder of the visionOS app project. At first, I tried to add a USDA model directly to its rkassets. I used Model3D(named: "ModelName", bundle: realityKitContentBundle) can The model is displayed normally, but then when I add a folder in rkassets and then put the USDA model in that folder, use Model3D(named: "ModelName", bundle: realityKit ContentBundle) cannot display the model normally. What should I do? If you know how to solve the above problems, please let me know and check if you know how to solve the following problems. If you know, please also tell me the answer. Thank you! The USDA model I mentioned in the question just now contains an animation, but when I used Model3D(named: "ModelName", bundle: realityKitContentBundle) , I found that the animation was not played by default, but needed additional code. Is there any documentation, video or listing code in this regard?
0
0
705
Dec ’23
Download Xcode15.1 Beta3 from the new
Just now, I accidentally deleted Xcode15.1 Beta3. Now I want to download it again, but I found that Xcode 15.1 Release Candidate replaced Xcode15.1 Beta3 in https://developer.apple.com/download/applications/, but there is no visionOS SDK in Xcode 15.1 Release Candidate, so I really need to download Xcode15.1 Beta3 now. Who has any way for me to download it again?
1
0
1.1k
Dec ’23
Persona with visionOS
Is Persona open to developers? If it is open, in which document does it describe the information about Persona?
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0
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0
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663
Activity
Jan ’24
Add light source
How to add a light source to the View of the visionOS APP.
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1
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0
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816
Activity
Jan ’24
Locked through Plane classifications
In the visionOS app project, you can lock to wall / floor / ceiling / table / seat / window / door through Plane classifications. How can I lock a View to one of them and change a Bool variable to true after successful locking?
Replies
1
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0
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652
Activity
Dec ’23
Follow the hand to move
In a visionOS app project, how to fix a view in the user's hand through ARKit.
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0
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0
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588
Activity
Dec ’23
Play Spatial Audio
I want to play RealityKitContent USDA model's Spatial Audio, I use this code: RealityView{ content in do { let entity = try await Entity(named: "isWateringBasin", in: RealityKitContent.realityKitContentBundle) let audio = entity.spatialAudio entity.playAudio(audio) content.add(entity) } catch { print("Entity encountered an error while loading the model.") return } } entity.playAudio(audio) this code need add a 'AudioResource' back of audio, Excuse me, what should AudioResource be?
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0
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0
Views
570
Activity
Dec ’23
Immersive Audio
visionOS App how to play Spatial Audio, Ambient Audio and Channel Audio ?
Replies
0
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0
Views
613
Activity
Dec ’23
Spatial Audio
How does visionOS play an MP4 audio to Spatial Audio through SwiftUI or RealityKit? Note: Since I can only test the App through Simulator, in order to ensure that my Spatial Audio is played correctly in the space, please tell me how to display the location of Spatial Audio in the space. Ew and how to delete this View after the test, thank you!
Replies
0
Boosts
0
Views
650
Activity
Dec ’23
Play the USDZ animation in RealityView
I have a USDZ model called 'GooseNModel' in the visionOS App project. I'm sure that this model contains an animation, so I wrote the following code to display the model with animation: import SwiftUI import RealityKit RealityView{ content in if let GooseNModel = try? await Entity(named: "GooseNModel"), let animation = GooseNModel.availableAnimations.first { GooseNModel.playAnimation(animation) content.add(GooseNModel) } } But when I ran it, I found that it did not contain animation as I imagined, but a static model. How to solve it?
Replies
3
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0
Views
2.4k
Activity
Dec ’23
wwdc2023-10113 Video's manipulationState variable
Question 1: The manipulationState variable has been used many times in the 3D gestures part of wwdc2023-10113 Video. What do I need to use Expected Type for this variable? I tried to use the following code: @State private var manipulationState: GestureState Xcode error Reference to generic type 'GestureState' requires arguments in <... > Insert '<Any>' But I don't know what parameter to refer to in <Any> Question 2: If you have all the code snippets (or similar) of the 3D gestures part in this tutorial, please send it to me. Thank you.
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0
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0
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387
Activity
Dec ’23
Beyond the visionOS virtual machine
Some functions cannot be tested in the normal state of the visionOS virtual machine, such as hand tracking, and I need to test these functions. Excuse me, in addition to applying for Dev Kit and participating in the laboratory, how can I test these special functions?
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1
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0
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783
Activity
Dec ’23
Model3D with deep stretching
I used Model3D to display a model: Model3D(named: "Model", bundle: realityKitContentBundle) { phase in switch phase { case .empty: ProgressView() case .failure(let error): Text("Error \(error.localizedDescription)") case .success(let model): model.resizable() } } However, when I ran, I found that the width and length were not stretched, but when I looked at the depth from the side, they were seriously stretched. What should I do? Note: For some reason, I can't use the Frame modifier. Image: width and length error depth
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0
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0
Views
508
Activity
Dec ’23
Create a visionOS project
How to create a visionOS project in Xcode15.0beta
Replies
4
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0
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1.2k
Activity
Dec ’23
Model3D and Reality Composer Pro
I created a RealityKitContent in the Packages folder of the visionOS app project. At first, I tried to add a USDA model directly to its rkassets. I used Model3D(named: "ModelName", bundle: realityKitContentBundle) can The model is displayed normally, but then when I add a folder in rkassets and then put the USDA model in that folder, use Model3D(named: "ModelName", bundle: realityKit ContentBundle) cannot display the model normally. What should I do? If you know how to solve the above problems, please let me know and check if you know how to solve the following problems. If you know, please also tell me the answer. Thank you! The USDA model I mentioned in the question just now contains an animation, but when I used Model3D(named: "ModelName", bundle: realityKitContentBundle) , I found that the animation was not played by default, but needed additional code. Is there any documentation, video or listing code in this regard?
Replies
0
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0
Views
705
Activity
Dec ’23
USDZ in Reality Composer pro
In reality composer pro, when importing an USDZ model and inserting it into the scene, reality composer pro will remove the material of the model itself by default, but I don't want to do this. So how can reality composer pro not remove the material of the model itself?
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1
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0
Views
1.7k
Activity
Dec ’23
Download Xcode15.1 Beta3 from the new
Just now, I accidentally deleted Xcode15.1 Beta3. Now I want to download it again, but I found that Xcode 15.1 Release Candidate replaced Xcode15.1 Beta3 in https://developer.apple.com/download/applications/, but there is no visionOS SDK in Xcode 15.1 Release Candidate, so I really need to download Xcode15.1 Beta3 now. Who has any way for me to download it again?
Replies
1
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0
Views
1.1k
Activity
Dec ’23