Post

Replies

Boosts

Views

Activity

Changes to hosting non-consumable in-app purchases in April 2022
I received an email from Apple: We’re reaching out to let you know about upcoming changes to in-app purchase content hosting. In Xcode 13.3, we’ve removed the option to upload non-consumable in-app purchase assets for Apple to host. In addition, support for managing these assets in App Store Connect will be removed starting in April 2022.  Does this mean that Apple will no longer offer hosting non-consumable IAP content? I'm not sure, as there is no indication of this on the App Store Connect help page: App Store Connect Help (I have a lot of IAP content in my app which is hosted on the Apple server)
20
0
7.3k
Apr ’23
Why is In-app purchase content hosting treated as an issue?
Under https://developer.apple.com/documentation/Xcode-Release-Notes/xcode-13_3-release-notes Updates in Xcode 13.3 Beta -> Build System -> Resolved Issues you can read: Building and uploading nonconsumable in-app purchase content for Apple to host is no longer supported. Existing content that’s hosted by Apple isn’t affected. To enable smaller app bundles, faster downloads, and richer app content, use on-demand resources to host your content on the App Store separately from the app bundle. For details, see On-Demand Resources Essentials. (84121695) In Xcode, this probably has the effect that the "In-App Purchase Content" template is no longer available: My questions are: Was there an earlier announcement that this feature was to be eliminated, or was it simply underused, deemed unnecessary, and therefore eliminated as an "issue"? What about the feature in iTMSTransporter, will it be no longer available there either? Is it possible to update existing hosted content?
1
0
1k
Mar ’22
Changes to hosting non-consumable in-app purchases in April 2022
I received an email from Apple: We’re reaching out to let you know about upcoming changes to in-app purchase content hosting. In Xcode 13.3, we’ve removed the option to upload non-consumable in-app purchase assets for Apple to host. In addition, support for managing these assets in App Store Connect will be removed starting in April 2022.  Does this mean that Apple will no longer offer hosting non-consumable IAP content? I'm not sure, as there is no indication of this on the App Store Connect help page: App Store Connect Help (I have a lot of IAP content in my app which is hosted on the Apple server)
Replies
20
Boosts
0
Views
7.3k
Activity
Apr ’23
Change to unlisted app
I tried to change an app to an unlisted app. In the meantime, I've received a few emails from the Apple Bot (?) without really making sense of it. Can anyone tell me if this is going in the direction to "unlisted app" or if I've reached a dead end?
Replies
1
Boosts
0
Views
1.4k
Activity
Mar ’23
IAP product download fails with iOS16
Can anyone confirm that downloading purchased products in apps with Apple hosted content no longer works on iOS 16.0? Downloading with my app still works when running on Silicon macOS Monterey v12.6 and iPadOS v15.6.1 but no longer on iOS v16.0.
Replies
4
Boosts
0
Views
1.4k
Activity
Oct ’22
Why is In-app purchase content hosting treated as an issue?
Under https://developer.apple.com/documentation/Xcode-Release-Notes/xcode-13_3-release-notes Updates in Xcode 13.3 Beta -> Build System -> Resolved Issues you can read: Building and uploading nonconsumable in-app purchase content for Apple to host is no longer supported. Existing content that’s hosted by Apple isn’t affected. To enable smaller app bundles, faster downloads, and richer app content, use on-demand resources to host your content on the App Store separately from the app bundle. For details, see On-Demand Resources Essentials. (84121695) In Xcode, this probably has the effect that the "In-App Purchase Content" template is no longer available: My questions are: Was there an earlier announcement that this feature was to be eliminated, or was it simply underused, deemed unnecessary, and therefore eliminated as an "issue"? What about the feature in iTMSTransporter, will it be no longer available there either? Is it possible to update existing hosted content?
Replies
1
Boosts
0
Views
1k
Activity
Mar ’22
Any Mac mini M1 sufficient for RealityKit Object Capture?
Hello, Is any Mac mini M1 sufficient for RealityKit Object Capture? That is, does any Mac mini M1 pass the test in https://developer.apple.com/documentation/realitykit/photogrammetrysession Thanks a lot!
Replies
2
Boosts
0
Views
1.1k
Activity
Jan ’22