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iOS 26.4 asks for Face ID instead of Screen Time passcode when disabling Screen Time access for an app
On iOS 26.4, I set a Screen Time passcode. However, when I go to Settings > Apps > [Our App] and turn off Screen Time Access for the app, the system asks for Face ID instead of the Screen Time passcode. As a result, Screen Time access can be disabled without entering the Screen Time passcode. Steps to Reproduce 1. Set a Screen Time passcode on iOS 26.4. 2. Open Settings > Apps > [Our App]. 3. Turn off Screen Time Access for the app. Expected Result The system should require the Screen Time passcode before allowing Screen Time access to be disabled. Actual Result The system asks for Face ID instead of the Screen Time passcode, and Screen Time access is disabled.
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The right way to extend UIRequiredDeviceCapabilities
I've added NFC support for my app. So, my UIRequiredDeviceCapabilities were extended from "armv7" to "armv7 nfc". This means I've prevented this application from running on devices supported by previous versions. Now I've received a message from Apple: ITMS-90109: This bundle is invalid - The key UIRequiredDeviceCapabilities in the Info.plist may not contain values that would prevent this application from running on devices that were supported by previous versions. What is the right way to add new functions?
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DeviceActivityReport extension not discovered at runtime (ClientError Code=2)
Hi I am trying to implement a minimal DeviceActivityReport extension. Setup: iOS app with FamilyControls authorization (status = approved) DeviceActivityReport displayed in SwiftUI Report extension embedded in PlugIns Correct NSExtensionPointIdentifier: com.apple.deviceactivityui.report-extension No NSExtensionPrincipalClass or storyboard Entitlements: com.apple.developer.family-controls com.apple.developer.family-controls.app-and-website-usage The app installs and runs correctly. Authorization is granted. However, the extension is never loaded: No logs from the extension (init/body/makeConfiguration never called) Console shows: "Failed to discover the client's extension: DeviceActivityReportService... ClientError Code=2" Environment: Xcode 16.2 iOS device running iOS 18.x (latest available) The .appex is correctly embedded and signed. Question: Is there a known issue with DeviceActivityReport extensions not being discovered at runtime with this setup? Is additional configuration required beyond NSExtensionPointIdentifier? Thanks
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FamilyControls distribution entitlement pending for 10+ days — Case #102855522321 — no response to 3 follow-up emails
I'm writing this post out of genuine desperation after exhausting every official support channel available to me. The situation: I've built a screen time / focus app for students called SınavKilidi, specifically designed for Turkish high school students preparing for the YKS university entrance exam — one of the most high-stakes exams in Turkey, taken by hundreds of thousands of students every year. The exam window is approximately 2 months away. This app is inherently seasonal: if it doesn't reach users before the exam season, an entire year of development becomes irrelevant. The main app binary was approved and is live. Everything on the App Store Connect side is fully ready — metadata, screenshots, pricing, in-app purchases, the works. The blocker: My app uses App Extensions that require the com.apple.developer.family-controls entitlement. The main app target received distribution entitlement approval. However, the extensions — which are architecturally inseparable from the core functionality — have not received the same entitlement. Without this, I cannot submit a working build. The app is literally unshippable in its current state despite the main entitlement being granted. This is not a configuration issue on my end. The entitlement is correctly set up in my provisioning profiles. The gap is purely on Apple's approval side for the extension targets. The support experience: I opened Case #102855522321 on March 29, 2026. Since then: I had a call with Apple Developer Support on April 1 I sent follow-up emails on April 1, April 2, April 3, and April 7 Not a single substantive response. Only automated acknowledgements. That is 10+ days, 4 follow-up emails, 1 phone call, and complete silence on an issue that is actively costing me my launch window. What I'm asking: I'm not asking for special treatment. I understand Apple receives thousands of requests. But this entitlement request is for a legitimate, already-partially-approved app, with a documented real-world deadline, in an educational category that Apple actively promotes. Can anyone from the App Review or Developer Relations team look into Case #102855522321 and provide an actual update? Or can anyone here share whether there's a known delay affecting FamilyControls entitlement approvals for extensions specifically? Any guidance would be deeply appreciated. Every day that passes without a resolution is a day closer to this app missing its entire reason for existing.
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Applinks for any subdomain not opening the app
My Entitlements file contains the following (removed some non related entries): <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>com.apple.developer.associated-domains</key> <array> <string>webcredentials:app.mydomain.org</string> <string>applinks:*.mydomain.org</string> </array> </dict> </plist> Now when I tap on a link such as abc.mydomain.org, the app is not opened. If I change the generic applinks key from *.mydomain.org to a specific domain, this works correctly and it opens the app as expected. (This makes me think the website part of the AASA file is correct). Since I need to support a lot of subdomains (think about hundreds in the near future), I really need the wildcard to work. Do you have any tips on how to make this work?
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Using wildcard for applinks in iOS stopped working
Hi everyone, I've been working on an application that provides different subdomains for different customers, so we need to support app linking with all of them. However, using wildcard notation like applinks:*.domain.com doesn't work, while hardcoding applinks:subdomain.domain.com works fine. The association file is being served from both the main domain and subdomains. It used to work fine about a month ago, and I can't find any recent breaking changes on Apple's side . Any ideas why this could happen. ?
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WeatherKit JWT token generation fails with WDSJWTAuthenticator Code=2 despite correct entitlement
I enabled the WeatherKit capability on my App ID (com.saimcan.darkweather, Team 6SWSD6V4ZC) about 12 hours ago. The entitlement is embedded in the binary and the provisioning profile authorizes it, but every request fails at the JWT generation step. Error from the logs: Error Domain=WeatherDaemon.WDSJWTAuthenticatorServiceListener.Errors Code=2 "(null)" Relevant log excerpt (iOS 26.4 Simulator, same result on a physical device): [AuthService] Calling process is 3rd party process and has the correct entitlement ... accepting the connection [AuthService] Received proxy request for generating a jwt token. url=https://weatherkit.apple.com [WeatherDataService] Starting to generate JWT token request. bundleIdentifier=com.saimcan.darkweather [AuthService] Signed successfully [WeatherDataService] Make new JWT token request. requestIdentifier=... [AuthService] Failed to generate jwt token ... Code=2 What I have verified: Active Apple Developer Program membership (renewed through April 2027) All agreements accepted WeatherKit capability enabled on the App ID codesign -d --entitlements confirms com.apple.developer.weatherkit in the built binary embedded.mobileprovision also includes com.apple.developer.weatherkit App Group (group.com.saimcan.darkweather.shared) correctly bound to both the app and widget App IDs Since "Signed successfully" is logged, the device-side auth plumbing is working. The rejection appears to be server-side. Could someone from the WeatherKit team check whether JWT minting is enabled for this Team ID / Bundle ID? Team ID: 6SWSD6V4ZC Bundle ID: com.saimcan.darkweather
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Live Caller ID Lookup entitlement request no response for 3+ weeks — Case #102823550184
Hello, I am hoping someone from Apple or the community can help escalate or advise on my situation. I submitted a Live Caller ID Lookup entitlement request for my app Zinfo (com.parastashvili.Mobile), Team ID: CNH4KYRW44. A support case was opened on February 17, 2026 (Case ID: 102823550184). Apple's documentation states entitlement review takes up to 2 weeks. It has now been over 3 weeks with no substantive response despite multiple follow-ups. Timeline: Feb 17: Case opened Feb 26: I provided all requested technical details in full — OHTTP endpoints, Privacy Pass token system, DNS TXT record, Apple test number (+1 408 555 1212 returning "Johnny Appleseed"), all fully deployed and ready for validation Feb 27: Apple replied with a generic "appropriate team will be in contact" message Feb 28, Mar 6, Mar 10: Follow-up emails sent — no meaningful response All technical requirements are fully implemented and operational. We are ready for Apple's validation at any time. Has anyone else experienced long delays with Live Caller ID Lookup entitlement reviews? Is there a better escalation path? I have also submitted a new escalation ticket (Case ID: 102840874265) under Development and Technical > Entitlements today. Any advice or visibility from Apple staff would be greatly appreciated. App: Zinfo (com.parastashvili.Mobile) Extension Bundle ID: com.parastashvili.Mobile.LiveCallerID Team ID: CNH4KYRW44
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Tokens change without reason after updating to iOS 17.5.1
Some of our users encounter an issue after updating their iPhone/iPad to iOS 17.5.1. The tokens passed in the Shield Configuration extension don't match the tokens they selected in my app using the FamilyPicker before updating to iOS 17.5.1. It seems the tokens changed for no reason. My app can't match the token from the ShieldConfigurationDataSource to any tokens stored on my end, causing my shield screens to turn blank. The same applies to tokens in the Device Activity Report extension. The only workaround I've found is to tell affected users to unselect and reselect apps and websites to block in my app. This gets them new tokens from the FamilyActivityPicker, which solves the issue. However, for some users, the bug reoccurs a few days later. Tokens seem to change again, causing the same issue in the Shield Configuration extension. I am not able to reproduce the issue on my test devices so I have no sysdiagnose to attach. However, this issue is affecting other screen time apps: https://developer.apple.com/forums/thread/732845 https://forums.developer.apple.com/forums/thread/756440 FB14082790 FB14111223 A change in iOS 17.5.1 must have triggered this behaviour. Could an Apple engineer give us any updates on this?
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Sim Card unique Identification
I would like to enable the app to persist a stable SIM identifier and compare it across app sessions so it can reliably detect when the user has changed SIM cards. When a SIM change is detected—especially while the device is on Wi-Fi—the app should trigger SIM-change handling (for example: refresh auth/session, reload account-specific data, and update feature availability). The implementation must be robust for: Dual-SIM and eSIM devices Temporary network unavailability or delayed carrier info Current challenge: On Wi-Fi, the existing hash can distinguish a different operator but cannot reliably detect a SIM-card-level change. We need a way to uniquely identify the SIM card itself, not just the operator.
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DeviceActivityMonitor: increase memory limit from 6MB
Dear Screen Time Team! The current 6 MB memory limit for the DeviceActivityMonitor extension no longer reflects the reality of modern iOS devices or the complexity of apps built on top of the Screen Time framework. When Screen Time APIs were introduced with iOS 15, hardware constraints were very different. Since then, iPhone performance and available RAM have increased significantly…but the extension memory limit has remained unchanged. My name is Frederik Riedel, and I’m the developer of the screen time app “one sec.” Our app relies heavily on FamilyControls, ManagedSettings, and DeviceActivity to provide real-time interventions that help users reduce social media usage. In practice, the 6 MB limit has become a critical bottleneck: The DeviceActivityMonitor extension frequently crashes due to memory pressure, often unpredictably. Even highly optimized implementations struggle to stay within this constraint when using Swift and multiple ManagedSettings stores. The limit makes it disproportionately difficult to build stable, maintainable, and scalable architectures on top of these frameworks. This is not just an edge case…it directly impacts reliability in production apps that depend on Screen Time APIs for core functionality. Modern system integrations like Screen Time are incredibly powerful, but they also require a reasonable amount of memory headroom to function reliably. The current limit forces developers into fragile workarounds and undermines the robustness of apps that aim to improve users’ digital wellbeing. We would greatly appreciate if you could revisit and update this restriction to better align with today’s device capabilities and developer needs. Thank you for your continued work on Screen Time and for supporting developers building meaningful experiences on top of it. Feedback: FB22279215 Best regards, Frederik Riedel (one sec app)
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[iOS 18] Screen Time Passcode is still NOT compatible with screen time permissions for 3rd party-apps
⬇️ ANYONE ON APPLE'S SCREEN TIME TEAM, PLEASE READ THIS ⬇️ Let's summarize the situation. 3rd-party apps with screen time access can be disabled by going to Settings > Screen Time > Apps with Screen Time Access. That's fine. Now, if I want to make it harder to remove my restrictions, I can ask a friend to enter a Screen Time Passcode for me. Great idea! The problem is my Screen Time Passcode isn't requested when disabling permissions for a third-party app. It's required for modifying any other Screen Time setting EXCEPT permissions for 3rd party apps. This is frustrating. The Screen Time passcode is a great feature. Making it compatible with permissions granted through the Family Controls framework is our NUMBER ONE REQUEST from tens of thousands of users. This feature has been requested for a long time (iOS 16, iOS 17, …): https://forums.developer.apple.com/forums/thread/714651 https://forums.developer.apple.com/forums/thread/727291 https://discussions.apple.com/thread/255421819 FB13548526
 If you're a developer working on Screen Time, share your feedback below or file one using Feedback Assistant. It is very disappointing to see it wasn't implemented for iOS 18. I can't believe this would require tremendous work from the Screen Time team to make it happen, but it would be a significant improvement for the Family Controls Framework and a ray of sunshine for all the developers who have worked really hard to deliver high-quality apps using the Screen Time API. Could an Apple engineer or a Screen Time team member give us any updates? Implementing this before the public release of iOS 18 would make A LOT of developers happy.
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adding CarPlay extension to iOS app
hello last year at the WWDC Apple announced a app extension for audio playback in CarPlay for iOS apps is there a guide to add this feature because whenever I open my custom music I can hear the music playing trough the car's speakers and I see the album art, but I have no controls on the display of the car the person I white this app for is a indie producer who wants his huge collection to be available for people to enjoy there is no subscription of login
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Screen Time passcode can be brute-forced via "Erase All Content and Settings" flow (no rate limiting)
Dear Screen Time Team! The Screen Time passcode can be brute-forced without rate limiting by repeatedly attempting guesses through the "Erase All Content and Settings" flow. This allows unlimited passcode attempts with no delay, lockout, or escalation, effectively defeating the purpose of the Screen Time passcode as a parental control mechanism. Impact: Children can bypass Screen Time protections by guessing the passcode No rate limiting enables trivial brute-force attacks (especially for 4-digit codes) Undermines trust in Screen Time as a parental control system Creates real-world safety risks for families relying on Screen Time restrictions Publicly shared methods (e.g. on TikTok) increase likelihood of widespread abuse Steps to Reproduce: Enable Screen Time and set a passcode Open Settings → General → Transfer or Reset iPhone → Erase All Content and Settings When prompted for the Screen Time passcode, enter an incorrect code Repeat the process with different guesses Expected Result: After a small number of incorrect attempts, the system should: enforce exponential backoff delays, or temporarily lock further attempts, or require Apple ID authentication Attempts should be rate-limited across system flows Actual Result: Unlimited passcode attempts are allowed No delay, lockout, or penalty is applied Enables rapid brute-force guessing of the Screen Time passcode Notes: This appears to bypass standard passcode protections that exist in other parts of iOS The issue is especially severe for 4-digit Screen Time passcodes (10,000 combinations) The attack surface is exposed through a system-level reset flow Suggested Fix: Introduce global rate limiting for Screen Time passcode attempts across all entry points Apply exponential backoff after failed attempts Require Apple ID authentication after multiple failures Consider enforcing 6-digit minimum passcodes for Screen Time Log and unify attempt counters across system components Severity: Critical (Security vulnerability enabling brute-force of parental control passcode) See TikTok: https://www.tiktok.com/@aldanaisthebest12170/video/7615053429500644621 Feedback request: FB22263276 – Frederik (one sec app)
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iOS 26 regression: `DeviceActivityEvent`: `eventDidReachThreshold` called immediately (instead of waiting till threshold is reached)
Hello! I am experiencing some strange bugs around DeviceActivityEvents: When creating a DeviceActivityEvent we can assign a threshold and applicationTokens. The idea is, that after the user has spent said threshold on said apps, eventDidReachThreshold is called. includesPastActivity is set to false. On iOS 26 however, it happens (quite reliably after updating to a new beta seed) quite often that eventDidReachThreshold is called immediately (after a couple of seconds) instead of waiting for the threshold to be met. Is anyone else seeing similar issues on iOS 26? Only workaround I have found is to ask users to re-grant Screen Time permissions. This only holds for about two weeks though or at most until the next iOS 26 beta update is installed. Feedback filed under: FB18061981 FB18927456
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QuickLook Thumbnailing returns stale macOS 26 folder icon
On macOS 26, I've run into a situation when a user “customizes” a folder icon with Finder by assigning/changing an SF Symbol or an emoji, QLThumbnailGenerator keeps returning the stale initially retrieved folder icon (no matter whether it had been customized or not) until my app quits. After the app is re-launched, the icon is correctly retrieved once again. let generator = QLThumbnailGenerator.shared let size: CGSize = CGSize(width: 64, height: 64) let request = QLThumbnailGenerator.Request(fileAt: url, size: size, scale: NSScreen.main!.backingScaleFactor, representationTypes: .icon) request.iconMode = true do { let thumb = try await generator.generateBestRepresentation(for: request) thumb.nsImage.size = size return thumb.nsImage } catch { print("generateThumbnail: \(error)") return nil } It seems like the QuickLook Thumbnailing cache does not invalidate automatically upon folder customization. Is there any way to manually invalidate the QuickLook Thumbnailing cache?
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Family controls distribution request (timeline info)
Hello, I submitted a request for the Family Controls (Distribution) entitlement, but haven't received status update regarding approval/rejection etc. I submitted a previous contact support ticket as well. I'm wondering the timeline and also if my request went through - currently it says 'submitted' but it's remained this way for a while... I've had other developers in communities saying they were approved earlier, so curious if it's an app issue. Thank you
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iOS 26.4 asks for Face ID instead of Screen Time passcode when disabling Screen Time access for an app
On iOS 26.4, I set a Screen Time passcode. However, when I go to Settings > Apps > [Our App] and turn off Screen Time Access for the app, the system asks for Face ID instead of the Screen Time passcode. As a result, Screen Time access can be disabled without entering the Screen Time passcode. Steps to Reproduce 1. Set a Screen Time passcode on iOS 26.4. 2. Open Settings > Apps > [Our App]. 3. Turn off Screen Time Access for the app. Expected Result The system should require the Screen Time passcode before allowing Screen Time access to be disabled. Actual Result The system asks for Face ID instead of the Screen Time passcode, and Screen Time access is disabled.
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How does Associated Domains Development works on watchOS?
How does Associated Domains Development work on watchOS? In comparison, on iOS we have Diagnostics menu that allows to input a link and test the setup. How to achieve the same on a watch? watchOS: iOS:
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The right way to extend UIRequiredDeviceCapabilities
I've added NFC support for my app. So, my UIRequiredDeviceCapabilities were extended from "armv7" to "armv7 nfc". This means I've prevented this application from running on devices supported by previous versions. Now I've received a message from Apple: ITMS-90109: This bundle is invalid - The key UIRequiredDeviceCapabilities in the Info.plist may not contain values that would prevent this application from running on devices that were supported by previous versions. What is the right way to add new functions?
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DeviceActivityReport extension not discovered at runtime (ClientError Code=2)
Hi I am trying to implement a minimal DeviceActivityReport extension. Setup: iOS app with FamilyControls authorization (status = approved) DeviceActivityReport displayed in SwiftUI Report extension embedded in PlugIns Correct NSExtensionPointIdentifier: com.apple.deviceactivityui.report-extension No NSExtensionPrincipalClass or storyboard Entitlements: com.apple.developer.family-controls com.apple.developer.family-controls.app-and-website-usage The app installs and runs correctly. Authorization is granted. However, the extension is never loaded: No logs from the extension (init/body/makeConfiguration never called) Console shows: "Failed to discover the client's extension: DeviceActivityReportService... ClientError Code=2" Environment: Xcode 16.2 iOS device running iOS 18.x (latest available) The .appex is correctly embedded and signed. Question: Is there a known issue with DeviceActivityReport extensions not being discovered at runtime with this setup? Is additional configuration required beyond NSExtensionPointIdentifier? Thanks
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FamilyControls distribution entitlement pending for 10+ days — Case #102855522321 — no response to 3 follow-up emails
I'm writing this post out of genuine desperation after exhausting every official support channel available to me. The situation: I've built a screen time / focus app for students called SınavKilidi, specifically designed for Turkish high school students preparing for the YKS university entrance exam — one of the most high-stakes exams in Turkey, taken by hundreds of thousands of students every year. The exam window is approximately 2 months away. This app is inherently seasonal: if it doesn't reach users before the exam season, an entire year of development becomes irrelevant. The main app binary was approved and is live. Everything on the App Store Connect side is fully ready — metadata, screenshots, pricing, in-app purchases, the works. The blocker: My app uses App Extensions that require the com.apple.developer.family-controls entitlement. The main app target received distribution entitlement approval. However, the extensions — which are architecturally inseparable from the core functionality — have not received the same entitlement. Without this, I cannot submit a working build. The app is literally unshippable in its current state despite the main entitlement being granted. This is not a configuration issue on my end. The entitlement is correctly set up in my provisioning profiles. The gap is purely on Apple's approval side for the extension targets. The support experience: I opened Case #102855522321 on March 29, 2026. Since then: I had a call with Apple Developer Support on April 1 I sent follow-up emails on April 1, April 2, April 3, and April 7 Not a single substantive response. Only automated acknowledgements. That is 10+ days, 4 follow-up emails, 1 phone call, and complete silence on an issue that is actively costing me my launch window. What I'm asking: I'm not asking for special treatment. I understand Apple receives thousands of requests. But this entitlement request is for a legitimate, already-partially-approved app, with a documented real-world deadline, in an educational category that Apple actively promotes. Can anyone from the App Review or Developer Relations team look into Case #102855522321 and provide an actual update? Or can anyone here share whether there's a known delay affecting FamilyControls entitlement approvals for extensions specifically? Any guidance would be deeply appreciated. Every day that passes without a resolution is a day closer to this app missing its entire reason for existing.
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Applinks for any subdomain not opening the app
My Entitlements file contains the following (removed some non related entries): <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>com.apple.developer.associated-domains</key> <array> <string>webcredentials:app.mydomain.org</string> <string>applinks:*.mydomain.org</string> </array> </dict> </plist> Now when I tap on a link such as abc.mydomain.org, the app is not opened. If I change the generic applinks key from *.mydomain.org to a specific domain, this works correctly and it opens the app as expected. (This makes me think the website part of the AASA file is correct). Since I need to support a lot of subdomains (think about hundreds in the near future), I really need the wildcard to work. Do you have any tips on how to make this work?
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Using wildcard for applinks in iOS stopped working
Hi everyone, I've been working on an application that provides different subdomains for different customers, so we need to support app linking with all of them. However, using wildcard notation like applinks:*.domain.com doesn't work, while hardcoding applinks:subdomain.domain.com works fine. The association file is being served from both the main domain and subdomains. It used to work fine about a month ago, and I can't find any recent breaking changes on Apple's side . Any ideas why this could happen. ?
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WeatherKit JWT token generation fails with WDSJWTAuthenticator Code=2 despite correct entitlement
I enabled the WeatherKit capability on my App ID (com.saimcan.darkweather, Team 6SWSD6V4ZC) about 12 hours ago. The entitlement is embedded in the binary and the provisioning profile authorizes it, but every request fails at the JWT generation step. Error from the logs: Error Domain=WeatherDaemon.WDSJWTAuthenticatorServiceListener.Errors Code=2 "(null)" Relevant log excerpt (iOS 26.4 Simulator, same result on a physical device): [AuthService] Calling process is 3rd party process and has the correct entitlement ... accepting the connection [AuthService] Received proxy request for generating a jwt token. url=https://weatherkit.apple.com [WeatherDataService] Starting to generate JWT token request. bundleIdentifier=com.saimcan.darkweather [AuthService] Signed successfully [WeatherDataService] Make new JWT token request. requestIdentifier=... [AuthService] Failed to generate jwt token ... Code=2 What I have verified: Active Apple Developer Program membership (renewed through April 2027) All agreements accepted WeatherKit capability enabled on the App ID codesign -d --entitlements confirms com.apple.developer.weatherkit in the built binary embedded.mobileprovision also includes com.apple.developer.weatherkit App Group (group.com.saimcan.darkweather.shared) correctly bound to both the app and widget App IDs Since "Signed successfully" is logged, the device-side auth plumbing is working. The rejection appears to be server-side. Could someone from the WeatherKit team check whether JWT minting is enabled for this Team ID / Bundle ID? Team ID: 6SWSD6V4ZC Bundle ID: com.saimcan.darkweather
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Live Caller ID Lookup entitlement request no response for 3+ weeks — Case #102823550184
Hello, I am hoping someone from Apple or the community can help escalate or advise on my situation. I submitted a Live Caller ID Lookup entitlement request for my app Zinfo (com.parastashvili.Mobile), Team ID: CNH4KYRW44. A support case was opened on February 17, 2026 (Case ID: 102823550184). Apple's documentation states entitlement review takes up to 2 weeks. It has now been over 3 weeks with no substantive response despite multiple follow-ups. Timeline: Feb 17: Case opened Feb 26: I provided all requested technical details in full — OHTTP endpoints, Privacy Pass token system, DNS TXT record, Apple test number (+1 408 555 1212 returning "Johnny Appleseed"), all fully deployed and ready for validation Feb 27: Apple replied with a generic "appropriate team will be in contact" message Feb 28, Mar 6, Mar 10: Follow-up emails sent — no meaningful response All technical requirements are fully implemented and operational. We are ready for Apple's validation at any time. Has anyone else experienced long delays with Live Caller ID Lookup entitlement reviews? Is there a better escalation path? I have also submitted a new escalation ticket (Case ID: 102840874265) under Development and Technical > Entitlements today. Any advice or visibility from Apple staff would be greatly appreciated. App: Zinfo (com.parastashvili.Mobile) Extension Bundle ID: com.parastashvili.Mobile.LiveCallerID Team ID: CNH4KYRW44
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Age Verification testing in TestFlight
Hi, We have implemented Age Verification in iOS and wanted to test the workflow before releasing the app. How do we test the app before releasing it in production. We currently use Test Flight for testing. We created users in Sandbox but that shows just Texas in Age Assurance.
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Tokens change without reason after updating to iOS 17.5.1
Some of our users encounter an issue after updating their iPhone/iPad to iOS 17.5.1. The tokens passed in the Shield Configuration extension don't match the tokens they selected in my app using the FamilyPicker before updating to iOS 17.5.1. It seems the tokens changed for no reason. My app can't match the token from the ShieldConfigurationDataSource to any tokens stored on my end, causing my shield screens to turn blank. The same applies to tokens in the Device Activity Report extension. The only workaround I've found is to tell affected users to unselect and reselect apps and websites to block in my app. This gets them new tokens from the FamilyActivityPicker, which solves the issue. However, for some users, the bug reoccurs a few days later. Tokens seem to change again, causing the same issue in the Shield Configuration extension. I am not able to reproduce the issue on my test devices so I have no sysdiagnose to attach. However, this issue is affecting other screen time apps: https://developer.apple.com/forums/thread/732845 https://forums.developer.apple.com/forums/thread/756440 FB14082790 FB14111223 A change in iOS 17.5.1 must have triggered this behaviour. Could an Apple engineer give us any updates on this?
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Sim Card unique Identification
I would like to enable the app to persist a stable SIM identifier and compare it across app sessions so it can reliably detect when the user has changed SIM cards. When a SIM change is detected—especially while the device is on Wi-Fi—the app should trigger SIM-change handling (for example: refresh auth/session, reload account-specific data, and update feature availability). The implementation must be robust for: Dual-SIM and eSIM devices Temporary network unavailability or delayed carrier info Current challenge: On Wi-Fi, the existing hash can distinguish a different operator but cannot reliably detect a SIM-card-level change. We need a way to uniquely identify the SIM card itself, not just the operator.
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DeviceActivityMonitor: increase memory limit from 6MB
Dear Screen Time Team! The current 6 MB memory limit for the DeviceActivityMonitor extension no longer reflects the reality of modern iOS devices or the complexity of apps built on top of the Screen Time framework. When Screen Time APIs were introduced with iOS 15, hardware constraints were very different. Since then, iPhone performance and available RAM have increased significantly…but the extension memory limit has remained unchanged. My name is Frederik Riedel, and I’m the developer of the screen time app “one sec.” Our app relies heavily on FamilyControls, ManagedSettings, and DeviceActivity to provide real-time interventions that help users reduce social media usage. In practice, the 6 MB limit has become a critical bottleneck: The DeviceActivityMonitor extension frequently crashes due to memory pressure, often unpredictably. Even highly optimized implementations struggle to stay within this constraint when using Swift and multiple ManagedSettings stores. The limit makes it disproportionately difficult to build stable, maintainable, and scalable architectures on top of these frameworks. This is not just an edge case…it directly impacts reliability in production apps that depend on Screen Time APIs for core functionality. Modern system integrations like Screen Time are incredibly powerful, but they also require a reasonable amount of memory headroom to function reliably. The current limit forces developers into fragile workarounds and undermines the robustness of apps that aim to improve users’ digital wellbeing. We would greatly appreciate if you could revisit and update this restriction to better align with today’s device capabilities and developer needs. Thank you for your continued work on Screen Time and for supporting developers building meaningful experiences on top of it. Feedback: FB22279215 Best regards, Frederik Riedel (one sec app)
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[iOS 18] Screen Time Passcode is still NOT compatible with screen time permissions for 3rd party-apps
⬇️ ANYONE ON APPLE'S SCREEN TIME TEAM, PLEASE READ THIS ⬇️ Let's summarize the situation. 3rd-party apps with screen time access can be disabled by going to Settings > Screen Time > Apps with Screen Time Access. That's fine. Now, if I want to make it harder to remove my restrictions, I can ask a friend to enter a Screen Time Passcode for me. Great idea! The problem is my Screen Time Passcode isn't requested when disabling permissions for a third-party app. It's required for modifying any other Screen Time setting EXCEPT permissions for 3rd party apps. This is frustrating. The Screen Time passcode is a great feature. Making it compatible with permissions granted through the Family Controls framework is our NUMBER ONE REQUEST from tens of thousands of users. This feature has been requested for a long time (iOS 16, iOS 17, …): https://forums.developer.apple.com/forums/thread/714651 https://forums.developer.apple.com/forums/thread/727291 https://discussions.apple.com/thread/255421819 FB13548526
 If you're a developer working on Screen Time, share your feedback below or file one using Feedback Assistant. It is very disappointing to see it wasn't implemented for iOS 18. I can't believe this would require tremendous work from the Screen Time team to make it happen, but it would be a significant improvement for the Family Controls Framework and a ray of sunshine for all the developers who have worked really hard to deliver high-quality apps using the Screen Time API. Could an Apple engineer or a Screen Time team member give us any updates? Implementing this before the public release of iOS 18 would make A LOT of developers happy.
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adding CarPlay extension to iOS app
hello last year at the WWDC Apple announced a app extension for audio playback in CarPlay for iOS apps is there a guide to add this feature because whenever I open my custom music I can hear the music playing trough the car's speakers and I see the album art, but I have no controls on the display of the car the person I white this app for is a indie producer who wants his huge collection to be available for people to enjoy there is no subscription of login
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CallKit report incoming with same UUID
Hi, I have some scenario in which I need to reportIncoming to CallKit with same UUID 2 times. So I just need to know that, it will cause an issue of CallKit or with application.
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Screen Time passcode can be brute-forced via "Erase All Content and Settings" flow (no rate limiting)
Dear Screen Time Team! The Screen Time passcode can be brute-forced without rate limiting by repeatedly attempting guesses through the "Erase All Content and Settings" flow. This allows unlimited passcode attempts with no delay, lockout, or escalation, effectively defeating the purpose of the Screen Time passcode as a parental control mechanism. Impact: Children can bypass Screen Time protections by guessing the passcode No rate limiting enables trivial brute-force attacks (especially for 4-digit codes) Undermines trust in Screen Time as a parental control system Creates real-world safety risks for families relying on Screen Time restrictions Publicly shared methods (e.g. on TikTok) increase likelihood of widespread abuse Steps to Reproduce: Enable Screen Time and set a passcode Open Settings → General → Transfer or Reset iPhone → Erase All Content and Settings When prompted for the Screen Time passcode, enter an incorrect code Repeat the process with different guesses Expected Result: After a small number of incorrect attempts, the system should: enforce exponential backoff delays, or temporarily lock further attempts, or require Apple ID authentication Attempts should be rate-limited across system flows Actual Result: Unlimited passcode attempts are allowed No delay, lockout, or penalty is applied Enables rapid brute-force guessing of the Screen Time passcode Notes: This appears to bypass standard passcode protections that exist in other parts of iOS The issue is especially severe for 4-digit Screen Time passcodes (10,000 combinations) The attack surface is exposed through a system-level reset flow Suggested Fix: Introduce global rate limiting for Screen Time passcode attempts across all entry points Apply exponential backoff after failed attempts Require Apple ID authentication after multiple failures Consider enforcing 6-digit minimum passcodes for Screen Time Log and unify attempt counters across system components Severity: Critical (Security vulnerability enabling brute-force of parental control passcode) See TikTok: https://www.tiktok.com/@aldanaisthebest12170/video/7615053429500644621 Feedback request: FB22263276 – Frederik (one sec app)
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iOS 26 regression: `DeviceActivityEvent`: `eventDidReachThreshold` called immediately (instead of waiting till threshold is reached)
Hello! I am experiencing some strange bugs around DeviceActivityEvents: When creating a DeviceActivityEvent we can assign a threshold and applicationTokens. The idea is, that after the user has spent said threshold on said apps, eventDidReachThreshold is called. includesPastActivity is set to false. On iOS 26 however, it happens (quite reliably after updating to a new beta seed) quite often that eventDidReachThreshold is called immediately (after a couple of seconds) instead of waiting for the threshold to be met. Is anyone else seeing similar issues on iOS 26? Only workaround I have found is to ask users to re-grant Screen Time permissions. This only holds for about two weeks though or at most until the next iOS 26 beta update is installed. Feedback filed under: FB18061981 FB18927456
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QuickLook Thumbnailing returns stale macOS 26 folder icon
On macOS 26, I've run into a situation when a user “customizes” a folder icon with Finder by assigning/changing an SF Symbol or an emoji, QLThumbnailGenerator keeps returning the stale initially retrieved folder icon (no matter whether it had been customized or not) until my app quits. After the app is re-launched, the icon is correctly retrieved once again. let generator = QLThumbnailGenerator.shared let size: CGSize = CGSize(width: 64, height: 64) let request = QLThumbnailGenerator.Request(fileAt: url, size: size, scale: NSScreen.main!.backingScaleFactor, representationTypes: .icon) request.iconMode = true do { let thumb = try await generator.generateBestRepresentation(for: request) thumb.nsImage.size = size return thumb.nsImage } catch { print("generateThumbnail: \(error)") return nil } It seems like the QuickLook Thumbnailing cache does not invalidate automatically upon folder customization. Is there any way to manually invalidate the QuickLook Thumbnailing cache?
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8
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Family controls distribution request (timeline info)
Hello, I submitted a request for the Family Controls (Distribution) entitlement, but haven't received status update regarding approval/rejection etc. I submitted a previous contact support ticket as well. I'm wondering the timeline and also if my request went through - currently it says 'submitted' but it's remained this way for a while... I've had other developers in communities saying they were approved earlier, so curious if it's an app issue. Thank you
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