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adding CarPlay extension to iOS app
hello last year at the WWDC Apple announced a app extension for audio playback in CarPlay for iOS apps is there a guide to add this feature because whenever I open my custom music I can hear the music playing trough the car's speakers and I see the album art, but I have no controls on the display of the car the person I white this app for is a indie producer who wants his huge collection to be available for people to enjoy there is no subscription of login
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Sim Card unique Identification
I would like to enable the app to persist a stable SIM identifier and compare it across app sessions so it can reliably detect when the user has changed SIM cards. When a SIM change is detected—especially while the device is on Wi-Fi—the app should trigger SIM-change handling (for example: refresh auth/session, reload account-specific data, and update feature availability). The implementation must be robust for: Dual-SIM and eSIM devices Temporary network unavailability or delayed carrier info Current challenge: On Wi-Fi, the existing hash can distinguish a different operator but cannot reliably detect a SIM-card-level change. We need a way to uniquely identify the SIM card itself, not just the operator.
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Screen Time passcode can be brute-forced via "Erase All Content and Settings" flow (no rate limiting)
Dear Screen Time Team! The Screen Time passcode can be brute-forced without rate limiting by repeatedly attempting guesses through the "Erase All Content and Settings" flow. This allows unlimited passcode attempts with no delay, lockout, or escalation, effectively defeating the purpose of the Screen Time passcode as a parental control mechanism. Impact: Children can bypass Screen Time protections by guessing the passcode No rate limiting enables trivial brute-force attacks (especially for 4-digit codes) Undermines trust in Screen Time as a parental control system Creates real-world safety risks for families relying on Screen Time restrictions Publicly shared methods (e.g. on TikTok) increase likelihood of widespread abuse Steps to Reproduce: Enable Screen Time and set a passcode Open Settings → General → Transfer or Reset iPhone → Erase All Content and Settings When prompted for the Screen Time passcode, enter an incorrect code Repeat the process with different guesses Expected Result: After a small number of incorrect attempts, the system should: enforce exponential backoff delays, or temporarily lock further attempts, or require Apple ID authentication Attempts should be rate-limited across system flows Actual Result: Unlimited passcode attempts are allowed No delay, lockout, or penalty is applied Enables rapid brute-force guessing of the Screen Time passcode Notes: This appears to bypass standard passcode protections that exist in other parts of iOS The issue is especially severe for 4-digit Screen Time passcodes (10,000 combinations) The attack surface is exposed through a system-level reset flow Suggested Fix: Introduce global rate limiting for Screen Time passcode attempts across all entry points Apply exponential backoff after failed attempts Require Apple ID authentication after multiple failures Consider enforcing 6-digit minimum passcodes for Screen Time Log and unify attempt counters across system components Severity: Critical (Security vulnerability enabling brute-force of parental control passcode) See TikTok: https://www.tiktok.com/@aldanaisthebest12170/video/7615053429500644621 Feedback request: FB22263276 – Frederik (one sec app)
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DeviceActivityMonitor: increase memory limit from 6MB
Dear Screen Time Team! The current 6 MB memory limit for the DeviceActivityMonitor extension no longer reflects the reality of modern iOS devices or the complexity of apps built on top of the Screen Time framework. When Screen Time APIs were introduced with iOS 15, hardware constraints were very different. Since then, iPhone performance and available RAM have increased significantly…but the extension memory limit has remained unchanged. My name is Frederik Riedel, and I’m the developer of the screen time app “one sec.” Our app relies heavily on FamilyControls, ManagedSettings, and DeviceActivity to provide real-time interventions that help users reduce social media usage. In practice, the 6 MB limit has become a critical bottleneck: The DeviceActivityMonitor extension frequently crashes due to memory pressure, often unpredictably. Even highly optimized implementations struggle to stay within this constraint when using Swift and multiple ManagedSettings stores. The limit makes it disproportionately difficult to build stable, maintainable, and scalable architectures on top of these frameworks. This is not just an edge case…it directly impacts reliability in production apps that depend on Screen Time APIs for core functionality. Modern system integrations like Screen Time are incredibly powerful, but they also require a reasonable amount of memory headroom to function reliably. The current limit forces developers into fragile workarounds and undermines the robustness of apps that aim to improve users’ digital wellbeing. We would greatly appreciate if you could revisit and update this restriction to better align with today’s device capabilities and developer needs. Thank you for your continued work on Screen Time and for supporting developers building meaningful experiences on top of it. Feedback: FB22279215 Best regards, Frederik Riedel (one sec app)
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Sign In with Apple suddently broke
Sign-in with Apple suddently broke in my App. The button trigger the system Apple sign in modal, I can sign in without errors but then nothing happens on my App. It seems it never goes in the onCompletion. SignInWithAppleButton( .signIn, onRequest: { }, onCompletion: { // Never get called } ) The button is inside a custom modal.
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[Update] Technical scope of Default Dialer App in EU: Access to Cellular Audio Stream for AI Services
Hello, I am researching the technical feasibility of developing a Default Dialer App for the EU market using the specific entitlements granted under the Digital Markets Act (DMA). Our primary goal is to implement a Cellular/VoLTE-based calling system—not mVoIP—and we need to clarify whether it is possible to provide features such as STT (Speech-to-Text) and Call Summarization, which require In-call Audio Recording. Regarding the Default Dialer App Entitlement in the EU, I would like to clarify the following: Access to Raw Audio Stream: When an app is granted the Default Dialer status in the EU, does it gain programmatic access to the downlink and uplink audio streams of a cellular/VoLTE call for recording purposes? LiveCommunicationKit & Recording APIs: Does LiveCommunicationKit (or any related framework for iOS 26) provide specific APIs for a third-party dialer to capture native telephony audio? Entitlement Scope for Partners: If an EU-based partner obtains the necessary entitlements, can those entitlements be used to grant our application the authority to process cellular calls and access the associated audio data? Recommended Implementation: Are there any Apple-sanctioned methods or specific frameworks for implementing call recording for AI-driven services within the scope of the new EU-specific regulations? We need to confirm these technical boundaries to establish the implementation scope with our EU partners. Any guidance on whether a third-party app can technically and legally record cellular calls under these specific conditions would be greatly appreciated. Thank you.
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Technical scope of Default Dialer App in EU: Access to Cellular Audio Stream for AI Services
Hello, I am researching the technical feasibility of developing a Default Dialer App for the EU market using the specific entitlements granted under the Digital Markets Act (DMA). Our primary goal is to implement a Cellular/VoLTE-based calling system—not mVoIP—and we need to clarify whether it is possible to provide features such as STT (Speech-to-Text) and Call Summarization, which require In-call Audio Recording. Regarding the Default Dialer App Entitlement in the EU, I would like to clarify the following: Access to Raw Audio Stream: When an app is granted the Default Dialer status in the EU, does it gain programmatic access to the downlink and uplink audio streams of a cellular/VoLTE call for recording purposes? LiveCommunicationKit & Recording APIs: Does LiveCommunicationKit (or any related framework for iOS 26) provide specific APIs for a third-party dialer to capture native telephony audio? Entitlement Scope for Partners: If an EU-based partner obtains the necessary entitlements, can those entitlements be used to grant our application the authority to process cellular calls and access the associated audio data? Recommended Implementation: Are there any Apple-sanctioned methods or specific frameworks for implementing call recording for AI-driven services within the scope of the new EU-specific regulations? We need to confirm these technical boundaries to establish the implementation scope with our EU partners. Any guidance on whether a third-party app can technically and legally record cellular calls under these specific conditions would be greatly appreciated. Thank you. Access to Raw Audio Stream: When an app is granted the Default Dialer status in the EU, does it gain programmatic access to the downlink/uplink audio streams of a cellular call for recording purposes? LiveCommunicationKit & Recording: Does LiveCommunicationKit provide any specific APIs or delegates that allow a third-party dialer to capture call audio, or is the recording still restricted by the system’s sandbox? Entitlement Scope: If our EU partner obtains the necessary entitlements, can they authorize our application to handle the cellular call processing entirely, including the access to telephony audio data? AI Service Implementation: Are there any Apple-recommended ways to implement AI features (STT, Summarization) within a Default Dialer App without violating current iOS security architectures? We need to provide a clear "Feasibility Report" to our EU partners during upcoming meetings. Any technical guidance on whether a third-party app can legally and technically record cellular calls under this new EU-specific policy would be extremely helpful. Thank you.
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vCard (.vcf) import on iOS not preserving PHOTO and X-SOCIALPROFILE — expected behavior?
I’m running an experiment around generating and importing .vcf files on iOS and wanted to sanity check expected behavior with others who may have explored this deeper. Goal Programmatically generate a vCard (v3.0) that, when imported into iOS Contacts, includes: Standard fields (name, phone, email, organization, etc.) Contact photo (PHOTO) Social profile (e.g., LinkedIn via X-SOCIALPROFILE) What I tested I tried to eliminate formatting issues by using iOS itself as the source of truth. Steps: Created a new contact directly in iOS Contacts Added name, phone, email Added a contact photo Added a social profile (LinkedIn) Exported that contact as a .vcf Deleted the contact from the device Re-imported the exported .vcf Result Core fields (name, phone, email, etc.) are restored correctly Contact photo is NOT restored Social profile is NOT restored as a native social entry This happens even though: The exported .vcf clearly contains a PHOTO field The exported .vcf includes X-SOCIALPROFILE;type=linkedin:... Additional testing I also generated my own .vcf files that closely mirror the structure produced by iOS (field order, encoding, etc.), and observed the same behavior: Photo does not reliably import Social profiles do not appear as native social entries in Contacts Question Is this expected behavior on iOS? More specifically: Are PHOTO fields intentionally ignored (or restricted) during .vcf import? Is X-SOCIALPROFILE supported for import, or only used internally/exported by Contacts? Is there any supported way to programmatically create a contact with: a photo social profile entries via .vcf import? Current understanding Based on testing, it appears that: iOS may export more data than it will accept on import Some fields (like social profiles and possibly photos) may only be fully supported when created via native APIs (e.g., Contacts framework) rather than .vcf Would appreciate confirmation or any documentation pointers if this is known behavior or if there are recommended alternatives. Closing thought If this is by design, it would be helpful to know which vCard fields are officially supported for import vs. export on iOS, since the current behavior is not entirely symmetric.
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SensorKit phone call/text message question
Hi, we have several clarification questions on how SensorKit collect phone call/text message data: when people use non-native apps, e.g. WhatsApp, to make calls or messages, will they be picked up as phone call or text message by SensorKit, or will they only be counted as app usage? When people react to a message by long-press the message and thumb-up/heart it, will it be counted as one outgoing message or not? If the incoming call is not picked up, will it be counted as one phone call or not? When people text within a group, will the unique number of contacts be 1 or the number of members in the group? Thanks! Yu
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AdServices token API returns attribution: true for reinstalls without ad interaction
Hi Apple Support, We're reaching out to clarify what appears to be unexpected behavior in the AdServices token attribution API, specifically around reinstall attribution for apps with high reinstall rates. The problem For an app with a high reinstall rate, our ASA install counts are significantly higher than what the Apple Ads dashboard reports. Total install counts across all sources match closely — the discrepancy is specifically in ASA-attributed installs. What we tested To investigate, we ran a controlled experiment: Installed an app by tapping an Apple Search Ads ad. Deleted the app. Reinstalled the app approximately 15 minutes later directly from the App Store, without tapping any ad. Fetched a new AdServices token and exchanged it with Apple's attribution API. The API returned attribution: true with the original campaign details (same campaignId, adGroupId, keywordId) and conversionType: Download. The reinstall was attributed to the ASA campaign even though the user did not interact with any ad before the second install. Question about documentation The Apple Ads help page defines a tap-through Redownload as: "A redownload is when a user downloads your app, deletes it, then downloads it again on the same device or a different one following an ad tap." Could you clarify: does "following an ad tap" mean the redownload must be directly triggered by a tap on an ad? Or does it mean any redownload that occurs within the 30-day attribution window of a prior ad tap? Question about intended token API behavior Is the AdServices token API intended to return attribution: true for installs where the user did not tap an ad before that specific install, but had interacted with an ad within the past 30 days? In other words, is the token API designed to attribute all installs within the 30-day window regardless of whether the current install was ad-driven, or should it only attribute installs that were directly preceded by an ad interaction? We would appreciate any clarification on the intended behavior, as this directly impacts how we reconcile install counts between the AdServices API and the Apple Ads dashboard. Thank you for your time.
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NSFileWrapper data loss bug in Foundation on macOS Tahoe 26.4.1
There appears to be a data loss bug in NSFileWrapper on macOS 26.4. It may have been around longer but I just never noticed ... So I write a RTFD file wrapper: NSFileWrapper *rtfd = [attributedString RTFDFileWrapperFromRange:NSMakeRange(0, attributedString.length) documentAttributes:@{NSDocumentTypeDocumentAttribute:NSRTFDTextDocumentType}]; Now IF I use -writeToURL:options:originalContentsURL:error: without using the NSFileWrapperWritingAtomic option and I pass in an existing URL, the followings happens: -The method returns NO and populates the NSError with NSFileWriteFileExistsError, as expected. This is what I want. -BUT the existing file is nuked. It just disappears. Foundation kills it. Poof. Another thing I gotta workaround. Getting pretty ridiculous, I must say. Just my lucky day I guess. It would be wonderful if I could work on my own features and fixing my own bugs.
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Local AssetPack unable to finish downloading although is 100%
Hello, I've run into an issue where AssetPacks being served locally are downloading but unable to complete. try await AssetPackManager .shared .ensureLocalAvailability(of: assetPack) This method is called but never appears to complete. Even 10 minutes after the download is finished. <NSProgress: 0x10fb4fc80> : Parent: 0x0 (portion: 0) / Fraction completed: 1.0000 / Completed: 2462633379 of 2462633379 This however does not appear to be an issue in production, as the method completes 30-60 seconds after the download has finished. Issue happens across multiple devices running 26.4.1
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Could not launch app on watchOS downloaded from TestFlight
I have a app that has both mobile and watch versions. Recently some testers report that the watch app could not be launched if the put the app in the background and then resume. And if they kill the app and try to launch again, there is no any response when tapping the app icon. I managed to export some system logs by installing a sysdiagnose profile, and this info looks suspicious
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NSIndexSet Concurrent Enumeration Incorrect
I'm not sure if this is a recent issue, but I discovered NSIndexSet concurrency has a bug where not all indexes are enumerated. The following is a small sample demonstrating the issue in ObjC: NSLog(@"Hello, World! %@", NSProcessInfo.processInfo.operatingSystemVersionString); for (NSUInteger i = 0, n = 10; i < n; i++) { NSUInteger total = 301; NSMutableIndexSet *all = [NSMutableIndexSet indexSetWithIndexesInRange:NSMakeRange(0, total)]; NSIndexSet *pass = [all indexesWithOptions:NSEnumerationConcurrent passingTest:^BOOL(NSUInteger idx, BOOL *stop) { return true; }]; NSCAssert(all.count == pass.count, @"Mismatch #%ld %ld != %ld", i, all.count, pass.count); } Results on Version 26.4 (Build 25E246) look like Mismatch #0 297 != 301 Disabling concurrency (options:0) is a workaround. Feedback FB22447001
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FamilyControls distribution entitlement pending for 10+ days — Case #102855522321 — no response to 3 follow-up emails
I'm writing this post out of genuine desperation after exhausting every official support channel available to me. The situation: I've built a screen time / focus app for students called SınavKilidi, specifically designed for Turkish high school students preparing for the YKS university entrance exam — one of the most high-stakes exams in Turkey, taken by hundreds of thousands of students every year. The exam window is approximately 2 months away. This app is inherently seasonal: if it doesn't reach users before the exam season, an entire year of development becomes irrelevant. The main app binary was approved and is live. Everything on the App Store Connect side is fully ready — metadata, screenshots, pricing, in-app purchases, the works. The blocker: My app uses App Extensions that require the com.apple.developer.family-controls entitlement. The main app target received distribution entitlement approval. However, the extensions — which are architecturally inseparable from the core functionality — have not received the same entitlement. Without this, I cannot submit a working build. The app is literally unshippable in its current state despite the main entitlement being granted. This is not a configuration issue on my end. The entitlement is correctly set up in my provisioning profiles. The gap is purely on Apple's approval side for the extension targets. The support experience: I opened Case #102855522321 on March 29, 2026. Since then: I had a call with Apple Developer Support on April 1 I sent follow-up emails on April 1, April 2, April 3, and April 7 Not a single substantive response. Only automated acknowledgements. That is 10+ days, 4 follow-up emails, 1 phone call, and complete silence on an issue that is actively costing me my launch window. What I'm asking: I'm not asking for special treatment. I understand Apple receives thousands of requests. But this entitlement request is for a legitimate, already-partially-approved app, with a documented real-world deadline, in an educational category that Apple actively promotes. Can anyone from the App Review or Developer Relations team look into Case #102855522321 and provide an actual update? Or can anyone here share whether there's a known delay affecting FamilyControls entitlement approvals for extensions specifically? Any guidance would be deeply appreciated. Every day that passes without a resolution is a day closer to this app missing its entire reason for existing.
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iOS 26.4 asks for Face ID instead of Screen Time passcode when disabling Screen Time access for an app
On iOS 26.4, I set a Screen Time passcode. However, when I go to Settings > Apps > [Our App] and turn off Screen Time Access for the app, the system asks for Face ID instead of the Screen Time passcode. As a result, Screen Time access can be disabled without entering the Screen Time passcode. Steps to Reproduce 1. Set a Screen Time passcode on iOS 26.4. 2. Open Settings > Apps > [Our App]. 3. Turn off Screen Time Access for the app. Expected Result The system should require the Screen Time passcode before allowing Screen Time access to be disabled. Actual Result The system asks for Face ID instead of the Screen Time passcode, and Screen Time access is disabled.
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adding CarPlay extension to iOS app
hello last year at the WWDC Apple announced a app extension for audio playback in CarPlay for iOS apps is there a guide to add this feature because whenever I open my custom music I can hear the music playing trough the car's speakers and I see the album art, but I have no controls on the display of the car the person I white this app for is a indie producer who wants his huge collection to be available for people to enjoy there is no subscription of login
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FamilyControls entitlement request submitted
Just curious if there is anyway to expedite the FamilyControl entitlement. I have seen few people stuck in this step for few days. I submit mine on the 4/18, and my Case ID: 102874096254 Just want to see if I can see any estimate time for my request. Thanks, Jing
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Sim Card unique Identification
I would like to enable the app to persist a stable SIM identifier and compare it across app sessions so it can reliably detect when the user has changed SIM cards. When a SIM change is detected—especially while the device is on Wi-Fi—the app should trigger SIM-change handling (for example: refresh auth/session, reload account-specific data, and update feature availability). The implementation must be robust for: Dual-SIM and eSIM devices Temporary network unavailability or delayed carrier info Current challenge: On Wi-Fi, the existing hash can distinguish a different operator but cannot reliably detect a SIM-card-level change. We need a way to uniquely identify the SIM card itself, not just the operator.
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Screen Time passcode can be brute-forced via "Erase All Content and Settings" flow (no rate limiting)
Dear Screen Time Team! The Screen Time passcode can be brute-forced without rate limiting by repeatedly attempting guesses through the "Erase All Content and Settings" flow. This allows unlimited passcode attempts with no delay, lockout, or escalation, effectively defeating the purpose of the Screen Time passcode as a parental control mechanism. Impact: Children can bypass Screen Time protections by guessing the passcode No rate limiting enables trivial brute-force attacks (especially for 4-digit codes) Undermines trust in Screen Time as a parental control system Creates real-world safety risks for families relying on Screen Time restrictions Publicly shared methods (e.g. on TikTok) increase likelihood of widespread abuse Steps to Reproduce: Enable Screen Time and set a passcode Open Settings → General → Transfer or Reset iPhone → Erase All Content and Settings When prompted for the Screen Time passcode, enter an incorrect code Repeat the process with different guesses Expected Result: After a small number of incorrect attempts, the system should: enforce exponential backoff delays, or temporarily lock further attempts, or require Apple ID authentication Attempts should be rate-limited across system flows Actual Result: Unlimited passcode attempts are allowed No delay, lockout, or penalty is applied Enables rapid brute-force guessing of the Screen Time passcode Notes: This appears to bypass standard passcode protections that exist in other parts of iOS The issue is especially severe for 4-digit Screen Time passcodes (10,000 combinations) The attack surface is exposed through a system-level reset flow Suggested Fix: Introduce global rate limiting for Screen Time passcode attempts across all entry points Apply exponential backoff after failed attempts Require Apple ID authentication after multiple failures Consider enforcing 6-digit minimum passcodes for Screen Time Log and unify attempt counters across system components Severity: Critical (Security vulnerability enabling brute-force of parental control passcode) See TikTok: https://www.tiktok.com/@aldanaisthebest12170/video/7615053429500644621 Feedback request: FB22263276 – Frederik (one sec app)
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DeviceActivityMonitor: increase memory limit from 6MB
Dear Screen Time Team! The current 6 MB memory limit for the DeviceActivityMonitor extension no longer reflects the reality of modern iOS devices or the complexity of apps built on top of the Screen Time framework. When Screen Time APIs were introduced with iOS 15, hardware constraints were very different. Since then, iPhone performance and available RAM have increased significantly…but the extension memory limit has remained unchanged. My name is Frederik Riedel, and I’m the developer of the screen time app “one sec.” Our app relies heavily on FamilyControls, ManagedSettings, and DeviceActivity to provide real-time interventions that help users reduce social media usage. In practice, the 6 MB limit has become a critical bottleneck: The DeviceActivityMonitor extension frequently crashes due to memory pressure, often unpredictably. Even highly optimized implementations struggle to stay within this constraint when using Swift and multiple ManagedSettings stores. The limit makes it disproportionately difficult to build stable, maintainable, and scalable architectures on top of these frameworks. This is not just an edge case…it directly impacts reliability in production apps that depend on Screen Time APIs for core functionality. Modern system integrations like Screen Time are incredibly powerful, but they also require a reasonable amount of memory headroom to function reliably. The current limit forces developers into fragile workarounds and undermines the robustness of apps that aim to improve users’ digital wellbeing. We would greatly appreciate if you could revisit and update this restriction to better align with today’s device capabilities and developer needs. Thank you for your continued work on Screen Time and for supporting developers building meaningful experiences on top of it. Feedback: FB22279215 Best regards, Frederik Riedel (one sec app)
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167
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Sign In with Apple suddently broke
Sign-in with Apple suddently broke in my App. The button trigger the system Apple sign in modal, I can sign in without errors but then nothing happens on my App. It seems it never goes in the onCompletion. SignInWithAppleButton( .signIn, onRequest: { }, onCompletion: { // Never get called } ) The button is inside a custom modal.
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[Update] Technical scope of Default Dialer App in EU: Access to Cellular Audio Stream for AI Services
Hello, I am researching the technical feasibility of developing a Default Dialer App for the EU market using the specific entitlements granted under the Digital Markets Act (DMA). Our primary goal is to implement a Cellular/VoLTE-based calling system—not mVoIP—and we need to clarify whether it is possible to provide features such as STT (Speech-to-Text) and Call Summarization, which require In-call Audio Recording. Regarding the Default Dialer App Entitlement in the EU, I would like to clarify the following: Access to Raw Audio Stream: When an app is granted the Default Dialer status in the EU, does it gain programmatic access to the downlink and uplink audio streams of a cellular/VoLTE call for recording purposes? LiveCommunicationKit & Recording APIs: Does LiveCommunicationKit (or any related framework for iOS 26) provide specific APIs for a third-party dialer to capture native telephony audio? Entitlement Scope for Partners: If an EU-based partner obtains the necessary entitlements, can those entitlements be used to grant our application the authority to process cellular calls and access the associated audio data? Recommended Implementation: Are there any Apple-sanctioned methods or specific frameworks for implementing call recording for AI-driven services within the scope of the new EU-specific regulations? We need to confirm these technical boundaries to establish the implementation scope with our EU partners. Any guidance on whether a third-party app can technically and legally record cellular calls under these specific conditions would be greatly appreciated. Thank you.
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82
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Technical scope of Default Dialer App in EU: Access to Cellular Audio Stream for AI Services
Hello, I am researching the technical feasibility of developing a Default Dialer App for the EU market using the specific entitlements granted under the Digital Markets Act (DMA). Our primary goal is to implement a Cellular/VoLTE-based calling system—not mVoIP—and we need to clarify whether it is possible to provide features such as STT (Speech-to-Text) and Call Summarization, which require In-call Audio Recording. Regarding the Default Dialer App Entitlement in the EU, I would like to clarify the following: Access to Raw Audio Stream: When an app is granted the Default Dialer status in the EU, does it gain programmatic access to the downlink and uplink audio streams of a cellular/VoLTE call for recording purposes? LiveCommunicationKit & Recording APIs: Does LiveCommunicationKit (or any related framework for iOS 26) provide specific APIs for a third-party dialer to capture native telephony audio? Entitlement Scope for Partners: If an EU-based partner obtains the necessary entitlements, can those entitlements be used to grant our application the authority to process cellular calls and access the associated audio data? Recommended Implementation: Are there any Apple-sanctioned methods or specific frameworks for implementing call recording for AI-driven services within the scope of the new EU-specific regulations? We need to confirm these technical boundaries to establish the implementation scope with our EU partners. Any guidance on whether a third-party app can technically and legally record cellular calls under these specific conditions would be greatly appreciated. Thank you. Access to Raw Audio Stream: When an app is granted the Default Dialer status in the EU, does it gain programmatic access to the downlink/uplink audio streams of a cellular call for recording purposes? LiveCommunicationKit & Recording: Does LiveCommunicationKit provide any specific APIs or delegates that allow a third-party dialer to capture call audio, or is the recording still restricted by the system’s sandbox? Entitlement Scope: If our EU partner obtains the necessary entitlements, can they authorize our application to handle the cellular call processing entirely, including the access to telephony audio data? AI Service Implementation: Are there any Apple-recommended ways to implement AI features (STT, Summarization) within a Default Dialer App without violating current iOS security architectures? We need to provide a clear "Feasibility Report" to our EU partners during upcoming meetings. Any technical guidance on whether a third-party app can legally and technically record cellular calls under this new EU-specific policy would be extremely helpful. Thank you.
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96
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Apple Watch companion app keeps uninstalling
Hello, I’m developing an Apple Watch companion app for my swimming application and the app keeps uninstalling/disappearing from Apple Watch. I have a specific Scheme to install it to my watches, it appears there, I can debug but after a while it disappears. It’s my first app for this device but it doesn’t seem normal to me. any idea?
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vCard (.vcf) import on iOS not preserving PHOTO and X-SOCIALPROFILE — expected behavior?
I’m running an experiment around generating and importing .vcf files on iOS and wanted to sanity check expected behavior with others who may have explored this deeper. Goal Programmatically generate a vCard (v3.0) that, when imported into iOS Contacts, includes: Standard fields (name, phone, email, organization, etc.) Contact photo (PHOTO) Social profile (e.g., LinkedIn via X-SOCIALPROFILE) What I tested I tried to eliminate formatting issues by using iOS itself as the source of truth. Steps: Created a new contact directly in iOS Contacts Added name, phone, email Added a contact photo Added a social profile (LinkedIn) Exported that contact as a .vcf Deleted the contact from the device Re-imported the exported .vcf Result Core fields (name, phone, email, etc.) are restored correctly Contact photo is NOT restored Social profile is NOT restored as a native social entry This happens even though: The exported .vcf clearly contains a PHOTO field The exported .vcf includes X-SOCIALPROFILE;type=linkedin:... Additional testing I also generated my own .vcf files that closely mirror the structure produced by iOS (field order, encoding, etc.), and observed the same behavior: Photo does not reliably import Social profiles do not appear as native social entries in Contacts Question Is this expected behavior on iOS? More specifically: Are PHOTO fields intentionally ignored (or restricted) during .vcf import? Is X-SOCIALPROFILE supported for import, or only used internally/exported by Contacts? Is there any supported way to programmatically create a contact with: a photo social profile entries via .vcf import? Current understanding Based on testing, it appears that: iOS may export more data than it will accept on import Some fields (like social profiles and possibly photos) may only be fully supported when created via native APIs (e.g., Contacts framework) rather than .vcf Would appreciate confirmation or any documentation pointers if this is known behavior or if there are recommended alternatives. Closing thought If this is by design, it would be helpful to know which vCard fields are officially supported for import vs. export on iOS, since the current behavior is not entirely symmetric.
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57
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SensorKit phone call/text message question
Hi, we have several clarification questions on how SensorKit collect phone call/text message data: when people use non-native apps, e.g. WhatsApp, to make calls or messages, will they be picked up as phone call or text message by SensorKit, or will they only be counted as app usage? When people react to a message by long-press the message and thumb-up/heart it, will it be counted as one outgoing message or not? If the incoming call is not picked up, will it be counted as one phone call or not? When people text within a group, will the unique number of contacts be 1 or the number of members in the group? Thanks! Yu
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Where to see logs from my application
Hi folks, in my application I write some logs over debugPrint or directly over print. The application is already distributed and some part of functionality failed with application traceback. I would like to ask user for providing logs from the App. Is it possible to get those logs? Thanks Petr
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107
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AdServices token API returns attribution: true for reinstalls without ad interaction
Hi Apple Support, We're reaching out to clarify what appears to be unexpected behavior in the AdServices token attribution API, specifically around reinstall attribution for apps with high reinstall rates. The problem For an app with a high reinstall rate, our ASA install counts are significantly higher than what the Apple Ads dashboard reports. Total install counts across all sources match closely — the discrepancy is specifically in ASA-attributed installs. What we tested To investigate, we ran a controlled experiment: Installed an app by tapping an Apple Search Ads ad. Deleted the app. Reinstalled the app approximately 15 minutes later directly from the App Store, without tapping any ad. Fetched a new AdServices token and exchanged it with Apple's attribution API. The API returned attribution: true with the original campaign details (same campaignId, adGroupId, keywordId) and conversionType: Download. The reinstall was attributed to the ASA campaign even though the user did not interact with any ad before the second install. Question about documentation The Apple Ads help page defines a tap-through Redownload as: "A redownload is when a user downloads your app, deletes it, then downloads it again on the same device or a different one following an ad tap." Could you clarify: does "following an ad tap" mean the redownload must be directly triggered by a tap on an ad? Or does it mean any redownload that occurs within the 30-day attribution window of a prior ad tap? Question about intended token API behavior Is the AdServices token API intended to return attribution: true for installs where the user did not tap an ad before that specific install, but had interacted with an ad within the past 30 days? In other words, is the token API designed to attribute all installs within the 30-day window regardless of whether the current install was ad-driven, or should it only attribute installs that were directly preceded by an ad interaction? We would appreciate any clarification on the intended behavior, as this directly impacts how we reconcile install counts between the AdServices API and the Apple Ads dashboard. Thank you for your time.
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101
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NSFileWrapper data loss bug in Foundation on macOS Tahoe 26.4.1
There appears to be a data loss bug in NSFileWrapper on macOS 26.4. It may have been around longer but I just never noticed ... So I write a RTFD file wrapper: NSFileWrapper *rtfd = [attributedString RTFDFileWrapperFromRange:NSMakeRange(0, attributedString.length) documentAttributes:@{NSDocumentTypeDocumentAttribute:NSRTFDTextDocumentType}]; Now IF I use -writeToURL:options:originalContentsURL:error: without using the NSFileWrapperWritingAtomic option and I pass in an existing URL, the followings happens: -The method returns NO and populates the NSError with NSFileWriteFileExistsError, as expected. This is what I want. -BUT the existing file is nuked. It just disappears. Foundation kills it. Poof. Another thing I gotta workaround. Getting pretty ridiculous, I must say. Just my lucky day I guess. It would be wonderful if I could work on my own features and fixing my own bugs.
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5
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319
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Local AssetPack unable to finish downloading although is 100%
Hello, I've run into an issue where AssetPacks being served locally are downloading but unable to complete. try await AssetPackManager .shared .ensureLocalAvailability(of: assetPack) This method is called but never appears to complete. Even 10 minutes after the download is finished. <NSProgress: 0x10fb4fc80> : Parent: 0x0 (portion: 0) / Fraction completed: 1.0000 / Completed: 2462633379 of 2462633379 This however does not appear to be an issue in production, as the method completes 30-60 seconds after the download has finished. Issue happens across multiple devices running 26.4.1
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Could not launch app on watchOS downloaded from TestFlight
I have a app that has both mobile and watch versions. Recently some testers report that the watch app could not be launched if the put the app in the background and then resume. And if they kill the app and try to launch again, there is no any response when tapping the app icon. I managed to export some system logs by installing a sysdiagnose profile, and this info looks suspicious
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4
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185
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NSIndexSet Concurrent Enumeration Incorrect
I'm not sure if this is a recent issue, but I discovered NSIndexSet concurrency has a bug where not all indexes are enumerated. The following is a small sample demonstrating the issue in ObjC: NSLog(@"Hello, World! %@", NSProcessInfo.processInfo.operatingSystemVersionString); for (NSUInteger i = 0, n = 10; i < n; i++) { NSUInteger total = 301; NSMutableIndexSet *all = [NSMutableIndexSet indexSetWithIndexesInRange:NSMakeRange(0, total)]; NSIndexSet *pass = [all indexesWithOptions:NSEnumerationConcurrent passingTest:^BOOL(NSUInteger idx, BOOL *stop) { return true; }]; NSCAssert(all.count == pass.count, @"Mismatch #%ld %ld != %ld", i, all.count, pass.count); } Results on Version 26.4 (Build 25E246) look like Mismatch #0 297 != 301 Disabling concurrency (options:0) is a workaround. Feedback FB22447001
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How does Associated Domains Development works on watchOS?
How does Associated Domains Development work on watchOS? In comparison, on iOS we have Diagnostics menu that allows to input a link and test the setup. How to achieve the same on a watch? watchOS: iOS:
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195
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FamilyControls distribution entitlement pending for 10+ days — Case #102855522321 — no response to 3 follow-up emails
I'm writing this post out of genuine desperation after exhausting every official support channel available to me. The situation: I've built a screen time / focus app for students called SınavKilidi, specifically designed for Turkish high school students preparing for the YKS university entrance exam — one of the most high-stakes exams in Turkey, taken by hundreds of thousands of students every year. The exam window is approximately 2 months away. This app is inherently seasonal: if it doesn't reach users before the exam season, an entire year of development becomes irrelevant. The main app binary was approved and is live. Everything on the App Store Connect side is fully ready — metadata, screenshots, pricing, in-app purchases, the works. The blocker: My app uses App Extensions that require the com.apple.developer.family-controls entitlement. The main app target received distribution entitlement approval. However, the extensions — which are architecturally inseparable from the core functionality — have not received the same entitlement. Without this, I cannot submit a working build. The app is literally unshippable in its current state despite the main entitlement being granted. This is not a configuration issue on my end. The entitlement is correctly set up in my provisioning profiles. The gap is purely on Apple's approval side for the extension targets. The support experience: I opened Case #102855522321 on March 29, 2026. Since then: I had a call with Apple Developer Support on April 1 I sent follow-up emails on April 1, April 2, April 3, and April 7 Not a single substantive response. Only automated acknowledgements. That is 10+ days, 4 follow-up emails, 1 phone call, and complete silence on an issue that is actively costing me my launch window. What I'm asking: I'm not asking for special treatment. I understand Apple receives thousands of requests. But this entitlement request is for a legitimate, already-partially-approved app, with a documented real-world deadline, in an educational category that Apple actively promotes. Can anyone from the App Review or Developer Relations team look into Case #102855522321 and provide an actual update? Or can anyone here share whether there's a known delay affecting FamilyControls entitlement approvals for extensions specifically? Any guidance would be deeply appreciated. Every day that passes without a resolution is a day closer to this app missing its entire reason for existing.
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248
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iOS 26.4 asks for Face ID instead of Screen Time passcode when disabling Screen Time access for an app
On iOS 26.4, I set a Screen Time passcode. However, when I go to Settings > Apps > [Our App] and turn off Screen Time Access for the app, the system asks for Face ID instead of the Screen Time passcode. As a result, Screen Time access can be disabled without entering the Screen Time passcode. Steps to Reproduce 1. Set a Screen Time passcode on iOS 26.4. 2. Open Settings > Apps > [Our App]. 3. Turn off Screen Time Access for the app. Expected Result The system should require the Screen Time passcode before allowing Screen Time access to be disabled. Actual Result The system asks for Face ID instead of the Screen Time passcode, and Screen Time access is disabled.
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322
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