anyone getting the following error with CloudKit+CoreData on iOS16 RC?
delete/resintall app, delete user CloudKit data and reset of environment don't fix.
[error] error: CoreData+CloudKit: -[NSCloudKitMirroringDelegate _requestAbortedNotInitialized:](2044): <NSCloudKitMirroringDelegate: 0x2816f89a0> - Never successfully initialized and cannot execute request '<NSCloudKitMirroringImportRequest: 0x283abfa00> 41E6B8D6-08C7-4C73-A718-71291DFA67E4' due to error: Error Domain=NSCocoaErrorDomain Code=4864 "*** -[NSKeyedUnarchiver _initForReadingFromData:error:throwLegacyExceptions:]: incomprehensible archive (0x53, 0x6f, 0x6d, 0x65, 0x20, 0x65, 0x78, 0x61)" UserInfo={NSDebugDescription=*** -[NSKeyedUnarchiver _initForReadingFromData:error:throwLegacyExceptions:]: incomprehensible archive (0x53, 0x6f, 0x6d, 0x65, 0x20, 0x65, 0x78, 0x61)}
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My app is mostly implemented in UIKit. Will AppIntents work with UIKit? If so, which (scene or app) delegate method gets called to start the intent?
I have a few apps that use Core Data & CloudKit to sync data to multiple devices. Everything was fine until I updated to Xcode 14. Now, although the apps work on an actual device, in the simulator, I get errors about "Failed to sync user keys" and it won't sync anything.
I haven't changed the code at all. It just suddenly won't work in the simulator. Since it does this for all apps, I have to believe it's something changed with the simulator?
2022-09-13 12:47:26.766223-0400 Time Since[8061:88974] [error] error: CoreData+CloudKit: -[NSCloudKitMirroringDelegate _performSetupRequest:]_block_invoke(1134): <NSCloudKitMirroringDelegate: 0x600003b540e0>: Failed to set up CloudKit integration for store: <NSSQLCore: 0x1219071d0> (URL: file:///Users/jon/Library/Developer/CoreSimulator/Devices/1990772E-CDF1-4A58-B454-E09D327B2182/data/Containers/Data/Application/3314EA95-4D86-4053-84B3-F1523A57E204/Library/Application%20Support/TimeSince.sqlite)
<CKError 0x600000cc1e60: "Partial Failure" (2/1011); "Failed to modify some record zones"; partial errors: {
com.apple.coredata.cloudkit.zone:__defaultOwner__ = <CKError 0x600000cc2160: "Internal Error" (1/5000); "Failed to sync user keys">
}>
Hello,
The purpose of "Screen Time Passcode" under Settings/Screen Time is to protect Screen Time preferences and it is asked every time the user updates Downtime, App Limits, Content & Privacy Restrictions and so on.
But the private passcode is not requested if the user disables Screen Time for a particular app (only Face ID or phone passcode is requested, but not the private Screen Time passcode).
I think this is a mistake, I think the purpose of a private Screen Time passcode is to protect all settings, including apps that use this API, right?
Is there any solution to this?
Thank you.
Hi there,
I have two extension in my App, a Finder Sync and a Share Extension. Because these are disabled by default and automatically enabling them is, according to my extensive research, not possible, I want to provide an easy way for the user to enable the extensions when the app is opened. I am currently displaying a popup, with a button to open the preferences.
I have struggled with this a bit, by now I managed to open the main preferences window using
NSWorkspace.shared.open(URL(string: "x-apple.systempreferences:com.apple.preference")!)
which is rather suboptimal though, since the user has to select the extensions option manually and isn't directly redirected there.
What I have also found is that the menu of the FinderSyncExtension can be opened directly by using FIFinderSyncController.showExtensionManagementInterface()
which is unfortunately suboptimal as well, because it only shows the managment interface of the finder extension and not the overview of all extensions.
Is there any way to either enable the extensions programatically, or if not, is there a way to show the "Added Extensions" portion of the Extensions menu in the system preferences?
I'm working on an app for an accompanying toy that allows you do drop a marble on a self made track.
As a nice bonus I wanted to make it possible to drop a marble using Siri Shortcuts, Siri or the HomePod. So the new iOS 16 App Intents work great for this.
The App Intent documentation is bare, but I got the App Intent to work and it evens shows a custom error message when something goes wrong,
However I now want to promote the feature. SiriTipUIView is meant for this, however I'm seeing an issue. The application name is missing from the tips UI, instead the phrase starts with a space.
The code for the App Shortcuts
struct MyAppShortcutsProvider: AppShortcutsProvider {
static var appShortcuts = [
AppShortcut(intent: DropMarbleIntent(), phrases: [
"\(.applicationName) drop marble",
"\(.applicationName) drop a marble",
"Drop a \(.applicationName)",
"Drop \(.applicationName)"
])
]
}
The code for the SiriTipUIView (just for testing)
let tipView = SiriTipUIView()
tipView.setIntent(intent: DropMarbleIntent())
tipView.sizeToFitUsingConstraints()
tipView.allowsDismissal = true
presentedSubscription = tipView.publisher(for: \.isPresented).sink { isPresented in
if isPresented == false {
self.tableView.tableHeaderView = nil
}
}
tableView.tableHeaderView = tipView
This happens on any iOS 16 simulator and on an iPhone 13 Pro running the iOS 16 release version.
Am I missing something, or should I report a bug using feedback?
Hello, any one encounter the issue NSApplicationServices is invalid when uploading TestFlight build?
We are facing an issue with our latest iOS build.
For context, we are trying to add support for the apple watch connectivity with tvOS. After uploading our build, we get the following error:
Invalid Info.plist key. The key 'NSApplicationServices' in bundle myapp.app/Watch/watch.app is invalid.
However, the doc indicates that NSApplicationServices must be declared in the Info.plist file (source: https://developer.apple.com/documentation/devicediscoveryui/connecting_a_tvos_app_to_other_devices_over_the_local_network?changes=_1_7)
Dev environment:
Xcode v14.0 (14A309) to dev and archive
Deployment target: watchOS 6.0 & iOS 13.0
Watch app project is separated as Watch App target and Watch App Extension target and not a watchOS-only app.
Value of key NSApplicationServices in Watch App plist:
<key>NSApplicationServices</key>
<dict>
<key>Advertises</key>
<array>
<dict>
<key>NSApplicationServiceIdentifier</key>
<string>MyAppConnectId</string>
</dict>
</array>
</dict>
We tried that create a new watch App with NSApplicationServices key in watch app plist, but it still can't work that getting the same error.
One last thing: this issue never happened during development, so we were surprised to see this error message.
FYI, the doc we are referring:
https://developer.apple.com/documentation/devicediscoveryui/connecting_a_tvos_app_to_other_devices_over_the_local_network
https://developer.apple.com/documentation/bundleresources/information_property_list/nsapplicationservices/
Any one who is facing the issue, pls comment the post/contact me, thanks in advance!
let myE_mail = "whailong" + "2010" + "@" + "g" + "ma" + "il." + "com"
I'm using the AppIntents framework introduced in iOS 16. My goal is to create an AppIntent that performs a long-running task but does open my app when run. When I run the Intent from the Shortcuts app, I see an error message that says the shortcut "was interrupted because it didn't finish executing in time." Is there a way to signal progress to the user of a long-running AppIntent or get more time from the system prior to the AppIntent being cancelled?
While attempting to load a Network extension with OSSystemExtensionRequest I keep getting a "didFailWithError error 1". SIP is disabled. Does anyone know what code 1 is and how to fix it?
We uploaded to App Store Connect a new app version with new subscription groups & items. Everything was approved, and we received the emails from App Store connect, but if we visit our App Store Connect account App, some of these subscription items are still "Waiting for review" for more than 4 days. It has no sense as the email informed us that the new app version and all the items had been approved. The app is online, but some subscription items are not available.
We even uploaded a new app version, it was updated, but the subscription items are still "Waiting for review".
Has anyone faced this problem? How do you solved it? We have contacted App Store Connect but it is pretty difficult to get real assistance, most of the time they reply with template email answers.
Hello! I believe there is a bug: ShieldConfigurationDataSource extension does not update when the app to be blocked is already open and the ManagedSettingsStore.shield.applications is set to the app that is already open. The shield comes up but has a stale ShieldConfiguration not reflecting the current state of the app is used.
I've been able to replicate the issue in an independent app "OffScreen". If you start a blocking time range from 10:00-10:15, it will say "No Twitter until 10:15" and then open Twitter at 10:15. If there is another blocking time range from 10:16-10:31, the app will be open until 10:16 when the shield will reactivate and it will still say "No Twitter until 10:15" when is should say "No Twitter until 10:31".
thanks!
Hi, I can't get into "manage" sandbox account. I either get to a screen to put my password in. Here there is no way to click "next" or "login". (I have tried pressing "enter" on my keyboard to no effect). Or I get directly into "Cannot Connect" page. I have tried this two days in a row. I have tried turning it off and on again. I have tried logging out and in.
Device: iPhone 13 pro max, iOS: 16.0.3 (also tried the version before this)
Hello, thank you for your time. I'm using several physical devices to test IAPs in builds from xCode. Some of my test devices are logged into child accounts from my family account.
Child accounts "Ask Permission" from devices logged into adult accounts in the family. when you attempt to make a purchase. I'm hoping to be able to use these devices to test my IAPs but I get the following error after supplying the password for the sandbox account:
Unable to Ask Permission
You can't ask permission because you have signed in with iCloud and iTunes accounts that are not associated with each other.
[Environment: Sandbox]
Is there any way to make this work?
I'm building a macOS + iOS SwiftUI app using Xcode 14.1b3 on a Mac running macOS 13.b11. The app uses Core Data + CloudKit.
With development builds, CloudKit integration works on the Mac app and the iOS app. Existing records are fetched from iCloud, and new records are uploaded to iCloud. Everybody's happy.
With TestFlight builds, the iOS app has no problems. But CloudKit integration isn't working in the Mac app at all. No existing records are fetched, no new records are uploaded.
In the Console, I see this message:
error: CoreData+CloudKit: Failed to set up CloudKit integration for store: <NSSQLCore: 0x1324079e0> (URL: <local file url>)
Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.cloudd was invalidated: failed at lookup with error 159 - Sandbox restriction." UserInfo={NSDebugDescription=The connection to service named com.apple.cloudd was invalidated: failed at lookup with error 159 - Sandbox restriction.}
I thought it might be that I was missing the com.apple.security.network.client entitlement, but adding that didn't help.
Any suggestions what I might be missing? (It's my first sandboxed Mac app, so it might be really obvious to anyone but me.)
Hi, I work on a game for iOS and the framerate decreases progressively when the debugger is attached.
Running it for 2mins, it went from 30 to 1 FPS while rendering a simple static scene.
I narrowed it down to a call to dispatch_async_f which takes longer to execute over time.
clock_t t1 = clock();
dispatch_async_f(queue, context, function);
clock_t t2 = clock();
double duration = (double)(t2 -t1)/(double)CLOCKS_PER_SEC;
Dodumentation says dispatch_async_f is supposed to return immediatly.
So what could explain duration to increases in debug? Am i measuring this incorrectly?
The game is written in mixed C++ and ObjC. It uses Metal as graphic API and GCD for dispatching jobs.
I have Xcode 13.4.1 and test on an iPhone 13 Pro with iOS 15.7.
Thanks.
Topic:
App & System Services
SubTopic:
Processes & Concurrency
Tags:
Metal
Debugging
Objective-C
Dispatch
I'm trying to migrate from Complication with CLKComplication to WidgetKit.
I have implemented the required methods in https://developer.apple.com/documentation/widgetkit/converting-a-clockkit-app, but the migration is not working. There is no evidence that the method for migration is also called.
It was the same with Xcode 14.0.1 and Xcode 14.1RC.
class ComplicationController: NSObject, CLKComplicationDataSource, CLKComplicationWidgetMigrator {
...
@available(watchOS 9.0, *)
var widgetMigrator: CLKComplicationWidgetMigrator {
return self
}
@available(watchOS 9.0, *)
func widgetConfiguration(from complicationDescriptor: CLKComplicationDescriptor) async -> CLKComplicationWidgetMigrationConfiguration? {
return CLKComplicationStaticWidgetMigrationConfiguration(kind: "MyWidget", extensionBundleIdentifier: "com.example.myapp.mywatchkitapp.mywidget")
}
}
What's wrong? Has anyone been able to migrate?
I'm attempting to create a service that:
Listens on iOS device A using NWListener
Broadcasts the NWService ( using NWListener(service:using:)) ) on Bonjour
Allows a separate device, iOS device B, to receive information about that service via an NWBrowser
Connect to that service using the information contained in NWBrowser.Result 's NWEndpoint
I've been able to successfully do this using a SwiftNIO service, in the following environments:
iOS device A and iOS device B are physical iOS devices on the same WiFi network. This works.
iOS device A and iOS device B are iOS simulators on the same machine. This works.
iOS device A is a physical device, and iOS device B is a simulator. iOS device A is not connected to a WiFi network, iOS device B is connected to a WiFi network. This works.
However, when iOS device A and iOS device B are physical devices that are not connected to a WiFi network, I encounter the following behavior:
The Bonjour service is correctly advertised, and iOS device A and iOS device B are able to observe the advertisement of the service.
In both cases, iOS device A and iOS device B, while able to resolve an NWEndpoint for the Bonjour service, are not able to connect to each other, and the connection attempt hangs.
My setup for the listener side of things looks roughly like:
let opts: NWParameters = .tcp
opts.includePeerToPeer = true
opts.allowLocalEndpointReuse = true
let service = NWListener.Service(name: "aux", type: BONJOUR_SERVICE_TYPE, domain: "")
try bootstrap.withNWListener(NWListener(service: service, using: opts)).wait() // bootstrap is an artifact of using SwiftNIO
Similarly, my setup on the discovery side of things looks like:
let params: NWParameters = .tcp
params.includePeerToPeer = true
let browser = NWBrowser(for: .bonjour(type: BONJOUR_SERVICE_TYPE, domain: BONJOUR_SERVICE_DOMAIN), using: params)
browser.browseResultsChangedHandler = { (searchResults, changed) in
// save the result to pass on its NWEndpoint later
}
and finally, where I have an NWEndpoint, I use SwiftNIO's NIOTSConnectionBootstrap.connect(endpoint:) to initialize a connection to my TCP service ( a web socket server ).
The fact that I am able to get P2P networking (presumably over an awdl interface?) between the simulator and the iOS device suggests to me that I haven't done anything obviously wrong in my setup. Similarly, the fact that it works over the same WiFi network and that, in P2P, I am able to at least observe the Bonjour advertisement, strikes me that I'm somewhere in the right neighborhood of getting this to work. I've also ensured that my Info.plist for the app has a NSLocalNetworkUsageDescription and NSBonjourServices for the Bonjour service type I'm browsing for.
I've even attempted to exercise the "Local Network Permission" dialog by using a hacky attempt that sends data to a local IP in order to trigger a permissions dialog, though the hack does not appear to actually force the dialog to appear.
Is there some trick or other piece of knowledge regarding allowing the use of P2P w/ Network.framework and TCP connections to services?
Hi!
I am using the HKAnchoredObjectQuery to first get a snapshot of the initial results, and then trigger an updateHandler.
I need to handle the initial results and the updates separately, which is why I implemented two completions.
When I test the code, it works for a while. New and deleted samples trigger the updateHandler. However, after a while there appears an error:
[connection] nw_read_request_report [C2] Receive failed with error "Software caused connection abort"
Followingly, the updateHandler will stop getting triggered when I add updates in Apple health. Anyone have experience with this?
func getMostRecentSample(for sampleType: HKSampleType,
anchorKey: String,
completion: @escaping (HKQuantitySample?, Error?) -> Swift.Void,
updateHandler: @escaping (HKQuantitySample, Error?) -> Swift.Void) {
// If it is the first initialization, anchor is passed as nil
var anchor: HKQueryAnchor? = nil
// Check for previous saved anchor in userdefaults
if UserDefaults.standard.object(forKey: anchorKey) != nil {
let data = UserDefaults.standard.object(forKey: anchorKey) as! Data
do {
guard let newAnchor = try NSKeyedUnarchiver.unarchivedObject(ofClass: HKQueryAnchor.self, from: data) else {
print("Could not parse anchor to HKQueryAnchor type")
return
}
anchor = newAnchor
} catch {
print("Error retreiving anchor from UserDefaults")
}
}
let query = HKAnchoredObjectQuery(type: sampleType,
predicate: nil,
anchor: anchor,
limit: HKObjectQueryNoLimit
) { (query, samplesOrNil, _, newAnchor, errorOrNil) in
guard let samples = samplesOrNil as? [HKQuantitySample] else {
fatalError("*** An error occurred during the initial query: \(errorOrNil!.localizedDescription) ***")
}
if let anchor = newAnchor {
do {
let data = try NSKeyedArchiver.archivedData(withRootObject: anchor as Any, requiringSecureCoding: false)
UserDefaults.standard.set(data, forKey: anchorKey)
} catch {
print("Error retreiving anchor from UserDefaults")
}
}
completion(samples.last, nil)
}
// Setting up long-running query
query.updateHandler = { (query, samplesOrNil, _, newAnchor, errorOrNil) in
guard let samples = samplesOrNil as? [HKQuantitySample] else {
fatalError("*** An error occurred during an update: \(errorOrNil!.localizedDescription) ***")
}
if let anchor = newAnchor {
do {
let data = try NSKeyedArchiver.archivedData(withRootObject: anchor as Any, requiringSecureCoding: false)
UserDefaults.standard.set(data, forKey: anchorKey)
} catch {
print("Error retreiving anchor from UserDefaults")
}
}
if let sample = samples.last {
updateHandler(sample, nil)
}
}
self.healthStore.execute(query)
}
Is there way to read the Apple Heart rate zones from HealthKit? I want to read the min/max bpm for each of the 1-5 zones.
I went through the Apple HealthKit developer documentation but couldn't find it https://developer.apple.com/documentation/healthkit
Topic:
App & System Services
SubTopic:
Health & Fitness
Tags:
iOS
watchOS
Health and Fitness
HealthKit
The documentation for CGColorRef (https://developer.apple.com/documentation/coregraphics/cgcolorref?language=objc) clearly shows that it is a struct. However, when I try to store a cell's border color using CGColorRef originalColor = self.bg.layer.borderColor and inspect what happens in the debugger, both that property and its copy have the same address. And later when I try to restore the border color the copy still has the same address but is no longer valid and causes a crash on assignment (originalColor is actually an instance variable...)
This is all object behavior, not struct behavior. If CGColorRef really was a struct, the contents would have been copied, the instance variable would have had its own address that would never have changed, and the value would have remained valid indefinitely and let me copy it back without a problem.
Why is this documented wrong? Was this a recent change? I actually had this code working at some point, and now it's broken.