I'm developing an app that receives push notifications, and writes the contents of the push notification to a shared location between the main app and a Notifications Message Extension, through App Groups. This all seems to work on my phone, with developer mode turned on, but when I archive my app as an Enterprise IPA and distribute it, the users can install the app on their phones and they receive the push notifications, but it doesn't appear that the message extension is running as my app displays the content of the shared data in the App Groups on the main screen and nothing is showing. I have tried on 3 phones, and it only works on the phone with developer mode turned on. I can't tell at this point whether it's because of a signing issue, or build phase order issue, or something else?
Demystify code signing and its importance in app development. Get help troubleshooting code signing issues and ensure your app is properly signed for distribution.
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
I’m facing an issue with my macOS app after code signing and notarization.
The app is signed with my Developer ID and notarized using xcrun notarytool. Everything works fine on the machine where the signing was done — Gatekeeper accepts it, no warning appears, and codesign/spctl checks pass.
However, when running the same .app on other Macs, users receive a Gatekeeper warning saying the app is "malicious software and cannot be opened". The signature is valid and the notarization log shows status: Accepted.
What I've tried:
Verified signature with codesign --verify --deep --strict --verbose=2
Checked notarization status via xcrun notarytool log
Assessed Gatekeeper trust with spctl --assess --type execute
Everything passes successfully on the development machine.
Why would the app be treated as malicious on other systems even after notarization?
I'm happy to share logs and technical details if needed.
I've successfully distributed a Java-based app .dmg from my intel iMac, but am trying to port over the signing authority ( Certificate and Identity) to an M2.
I'm following the "backup your Identities" recipe to make a .p12 file, but I can't complete the Export. The .p12 file format option is greyed out (while .pem and .cer are offered).
What could be causing this? I can sign my .dmg installers from this computer, so codesign is happy with what it is seeing in the Keychain.
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Hello Engineers
My app was rejected with the message below, BUT I don't have this entitlements in my project! I already removed all Xcode files under ${HOME}/Developer/Xcode, but the problem still alive!
Guideline 2.4.5(i) - Performance
In order to continue reviewing your app, we require additional information.
Your app uses one or more entitlements which do not appear to have matching functionality within the app. Please reply to this message in App Store Connect and describe how and where the app uses the following entitlements. You will not need to upload a new binary to provide this information.
Apps should have only the minimum set of entitlements necessary for the app to function properly. If there are entitlements that are not needed, please remove them and submit an updated binary. You will need to Developer Reject the app to upload an updated version.
"com.apple.security.assets.pictures.read-write"
"com.apple.security.assets.movies.read-write"
"com.apple.security.assets.music.read-write"
"com.apple.security.files.downloads.read-write"
Here my entitlements:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.app-sandbox</key>
<true/>
<key>com.apple.security.application-groups</key>
<array>
<string>group.org.eof.apps</string>
</array>
<key>com.apple.security.files.user-selected.read-write</key>
<true/>
</dict>
</plist>
code-block
Who or where are these entitlements inserted?
Which button should be clicked to deactivate them?
Link to my project:
DRFXBuilder
Regards
Hello,
We are experiencing an issue with the notarization queue and would appreciate your assistance.
A few days ago, we helped another team submit their app for notarization. However, that submission has been stuck in the “In Progress” state for about three days now. Unfortunately, this also seems to have caused our own team’s notarization requests to get stuck as well.
We ran the following command to review the submission history:
xcrun notarytool history --apple-id "xxx" --team-id "xxx" --password "xxx"
Successfully received submission history.
Partial results:
id: 0bafa66f-4f47-4327-811f-a05481be5d0b
status: In Progress
id: 2d00b75a-a17a-44fc-afa1-71e0e39ec2cd
status: In Progress
It appears that one of these belongs to another team’s app we helped submit, and the other is our own submission.
Both have remained In Progress for several days, and we are now unable to proceed with any new notarization requests.
Could you please help us clear or reset the stuck notarization queue so we can continue our submissions?
Thank you very much for your help!
Topic:
Code Signing
SubTopic:
Notarization
Hello,
I've been developing a mac app built with Electron Builder. In August, I was successfully notarizing my app and able to send it to testers without them receiving a malware warning. I took a two month break. When I came back in October, I am not able to distribute my app without the malware warning.
I can't for the life of me figure out what I could be missing, unless my developer account was flagged by Apple for some reason. All the diagnostics I run on my app package show that it is properly signed, notarized, and stapled.
Here are some diagnostics I have run on the app:
Command: codesign -dv --verbose=4 "/Volumes/Form Desktop 1/Form.app"
Output:
Executable=/Volumes/Form Desktop 1/Form.app/Contents/MacOS/Form
Identifier=co.Form.desktop
Format=app bundle with Mach-O thin (arm64)
CodeDirectory v=20500 size=763 flags=0x10000(runtime) hashes=13+7 location=embedded
VersionPlatform=1
VersionMin=720896
VersionSDK=917504
Hash type=sha256 size=32
CandidateCDHash sha256=cedcaef933c003c01b4d9ef6925a413fe6b4a585
CandidateCDHashFull sha256=cedcaef933c003c01b4d9ef6925a413fe6b4a585bf61e19751e8158775600b00
Hash choices=sha256
CMSDigest=cedcaef933c003c01b4d9ef6925a413fe6b4a585bf61e19751e8158775600b00
CMSDigestType=2
Executable Segment base=0
Executable Segment limit=16384
Executable Segment flags=0x1
Page size=4096
CDHash=cedcaef933c003c01b4d9ef6925a413fe6b4a585
Signature size=8973
Authority=Developer ID Application: Jacob LEELAND (92D98F49FU)
Authority=Developer ID Certification Authority
Authority=Apple Root CA
Timestamp=Nov 14, 2025 at 8:25:09 PM
Notarization Ticket=stapled
Info.plist entries=30
TeamIdentifier=92D98F49FU
Runtime Version=14.0.0
Sealed Resources version=2 rules=13 files=35090
Internal requirements count=1 size=176
RESULT: ✅ SIGNED WITH DEVELOPER ID
✅ NOTARIZATION TICKET STAPLED
✅ HARDENED RUNTIME ENABLED
----------------------------------------------------------------
Command: spctl --assess --verbose=4 --type execute "/Volumes/Form Desktop 1/Form.app"
Output:
/Volumes/Form Desktop 1/Form.app: accepted
source=Notarized Developer ID
RESULT: ✅ GATEKEEPER ACCEPTS APPLICATION
----------------------------------------------------------------
Command: xattr -l "/Volumes/Form Desktop 1/Form.app"
Output:
(No extended attributes)
----------------------------------------------------------------
Command: stapler validate "/Volumes/Form Desktop 1/Form.app"
Output:
Processing: /Volumes/Form Desktop 1/Form.app
The validate action worked!
RESULT: ✅ NOTARIZATION TICKET VALID
[signing-verification-report.txt](https://developer.apple.com/forums/content/attachment/45b41936-6e7a-4f4f-8e80-bc1e3136c84e)
code-block
I have attached a more complete diagnostic text file as well. I have tried notarizing the .dmg in addition to the app bundle, but no combination seems to work as far as I can tell.
I appreciate any help or point in the right direction. I've wasted many days of development time on this, lol.
Is it possible to have some additional content at
Versions/A/
in a macOS Framework bundle that is not in any of the standard folders? Will there be any side-effects during signing and notarization? The reason is it'd be a lot easier in my use case to be able to put content here instead of the Resources folder.
Topic:
Code Signing
SubTopic:
General
During the release of our macOS App, we encountered the following issue:
We need to support dynamic code loading of WebAssembly (wasm) inside our App, mainly by loading WebAssembly (wasm) binary modules.
We discovered a problem: a wasm file is neither an executable nor a bundle, so it cannot be code-signed.
Since our App needs to pass notarization, we have not set the com.apple.security.cs.allow-unsigned-executable-memory entitlement.
Without setting com.apple.security.cs.allow-unsigned-executable-memory, loading a wasm module results in an “unsigned code” error that causes the process to crash.
Could you please advise on what we should do to avoid this problem? Is it possible to apply for a special entitlement to allow com.apple.security.cs.allow-unsigned-executable-memory?
I have a macOS app that captures screen images. The first time I run this application, a dialog is shown directing the user to give my app Screen Recording permission. Is there a way I can trigger this dialog earlier and detect whether the permission was granted?
The problem is described in full with log output in #16844
We are having an issue with TCC prompting users for access to the app group container despite signing with entitlements following all guidelines.
This is a regression from the Feb 2025 Changes discussed in App Groups: macOS vs iOS: Working Towards Harmony
The problem can only be reproduced with Xcode 16.0 and later.
The entitlements for the app include access for the group container with
[Key] com.apple.security.application-groups
[Value]
[Array]
[String] G69SCX94XU.duck
The documentation notes the group name can be arbitrary, e.g. <team identifier>.<group name>. Cyberduck uses G69SCX94XU.duck by default. Interestingly enough the alert is not shown when a group name matching the bundle identifier is used, e.g. G69SCX94XU.ch.sudo.cyberduck.
Hi,
We applied for Tap to Pay on iPhone entitlement and were approved, but on distribution support it's only showing Development.
We can build and debug Tap to Pay on development, but unable to build release.
We opened ticket with Apple support but they were saying it was configured correctly. I attached screenshot of our developer account entitlement for Tap to Pay. It clearly said Development only.
When attempting to access the (Certificates Identifiers & Profiles) page, I receive the message "Unable to find a team with the given Team ID to which you belong". Even while set as a developer or as an admin I still receive the same message above.
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
App Store Connect
Xcode
Signing Certificates
Developer Program
Hi,
I developed a Flutter app that works well in the iOS simulator, but that fails to deploy on my physical iPhone 13 Pro Max. Here is the error I get:
Target debug_unpack_ios failed: Exception: Failed to codesign /Users//Library/Developer/Xcode/DerivedData/Runner-/Build/Products/Debug-iphoneos/Flutter.framework/Flutter with identity
I've followed all the instructions that I found online, like moving my project from cloud storage to my local hard drive, but nothing has worked.
Thank you so much for your help!
Topic:
Code Signing
SubTopic:
General
Hello,
I'm developing a feature for my app, that allows users to challenge their friends. The friend request functionality is built using Universal Links, but I've run into a significant issue.
The Universal Links are correctly deep-linking into the app. However, once the app opens, nothing happens—the friend request acceptance or rejection flow does not occur. This prevents users from completing friend requests and building their friend list.
Here are examples of the Universal Links I'm generating:
https://www.strike-force.app/invite?type=invite&amp;userID=...
https://www.strike-force.app/invite?type=invite&amp;friendRequestID=...
https://www.strike-force.app/profile?userID=...
I've recently updated my cloudflare-worker.js to serve a paths array of ["*"] in the AASA file, so I believe the links themselves should be valid.
Technical Details &amp; Error Logs
In the console, I am consistently seeing the following error message:
Cannot issue sandbox extension for URL:https://www.strike-force.app/invite?token=7EF1E439-090B-4DF2-BE64-9904F50A3F8B
Received port for identifier response: &lt;(null)&gt; with error:Error Domain=RBSServiceErrorDomain Code=1 "Client not entitled" UserInfo={RBSEntitlement=com.apple.runningboard.process-state, NSLocalizedFailureReason=Client not entitled, RBSPermanent=false} elapsedCPUTimeForFrontBoard couldn't generate a task port
This error appears to be related to entitlements and process state, but I am not sure if it's the root cause of the Universal Link issue or a separate problem. The 'Client not entitled' error on line 3 has had me chasing down entitlements issues. But, I've added the Associated Domains entitlement with the proper applink URLs and verified this in my Developer Portal. I've regenerated my provisioning profile, manually installed it, and selected/de-selected Automatically Manage Signing. As well I've verified my AASA file and it's correctly being served via HTTPS and returning a 200.
curl -i https://strike-force.app/.well-known/apple-app-site-association
curl -i https://www.strike-force.app/.well-known/apple-app-site-association
I am looking for guidance on why the friend request flow is not being triggered after a successful deep-link and how I can fix the related error.
Any insights or suggestions would be greatly appreciated.
I had submitted my app for notarization and it shows the below error -
"status": "Rejected",
"statusSummary": "Team is not yet configured for notarization. Please contact Developer Programs Support at developer.apple.com under the topic Development and Technical / Other Development or Technical Questions.",
"statusCode": 7000,
I have raised a ticket in the support but no reply yet.
Kindly help ASAP
In an AppleScript applet, compiling and exporting in Script Editor replaces a custom icon with the default. To retain a custom icon, it is necessary, after exporting, to use Finder's "Get info..." to copy the icon from another file and paste into the icon for the applet. The custom icon is stored in the "Icon?" file, located in the root of the applet bundle. The applet can then be signed and notarized.
With macOS Tahoe, that procedure no longer works. That is because the notarization process now wipes the "Icon?" file. The file remains in place but has zero size. Thus Finder shows the default applet icon.
Does anyone know of a way to provide a custom icon for a signed and notarized AppleScript applet ?
I made a macOS application using Swift Package and distributed it in dmg format through Apple Notary service. However, we received a report from a user that it can be launched from a disk image mounted from dmg, but when copied to /Applications, the app is broken and does not start.
I looked into why this happened, I noticed that the codesign command returned different results when copying the application bundle and /Applications on the volume mounted dmg with Finder.
Mounted dmg: OK
❯ codesign --verify --deep --verbose /Volumes/azoo-key-skkserv/azoo-key-skkserv.app
/Volumes/azoo-key-skkserv/azoo-key-skkserv.app: valid on disk
/Volumes/azoo-key-skkserv/azoo-key-skkserv.app: satisfies its Designated Requirement
Copied by Finder: Bad
codesign reports that there are 148 added/missing files.
❯ codesign --verify --deep --verbose /Applications/azoo-key-skkserv.app
/Applications/azoo-key-skkserv.app: a sealed resource is missing or invalid
file added: /Applications/azoo-key-skkserv.app/Contents/Resources/AzooKeyKanakanjiConverter_KanaKanjiConverterModuleWithDefaultDictionary.bundle/Contents/Resources/Dictionary/louds/グ1.loudstxt3
(skip...)
file missing: /Applications/azoo-key-skkserv.app/Contents/Resources/AzooKeyKanakanjiConverter_KanaKanjiConverterModuleWithDefaultDictionary.bundle/Contents/Resources/Dictionary/louds/グ1.loudstxt3
(skip...)
Copied by ditto: OK
❯ ditto /Volumes/azoo-key-skkserv/azoo-key-skkserv.app /Applications/azoo-key-skkserv.app
❯ codesign --verify --deep --verbose /Applications/azoo-key-skkserv.app
/Applications/azoo-key-skkserv.app: valid on disk
/Applications/azoo-key-skkserv.app: satisfies its Designated Requirement
I made a simple macOS application to explain this problem in an easy-to-understand way. You can download dmg in github releases, mount dmg, copy it in the Finder, and check if there is a problem by running the codesign command.
https://github.com/mtgto/example-utf8-mac-notarization
As a result, I learned the following two things.
Occurs only with resources with file names whose values change due to NFC/NFD normalization
No problems occur with the resources of the application itself. Generated by the Swift Package resources that the application depends on
I think this is a problem with Finder or Gatekeeper.
Topic:
Code Signing
SubTopic:
General
Background
We are using a Developer ID application certificate to sign our application. We lost the private key and we need to revoke it before we can receive a new one.
Per documentation (https://developer.apple.com/support/certificates/), I know that previously installed applications will still be able to run, but new installations will not be able to work.
I want to confirm what will happen when we revoke the certificate so we know how to prepare customers for this upcoming change.
Questions Will existing installations of the application receive a notice that the certificate has been revoked?
Will previously installed applications be able to launch again after they are closed?
What will the user see when they try to install the application with the revoked certificate?
Hi everyone,
I’ve just subscribed and configured my Apple Developer account.
I tried to notarize the first binary I need to distribute via Homebrew, but I’m experiencing an issue where the process has been stuck in “In Progress” status for more than 21 hours, without completing or returning any errors.
Here’s the relevant history:
createdDate: 2025-10-15T21:53:41.343Z
status: In Progress
Hello everyone,
I'm encountering significant delays with the notarization process for our Electron application using a newly created developer account. The process is taking an unusually long time (1-2 days), which is disrupting our workflow.
Details:
We've attempted notarization multiple times over the past 2 weeks.
The process consistently takes 8+ hours before I typically abort it. (due going offline etc)
Interestingly, when I check the notary history later, it shows the notarization was actually successful.
Our application package is relatively large, which might be contributing to the delay (archive: 226 mb, app:800mb)
Recent Examples:
Current submission (still in progress): 52db12c3-4a54-4e14-9d77-e141d7f28227
Previous successful submission: 49273be6-3e13-4f3f-83a4-945114d899b9
Has anyone else experienced similar issues with notarizing applications? Are there any optimizations or best practices I should implement to reduce these processing times? I'm using the default notarization feature that comes with electron forge.
Any suggestions or insights would be greatly appreciated!