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Gatekeeper "bundle_id: NOT_A_BUNDLE" rejection
Context: large platform-agnostic CLI tool built as a handcrafted bundle (not via an Xcode project) that has been successfully codesigned, stapled, and zipped; macOS 14.7.5 syspolicy_check reports App passed all pre-distribution checks and is ready for distribution. However, running the executable in the Terminal produces a "cannot be opened because the developer cannot be verified" popup. The executable does succeed after manually clearing its quarantine attribute. Having worked through Resolving Gatekeeper Problems, the only detail logged in the Console is Adding Gatekeeper denial breadcrumb (direct): ... bundle_id: NOT_A_BUNDLE. Experimental observations: a minimized trivial CLI executable with a similar bundle layout and name successfully executes without being rejected, and oddly, renaming the original bundle from "name" to "name.suffix" allows it to be successfully executed. It's unclear why the bundle name would affect Gatekeeper only in some circumstances, and we'd greatly prefer not to rename the bundle for compatibility reasons, so it would be good if there were some way to get further diagnostic detail leading to a workaround - thank you.
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Apr ’25
Notarytool in progress for over 2 days
Whilst waiting for the company developer account I successfully notarised an app/pkg On switching to the company account the app/pkg has been stuck in progress for over 2 days (see below) The initial submission was via Xcode and later via command line. The last one was when I updated bundle ids etc and built with Github Actions. The initial submission did coincide with a service outage, however that is marked as resolved. I would like to cancel all of them now that I have switched the signing account and the bundle ID but there seems no way to do this? Thoughts and comments welcome. Thanks Paul -------------------------------------------------- createdDate: 2025-08-14T11:03:24.837Z id: edf215d0-4d15-4075-aa6f-4755a35b3d45 name: ZenityEndpointAgent.pkg status: In Progress -------------------------------------------------- createdDate: 2025-08-12T21:36:36.345Z id: 9c98de09-d3aa-449b-ad47-7e721b0342c5 name: AIEdgeDeviceAgent.pkg status: In Progress -------------------------------------------------- createdDate: 2025-08-12T16:58:50.891Z id: 9206f9be-0fc4-4c6c-aa66-8fcbe3332155 name: AIEdgeDeviceAgent.pkg status: In Progress -------------------------------------------------- createdDate: 2025-08-12T10:37:35.624Z id: b20d1dd0-084e-441c-87a6-641fb088819e name: AIEdge Device Agent.zip status: In Progress
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Aug ’25
App Notarization taking upwards of 18 Hours
I have multiple submissions for an app notarization. The goal is to distribute the DMG on my website rather than the app store (which I also have a submission in review for). These are the notarization logs: -------------------------------------------------- createdDate: 2025-06-23T20:26:46.597Z id: 75972c58-bc83-44a9-b3af-4aff1b1839c3 name: Mira-Assist-Fresh.dmg status: In Progress -------------------------------------------------- createdDate: 2025-06-23T17:53:11.825Z id: 4bccdfb6-6663-41d3-89bc-c0a15fbdd4b8 name: Mira Assist.zip status: In Progress -------------------------------------------------- createdDate: 2025-06-23T17:45:10.342Z id: fedca538-7619-4a7f-bcc8-3199d6e4b1a6 name: Mira-Assist-1.0.0-Hardened.dmg status: In Progress -------------------------------------------------- createdDate: 2025-06-23T02:51:04.289Z id: 19a866b9-e664-4641-b137-6ac852c14ac9 name: Mira Assist-1.0.0.dmg status: In Progress -------------------------------------------------- createdDate: 2025-06-23T02:44:25.372Z id: 455209e5-91dd-4324-aac0-d582f88efc95 name: Mira Assist-1.0.0.dmg status: In Progress The earliest of which occured more than 18 hours ago. This is my first time submitting an app for notarization. I also have a developer account that was created ~1-2 days ago. From what I've read online, notarization usually occurs in less than 10 minutes. When querying for the logs, it juts says that the submission ID is invalid or the logs aren't available yet. Submission log is not yet available or submissionId does not exist id: 75972c58-bc83-44a9-b3af-4aff1b1839c3
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Jun ’25
Investigating Third-Party IDE Code-Signing Problems
I regularly see questions from folks who’ve run into code-signing problems with their third-party IDE. There’s a limit to how much I can help you with such problems. This post explains a simple test you can run to determine what side of that limit you’re on. If you have any questions or comments, please put them in a new thread here on DevForums. Put it in Code Signing > General topic area and apply whatever tags make sense for your specific situation. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Investigating Third-Party IDE Code-Signing Problems DTS doesn’t support third-party tools. If you’re using third-party tooling and encounter a code-signing problem, run this test to determine whether you should seek help from Apple or from your tool’s vendor. IMPORTANT Some third-party tools create Xcode projects that you then build and run in Xcode. While that approach is understandable, it’s not something that DTS supports. So, the steps below make sense even if you’re already using Xcode. To check that code-signing is working in general: Launch Xcode. In Xcode > Settings > Accounts, make sure you’re signed in with your developer account. Create a new project from the app project template for your target platform. For example, if you’re targeting iOS, use the iOS > App project template. When creating the project: Select the appropriate team in the Team popup. Choose a bundle ID that’s not the same as your main app’s bundle ID. Choose whatever language and interface you want. Your language and interface choices are irrelevant to code signing. Choose None for your testing system and storage model. This simplifies your project setup. In the Signing & Capabilities editor, make sure that: "Automatically manage signing” is checked. The Team popup and Bundle Identifier fields match the value you chose in the previous step. Select a simulator as the run destination. Choose Product > Build. This should always work because the simulator doesn’t use code signing [1]. However, doing this step is important because it confirms that your project is working general. Select your target device as the run destination. Choose Product > Build. Then Product > Run. If you continue to have problems, that’s something that Apple folks can help you with. If this works, there’s a second diagnostic test: Repeat steps 1 through 10 above, except this time, in step 4, choose a bundle ID that is the same as your main app’s bundle ID. If this works then your issue is not on the Apple side of the fence, and you should escalate it via the support channel for the third-party tools you’re using. On the other hand, if this fails, that’s something we can help you with. I recommend that you first try to fix the issue yourself. For links to relevant resources, see Code Signing Resources. You should also search the forums, because we’ve helped a lot of folks with a lot of code-signing issues over the years. If you’re unable to resolve the issue yourself, feel free to start a thread here in the forums. Put it in Code Signing > General topic area and apply whatever tags make sense for your specific situation.
Topic: Code Signing SubTopic: General
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Aug ’25
Apple Notarization: Long running notarization jobs / day limitation
Dear Apple support, Since the last couple of days, we have some (very) long running notarization requests. Similar requests were done normally under 1 minute. This behavior is unexpected to us, and we did not see it before. The issue occurs for a small CLI tool submitted as a ZIP archive. Checking the documentation, I come across the section about "Avoid long notarization response times and size limits" (https://developer.apple.com/documentation/security/customizing-the-notarization-workflow#Avoid-long-notarization-response-times-and-size-limits). One fact is mentioned “Limit notarizations to 75 per day.” What is behavior if that limitation is reached? Is that limitation per Apple ID or per team ID? Are there some known issues about Notarization Service? Best regards, Stefan
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May ’25
Is there a tutorial or good resource about publishing a Python based app on Apple Store?
Hi guys, Is there any good up-to-date tutorial about publishing a Python based app on Apple Store? Now, I have developed a standalone Python app from PyCharm, and it's using Pyside6 for UI and some major Python libraries. It's a productivity app with a little A.I. features. I used PyInstaller to prepare the app. Currently, I am stuck at the stage of codesign and Apple Review process, because I am manually doing codesign and building the package from command-line. Without using Xcode, things can get messy or miss easily. It would be nice to follow a up-to-date tutorial about how to complete the codesign and Apple Review process for a Python based app. For example, what to do, how to do, what to be careful during the Apple Review process, etc. Thanks!
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Aug ’25
Can't publish to Testflight with Tap to Pay on iPhone entitlement despite it being granted
Hello, I went through the verification process to get the Tap to Pay on iPhone entitlement, and after a couple of corrections I was finally assured that I was granted the entitlement for production use. However, in App Store Connect, I can only see "Development" for "Provisioning Support" of the entitlement, and I'm not able to publish the app to Testflight because the profile doesn't support the entitlement (I'm using automatic code signing with XCode). Where is this going wrong? The Tap to Pay support assured me they granted the right entitlement and pointed me to the developer support. Thank you, Johannes
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Jun ’25
Cant add family controls
The capability associated with "FAMILY_CONTROLS" could not be determined. Please file a bug report at https://feedbackassistant.apple.com and include the Update Signing report from the Report navigator.
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Aug ’25
Multiple Executables in a Single Bundle Fails to Launch Others After Codesign
We have a rather complex network of dependencies for our application stack and, from it, we create multiple unique executables that are placed into the Contents/MacOS directory of our bundle. MyApp.app `- Contents/ `- Frameworks/... `- MacOS/ `- exec_a `- exec_b `- Resources/... Both executables require the same dependencies (and use the same shared .dylib files built as targets in the same project) so it makes sense for them to be in the same place rather than in their own .app folder as I understand it. Qt Libs -> core_lib.dylib -> gui_lib.dylib -> exec_a `-> exec_b etc. We've confirmed build artifacts are correct and the rpath/dependencies are all clean. When in development, all executables run as expected and we can command exec_a (the executable we're listing in the primary Info.plist) to launch exec_b at any time. Once the bundle is signed, however, we cannot get exec_b to launch in any capacity. Even lldb dies right away because it can't attach to anything. We assume this is something in the gatekeeper area of blocking these additional executables. We get the following when trying to run those additional exes in any way: Trace/BPT trap: 5 We're using macdeployqt to finalize the bundle and bring in the correct packages - perhaps something it's doing is causing the additional executables to fail or we're missing an entitlement. We've submitted the app to TestFlights successfully even with these invalid executables to see if there was something the processing of the app would find but so far nothing. We've seen other example of applications with multiple executables in the same MacOS directory and are wondering what the difference is. Any hints or guidance would be great. Thank you!
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Apr ’25
App signing
trying to deploy the LotBot app to my physical device, rtd2, which is listed as a device in the App Developer Portal. when I create a provision file it is always for W246SX52AS, as seen in the developer portal, but from Xcode I am showing a app id of "Apple Development: Richard Dukes (86537MF8N2)". Message: I am unable to create a "Apple Development: Richard Dukes (W246SX52AS)" so I may deploy to the device and the App Store. I have signed out and back in to Xcode with my account but when creating the profile it is always the 86537MF8N2. 95E07D345D31D45E4589FA7EA6FDF161E079C100 "Apple Distribution: Richard Dukes (W246SX52AS)" 5AC76CE9331F80AE953C4C76FC21DE5C2416293E "Apple Development: Richard Dukes (86537MF8N2)" How can I get Xcode to use W246SX52AS? I have these help tickets open as well. case ID is 102678952862 case ID is 102678950460 I have been fighting this for a while. Please help me figure out to get this resolved.
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Aug ’25
Gatekeeper stops directly distributed MacOS app with Network Extension
Is it possible to directly distribute a macOS app with a Developer ID Certificate that belongs to a different team? I am trying to resolve issues that arise when distributing a macOS app with a Network Extension (Packet Tunnel) outside the App Store using a Developer ID Certificate from a different team than the app’s provisioning profiles and entitlements. I started by attempting Direct Distribution in Xcode with automatic signing. However, it fails with the following message: Provisioning profile "Mac Team Direct Provisioning Profile: ” failed qualification checks: Profile doesn't match the entitlements file's value for the com.apple.developer.networking.networkextension entitlement. I suspect the issue is that the provisioning profile allows "packet-tunnel-provider-systemextension", whereas the entitlements generated by Xcode contain "packet-tunnel-provider". When I manually modify the .entitlements file to include the -systemextension suffix, the project fails to build because Xcode does not recognize the modified entitlement. If there is a workaround for this issue, please let me know. Due to these issues, I resorted to manually creating a signed and notarized app. My process is as follows: Export the .app from the Xcode archive. Since the exported .app does not contain the necessary entitlements or provisioning profile for direct distribution, I replace Contents/embedded.provisioningprofile in both the .app and the .appex network extension. Sign the app and its components in the following order: codesign --force --options runtime --timestamp --sign "Developer ID Application: <name>" <app>.app/Contents/Frameworks/<fw>.framework/ codesign --force --options runtime --timestamp --sign "Developer ID Application: <name>"<app>.app/Contents/PlugIns/<netext>.appex/Contents/Frameworks/<fw>.framework/Versions/A/<fw> codesign --force --options runtime --entitlements dist-vpn.entitlements --timestamp --sign "Developer ID Application: <name>" <app>.app/Contents/PlugIns/<netext>.appex/ codesign --force --options runtime --entitlements dist.entitlements --timestamp --sign "Developer ID Application: <name>" <app>.app Verify the code signature: codesign --verify --deep --strict --verbose=4 <app>.app - <app>.app: valid on disk - <app>.app: satisfies its Designated Requirement Create a ZIP archive using: ditto -c -k --sequesterRsrc --keepParent <app>.app <app>.zip Notarize the app with notarytool and staple it. The notarization completes successfully with errors: nil. Package the notarized app into a DMG, notarize, and staple the DMG. The app runs successfully on the development machine. However, when moved to another machine and placed in /Applications, it fails to open. Inspecting Console.app reveals Gatekeeper is blocking the launch:
 taskgated-helper <bundleid>: Unsatisfied entitlements: com.apple.developer.networking.networkextension, com.apple.developer.team-identifier taskgated-helper entitlements: { "com.apple.developer.networking.networkextension" = ("packet-tunnel-provider-systemextension"); "com.apple.developer.team-identifier" = <teamid>; } As mentioned earlier, the Developer ID Certificate used for signing belongs to a different team. We are a third-party developer and do not have access to the Developer ID Certificate of the team assigned as the team-identifier. When I changed the bundle identifier (app ID), team, entitlements, and provisioning profiles to match the team associated with the Developer ID Certificate, the app worked. My question is:
 Is this failure caused by using a Developer ID Certificate from a different team, or should it still work if the provisioning profiles and entitlements are correctly set? Could there be an issue elsewhere in the provisioning profiles or entitlements for the original app ID?
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Jun ’25
Embedding a command-line tool to Application
Hi, I need to bundle an additional binary along my yet published application. It is a Audio Unit test application. My yet published application implemented Audio Unit plugin support. But upload is always rejected: Validation failed (409) Invalid Provisioning Profile. The provisioning profile included in the bundle com.gsequencer.GSequencer [com.gsequencer.GSequencer.pkg/Payload/com.gsequencer.GSequencer.app] is invalid. [Missing code-signing certificate.] For more information, visit the macOS Developer Portal. (ID: ****) I have followed the instructions here: Embedding a helper tool in a sandboxed app but no luck. Does anyone know whats going on? I use Transporter to upload the application, the embedded.provisioningprofile is copied from Xcode build and code signing is done manually.
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Sep ’25
I can't distribute the build to Testflight
Hi the best community! When I try to submit the app to Testflight I receive the following error: "codesign command failed (/var/folders/j9/yh_rkh114rbgvmglf4gycj8w0000gn/T/XcodeDistPipeline.~~~OW0Dwk/Root/Payload/Application.app/Frameworks/Alamofire.framework: replacing existing signature /var/folders/j9/yh_rkh114rbgvmglf4gycj8w0000gn/T/XcodeDistPipeline.~~~OW0Dwk/Root/Payload/Application.app/Frameworks/Alamofire.framework: invalid or corrupted code requirement(s) Requirement syntax error(s): line 1:155: unexpected token: NPH )" I have never stuck with this issue before. Xcode Version 16.0 I assume that there is something related to code signing and our company name in App Store connect: Medical Institution “NPH” (The company name has been anonymized for privacy purposes.) Appreciate any help. Thank you!
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May ’25
disable-library-validation entitlement makes app unlaunchable
An open-source app that I bundle for macOS needs to use the disable-library-validation entitlement. In spite of TN3125: Inside Code Signing: Provisioning Profiles | Apple Developer Documentation#Entitlements-on-macOS claiming that hardened runtime entitlements don't need provisioning profiles and the app successfully notarizing, trying to run the app fails with the error "Disallowing because no eligible provisioning profiles found". So I created a provisioning profile, but when creating the App ID the only selection that seemed relevant was Hardened Runtime. That turns out not to include disable-library-validation so now launching fails with "Unsatisfied entitlements: >com.apple.security.cs.disable-library-validation" What's the right capability?
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Sep ’25
Migrating Identifier from non-team prefix within single account
Hello, In our Account we have an iOS app with an explicit identifier "ABC123.com.some.app" that is using non-team prefix which is DEF456. It has also explicit identifiers for Widgets bundle and Notification Service. Due to non-team prefix, it can't access e.g. shared keychain and data put there by our other apps. Since we are working on features that require these capabilities, we would like to update the app identifier, so it is prefixed with our team id DEF456. Initially, we thought that the process would require steps like: Create new app, team-prefixed identifier(s) for app and all things that need them Recreate the provisioning profiles with new App Identifier Roll out the app using with new profiles via App Store but when trying to create the new identifier with com.some.app and team id prefix DEF456 we are getting following error: An App ID with Identifier com.some.app is not available. Please enter a different string. Can anybody advise us how to correctly perform such change and what steps are required from our end? We would like to keep our existing App Store entry, ratings and smoothly switch users. We are aware that this kind of migration results in loss of Keychain access. Thanks for any advice on that!
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May ’25
Exporting valid certificate as .p12
I have a valid Developer ID Certificate, I've used it to sign an app locally and send the app to other machines of my colleagues to make sure it works and does not get triggered by GateKeeper Now I want to automate the process of signing and notarization on github actions and so I want to export my certificate and upload it there. Initially I tried uploading both the Developer ID Certificate and the G2 CA both as .cer files encoded in base64. But apparently I need my certificate to be in .p12 format When I try to export it from keychain access the option to export as .p12 is disabled. So how can I do it ?
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Jul ’25
Xcode archive DriverKit application
I am trying to build a release for an application that installs a DriverKit driver. I created a Developer ID Application Profile with a valid certificate but I'm coming across this error in Xcode 16.3 that is preventing me from archiving: Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS. Visit the developer website to create or download a DriverKit profile. I thought I needed a Dev ID Application profile to distribute the application and that a Development profile is for testing. Is there something I'm missing?
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Apr ’25
Notarization service says signature invalid, but codesign says it's fine
I'm trying to get an app notarized, which fails with this error: The signature of the binary is invalid. However, locally checking the signature does succeed: $ codesign -vvv --deep --strict TheApp.app […] TheApp.app: valid on disk TheApp.app: satisfies its Designated Requirement Performing this check on every single item in the app's MacOS folder also succeeds. Context: embedded prebuilt binaries Now, the app has something unusual about it: it embeds prebuilt binaries, arranged in various nested folders. So, the app bundle's MacOS folder actually contains another folder with a whole tree of executables and libraries: Removing these (before building) does fix the notarization issue, but obviously I'd like to keep them in. I did my best to properly sign these items: At build time, they're copied into the product by a Copy Files phase (but not signed), then signed by a script phase That signing uses the same signing identity as the running Xcode build, and enables the hardened runtime The app builds and runs correctly, even as a release build The app has runtime hardening and app sandbox enabled How should I go about diagnosing the notarization issue?
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May ’25
Notarization and Stapling Failing for Signed PKG & DMG with Error 65 Despite Successful Notary Submission
Dear Apple Developer Technical Support, I am encountering an issue with notarizing and stapling both PKG and DMG installers for our Electron-based macOS application COSGrid. Despite receiving successful notarization submission responses via notarytool, the stapling process fails with Error 65. Environment: App Name: COSGrid Bundle Identifier: com.cosgrid.pkg.COSGrid Developer ID Team ID: YB8S2XZ98K macOS Version: macOS [15.1] Xcode Version: [16.0 (16A242d)] Workflow Summary: For PKG: Build via yarn build (Vite + Electron Builder) Package with pkgbuild Sign using productsign Submit for notarization: xcrun notarytool submit COSGridMZA-2.1.10-arm64.pkg --apple-id "..." --team-id YB8S2XZ98K --password "..." --wait Conducting pre-submission checks for COSGridMZA-2.1.10-arm64.pkg and initiating connection to the Apple notary service... Submission ID received id: a8ff8e09-1ab4-49ed-9f6b-4afb9f09e53a Upload progress: 100.00% (235 MB of 235 MB) Successfully uploaded file id: a8ff8e09-1ab4-49ed-9f6b-4afb9f09e53a path: /Users/murugavel/Documents/MZA/mza/release/2.1.10/COSGridMZA-2.1.10-arm64.pkg Waiting for processing to complete. Current status: Accepted..................... Processing complete id: a8ff8e09-1ab4-49ed-9f6b-4afb9f09e53a status: Accepted Receive notarization success Stapling fails: xcrun stapler staple COSGridMZA-2.1.10-arm64.pkg Could not validate ticket... The staple and validate action failed! Error 65. For DMG: Sign via codesign Submit to notarization — success Attempt to staple: xcrun stapler staple -v COSGrid-2.1.10-arm64.dmg Could not validate ticket... The staple and validate action failed! Error 65. Additional Verification: I verified the DMG’s code signature integrity: Command: codesign --verify --verbose=4 COSGrid-2.1.10-arm64.dmg Output: COSGrid-2.1.10-arm64.dmg: valid on disk COSGrid-2.1.10-arm64.dmg: satisfies its Designated Requirement Command: codesign -dvv COSGrid-2.1.10-arm64.dmg Output: Executable=/Users/murugavel/Documents/MZA/mza/release/2.1.10/COSGrid-2.1.10-arm64.dmg Identifier=COSGrid-2.1.10-arm64 Format=disk image CodeDirectory v=20200 size=308 flags=0x0(none) hashes=1+6 location=embedded Signature size=9013 Authority=Developer ID Application: COSGrid Systems Private Limited (YB8S2XZ98K) Authority=Developer ID Certification Authority Authority=Apple Root CA Timestamp=1 Jul 2025 at 11:34:05 AM Info.plist=not bound TeamIdentifier=YB8S2XZ98K Sealed Resources=none Internal requirements count=1 size=180 **Verified Signature for .pkg ** pkgutil --check-signature COSGridMZA-2.1.10-arm64.pkg Package "COSGridMZA-2.1.10-arm64.pkg": Status: signed by a developer certificate issued by Apple for distribution Signed with a trusted timestamp on: 2025-06-30 13:57:19 +0000 Certificate Chain: 1. Developer ID Installer: COSGrid Systems Private Limited (teamID) Expires: 2027-02-01 22:12:15 +0000 2. Developer ID Certification Authority Expires: 2027-02-01 22:12:15 +0000 3. Apple Root CA Expires: 2035-02-09 21:40:36 +0000 Diagnostic Logs Attached: Stapler verbose logs for both PKG and DMG codesign verification output for both PKG and DMG Notarytool submission logs Ticket JSON response from Apple API API request/response headers Effective electron-builder.yaml config Key Observations: codesign verification passes successfully for both artifacts Notarization submission reports success via notarytool Stapler fails with Error 65 for both PKG and DMG Ticket JSON fetched from CloudKit API appears valid No provisioning profile used (Developer ID distribution only) Request: Could you please help investigate: Why is the stapler unable to validate or attach the ticket even though notarization completes successfully? Are there any known issues, entitlements, or workflow adjustments recommended in this case? Is any special handling required for Electron apps’ PKG/DMG packages or Hardened Runtime configurations during stapling? I can provide the signed DMG/PKG and full notarization logs upon request. Thank you very much for your assistance — looking forward to your guidance. Best regards, Murugavel COSGrid Systems Private Limited
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Jul ’25
Gatekeeper "bundle_id: NOT_A_BUNDLE" rejection
Context: large platform-agnostic CLI tool built as a handcrafted bundle (not via an Xcode project) that has been successfully codesigned, stapled, and zipped; macOS 14.7.5 syspolicy_check reports App passed all pre-distribution checks and is ready for distribution. However, running the executable in the Terminal produces a "cannot be opened because the developer cannot be verified" popup. The executable does succeed after manually clearing its quarantine attribute. Having worked through Resolving Gatekeeper Problems, the only detail logged in the Console is Adding Gatekeeper denial breadcrumb (direct): ... bundle_id: NOT_A_BUNDLE. Experimental observations: a minimized trivial CLI executable with a similar bundle layout and name successfully executes without being rejected, and oddly, renaming the original bundle from "name" to "name.suffix" allows it to be successfully executed. It's unclear why the bundle name would affect Gatekeeper only in some circumstances, and we'd greatly prefer not to rename the bundle for compatibility reasons, so it would be good if there were some way to get further diagnostic detail leading to a workaround - thank you.
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3
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0
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197
Activity
Apr ’25
Notarytool in progress for over 2 days
Whilst waiting for the company developer account I successfully notarised an app/pkg On switching to the company account the app/pkg has been stuck in progress for over 2 days (see below) The initial submission was via Xcode and later via command line. The last one was when I updated bundle ids etc and built with Github Actions. The initial submission did coincide with a service outage, however that is marked as resolved. I would like to cancel all of them now that I have switched the signing account and the bundle ID but there seems no way to do this? Thoughts and comments welcome. Thanks Paul -------------------------------------------------- createdDate: 2025-08-14T11:03:24.837Z id: edf215d0-4d15-4075-aa6f-4755a35b3d45 name: ZenityEndpointAgent.pkg status: In Progress -------------------------------------------------- createdDate: 2025-08-12T21:36:36.345Z id: 9c98de09-d3aa-449b-ad47-7e721b0342c5 name: AIEdgeDeviceAgent.pkg status: In Progress -------------------------------------------------- createdDate: 2025-08-12T16:58:50.891Z id: 9206f9be-0fc4-4c6c-aa66-8fcbe3332155 name: AIEdgeDeviceAgent.pkg status: In Progress -------------------------------------------------- createdDate: 2025-08-12T10:37:35.624Z id: b20d1dd0-084e-441c-87a6-641fb088819e name: AIEdge Device Agent.zip status: In Progress
Replies
3
Boosts
2
Views
342
Activity
Aug ’25
App Notarization taking upwards of 18 Hours
I have multiple submissions for an app notarization. The goal is to distribute the DMG on my website rather than the app store (which I also have a submission in review for). These are the notarization logs: -------------------------------------------------- createdDate: 2025-06-23T20:26:46.597Z id: 75972c58-bc83-44a9-b3af-4aff1b1839c3 name: Mira-Assist-Fresh.dmg status: In Progress -------------------------------------------------- createdDate: 2025-06-23T17:53:11.825Z id: 4bccdfb6-6663-41d3-89bc-c0a15fbdd4b8 name: Mira Assist.zip status: In Progress -------------------------------------------------- createdDate: 2025-06-23T17:45:10.342Z id: fedca538-7619-4a7f-bcc8-3199d6e4b1a6 name: Mira-Assist-1.0.0-Hardened.dmg status: In Progress -------------------------------------------------- createdDate: 2025-06-23T02:51:04.289Z id: 19a866b9-e664-4641-b137-6ac852c14ac9 name: Mira Assist-1.0.0.dmg status: In Progress -------------------------------------------------- createdDate: 2025-06-23T02:44:25.372Z id: 455209e5-91dd-4324-aac0-d582f88efc95 name: Mira Assist-1.0.0.dmg status: In Progress The earliest of which occured more than 18 hours ago. This is my first time submitting an app for notarization. I also have a developer account that was created ~1-2 days ago. From what I've read online, notarization usually occurs in less than 10 minutes. When querying for the logs, it juts says that the submission ID is invalid or the logs aren't available yet. Submission log is not yet available or submissionId does not exist id: 75972c58-bc83-44a9-b3af-4aff1b1839c3
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3
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229
Activity
Jun ’25
Investigating Third-Party IDE Code-Signing Problems
I regularly see questions from folks who’ve run into code-signing problems with their third-party IDE. There’s a limit to how much I can help you with such problems. This post explains a simple test you can run to determine what side of that limit you’re on. If you have any questions or comments, please put them in a new thread here on DevForums. Put it in Code Signing > General topic area and apply whatever tags make sense for your specific situation. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Investigating Third-Party IDE Code-Signing Problems DTS doesn’t support third-party tools. If you’re using third-party tooling and encounter a code-signing problem, run this test to determine whether you should seek help from Apple or from your tool’s vendor. IMPORTANT Some third-party tools create Xcode projects that you then build and run in Xcode. While that approach is understandable, it’s not something that DTS supports. So, the steps below make sense even if you’re already using Xcode. To check that code-signing is working in general: Launch Xcode. In Xcode > Settings > Accounts, make sure you’re signed in with your developer account. Create a new project from the app project template for your target platform. For example, if you’re targeting iOS, use the iOS > App project template. When creating the project: Select the appropriate team in the Team popup. Choose a bundle ID that’s not the same as your main app’s bundle ID. Choose whatever language and interface you want. Your language and interface choices are irrelevant to code signing. Choose None for your testing system and storage model. This simplifies your project setup. In the Signing & Capabilities editor, make sure that: "Automatically manage signing” is checked. The Team popup and Bundle Identifier fields match the value you chose in the previous step. Select a simulator as the run destination. Choose Product > Build. This should always work because the simulator doesn’t use code signing [1]. However, doing this step is important because it confirms that your project is working general. Select your target device as the run destination. Choose Product > Build. Then Product > Run. If you continue to have problems, that’s something that Apple folks can help you with. If this works, there’s a second diagnostic test: Repeat steps 1 through 10 above, except this time, in step 4, choose a bundle ID that is the same as your main app’s bundle ID. If this works then your issue is not on the Apple side of the fence, and you should escalate it via the support channel for the third-party tools you’re using. On the other hand, if this fails, that’s something we can help you with. I recommend that you first try to fix the issue yourself. For links to relevant resources, see Code Signing Resources. You should also search the forums, because we’ve helped a lot of folks with a lot of code-signing issues over the years. If you’re unable to resolve the issue yourself, feel free to start a thread here in the forums. Put it in Code Signing > General topic area and apply whatever tags make sense for your specific situation.
Topic: Code Signing SubTopic: General
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446
Activity
Aug ’25
Apple Notarization: Long running notarization jobs / day limitation
Dear Apple support, Since the last couple of days, we have some (very) long running notarization requests. Similar requests were done normally under 1 minute. This behavior is unexpected to us, and we did not see it before. The issue occurs for a small CLI tool submitted as a ZIP archive. Checking the documentation, I come across the section about "Avoid long notarization response times and size limits" (https://developer.apple.com/documentation/security/customizing-the-notarization-workflow#Avoid-long-notarization-response-times-and-size-limits). One fact is mentioned “Limit notarizations to 75 per day.” What is behavior if that limitation is reached? Is that limitation per Apple ID or per team ID? Are there some known issues about Notarization Service? Best regards, Stefan
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8
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351
Activity
May ’25
Is there a tutorial or good resource about publishing a Python based app on Apple Store?
Hi guys, Is there any good up-to-date tutorial about publishing a Python based app on Apple Store? Now, I have developed a standalone Python app from PyCharm, and it's using Pyside6 for UI and some major Python libraries. It's a productivity app with a little A.I. features. I used PyInstaller to prepare the app. Currently, I am stuck at the stage of codesign and Apple Review process, because I am manually doing codesign and building the package from command-line. Without using Xcode, things can get messy or miss easily. It would be nice to follow a up-to-date tutorial about how to complete the codesign and Apple Review process for a Python based app. For example, what to do, how to do, what to be careful during the Apple Review process, etc. Thanks!
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1
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0
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188
Activity
Aug ’25
Can't publish to Testflight with Tap to Pay on iPhone entitlement despite it being granted
Hello, I went through the verification process to get the Tap to Pay on iPhone entitlement, and after a couple of corrections I was finally assured that I was granted the entitlement for production use. However, in App Store Connect, I can only see "Development" for "Provisioning Support" of the entitlement, and I'm not able to publish the app to Testflight because the profile doesn't support the entitlement (I'm using automatic code signing with XCode). Where is this going wrong? The Tap to Pay support assured me they granted the right entitlement and pointed me to the developer support. Thank you, Johannes
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0
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1
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231
Activity
Jun ’25
Cant add family controls
The capability associated with "FAMILY_CONTROLS" could not be determined. Please file a bug report at https://feedbackassistant.apple.com and include the Update Signing report from the Report navigator.
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1
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246
Activity
Aug ’25
Multiple Executables in a Single Bundle Fails to Launch Others After Codesign
We have a rather complex network of dependencies for our application stack and, from it, we create multiple unique executables that are placed into the Contents/MacOS directory of our bundle. MyApp.app `- Contents/ `- Frameworks/... `- MacOS/ `- exec_a `- exec_b `- Resources/... Both executables require the same dependencies (and use the same shared .dylib files built as targets in the same project) so it makes sense for them to be in the same place rather than in their own .app folder as I understand it. Qt Libs -> core_lib.dylib -> gui_lib.dylib -> exec_a `-> exec_b etc. We've confirmed build artifacts are correct and the rpath/dependencies are all clean. When in development, all executables run as expected and we can command exec_a (the executable we're listing in the primary Info.plist) to launch exec_b at any time. Once the bundle is signed, however, we cannot get exec_b to launch in any capacity. Even lldb dies right away because it can't attach to anything. We assume this is something in the gatekeeper area of blocking these additional executables. We get the following when trying to run those additional exes in any way: Trace/BPT trap: 5 We're using macdeployqt to finalize the bundle and bring in the correct packages - perhaps something it's doing is causing the additional executables to fail or we're missing an entitlement. We've submitted the app to TestFlights successfully even with these invalid executables to see if there was something the processing of the app would find but so far nothing. We've seen other example of applications with multiple executables in the same MacOS directory and are wondering what the difference is. Any hints or guidance would be great. Thank you!
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381
Activity
Apr ’25
App signing
trying to deploy the LotBot app to my physical device, rtd2, which is listed as a device in the App Developer Portal. when I create a provision file it is always for W246SX52AS, as seen in the developer portal, but from Xcode I am showing a app id of "Apple Development: Richard Dukes (86537MF8N2)". Message: I am unable to create a "Apple Development: Richard Dukes (W246SX52AS)" so I may deploy to the device and the App Store. I have signed out and back in to Xcode with my account but when creating the profile it is always the 86537MF8N2. 95E07D345D31D45E4589FA7EA6FDF161E079C100 "Apple Distribution: Richard Dukes (W246SX52AS)" 5AC76CE9331F80AE953C4C76FC21DE5C2416293E "Apple Development: Richard Dukes (86537MF8N2)" How can I get Xcode to use W246SX52AS? I have these help tickets open as well. case ID is 102678952862 case ID is 102678950460 I have been fighting this for a while. Please help me figure out to get this resolved.
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1
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929
Activity
Aug ’25
Gatekeeper stops directly distributed MacOS app with Network Extension
Is it possible to directly distribute a macOS app with a Developer ID Certificate that belongs to a different team? I am trying to resolve issues that arise when distributing a macOS app with a Network Extension (Packet Tunnel) outside the App Store using a Developer ID Certificate from a different team than the app’s provisioning profiles and entitlements. I started by attempting Direct Distribution in Xcode with automatic signing. However, it fails with the following message: Provisioning profile "Mac Team Direct Provisioning Profile: ” failed qualification checks: Profile doesn't match the entitlements file's value for the com.apple.developer.networking.networkextension entitlement. I suspect the issue is that the provisioning profile allows "packet-tunnel-provider-systemextension", whereas the entitlements generated by Xcode contain "packet-tunnel-provider". When I manually modify the .entitlements file to include the -systemextension suffix, the project fails to build because Xcode does not recognize the modified entitlement. If there is a workaround for this issue, please let me know. Due to these issues, I resorted to manually creating a signed and notarized app. My process is as follows: Export the .app from the Xcode archive. Since the exported .app does not contain the necessary entitlements or provisioning profile for direct distribution, I replace Contents/embedded.provisioningprofile in both the .app and the .appex network extension. Sign the app and its components in the following order: codesign --force --options runtime --timestamp --sign "Developer ID Application: <name>" <app>.app/Contents/Frameworks/<fw>.framework/ codesign --force --options runtime --timestamp --sign "Developer ID Application: <name>"<app>.app/Contents/PlugIns/<netext>.appex/Contents/Frameworks/<fw>.framework/Versions/A/<fw> codesign --force --options runtime --entitlements dist-vpn.entitlements --timestamp --sign "Developer ID Application: <name>" <app>.app/Contents/PlugIns/<netext>.appex/ codesign --force --options runtime --entitlements dist.entitlements --timestamp --sign "Developer ID Application: <name>" <app>.app Verify the code signature: codesign --verify --deep --strict --verbose=4 <app>.app - <app>.app: valid on disk - <app>.app: satisfies its Designated Requirement Create a ZIP archive using: ditto -c -k --sequesterRsrc --keepParent <app>.app <app>.zip Notarize the app with notarytool and staple it. The notarization completes successfully with errors: nil. Package the notarized app into a DMG, notarize, and staple the DMG. The app runs successfully on the development machine. However, when moved to another machine and placed in /Applications, it fails to open. Inspecting Console.app reveals Gatekeeper is blocking the launch:
 taskgated-helper <bundleid>: Unsatisfied entitlements: com.apple.developer.networking.networkextension, com.apple.developer.team-identifier taskgated-helper entitlements: { "com.apple.developer.networking.networkextension" = ("packet-tunnel-provider-systemextension"); "com.apple.developer.team-identifier" = <teamid>; } As mentioned earlier, the Developer ID Certificate used for signing belongs to a different team. We are a third-party developer and do not have access to the Developer ID Certificate of the team assigned as the team-identifier. When I changed the bundle identifier (app ID), team, entitlements, and provisioning profiles to match the team associated with the Developer ID Certificate, the app worked. My question is:
 Is this failure caused by using a Developer ID Certificate from a different team, or should it still work if the provisioning profiles and entitlements are correctly set? Could there be an issue elsewhere in the provisioning profiles or entitlements for the original app ID?
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3
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1
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607
Activity
Jun ’25
Embedding a command-line tool to Application
Hi, I need to bundle an additional binary along my yet published application. It is a Audio Unit test application. My yet published application implemented Audio Unit plugin support. But upload is always rejected: Validation failed (409) Invalid Provisioning Profile. The provisioning profile included in the bundle com.gsequencer.GSequencer [com.gsequencer.GSequencer.pkg/Payload/com.gsequencer.GSequencer.app] is invalid. [Missing code-signing certificate.] For more information, visit the macOS Developer Portal. (ID: ****) I have followed the instructions here: Embedding a helper tool in a sandboxed app but no luck. Does anyone know whats going on? I use Transporter to upload the application, the embedded.provisioningprofile is copied from Xcode build and code signing is done manually.
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7
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0
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544
Activity
Sep ’25
I can't distribute the build to Testflight
Hi the best community! When I try to submit the app to Testflight I receive the following error: "codesign command failed (/var/folders/j9/yh_rkh114rbgvmglf4gycj8w0000gn/T/XcodeDistPipeline.~~~OW0Dwk/Root/Payload/Application.app/Frameworks/Alamofire.framework: replacing existing signature /var/folders/j9/yh_rkh114rbgvmglf4gycj8w0000gn/T/XcodeDistPipeline.~~~OW0Dwk/Root/Payload/Application.app/Frameworks/Alamofire.framework: invalid or corrupted code requirement(s) Requirement syntax error(s): line 1:155: unexpected token: NPH )" I have never stuck with this issue before. Xcode Version 16.0 I assume that there is something related to code signing and our company name in App Store connect: Medical Institution “NPH” (The company name has been anonymized for privacy purposes.) Appreciate any help. Thank you!
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1
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127
Activity
May ’25
disable-library-validation entitlement makes app unlaunchable
An open-source app that I bundle for macOS needs to use the disable-library-validation entitlement. In spite of TN3125: Inside Code Signing: Provisioning Profiles | Apple Developer Documentation#Entitlements-on-macOS claiming that hardened runtime entitlements don't need provisioning profiles and the app successfully notarizing, trying to run the app fails with the error "Disallowing because no eligible provisioning profiles found". So I created a provisioning profile, but when creating the App ID the only selection that seemed relevant was Hardened Runtime. That turns out not to include disable-library-validation so now launching fails with "Unsatisfied entitlements: >com.apple.security.cs.disable-library-validation" What's the right capability?
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2
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691
Activity
Sep ’25
Migrating Identifier from non-team prefix within single account
Hello, In our Account we have an iOS app with an explicit identifier "ABC123.com.some.app" that is using non-team prefix which is DEF456. It has also explicit identifiers for Widgets bundle and Notification Service. Due to non-team prefix, it can't access e.g. shared keychain and data put there by our other apps. Since we are working on features that require these capabilities, we would like to update the app identifier, so it is prefixed with our team id DEF456. Initially, we thought that the process would require steps like: Create new app, team-prefixed identifier(s) for app and all things that need them Recreate the provisioning profiles with new App Identifier Roll out the app using with new profiles via App Store but when trying to create the new identifier with com.some.app and team id prefix DEF456 we are getting following error: An App ID with Identifier com.some.app is not available. Please enter a different string. Can anybody advise us how to correctly perform such change and what steps are required from our end? We would like to keep our existing App Store entry, ratings and smoothly switch users. We are aware that this kind of migration results in loss of Keychain access. Thanks for any advice on that!
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3
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331
Activity
May ’25
Exporting valid certificate as .p12
I have a valid Developer ID Certificate, I've used it to sign an app locally and send the app to other machines of my colleagues to make sure it works and does not get triggered by GateKeeper Now I want to automate the process of signing and notarization on github actions and so I want to export my certificate and upload it there. Initially I tried uploading both the Developer ID Certificate and the G2 CA both as .cer files encoded in base64. But apparently I need my certificate to be in .p12 format When I try to export it from keychain access the option to export as .p12 is disabled. So how can I do it ?
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1
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281
Activity
Jul ’25
Xcode archive DriverKit application
I am trying to build a release for an application that installs a DriverKit driver. I created a Developer ID Application Profile with a valid certificate but I'm coming across this error in Xcode 16.3 that is preventing me from archiving: Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS. Visit the developer website to create or download a DriverKit profile. I thought I needed a Dev ID Application profile to distribute the application and that a Development profile is for testing. Is there something I'm missing?
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1
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204
Activity
Apr ’25
User Assigned Device Name, not showing up in User Assigned Device Name
We were recently approved for the "User Assigned Device Name" for a specific app Identifier. The "Additional Capabilities" tab isn't present on that App ID. I am an admin in the developer portal, and this does not appear for the account holder as well. Any help would be appreciated.
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3
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1
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720
Activity
Jul ’25
Notarization service says signature invalid, but codesign says it's fine
I'm trying to get an app notarized, which fails with this error: The signature of the binary is invalid. However, locally checking the signature does succeed: $ codesign -vvv --deep --strict TheApp.app […] TheApp.app: valid on disk TheApp.app: satisfies its Designated Requirement Performing this check on every single item in the app's MacOS folder also succeeds. Context: embedded prebuilt binaries Now, the app has something unusual about it: it embeds prebuilt binaries, arranged in various nested folders. So, the app bundle's MacOS folder actually contains another folder with a whole tree of executables and libraries: Removing these (before building) does fix the notarization issue, but obviously I'd like to keep them in. I did my best to properly sign these items: At build time, they're copied into the product by a Copy Files phase (but not signed), then signed by a script phase That signing uses the same signing identity as the running Xcode build, and enables the hardened runtime The app builds and runs correctly, even as a release build The app has runtime hardening and app sandbox enabled How should I go about diagnosing the notarization issue?
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8
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219
Activity
May ’25
Notarization and Stapling Failing for Signed PKG & DMG with Error 65 Despite Successful Notary Submission
Dear Apple Developer Technical Support, I am encountering an issue with notarizing and stapling both PKG and DMG installers for our Electron-based macOS application COSGrid. Despite receiving successful notarization submission responses via notarytool, the stapling process fails with Error 65. Environment: App Name: COSGrid Bundle Identifier: com.cosgrid.pkg.COSGrid Developer ID Team ID: YB8S2XZ98K macOS Version: macOS [15.1] Xcode Version: [16.0 (16A242d)] Workflow Summary: For PKG: Build via yarn build (Vite + Electron Builder) Package with pkgbuild Sign using productsign Submit for notarization: xcrun notarytool submit COSGridMZA-2.1.10-arm64.pkg --apple-id "..." --team-id YB8S2XZ98K --password "..." --wait Conducting pre-submission checks for COSGridMZA-2.1.10-arm64.pkg and initiating connection to the Apple notary service... Submission ID received id: a8ff8e09-1ab4-49ed-9f6b-4afb9f09e53a Upload progress: 100.00% (235 MB of 235 MB) Successfully uploaded file id: a8ff8e09-1ab4-49ed-9f6b-4afb9f09e53a path: /Users/murugavel/Documents/MZA/mza/release/2.1.10/COSGridMZA-2.1.10-arm64.pkg Waiting for processing to complete. Current status: Accepted..................... Processing complete id: a8ff8e09-1ab4-49ed-9f6b-4afb9f09e53a status: Accepted Receive notarization success Stapling fails: xcrun stapler staple COSGridMZA-2.1.10-arm64.pkg Could not validate ticket... The staple and validate action failed! Error 65. For DMG: Sign via codesign Submit to notarization — success Attempt to staple: xcrun stapler staple -v COSGrid-2.1.10-arm64.dmg Could not validate ticket... The staple and validate action failed! Error 65. Additional Verification: I verified the DMG’s code signature integrity: Command: codesign --verify --verbose=4 COSGrid-2.1.10-arm64.dmg Output: COSGrid-2.1.10-arm64.dmg: valid on disk COSGrid-2.1.10-arm64.dmg: satisfies its Designated Requirement Command: codesign -dvv COSGrid-2.1.10-arm64.dmg Output: Executable=/Users/murugavel/Documents/MZA/mza/release/2.1.10/COSGrid-2.1.10-arm64.dmg Identifier=COSGrid-2.1.10-arm64 Format=disk image CodeDirectory v=20200 size=308 flags=0x0(none) hashes=1+6 location=embedded Signature size=9013 Authority=Developer ID Application: COSGrid Systems Private Limited (YB8S2XZ98K) Authority=Developer ID Certification Authority Authority=Apple Root CA Timestamp=1 Jul 2025 at 11:34:05 AM Info.plist=not bound TeamIdentifier=YB8S2XZ98K Sealed Resources=none Internal requirements count=1 size=180 **Verified Signature for .pkg ** pkgutil --check-signature COSGridMZA-2.1.10-arm64.pkg Package "COSGridMZA-2.1.10-arm64.pkg": Status: signed by a developer certificate issued by Apple for distribution Signed with a trusted timestamp on: 2025-06-30 13:57:19 +0000 Certificate Chain: 1. Developer ID Installer: COSGrid Systems Private Limited (teamID) Expires: 2027-02-01 22:12:15 +0000 2. Developer ID Certification Authority Expires: 2027-02-01 22:12:15 +0000 3. Apple Root CA Expires: 2035-02-09 21:40:36 +0000 Diagnostic Logs Attached: Stapler verbose logs for both PKG and DMG codesign verification output for both PKG and DMG Notarytool submission logs Ticket JSON response from Apple API API request/response headers Effective electron-builder.yaml config Key Observations: codesign verification passes successfully for both artifacts Notarization submission reports success via notarytool Stapler fails with Error 65 for both PKG and DMG Ticket JSON fetched from CloudKit API appears valid No provisioning profile used (Developer ID distribution only) Request: Could you please help investigate: Why is the stapler unable to validate or attach the ticket even though notarization completes successfully? Are there any known issues, entitlements, or workflow adjustments recommended in this case? Is any special handling required for Electron apps’ PKG/DMG packages or Hardened Runtime configurations during stapling? I can provide the signed DMG/PKG and full notarization logs upon request. Thank you very much for your assistance — looking forward to your guidance. Best regards, Murugavel COSGrid Systems Private Limited
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134
Activity
Jul ’25