After installing macOS Tahoe26.0 beta5 (25A5338b) or beta4, a memory and disk leak appears, likely caused by Spotlight indexing. The mds_stores process consumes up to 60 GB of RAM, while disk writes continue until an additional 50 GB is filled. Once the maximum is reached, the system frees the space and the cycle repeats, leading to severe memory leakage. In the available space, system data occupies as much as 150 GB.
System Versions Affected:
macOS Tahoe26.0 beta5 (25A5338b) and beta4.
Reproduction Steps:
Occurs immediately after booting up, with no additional user actions.
Workaround:
Booting into Safe Mode prevents the issue from occurring.
Possible Cause:
A bug in Spotlight indexing. In Safe Mode, Launchpad cannot search for applications, and no other issues have been observed so far. This strongly suggests that Spotlight indexing is the root cause.
Potentially Affected Software:
Developer-related tools such as Node.js, Maven, Vue.js, etc. It is possible that Spotlight is indexing developer project dependency directories (e.g., node_modules), which contain a large number of small files that do not require indexing, leading to this problem.
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VPN apps won't work for the iOS 26 beta. It wouldnt add the configuration and instead lead me to Settings where you MANUALLY add the vpn configurations. It won't save by itself. Please fix this problem as VPN's are really important. Thank you.
Topic:
Community
SubTopic:
Apple Developers
My app uses Foundation Models and Apple Pencil. The app runs great through Xcode; however, due to Apple Pencil support, it has to be run on a physical device. However, Swift Playgrounds on iPad doesn't support iOS 26. I was just wondering if this is something that can be mentioned in submission notes. eg. The app needs to be compiled in Xcode but run on a physical device.”
Or should we expect iPadOS 26 support for Swift Playgrounds by the time of submission?
Thank you!
Topic:
Community
SubTopic:
Swift Student Challenge
https://developer.apple.com/documentation/appstoreservernotifications/app-store-server-notifications-changelog#June-10-2024
ONE_TIME_CHARGE notify type running in a sandbox environment for almost a year, the feature is not yet available for production environment.
The notification is already available in Google subscriptions.
Our services often miss orders because of the absence of this notification.
Can you give us an approximate time range?
Topic:
Community
SubTopic:
Apple Developers
Tags:
Subscriptions
In-App Purchase
App Store Server Notifications
App Store Server API
Hello everyone! I'm a newly graduated Computer Engineer living in Türkiye. I've been developing my skills in the iOS field for a while now. But sometimes I get lost and don't know what to do. I've just joined this community and have a request for you. I'd be very grateful if you could share your own advice, experiences you've had along the way, and how you successfully overcame them. I'm open to all kinds of positive or negative feedback. Self-improvement is paramount to me.
Hello
I was building my submission for contest and I noticed that my app built and ran fine on Xcode but didn't even build on swift playground, so should I be concerned about this, and where do the judges finally run and test our submitted playground is it in swift playground app or Xcode ??
I've been trying to add my bank info to my account on AppStore connect, but nothing seems to work. Even searching for my bank does not work for me. Even tried searching for any other bank does not work. Keeps giving error messages.
Anyone else experiencing this issue?
I set iOS 26 to install overnight, put my iPhone 16 Pro on the MagSafe charger, watched it charge just fine, and went to sleep. When I woke up the iPhone showed the “plug into power” dead battery screen. I took it off MagSafe and put it back on. A half hour later the phone was warm but still wouldn’t power on, just showed the battery screen with a little red in it. I took it off MagSafe and plugged it into my iPad charging brick with USB cable to give it more power, still it did not turn on. I tried holding all the buttons to try to force a restart but didn’t work.
For anyone else encountering this, do this to enter DFU mode and restore it. I had to do it a few times before I got the timing right.
Plug into your Mac and open Finder (or apparently a PC with Apple Devices or iTunes)
Press and quickly release volume up
Press and quickly release volume down
Press and hold right side button
When the battery disappears and screen goes black, hold volume down and continue holding side button
After a couple seconds release the side button and continue holding volume down
A prompt to allow connecting to the iPhone should appear after a couple seconds, click Allow, and it’ll say the iPhone entered DFU mode - proceed to restore the firmware
What OS will a Swift Student Challenge submission run on? I want to use iOS 26 features but the version history for Swift Playground doesn’t show it being updated past the iOS 17.5 SDK. So, can I still use features from the iOS 26 SDK?
Updated iPhone to 26 beta 2, everything is ok but battery, battery is changed, not original. My phone can't charge higher than 1% and turns off every 5 minutes, even connecting to wireless charger and cable at the same time don't work, restored iPhone thru iTunes.I hope I will be able to install new beta without any problems because loving the new design,hoping for the best. Thanks.
I noticed the water lock feature isn’t in the control center after updating to WatchOS 26
Topic:
Community
SubTopic:
Apple Developers
Both Apple and third-party apps in CarPlay are not displaying properly after updating to iOS 26 public beta two. I submitted feedback, wondering if anybody else had this problem and have solved it. The only apps that appear to be working normally are map apps like Apple Maps, Google Maps and Waze. The others show only background, but if you tap on the touchscreen it will perform an action as if the tile/link is there, but invisible
Area: Software Update
Type of Feedback: Application Bug
Description
Device: iPhone 13 Pro running iOS 26
Build environment: Xcode 16.4
Problem description:
When a text field has secureTextEntry = YES and Password Autofill / Passkeys is active, the autofill panel is not included in the rect reported from the keyboard notifications (UIKeyboardFrameEndUserInfoKey or others).
As a result, when calculating the offset to move the screen up and reveal the hidden input field, the field is not displayed correctly because the reported keyboard height is smaller than the actual visible height.
Observed behavior:
This only occurs on devices running iOS 26 built with Xcode 16.4.
On previous versions of iOS, with the same settings (secureTextEntry and Autofill active), the rect correctly includes the autofill panel height, and the UI works as expected.
I tested with both UIKeyboardDidShowNotification and UIKeyboardWillChangeFrameNotification, and in both cases the behavior is the same: the height is incorrect (smaller than expected with the autofill panel).
What I expect / questions:
That UIKeyboardFrameEndUserInfoKey (or the related notification) correctly reports the total area covered by the keyboard, including any password autofill panel, when secureTextEntry is active.
That the new behavior in iOS 26 be documented if this omission is intentional, or otherwise considered a bug if it is not.
If there is any official workaround suggested by Apple for developers affected by this issue while a fix is provided.
Thank you for your support.
.fullScreenCover(isPresented: $isShow) {
Button(action : {
isPresented.toggle()
}){
Text("Choose")
}
.familyActivityPicker(
isPresented: $isPresented,
selection: $selection)
.onChange(of: selection){ value in
}
}
In the official version of iOS 18, when I click the Done button of familyActivityPicker, the fullScreenCover pop-up box will disappear.
Hello developers, i have a project for SSC that includes metal shader code.
The project runs fine when I build and run it in Xcode, but it does not run in the Swift Playground app.
The reason is that Swift Playgrounds doesn’t compile/build source files with the .metal extension the same way Xcode does (so the shader never gets built/loaded in Playgrounds).
The requirements say: “Your app playground must be built with and run on Swift Playgrounds 4.6 or Xcode 26, or later.” Since it says “or” (not “and”), does that mean it’s acceptable if the project only builds/runs in Xcode?
When I try to create a post in Apple Support Community, it forces me to create a new account (for some supersmart reason because my apple account is apparently not enough). In this process, I am required to pick a new username and choose my communications preferences. The next screen? 403 Forbidden Error page.
Topic:
Community
SubTopic:
Apple Developers
Recently, applications for the Swift Student Challenge opened up. I noticed, that when selected "where to run your app" (mine was developed in Xcode 26), and you select Xcode26, there is a note underneath it that basically says all Xcode projects will be run on the simulator.
What if my project is dependent on AR? How would I let the judges test my submission?
Topic:
Community
SubTopic:
Swift Student Challenge
Tags:
Swift Student Challenge
ARKit
AR / VR
RealityKit
We made a purchase to join the Apple Developer Program, but we have been waiting for 5 days and have not received any response such as an approval or rejection. Are you experiencing the same issue as well?
Hello Everyone,
I reviewed many previous year's submissions posted on swift's student's challenge distinguished winners section and noticed that most of them or all of them were designed and implemented for iOS devices only so is it a valid option to design our playground apps solely to run and function on macOS only?
Dear Apple Developer team,
dear Apple Developer community,
I’m posting this publicly because I honestly don’t know how else to get a response.
Timeline:
December 3rd: I applied for the Apple Developer Program and received the confirmation email:
“Your program enrollment has been received.”
After that: complete silence for weeks – no status updates, no emails, nothing.
End of December: Only after I opened a support ticket myself did I receive a response asking me to upload additional documents.
January 12th: I uploaded all requested documents in full.
Since then: silence again.
Last Monday, I sent a follow-up email → no reply.
Today (January 26th), I opened a new ticket, referencing the existing case number.
Honestly, I have to ask:
Where is the professionalism in this process?
For comparison:
The Google Play Developer account verification (including identity and company checks) took around 24 hours.
Apple is one of the most valuable technology companies in the world.
Why does a basic developer enrollment take over two months, without transparent communication or even a simple status update?
At this point, I would really appreciate:
a clear status update, or
at least a realistic timeline for when this process will be completed
Right now, this experience feels neither professional nor developer-friendly.
Thank you for reading, and I sincerely hope for a timely response.
Topic:
Community
SubTopic:
Apple Developers