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Command Line Tool Embedding in SwiftUI App
I have added 2 command line tools in my swiftUI app for macOS, it was working fine locally, but it gives error when i try to make archive of it. I am not sure about the reason, but it was related to sandboxing the command line tools, after this i have tried multiple solutions but i am unable to resolve this issue, how should i handle the helper command line tools
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Feb ’25
App crashes during review but not in Simulator
I am submitting new App for review and it is rejected due to Crash on iPad Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Subtype: KERN_INVALID_ADDRESS at 0x0000000000000000 I am not able to reproduce the same locally, have tested app against same iOS and all the device type but no crash. Can someone help provide some pointers on how to debug/investigate the issue. Attached is the crash report I received: crashlog-C2489824-B949-47D8-BE2B-9D54CAE8F733.ips
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499
Feb ’25
Associating file extension with my application
My application uses a text file with an extension of .dssfilelist. On Linux I would register the Mime type and associate it with the application in the .desktop file. <?xml version="1.0" encoding="UTF-8"?> <mime-info xmlns="http://www.freedesktop.org/standards/shared-mime-info"> <mime-type type="text/dssfilelist"> <comment>DeepSkyStacker file-list file</comment> <glob pattern="*.dssfilelist" /> </mime-type> </mime-info> I believe that I need to add stuff to the Info.plist for my application, but I also understand that CFBundleTypeExtensions is deprecated. So please could you show me what I now need to add to the Info.plist file so that these files will be registered as "text/dssfilelist" type and associated with my application and to associate a .icns file with it?
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359
May ’25
Host-Only Networking and Port Forwarding Support in macOS Virtualization Framework
I’ve developed a virtual machine manager application using the macOS Virtualization framework. The application currently supports both NAT and bridged networking configurations. I’m now looking to implement host-only networking, where the guest VM can communicate with the host but not with external networks. Is this networking mode supported by the Virtualization framework, and if so, what is the recommended approach to set it up? Additionally, I would like to implement port forwarding from the host to the guest (e.g., redirecting traffic from a specific port on the host to a port on the guest). Is there a way to configure port forwarding using the built-in APIs of the Virtualization framework, or would this require a custom networking solution? Any guidance or best practices for implementing these features within the constraints of the framework would be greatly appreciated.
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142
May ’25
Windows 11 Support in macOS Virtualization Framework
Hello, According to the official documentation, the macOS Virtualization Framework currently supports only macOS and Linux guest operating systems. I would like to know if there is any way—officially or through a supported workaround—to run Windows 11 as a guest using this framework. Additionally, is there any indication or roadmap suggesting that support for Windows guests might be introduced in a future release, such as in macOS 16? Any insights or official clarification would be greatly appreciated. Thank you.
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141
May ’25
Gnu Fortran and Mac OS Sequoia
I observed the following problem: A scientific code to perform Reverse Monte Carlo simulations (‘rmcxas’) compiled with the most up to date version of gcc/gfortran and Xcode including command line tools on Mac OS Sequoia 15.4 on a Macbook air with M4 processor generates the following problem upon starting it in a terminal: dyld[10154]: dyld cache '(null)' not loaded: syscall to map cache into shared region failed dyld[10154]: Library not loaded: /usr/lib/libSystem.B.dylib Referenced from: <0144F82E-003C-37A9-A544-9AE6336E549B> /Users/markuswinterer/bin/rmcxas Reason: tried: '/usr/lib/libSystem.B.dylib' (no such file), '/System/Volumes/Preboot/Cryptexes/OS/usr/lib/libSystem.B.dylib' (no such file), '/usr/lib/libSystem.B.dylib' (no such file, no dyld cache), '/usr/local/lib/libSystem.B.dylib' (no such file) zsh: abort rmcxas This occurs only about every 5th time the code is started. Help would be highly appreciated.
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143
May ’25
Speech Recognition Entitlement Not Appearing in App ID Capabilities
Hello, I recently enrolled in the Apple Developer Program and created an App ID with the bundle ID com.echo.eyes.voice. I am trying to enable Speech Recognition in the App ID capabilities list, but the option does not appear — even after waiting over a week since my membership was activated. I’ve already: Confirmed my Apple Developer account is active Checked the Identifiers section in the Developer portal Tried editing the App ID, but Speech Recognition is not listed Contacted both Developer Support and Developer Technical Support (Case #102594089120), but was told to post here for help My app uses Capacitor + the @capacitor-community/speech-recognition plugin. I need the com.apple.developer.speech-recognition entitlement to appear so I can use native voice input in iOS. I would really appreciate help from an Apple engineer or anyone who has faced this issue. Thank you, — Daniel Colyer
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Jun ’25
Adding XCFramework creates swift support folder missing error.
Hello, In my IOS app, I have been working on implementing a third-party library's xcframework into my app. (They don't provide spm or cocoapods). However, whenever I import the XCFramework into my app, the build is successful, but when uploading to App Store Connect, I receive an email with an error stating the Swift Support folder is missing. This app was made using SwiftUI. I have a sample project linked below. Other apps also use this framework, so I'm not sure where I'm going wrong. Project
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449
Mar ’25
Xcode
Hello, I'm not a developer. I have an app in the App Store and an Apple Developer account. I have two questions: 1. I'm trying to find out exactly where the source code of my app is located - I can't. It should be in Xcode. There is only Xcode cloud in my account, which is inactive. 2. I want to find out what programming language my app is written in. How do I do this?
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160
Jul ’25
Unable to get a new API Key
When I try to get a new API Key I get the following error. "API Keys cannot be created due to an invalid Program License Agreement. Please update this agreement and try your request again." I have been to the agreement section, and it says: "Issued October 8, 2025. Accepted November 19, 2025." Any idea why I still get this error?? Not sure if that makes a difference. I had a paid account, but I didn't renew it because I don't need it anymore, and I was told that I can still use this account for free for app testing.
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419
Dec ’25
Error Message - Rork Publishing in Apple IOS
Hi, I keep getting an error message when I try to publish my App made with Rork into Apple IOS. Message reads "Submission failed: Submission failed. Contact support. Don’t dump it on Rork — it won’t fix this. We still need a human." Any help with this would be appreciated. I am using Microsoft edge and have also used Google Chrome.
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Nov ’25
memory leak in dlopen / dlcose, or user error?
Calling dlopen then dlclose causes an increase in the amount of memory used by the program. If I create a loop that calls dlopen / dlclose repeatedly on the same dynamic library, memory usage increases continuously. Is this a bug, or am I using dlopen / dlclose incorrectly? I can reproduce this by modifying the sample code in the Apple Developer docs Creating Dynamic Libraries. If I modify Runtime.c, changing the line void *lib_handle = dlopen(lib_name, RTLD_NOW); to add the infinite loop, as below: void *lib_handle = dlopen(lib_name, RTLD_NOW); for (int ii = 0; ; ++ii) { printf("loop %i\n", ii); int close_err = dlclose(lib_handle); printf("close error: %i\n", close_err); printf("dlopen(%s, RTLD_NOW)\n", lib_name); lib_handle = dlopen(lib_name, RTLD_NOW); } then opening and closing the dynamic library will succeed, but memory usage (as reported by top) will rapidly increase. I'm running on x86_64 macOS 13.6.6. Full code for the modified Runtime.c is attached, the rest of the code is available in the Apple Developer docs. Any suggestions? Many thanks, Chris Runtime.c
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1d
Cannot launch simulated executable: no file found at /Applications/Warenwirtschaft.app
Hallo zusammen, ich habe seit einiger Zeit ein Problem, dass ich eine App 'Warenwirtschaft' aus Xcode heraus nicht mehr im Simulator oder auf meinem IPad starten kann. Ein Compilieren und Verteilen über TestFlight funktioniert weiterhin ohne Probleme. Leider klappt das Debugger nun nicht mehr. Anbei die Fehlermeldung von Xcode. Ich hoffe ihr könnt mir helfen. Grüsse Mark Cannot launch simulated executable: no file found at /Applications/Warenwirtschaft.app Domain: IDEFoundationErrorDomain Code: 1 User Info: { DVTErrorCreationDateKey = "2025-02-05 10:10:06 +0000"; IDERunOperationFailingWorker = IDELaunchiPhoneSimulatorLauncher; } Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_identifier" = "D572897F-2ECB-4109-9DFC-C7D0FB145C1C"; "device_model" = "iPad16,6"; "device_osBuild" = "18.2 (22C150)"; "device_platform" = "com.apple.platform.iphonesimulator"; "device_thinningType" = "iPad16,6-A"; "dvt_coredevice_version" = "397.28"; "dvt_coresimulator_version" = "993.7"; "dvt_mobiledevice_version" = "1759.81.1"; "launchSession_schemeCommand" = Run; "launchSession_state" = 1; "launchSession_targetArch" = arm64; "operation_duration_ms" = 562; "operation_errorCode" = 1; "operation_errorDomain" = IDEFoundationErrorDomain; "operation_errorWorker" = IDELaunchiPhoneSimulatorLauncher; "operation_name" = IDERunOperationWorkerGroup; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphonesimulator"; "param_diag_113575882_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_mtc_enable" = 1; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 0; "param_launcher_substyle" = 0; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_structuredConsoleMode" = 1; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphonesimulator18.2"; "sdk_osVersion" = "18.2"; "sdk_variant" = iphonesimulator; } System Information macOS Version 15.3 (Build 24D60) Xcode 16.2 (23507) (Build 16C5032a) Timestamp: 2025-02-05T11:10:06+01:00
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450
Feb ’25
Unable to compile gcc installed from Homebrew
I have command line tools installed: % pkgutil --pkg-info=com.apple.pkg.CLTools_Executables package-id: com.apple.pkg.CLTools_Executables version: 16.2.0.0.1.1733547573 volume: / location: / install-time: 1739567437 Thus clang is installed here: % whereis g++ g++: /usr/bin/g++ I also have installed gcc from homebrew: % /opt/homebrew/bin/g++-14 --version g++-14 (Homebrew GCC 14.2.0_1) 14.2.0 Copyright (C) 2024 Free Software Foundation, Inc. This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. However, I still cannot compile any c++ code, even the simplest one: #include &lt;iostream&gt; using namespace std; int main() { cout &lt;&lt; "Hello World!" &lt;&lt; endl; return 0; } It returned this error: % /opt/homebrew/bin/g++-14 ~/Downloads/try.cpp ld: unsupported tapi file type '!tapi-tbd' in YAML file '/Library/Developer/CommandLineTools/SDKs/MacOSX15.sdk/usr/lib/libSystem.tbd' for architecture arm64 collect2: error: ld returned 1 exit status It seems to be command line tools related. But I've already installed the most recent version of CLT and gcc. Additionally, clang can compile the same code: % /usr/bin/g++ ~/Downloads/try.cpp % ./a.out Hello World! What else shall I do to make this g++ compiler work?
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501
Mar ’25
Provisioning Profile Does Not Include Required Speech Recognition Entitlement
I am building an iOS app with the App ID: com.echo.eyes.app I have a paid Apple Developer membership and have followed all correct procedures, including: Adding com.apple.developer.speech-recognition manually to the App.entitlements file Setting Info.plist keys for microphone and speech permissions Assigning my Apple Developer Team to the project Setting App/App.entitlements under Code Signing Entitlements Despite all this, Xcode automatic signing fails, and I receive the error: vbnet Copy Edit Provisioning profile 'iOS Team Provisioning Profile: com.echo.eyes.app' doesn't include the com.apple.developer.speech-recognition entitlement. I am unable to add the entitlement via the Capabilities section, and no method I try will allow provisioning to succeed. Please update this App ID to include the required entitlement in the provisioning profile. This issue is preventing all voice recognition functionality. Thank you.
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167
Jun ’25
My Apple developer certificates expire soon. Is it necessary to create new certificates?
My Apple developer certificates(4 certificates) expire soon. I'm developing an application for iOS but the application is not yet released in the App Store, only Testflight releases for private testing. Is it necessary to create 4 new certificates or can I edit the current certificates so that they don't expire soon?
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122
Oct ’25
Removing dependence on -undefined dynamic_lookup
One of the libraries that makes up my application depends on -undefined dynamic_lookup to link, and has since at least Snow Leopard if not earlier. I think iOS hasn't liked this for a while, but with the new linker I'm getting deprecation warnings even on OS X. I don't entirely understand what this flag does, other than it makes the build successful. :) So I'm at a loss on how to even approach fixing it. At this point, even links to useful resources would be appreciated, since googling hasn't yielded much beyond "remove -undefined to quiet the deprecation warning." FWIW, there is a bit of circular dependence between this library and another. On another OS, we need a carefully choreographed dance of building object files, then import libraries, then final linking to make this all work. So I suspect this may be related, but even if I'm correct, I don't know what would be the equivalent tools on Apple platforms.
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613
Feb ’25