In the archived documentation for Distribution Definition files (https://developer.apple.com/library/archive/documentation/DeveloperTools/Reference/DistributionDefinitionRef/Chapters/Distribution_XML_Ref.html), the allowed-os-versions and os-version element are partially documented.
I have a few questions about these elements:
allowed-os-versions
The documentation states:
Availability: Available in OS X v10.6.6 and later.
Has this element always worked correctly in the past? I'm asking because it does not seem to work correctly on OS X v10.14 for the min attribute of a sub os-version element.
os-version
The documentation states:
This element is designed for you to use a specific OS version number for the min attribute, and a major OS version number for the before attribute. The expectation is that you will know an exact minimum version but not an exact major version. This keeps you from having to guess the last minor revision before the next major revision, as you would have to do if the before attribute were inclusive.
This is quite confusing because the documentation never explicitly says what a specific or major OS version number is.
Is specific major.minor.patch or major.minor? What is major? major or major.minor?
As the documentation was created at a time where the OS version scheme was: 10.minor.patch (and minor was actually the major) and we are now in an era where the OS version is major.minor.path, this is even more confusing.
I would also be curious to know what the major version is officially supposed to be for macOS Tahoe in this case. 16 or 26?
Generally speaking, this documentation is missing examples for a lot of the elements.
Also why is there a tag for InstallerJS and not one for Installation in the Developer Forums?
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Hi,
This can't be right. Is there really no replacement for Quartz Debug?!?
As the sole developer on a project who has an Intel Mac and Quartz Debug, I am basically a god now.
Everyone else has Apple Silicon and... I think they're randomly guessing at this point.
Because I have entire teams sending me Intel Mac builds of stuff just so I can test it in QD.
This is THE TOOL we used at NewTek to find performance issues, and THE TOOL I used for a dozen companies after that, to help them with similar issues.
If there's no replacement, is there a reason there's no replacement? This feels like a massive step backwards, having to guess at problems like this.
-Chilton
I'm finding developing for HomeKit using the iOS Simulator utterly confounding.
All of my home's actual HomeKit accessories show up fine when I run the HomeKit app I'm developing on my actual phone. But none show up when I run my app in the iOS Simulator.
Maybe that's how it's supposed to be? I decided to run the HomeKit Accessory Simulator in an attempt to get something to show up in the iOS Simulator, but the accessories I've created there don't show up in the Simulator either.
How do I get devices to show up in the iOS Simulator?
Thanks.
I'm trying to rewrite an old AppleScript mail rule that I used extensively as a Mail extension using the MailKit framework and I've run into an issue.
Previously, when developing the script, it was possible to debug it by selecting the message I wanted it applied to and choosing the Mail.app menu item "Message/Apply Rules"
This would re-execute my script and I could iterate over it as many times as I liked while developing.
I haven't found any great way of doing this for my extension with a MEMessageActionHandler. The closest I've found is to forward the message to myself and wait for it to come back in again over the internet, at which point the extension would get executed again. Needless to say, this makes debugging my MEMessageAction handler much slower.
I've tried a number of things in Mail.app to try and get it to re-execute my extension with a particular message without any luck. Does anyone know of a good process for debugging a MEMessageActionHandler that doesn't involve forwarding the message to myself over and over and waiting for it to come in each time?
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Developer Tools & Services
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Hi, We are seeing the below error in our angular application where we use the custom elements. Can you please help us to resolve the issue?
[Error] TypeError: new.target does not define a custom element.
The same code works fine in other browsers.
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Developer Tools & Services
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General
Tech stack: React Native + Expo. We are using two solo developer accounts (not a business or team account).
Context: Friend and I set out to make an app together. Friend created app and set it up on Apple.
We worked on it together. He controlled devops (builds and submission).
Friend no longer can commit to development.
Wants to transfer to me. I create apple developer account.
After app transfer, my phone (deviceid) underwent a 14 day soft ban preventing builds. That has since been lifted.
There seems to be something in place preventing me from making dev builds on the original dev bundleid. It says it's still owned by him despite the app transfer.
Bottom line: what needs to happen so I can make dev builds?
Nice to have: we can both make dev builds under the same bundleid
The project at hand is quite complex, and the link content is especially.
I suddenly saw this warning again in recent days and wanted to inquire about when this deletion would be done, so that our team could make preparations and plan in advance.
I am a developer with a free developer account, and my account is under the legal age of majority. I know that, according to the terms in Section 6 of the Apple Developer Agreement, I must be the legal age of majority to use pre-release software, and yet the Software Update section of Settings on my device would allow me to install a beta release of iOS 26.
Is there a way for me to hide/remove this option without signing out of my account, and not have it appear again as an option until I reach the age of majority?
Topic:
Developer Tools & Services
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I have static libraries and headers of a C++ project that I believe are correctly built for iOS and iOS Simulator destinations. The C++ project is built via CMake with something like:
cmake dirName \
-G "Unix Makefiles" \
-B buildDir \
-DCMAKE_INSTALL_PREFIX=installDir \
-DCMAKE_SYSTEM_NAME=iOS \
-DCMAKE_SYSTEM_PROCESSOR=arm64 \
-DCMAKE_OSX_ARCHITECTURES=arm64 \
-DCMAKE_OSX_SYSROOT=$(xcrun --sdk iphonesimulator --show-sdk-path) \
-DCMAKE_OSX_DEPLOYMENT_TARGET=15.0
...
cmake --build buildDir --config Release --target install
I believe those are all the important parameters. This gives me a static library (.a) and headers that I believe should be compatible with arm64 iOS simulators, and I do this same thing for x86_64 architecture with simulators and for actual iOS non-simulator via the iphoneos SDK path.
I'm pretty sure this gives me the correct static lib and headers. Let's assume it does because I'm not able actually create the XCFramework to know if they're right. This does work with a macOS lib and headers, but I need iOS for this library. How do I package this into an XCFramework now?
This Apple developer articles says I should be a able to create an xcframework via xcodebuild -create-xcframework -library libName.a -headers include but when I try to do this with my my iOS arm64 simulator static lib I get:
error: binaries with multiple platforms are not supported '/Users/.../install/ios-arm64-simulator/libName.a
But, when I run: lips -info libName.a I get Non-fat file libName.a is architecture arm64, so, I'm not sure what to do here. Trying to extract arm64 from that static library also produces an error as it it is just an arm64 lib.
I'm not really sure what's going on, but from reading online this specific command, xcodebuild -create-xcframework is a consistent pain point in the process of trying to get an XCFramework, and the seemingly only workaround is to archive a framework project and then create the xcframework via xcodebuild -create-xcframework -archive MyFramework.xcarchive -framework[or -library].
However, how am I supposed to get this static lib and headers into a suitable xcodeproj so that I can archive it correctly? Everytime I try to copy the headers and static lib into the Framework xcodeproj and set what I believe are all the correct settings, my .xcarchive is always empty.
Does anyone have any advice here on how to get this to work?
The main impetus for trying to get this C++ static lib and headers into an XCFramework as that seems like the only valid way to link a 3rd party C++ lib to an SPM package and have the C++ package be interfaceable with Swift.
I get a crash in Apple Watch simulator (Series 9 45mm 18.0) as soon as the app launch if I type anything on external keyboard (just hitting command key for instance to capture a screenshot). Same crash on series 7 (45mm, OS 18.1)
But app works normally when I use mouse to interact with the app on simulator.
App does not crash on real device (Watch 4 OS 10.4.1).
Nor does it crash on Series 6 simulator (44 mm OS 17.4).
Here are the log I could collect (apparently, they contain sensitive language !!! so I attach as a file.:
Attached logs
I want to keep an eye on the App Store Connect release notes to find out when builds created with Xcode 26.2 RC will be accepted. I tried to add https://developer.apple.com/help/app-store-connect/release-notes/ to my RSS reeder but the items listed are not the same, it’s the items from the latest news from Apple Developer instead. Can we get an RSS feed please? Seems will be useful to monitor these release notes over time.
How can I get the macOS version from the Mac Catalyst version? We're building Info.plist files ourselves but we need a way to programatically (using shell scripts) derive the LSMinimumSystemVersion key needed from the iOS deployment target.
When you update XCode it updates the sdk version, but do changes in the sdk take effect for apps running in a lower iOS version or only the corresponding iOS version or higher?
For instance, https://developer.apple.com/documentation/ios-ipados-release-notes/ios-ipados-18_1-release-notes
Do changes listed in the notes only happen for apps that are running on iOS 18.1 devices or on any device with the app compiled against the 18.1 sdk version?
Am I the only person who finds the docs totally unclear on this?
Hi everyone,
after enabling CloudKit in my project, my app started showing conflicts between MusicKit and CloudKit entitlements — and now Xcode is failing to generate the provisioning profile entirely.
Current issue (Signing / Provisioning Profile Failure)
Xcode shows this error:
“Provisioning profile ‘iOS Team Provisioning Profile: team8.groovefy.dev’ doesn’t include the entitlements:
com.apple.developer.media-library,
com.apple.developer.music-user-token,
com.apple.developer.musickit,
com.apple.developer.playable-content,
com.apple.security.exception.mach-lookup.global-name”
Automatic signing fails, and Xcode cannot create or update the provisioning profile.
This started right after CloudKit was enabled in the project.
Context
Before enabling CloudKit, MusicKit worked normally, including Apple Music authentication and playlist creation.
After activating CloudKit capabilities:
MusicKit stopped generating the Apple Music user token
Playlist creation broke
Now the provisioning profile cannot be rebuilt because the required MusicKit-related entitlements are no longer included
Even after removing CloudKit entirely, the issue persists — as if the App ID or entitlements on the server side became inconsistent or corrupted.
I already tried:
Recreating App Identifier
Recreating provisioning profiles
Resetting capabilities
Cleaning and reinitializing the Xcode project settings
But Xcode still refuses to generate a valid provisioning profile that includes the MusicKit entitlements.
Summary
Enabling CloudKit caused MusicKit entitlements to collide, and now the provisioning profile no longer includes the required MusicKit entitlements — preventing the app from signing, running, or creating playlists.
If anyone has faced this type of entitlements/provisioning corruption or knows how to reset the App ID entitlements on Apple’s side, any help would be greatly appreciated.
By default, it seems 15.6 is shipped with
git version 2.39.5 (Apple Git-154)
I was wondering when Apple will ship a Git version above 2.43 to resolve this vulnerability.
Git Carriage Return Line Feed (CRLF) Vulnerability (CVE-2025-48384)
https://github.com/git/git/security/advisories/GHSA-vwqx-4fm8-6qc9
You can install Homebrew then install newer versions of git using Homebrew; however that installs in a new location so the vulnerability is still present as the native version is behind and updated by Apple during software updates
Thanks
My application always crashes at the same position when I open it on my iPad Air. It doesn't crash in debug mode which makes it very difficult for me to find the issue.
My crash report from TestFlight:
Exception Subtype: KERN_INVALID_ADDRESS at 0x000000016d5f26f0
Exception Codes: 0x0000000000000001, 0x000000016d5f26f0
VM Region Info: 0x16d5f26f0 is not in any region. Bytes after previous region: 546219761 Bytes before following region: 399632
REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL
MALLOC_LARGE 14c000000-14cd08000 [ 13.0M] rw-/rwx SM=PRV
---> GAP OF 0x2094c000 BYTES
Stack Guard 16d654000-16d658000 [ 16K] ---/rwx SM=NUL
Termination Reason: SIGNAL 4 Illegal instruction: 4
Terminating Process: ProjectiOS [745]
Triggered by Thread: 0
Thread 0 name:
Thread 0 name:
Thread 0 Crashed:
0 ProjectiOS 0x0000000107abf3b4 0x1026ac000 + 88159156
1 ProjectiOS 0x000000010e7d3be4 0x1026ac000 + 202537956
2 ProjectiOS 0x000000010e96c45c 0x1026ac000 + 204211292
3 ProjectiOS 0x000000010e96cadc 0x1026ac000 + 204212956
4 ProjectiOS 0x000000010e7d7ba4 0x1026ac000 + 202554276
5 ProjectiOS 0x00000001079cccc0 0x1026ac000 + 87166144
6 ProjectiOS 0x000000010945f33c 0x1026ac000 + 115028796
7 ProjectiOS 0x000000010945b648 0x1026ac000 + 115013192
8 ProjectiOS 0x0000000109458510 0x1026ac000 + 115000592
9 ProjectiOS 0x0000000107530430 0x1026ac000 + 82330672
10 ProjectiOS 0x0000000109459290 0x1026ac000 + 115004048
11 ProjectiOS 0x0000000109457584 0x1026ac000 + 114996612
12 ProjectiOS 0x00000001094b961c 0x1026ac000 + 115398172
13 ProjectiOS 0x00000001094bb8a0 0x1026ac000 + 115407008
14 ProjectiOS 0x00000001094c0340 0x1026ac000 + 115426112
15 ProjectiOS 0x000000010971e698 0x1026ac000 + 117909144
16 ProjectiOS 0x000000011104f7a4 0x1026ac000 + 244987812
17 QuartzCore 0x00000001879f4548 CA::Display::DisplayLinkItem::dispatch_(CA::SignPost::Interval<(CA::SignPost::CAEventCode)835322056>&) + 64 (CADisplay.mm:6671)
18 QuartzCore 0x00000001879d1c64 CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 880 (CADisplay.mm:5794)
19 QuartzCore 0x00000001879e5394 CA::Display::DisplayLink::dispatch_deferred_display_links(unsigned int) + 360 (CADisplay.mm:4886)
20 UIKitCore 0x000000018c936afc _UIUpdateSequenceRunNext + 128 (_UIUpdateSequence.mm:189)
21 UIKitCore 0x000000018c935f8c schedulerStepScheduledMainSectionContinue + 60 (_UIUpdateScheduler.m:1197)
22 UpdateCycle 0x000000027364b560 UC::DriverCore::continueProcessing() + 84 (UCDriver.cc:288)
23 CoreFoundation 0x0000000186f8c4cc __CFMachPortPerform + 168 (CFMachPort.c:604)
24 CoreFoundation 0x0000000186fbc0b0 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 60 (CFRunLoop.c:2045)
25 CoreFoundation 0x0000000186fbbfd8 __CFRunLoopDoSource1 + 508 (CFRunLoop.c:2184)
26 CoreFoundation 0x0000000186f93c1c __CFRunLoopRun + 2168 (CFRunLoop.c:3205)
27 CoreFoundation 0x0000000186f92a6c _CFRunLoopRunSpecificWithOptions + 532 (CFRunLoop.c:3462)
28 GraphicsServices 0x000000022790d498 GSEventRunModal + 120 (GSEvent.c:2049)
29 UIKitCore 0x000000018c956ba4 -[UIApplication _run] + 792 (UIApplication.m:3902)
30 UIKitCore 0x000000018c8ffa78 UIApplicationMain + 336 (UIApplication.m:5577)
31 ProjectiOS 0x0000000110d93700 0x1026ac000 + 242120448
32 ProjectiOS 0x00000001109068f0 0x1026ac000 + 237349104
33 ProjectiOS 0x000000010f5885d4 0x1026ac000 + 216909268
34 ProjectiOS 0x000000010f588908 0x1026ac000 + 216910088
35 ProjectiOS 0x0000000107cf95b8 0x1026ac000 + 90494392
36 ProjectiOS 0x000000010e85dce8 0x1026ac000 + 203103464
37 ProjectiOS 0x0000000110fadbd4 0x1026ac000 + 244325332
38 ProjectiOS 0x0000000110f48e64 0x1026ac000 + 243912292
39 ProjectiOS 0x0000000110f50004 0x1026ac000 + 243941380
40 ProjectiOS 0x0000000110fb54f4 0x1026ac000 + 244356340
41 ProjectiOS 0x0000000110de715c 0x1026ac000 + 242463068
42 ProjectiOS 0x000000011102e55c 0x1026ac000 + 244852060
43 dyld 0x0000000183faae28 start + 7116 (dyldMain.cpp:1477)
Then I symbolicated all the lines starting with "ProjectiOS" in my crash report but I cannot find the issue. Which lines in my crash report cause the crash?
Lines 0-16:
alcCaptureSamples (in ProjectiOS) + 202259184
alcCaptureSamples (in ProjectiOS) + 203932520
alcCaptureSamples (in ProjectiOS) + 203934184
alcCaptureSamples (in ProjectiOS) + 202275504
alcCaptureSamples (in ProjectiOS) + 86887372
alcCaptureSamples (in ProjectiOS) + 114750024
alcCaptureSamples (in ProjectiOS) + 114734420
alcCaptureSamples (in ProjectiOS) + 114721820
alcCaptureSamples (in ProjectiOS) + 82051900
alcCaptureSamples (in ProjectiOS) + 114725276
alcCaptureSamples (in ProjectiOS) + 114717840
alcCaptureSamples (in ProjectiOS) + 115119400
alcCaptureSamples (in ProjectiOS) + 115128236
alcCaptureSamples (in ProjectiOS) + 115147340
alcCaptureSamples (in ProjectiOS) + 117630372
BrotliEncoderHasMoreOutput (in ProjectiOS) + 2126968
Lines 31-42:
alcCaptureSamples (in ProjectiOS) + 237070332
alcCaptureSamples (in ProjectiOS) + 216630496
alcCaptureSamples (in ProjectiOS) + 216631316
alcCaptureSamples (in ProjectiOS) + 90215620
alcCaptureSamples (in ProjectiOS) + 202824692
BrotliEncoderHasMoreOutput (in ProjectiOS) + 1464488
BrotliEncoderHasMoreOutput (in ProjectiOS) + 1051448
BrotliEncoderHasMoreOutput (in ProjectiOS) + 1080536
BrotliEncoderHasMoreOutput (in ProjectiOS) + 1495496
xamarin_get_original_working_directory_path (in ProjectiOS) + 4032
BrotliEncoderHasMoreOutput (in ProjectiOS) + 1991216
It used to work for me (a few months, maybe a year ago). Right now when I run it there is no output (even though I granted it Bluetooth Capture permissions and have working RFCOMM communication in my program).
Versions:
PacketLogger 2024.03.18 (2024.03.18d1)
Sequoia 15.4.1
M2 chip
I noticed that there are numerous missing source repositories. For instance:
https://github.com/apple-oss-distributions/IOHIDFamily/blob/07b14847cb5b4e0f826a3970961624969e443a6e/IOHIDFamily.xcodeproj/project.pbxproj#L4274
Many files referenced in the xcodeproj are listed but do not actually exist in the repositories.
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Developer Tools & Services
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I have created and Ios app using xojo, and run using the Xcode simulator. I want to test it on my phone and don't seed to put it on the app store as it is for personal use. I've seen pages that indicate a free apple developer option is available for a limited time but can't for the live of me get my app to actually run on my phone. I've tried both apple configurator and xcode to add my app with no luck
When the power button is pressed to turn off the alarm while the screen is locked, stopIntent will not be called.
Topic:
Developer Tools & Services
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