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Full Disk Access, Run and Debug from Xcode?
I'm working on a macOS app that I want to give "Full Disk Access". When I run from Xcode, I get "permission denied" errors when reading a file in my home directory. What can I do so that I can run and debug from Xcode? I dragged the binary from the derived data folder to the System Preferences list for Full Disk Access, but that seems to do nothing.
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3.0k
Dec ’21
ZSH Won't Run an M1 Command Line Tool Built in Xcode
I have a command line tool that zsh refuses to run when built for Apple Silicon or as a univerisal binary (the specific message is zsh: killed TOOL_NAME). I can only get it to run if I build it exclusively for Intel/Rosetta. Running/debugging from within Xcode works fine for any architecture. The tool is a very simple C/C++ unix command-line tool; it doesn't have any external dependencies beyond the C runtime and the C++ STL. I suspect something in code signing is going awry, but I've tried various team and certificate combinations without any luck. I've also tried enabling/disabling the app sandbox, also without any luck. (The app is not for distribution so it doesn't really need to be code signed at all.) Any suggestions?
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8.4k
Jan ’22
New Apple Developer Team not showing up in developer.apple
I have been working for a while now. Never encountered this issue. After accepting the invite from the organization. The organizations does not appear at developer apple account. But can see the organization at app store connect. Yes i have checked the account permissions. I have the admin role and developer role etc is checked everything is correct. This is not just me happening with my colleague as well.
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27k
Jan ’22
Certificates, Identifiers & Profiles not showing for team
Hello, we are struggling for hours with the following issue: I have an individual developer account and since yesterday I'm member of developer team with an own organization account. I have access to an app in the team account as an "App-Manager", also the option "Access to Certificates, Identifiers & Profiles" is activated and I can see that it is activated for my account in AppstoreConnect. In "Apple Developer" I can also see the team and can switch to. But then I do not see the "Certificates, Identifiers & Profiles" menu entry. Also the team is not showing up in XCode. What am I missing? Thanks and regards Philipp
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834
Jan ’22
App record creation error at validation
Hi, I developed an app and trying to publish but at the validation state i'm getting two errors. The errors as follows: (1) App record creation failed due to an invalid input. Request failed with the error code "STATE_ERROR.APP_CREATE.PLATFORM_NOT_ALLOWED_DUE_TO_CONTRACT_STATE", and reason "One or more platforms cannot be created for this app due to your provider's contract state. Creation of apps for the platform(s) iOS is not available due to your provider's contract state." (2) App record creation failed due to an invalid attribute. Request failed with error code "ENTITY_ERROR.ATTRIBUTE.REQUIRED", and reason "The provided entity is missing a required attribute You must provide a value for the attribute 'companyName' with this request" Which inputs and attributes are causing these errors? Thanks in advance.
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32k
Feb ’22
Scipy problems with OpenBLAS and Accelerate
I'm using M1pro and have successfully installed Numpy with Accelerate following, and it really speedup my programs. I also ran np.test() to check the correctness and every test passed. However, I can't install Scipy with Accelerate, since the official document said Accelerate has a LAPACK of too old version. I can't even find a scipy that can pass scipy.test(). I tried the codes below: conda install numpy 'libblas=*=*accelerate' conda install scipy np.test() as fails, sp.test() can't even finish conda install numpy 'libblas=*=*openblas' conda install scipy Both np.test() and sp.test() can finish, but with many failures. I believe the bugs are due to Conda. pip install --no-binary :all: --no-use-pep517 numpy pip install scipy np.test() has no failure and went fast, sp.test() uses OpenBLAS and has 3 failures. This is the best version I have found. So my question is: can we find a reliable version of scipy on M1? Considering the popularity of scipy, I think it's not a high-living expectation. And a question for Apple: is there really a plan to upgrade the LAPACK in Accelerate?
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2.7k
Jun ’22
NWPathMonitor : Lost connection to the debugger
I tried to monitor the device's network status with Network framework code below. let networkMonitor = NWPathMonitor(requiredInterfaceType: .cellular) networkMonitor.pathUpdateHandler = { [weak self] path in     if path.status == .satisfied {         print("Cellular Satisfied")     } else {         print("Cellular Unsatisfied")     } } When I run the app in my iPhone(iOS 15.5) and turn cellular on/off, iPhone suddenly loses connection with XCode. Lost connection to the debugger on “...'s iPhone”. Domain: IDEDebugSessionErrorDomain Code: 12 Recovery Suggestion: Restore the connection to “...'s iPhone” and run “...” again, or if “...” is still running, you can attach to it by selecting Debug > Attach to Process > .... User Info: {     DVTErrorCreationDateKey = "2022-06-23 02:16:30 +0000";     IDERunOperationFailingWorker = DBGLLDBLauncher; } Analytics Event: com.apple.dt.IDERunOperationWorkerFinished : {     "device_model" = "iPhone13,2";     "device_osBuild" = "15.5 (19F77)";     "device_platform" = "com.apple.platform.iphoneos";     "launchSession_schemeCommand" = Run;     "launchSession_state" = 2;     "launchSession_targetArch" = arm64;     "operation_duration_ms" = 5861;     "operation_errorCode" = 12;     "operation_errorDomain" = IDEDebugSessionErrorDomain;     "operation_errorWorker" = DBGLLDBLauncher;     "operation_name" = IDEiPhoneRunOperationWorkerGroup;     "param_consoleMode" = 0;     "param_debugger_attachToExtensions" = 0;     "param_debugger_attachToXPC" = 1;     "param_debugger_type" = 5;     "param_destination_isProxy" = 0;     "param_destination_platform" = "com.apple.platform.iphoneos";     "param_diag_MainThreadChecker_stopOnIssue" = 0;     "param_diag_MallocStackLogging_enableDuringAttach" = 0;     "param_diag_MallocStackLogging_enableForXPC" = 1;     "param_diag_allowLocationSimulation" = 1;     "param_diag_gpu_frameCapture_enable" = 0;     "param_diag_gpu_shaderValidation_enable" = 0;     "param_diag_gpu_validation_enable" = 0;     "param_diag_memoryGraphOnResourceException" = 0;     "param_diag_queueDebugging_enable" = 1;     "param_diag_runtimeProfile_generate" = 0;     "param_diag_sanitizer_asan_enable" = 0;     "param_diag_sanitizer_tsan_enable" = 0;     "param_diag_sanitizer_tsan_stopOnIssue" = 0;     "param_diag_sanitizer_ubsan_stopOnIssue" = 0;     "param_diag_showNonLocalizedStrings" = 0;     "param_diag_viewDebugging_enabled" = 1;     "param_diag_viewDebugging_insertDylibOnLaunch" = 1;     "param_install_style" = 0;     "param_launcher_UID" = 2;     "param_launcher_allowDeviceSensorReplayData" = 0;     "param_launcher_kind" = 0;     "param_launcher_style" = 0;     "param_launcher_substyle" = 0;     "param_runnable_appExtensionHostRunMode" = 0;     "param_runnable_productType" = "com.apple.product-type.application";     "param_runnable_swiftVersion" = "5.6";     "param_runnable_type" = 2;     "param_testing_launchedForTesting" = 0;     "param_testing_suppressSimulatorApp" = 0;     "param_testing_usingCLI" = 0;     "sdk_canonicalName" = "iphoneos15.4";     "sdk_osVersion" = "15.4";     "sdk_variant" = iphoneos; } In my opinion, it seems like an error of XCode. Plz let me know if there's any solution. Also, there's a similar issue here : https://developer.apple.com/forums/thread/681459
7
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1.4k
Jun ’22
Location of MacOS app when run from Xcode
I have written a small iOS app that I run as a MacOS app using the build target "My Mac (Designed for iPad)". It runs fine, however I cannot find where the app itself is installed on my system. When running the app multiple times I see that a number is appended to the title of my app is incremented indicating that old versions of the app are still installed somewhere. Where are they located on my system? Many thanks for the help!
1
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557
Aug ’22
Warning: Error creating LLDB target at path. the specified architecture 'arm64-*-*' is not compatible with 'x86_64-apple-ios13.2.0-simulator'
Every time my app runs in the simulator I see this error: Warning: Error creating LLDB target at path '/Users/aaronsmith/Library/Developer/Xcode/DerivedData/Babylist-ahvzjxxrpawwqhecszqeyvjstfca/Build/Products/Debug-iphonesimulator/Babylist.app'- using an empty LLDB target which can cause slow memory reads from remote devices: the specified architecture 'arm64--' is not compatible with 'x86_64-apple-ios13.2.0-simulator' in '/Users/aaronsmith/Library/Developer/Xcode/DerivedData/Babylist-ahvzjxxrpawwqhecszqeyvjstfca/Build/Products/Debug-iphonesimulator/Babylist.app/Babylist' What is this? I'm on an M1, no build issues. It makes me think the simulator is running under rosetta with x68_64. But I didn't choose to do that. Mac OS Ventura. Xcode 14 RC.
5
4
6.2k
Sep ’22
Xcode 14.0.1 does not have support for iPhone 13 Mini in interface builder
With Xcode 14, the device selection on the bottom of the storyboard canvas has changed, and the iPhone 12 and 13 mini screens are no longer there, as well as there only being one model of iPad. Is there a way to add more devices to this section? I have simulators installed for these devices, and this is the way I've been checking compatibility so far, but this is not sustainable. I appreciate any help that you can give me.
5
3
2.5k
Oct ’22
Unable to install iOS & watchOS app to iPhone, because of intents change
I've been happily building and deploying my app to my iPhone and Watch S8, and the app was ready to submit to App Store Connect last night. However, when archiving it I got an error saying that my DynamicEventSelectionIntent was in multiple extensions. It was, kind of. When I started working on the complications I copied the Widgets intents into the complications, and left the name the same, but they were not in multiple targets. It looks like the info plist only had one item in the IntentsSupported (because they're the same name), so I decided to rename them so I had a widget one and a complications one. The problem I have now is that I can't deploy to my iPhone and Watch anymore because I'm getting this error: This app contains a WatchKit app with one or more Siri Intents app extensions that declare IntentsSupported that are not declared in any of the companion app's Siri Intents app extensions. WatchKit Siri Intents extensions' IntentsSupported values must be a subset of the companion app's Siri Intents extensions' IntentsSupported values. All I've done is rename one intent, and locate every instance of it in the info plist files, and add the appropriate new one into the right places. Here's what I've got. Main App contains Widget and WidgetIntentHandler, plus Watch App, which contains Complications and ComplicationsIntentHandler. Target: Main app: (I've removed everything that has no bearing on extensions.) Target: Widget: Target: WidgetIntentHandler: Target: Watch App: Target: Complications: Target: ComplicationsIntentHandler: Please, can someone tell me what should and should not be in the various parts, as I've tried for 12 hours now and I cannot get this to deploy to my iPhone anymore :( Thanks.
12
1
2.3k
Oct ’22
VPN causes developer cert in keychain to become untrusted
After not happening to me for a few months, this issue has started hitting me again with currently %100 reproducability. If turn on VPN on my Mac then instantly the developer certificates within the keychain become untrusted. But that's not all, if VPN is then turned off the certificates do not revert to their trusted status but remain untrusted. The consequence of this is that if VPN is turned on and then a build is perform, it fails, and the only way to fix things is to delete the cert(s) from they keychain and re-install them. As a remote worker, having this happen several or even dozens of times a day is incredibly annoying and frustrating. This issue has been occurring for literally years, sometimes it occurs very often, others while its quiet for a while, and has spanned multiple versions of Xcode and Mac OS. So whatever the cause is its endemic. It doesn't just affect myself, but all the members in my development team. I'm currently using Xcode 14.1 RC 2 and Monterey but I've seen this issue occur with many versions of Xcode and Mac. (I'm using Cisco AnyConnect Secure Mobility Client). If the VPN is somehow interfering/affecting the connectivity aspect when an attempt is made by Xcode to validate the certificate, then why does it not rectify itself after turning off VPN? This is so so so so annoying. Can somebody please comment on why this happens and if there's a way to prevent it.
5
1
3.3k
Nov ’22
How to disable Temporary Tabs in Xcode?
It's maddening. I just opened a file and now it's gone because I had the audacity to open another file. I've learned that I can double click the tab of the first file to make it a permanent tab... but, of course, I'll need to do that every time I ever open any file ever, and if I close that file and come back to it later I'm going to be constantly having to double click tabs just to make Xcode stop replacing my tabs for me. It's nuts. It's driving me insane. Please. Is there any way to just DISABLE the temporary tabs behavior? I don't find it helpful in any way and I find it to be destructive to my development workflows.
10
4
3.7k
Nov ’22
Cannot catch `std::invalid_argument` on clang++ under m1 -fno-rtti
Today I got stuck with a weird behaviour with my c++ project. There is the code which doesn't catch exception from standard library (the same snippet works well on intel mac and under linux machines). Code snippet: #include <exception> #include <stdexcept> #include <iostream> #include <string> int main() { try { std::stod("notanumber"); } catch (const std::invalid_argument&) { std::cerr << "Caught std::invalid_argument" << std::endl; } } Compilation command: clang++ -fno-rtti main.cpp -o main && ./main Clang versions: clang++ --version Homebrew clang version 15.0.3 Target: arm64-apple-darwin21.6.0 Thread model: posix InstalledDir: /opt/homebrew/opt/llvm/bin Also tried: Apple clang version 14.0.0 (clang-1400.0.29.102) Target: arm64-apple-darwin21.6.0 Thread model: posix InstalledDir: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin Output: libc++abi: terminating with uncaught exception of type std::invalid_argument: stod: no conversion [1] 65643 abort ./main Expected output: Caught std::invalid_argument Other info: Chip: Apple M1 OS: 12.6
4
0
1.6k
Nov ’22
'leaks' message
My app has a debugging mode in which it invokes 'leaks' on itself. I am now seeing this message on stderr: Target process is an ancestor and permitting live process for ancestors so not generating a corpse to save resources by default. This sort of makes sense, but I would like a more detailed explanation. Is there some option I should be sending to 'leaks' to operate in a better mode? Should I be invoking it differently?
3
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724
Feb ’23
_dispatch_client_callout crash
I received the attached crash report. The problem is that the crash report does not contain the abort reason - it appears to be thrown in the GCD library with no additional information. Is it a possible deadlock? 2023-02-15_02-40-23.0077_+0100-94015bd052c4005658221a5e6279f28a75b9e92c.crash Any ideas?
5
0
2.3k
Feb ’23