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No git init option when creating new project in Xcode 16
Usually there is a checkbox for whether Xcode project is initiating git when creating new project. However this option is disappear on Xcode 16 (16.2 to be exact). I've tried (see attached files): Check on my Setting > Accounts > Source Control. My github account is there and the SSH key is intact. Restarting Mac, then re-open Xcode But still, no hope. Ofcourse I still have option to init the git manually on the project via Finder, but that's not my point.
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337
Jan ’25
Code with Swift Assist
Hello, I would like to inquire about the release date of Swift Assist’s beta version. Apple has stated that it will be released later this year, but they have not provided a specific date or time. Could you please provide information on the beta version’s release date? Additionally, is there a trial version available? If so, when was it released? Thank you for your assistance.
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2.5k
Jan ’25
Xcode messes up the MacBook Screen Size
Hi everyone, I’ve been experiencing a persistent issue with my MacBook Pro (M2 Pro, macOS 15.2) when using Xcode (version 16.2). If Xcode is open and my Mac goes into sleep mode, the screen size changes upon waking. Specifically, I notice 3mm bezels appear on each side of the screen, making the display slightly smaller, and everything scales down to fit this reduced size. This issue happens multiple times a day and has been ongoing for over a year. It’s quite disruptive to my workflow. Here is a video to illustrate the problem: Has anyone encountered this before? If so, do you have any suggestions for fixing it or steps I can take to debug the issue? Thanks in advance for your help and support!
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Jan ’25
Affiliate View Struct is probably hidden by Charts on iOS app
The problem is: As per screenshot below, one can only see the lineChart. I have another struct AffiliateView coded under this Chart: import SnapKit import Charts import DGCharts class AffiliateViewController: UIViewController { private lazy var chartView: LineChartView = { let chart = LineChartView() chart.noDataText = "No data available." chart.chartDescription.enabled = false chart.xAxis.labelPosition = .bottom chart.rightAxis.enabled = false chart.legend.enabled = true chart.backgroundColor = .lightGray // For debugging visibility return chart }() private lazy var containerView: UIView = { let view = UIView() view.backgroundColor = .white return view }() override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .white // Add container view and chart view to the main view view.addSubview(containerView) view.addSubview(chartView) // Add SwiftUI View inside the container view let affiliateView = AffiliateView() let hostingController = UIHostingController(rootView: affiliateView) addChild(hostingController) containerView.addSubview(hostingController.view) hostingController.view.frame = containerView.bounds hostingController.didMove(toParent: self) layout() setupChartData() } private func layout() { // Layout the container view (SwiftUI content) containerView.snp.makeConstraints { make in make.top.equalTo(view.safeAreaLayoutGuide.snp.top) make.left.right.equalToSuperview() make.height.equalTo(350) // Increase the height for the SwiftUI content } // Layout the chart view below the container view chartView.snp.makeConstraints { make in make.top.equalTo(containerView.snp.bottom).offset(20) // Space between chart and the affiliate content make.left.equalToSuperview().offset(20) make.right.equalToSuperview().offset(-20) make.height.equalTo(200) // Set a fixed height for the chart } } private func setupChartData() { let dataEntries = [ ChartDataEntry(x: 1, y: 10), ChartDataEntry(x: 2, y: 20), ChartDataEntry(x: 3, y: 15), ChartDataEntry(x: 4, y: 30), ChartDataEntry(x: 5, y: 25) ] let dataSet = LineChartDataSet(entries: dataEntries, label: "Clicks per Day") dataSet.colors = [.blue] dataSet.valueColors = [.black] dataSet.circleColors = [.red] dataSet.circleRadius = 4.0 let data = LineChartData(dataSet: dataSet) chartView.data = data chartView.notifyDataSetChanged() } } // SwiftUI View remains in the same file struct AffiliateView: View { @State private var customMessage: String = "" @State private var uniqueLink: String = "Your unique link will appear here." @State private var clickData: [Double] = [10, 20, 15, 30, 25] // Example data var body: some View { NavigationView { VStack(spacing: 20) { // TextField for custom message input TextField("Enter your custom message...", text: $customMessage) .textFieldStyle(RoundedBorderTextFieldStyle()) .padding(.horizontal) // Generate Link Button Button(action: generateLink) { Text("Generate Sign-Up Link") .font(.headline) .foregroundColor(.white) .frame(maxWidth: .infinity, maxHeight: 50) .background(Color.red) .cornerRadius(10) } .padding(.horizontal) // Generated Link Label Text(uniqueLink) .font(.body) .multilineTextAlignment(.center) .padding(.horizontal) // You can add a chart here if you want to show it in SwiftUI too /* LineChartView(data: clickData, title: "Clicks per Day", legend: "Daily Clicks") */ } .navigationTitle("Affiliate Marketing") .navigationBarTitleDisplayMode(.inline) } } private func generateLink() { let encodedMessage = customMessage.addingPercentEncoding(withAllowedCharacters: .urlQueryAllowed) ?? "" uniqueLink = "https://affiliate.example.com/referral?message=\(encodedMessage)" addClickData() } private func addClickData() { clickData.append(Double.random(in: 0...100)) } } As you see, the AffiliateView has been declared outside of Controller View class. The View content was visible before the lineChart was added into this code. Now the View content is not visible anymore. I have tried to increment/decrement values at make.height.equalTo() but to no avail. Could anyone kindly point me in the right direction?
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Jan ’25
"Network Link Conditioner" in "Additional Tools for Xcode 13" can not be loaded on Big Sur 11.6 (20G165)
I've just downloaded "Additional Tools for Xcode 13" after today's release, and installed "Network Link Conditioner.prefPane" on my macOS Big Sur 11.6 (20G165). But it just don't work. Every time I try to open it an error appeared. Dose the tool only support macOS Monterey which Xcode 13.0 (13A233) dose not support? BTW, the workaround for me is using the tool in "Additional Tools for Xcode 12.5"...
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28k
Jan ’25
Swift Package Manager - Package Download Issue
We have developed a custom iOS framework called PaySDK. Earlier we distributed the framework as PaySDK.xcframework.zip through GitHub (Private repo) with two dependent xcframeworks. Now, one of the clients asking to distribute the framework through Swift Package Manager. I have created a new Private repo in the GitHub, created the new release (iOSSDK_SPM_Test) tag 1.0.0. Uploaded the below frameworks as Assets and updated the downloadable path in the Package.Swift and pushed to the GitHub Main branch. PaySDK.xcframework.zip PaySDKDependentOne.xcframework.zip PaySDKDependentTwo.xcframework.zip When I try to integrate (testing) the (https://github.com/YuvaRepo/iOSSDK_SPM_Test) in Xcode, am not able to download the frameworks, the downloadable path is pointing to some old path (may be cache - https://github.com/YuvaRepo/iOSSDK_SPM/releases/download/1.2.0/PaySDK.xcframework.zip). Package.Swift: // swift-tools-version:5.3 import PackageDescription let package = Package( name: "iOSSDK_SPM_Test", platforms: [ .iOS(.v13) ], products: [ // Products define the executables and libraries a package produces, making them visible to other packages. .library( name: "iOSSDK_SPM_Test", targets: ["PaySDK", "PaySDKDependentOne", "PaySDKDependentTwo"] ) ], targets: [ // Targets are the basic building blocks of a package, defining a module or a test suite. // Targets can depend on other targets in this package and products from dependencies. .binaryTarget( name: "PaySDK", url: "https://github.com/YuvaRepo/iOSSDK_SPM_Test/releases/download/1.0.0/PaySDK.xcframework.zip", checksum: " checksum " ), .binaryTarget( name: "PaySDKDependentOne", url: "https://github.com/YuvaRepo/iOSSDK_SPM_Test/releases/download/1.0.0/PaySDKDependentOne.xcframework.zip", checksum: " checksum " ), .binaryTarget( name: "PaySDKDependentTwo", url: "https://github.com/YuvaRepo/iOSSDK_SPM_Test/releases/download/1.0.0/PaySDKDependentTwo.xcframework.zip", checksum: " checksum " ), .testTarget( name: "iOSSDK_SPM_TestTests", dependencies: ["PaySDK", "PaySDKDependentOne", "PaySDKDependentTwo"] ) ] ) Steps I followed: I have tried below steps, Removed the local repo and cloned new rm -rf ~/Library/Caches/org.swift.swiftpm/ rm -rf ~/Library/Developer/Xcode/DerivedData/* Can anyone help to identify the issue and resolve? Thanks in advance.
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427
Jan ’25
Can I download older versions of Xcode?
Hi there, I'd like to try working with Xcode, but my Mid 2015 MacBook Pro is running macOS Monterey (12.7.6). I'm not looking to publish to the store right now, but I have some app ideas I'd like to put together and test out. Does anyone know if there's an older version of Xcode available I can use to try out my ideas? Thank you for any help!
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274
Jan ’25
Can build my app but not Archive
Apologies that this is probably a simple problem. I've started from a sample code provided by Apple and changed it quite significantly. However, I'm not able to Archive the app. The original visionOS sample code has the same issue, so hopefully someone will be able to spot the problem: https://developer.apple.com/documentation/visionos/creating-stereoscopic-image-in-visionos The problems shown in the log are: Undefined symbol: _main Linker command failed with exit code 1 (use -v to see invocation) The first error seems to say that there's no "main" but there is indeed a @main in the EntryPoint.swift file. Any ideas? I have archived other apps (built from scratch) successfully, but clearly there's something different about this sample code. Many thanks!
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Jan ’25
Xcode/iOS Simulator running with x86_64 instead of arm64 architecture
Hi, Can anyone please share some information on why my Mac with apple silicon still using iOS simulator with x86_64 architecture instead of arm64 architecture. The problem arises when I use FFMPEG frameworks, these frameworks are working on arm64, so they should work on iOS Simulator, but I get error saying these frameworks are for arm64 and Xcode/iOS simulator needs x86_64 based frameworks. why Xcode still expects frameworks with x86_64 architecture. Thanks,
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Jan ’25
Persistent "Framework 'Flutter' Not Found" Error When Building iOS Simulator
I'm currently facing a recurring issue while attempting to build my Flutter app for the iOS simulator. The build process fails with the following error Error (Xcode): Framework 'Flutter' not found Error (Xcode): Linker command failed with exit code 1 Steps I've Taken: Recreated the ios/ folder and cleared derived data: Used flutter clean to clean the project. Reinstalled CocoaPods with pod deintegrate followed by pod install. Verified Configuration: Checked AppDelegate and framework paths within Xcode. Set the deployment target to 14.0 in the Podfile. Additional Actions: Performed flutter clean again, followed by removal of Pods, .symlinks, and Flutter.framework under ios/. Updated CocoaPods, ensured all dependencies in pubspec.yaml are current. Added FirebaseCore initialization in AppDelegate.swift to resolve previous Firebase integration issues. Despite these efforts, the "Framework 'Flutter' not found" error persists. Here's the relevant part of my AppDelegate.swift and Podfile: swift import Flutter import UIKit @main @objc class AppDelegate: FlutterAppDelegate { override func application( _ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]? ) -> Bool { GeneratedPluginRegistrant.register(with: self) return super.application(application, didFinishLaunchingWithOptions: launchOptions) } } ruby platform :ios, '14.0' CocoaPods analytics sends network stats synchronously affecting flutter build latency. ENV['COCOAPODS_DISABLE_STATS'] = 'true' project 'Runner', { 'Debug' => :debug, 'Profile' => :release, 'Release' => :release, } def flutter_root generated_xcode_build_settings_path = File.expand_path(File.join('..', 'Flutter', 'Generated.xcconfig'), FILE) unless File.exist?(generated_xcode_build_settings_path) raise "#{generated_xcode_build_settings_path} must exist. If you're running pod install manually, make sure flutter pub get is executed first" end File.foreach(generated_xcode_build_settings_path) do |line| matches = line.match(/FLUTTER_ROOT=(.*)/) return matches[1].strip if matches end raise "FLUTTER_ROOT not found in #{generated_xcode_build_settings_path}. Try deleting Generated.xcconfig, then run flutter pub get" end require File.expand_path(File.join('packages', 'flutter_tools', 'bin', 'podhelper'), flutter_root) flutter_ios_podfile_setup target 'Runner' do use_frameworks! use_modular_headers! flutter_install_all_ios_pods File.dirname(File.realpath(FILE)) target 'RunnerTests' do inherit! :search_paths end end post_install do |installer| installer.pods_project.targets.each do |target| flutter_additional_ios_build_settings(target) target.build_configurations.each do |config| xcconfig_path = config.base_configuration_reference.real_path xcconfig = File.read(xcconfig_path) xcconfig_mod = xcconfig.gsub(/DT_TOOLCHAIN_DIR/, "TOOLCHAIN_DIR") end end end Error Log from Flutter Run: [ +278 ms] Failed to build iOS app [ +42 ms] Error (Xcode): Framework 'Flutter' not found [ +8 ms] Error (Xcode): Linker command failed with exit code 1 (use -v to see invocation) [ +7 ms] Could not build the application for the simulator. [ +1 ms] Error launching application on iPhone 16 Pro Max. [ +6 ms] "flutter run" took 88,663ms. [ +164 ms] #0 throwToolExit (package:flutter_tools/src/base/common.dart:10:3) #1 RunCommand.runCommand (package:flutter_tools/src/commands/run.dart:860:9) #2 FlutterCommand.run. (package:flutter_tools/src/runner/flutter_command.dart:1450:27) #3 AppContext.run. (package:flutter_tools/src/base/context.dart:153:19) #4 CommandRunner.runCommand (package:args/command_runner.dart:212:13) #5 FlutterCommandRunner.runCommand. (package:flutter_tools/src/runner/flutter_command_runner.dart:421:9) #6 AppContext.run. (package:flutter_tools/src/base/context.dart:153:19) #7 FlutterCommandRunner.runCommand (package:flutter_tools/src/runner/flutter_command_runner.dart:364:5) #8 run.. (package:flutter_tools/runner.dart:131:9) #9 AppContext.run. (package:flutter_tools/src/base/context.dart:153:19) #10 main (package:flutter_tools/executable.dart:94:3) . Environment: Flutter: Version 3.27.3, Channel stable Xcode: Version 16.2, Build 16C5032a CocoaPods: Version 1.16.2 macOS: Version 15.2 (24C101) Additional Context: Initially, the issue was resolved by the sequence of cleanup and reinstalls listed above, but it re-emerged after integrating Firebase authentication. After adding FirebaseCore to AppDelegate.swift, the Firebase issue was resolved, but the framework error returned. I'm seeking guidance to resolve this issue permanently. Any insights or suggestions would be greatly appreciated!
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1.1k
Jan ’25
Are Swift Packages supported by String Catalogs?
Hello, do the String Catalogs (new in Xcode 15) support Swift Packages? I've tried adding a new Localizable.xcstrings (string catalog) file to my package's resources folder. Great! I then see this screen: All good so far. I then try to go and build my Swift Package... and nothing changes. The string catalog is never populated and I'm left with the same screen as above. So, do string catalogs not support packages at this time or am I doing something wrong? I was really hoping String Catalogs would work and save the day since Export Localizations also does not work for Swift packages that don't support macOS. 😔
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5.8k
Jan ’25
No longer able to add SSH package dependencies in Xcode 16
Latest version of Xcode 16.1. I have an existing package dependency which is sitting on a git@ssh.dev.azure.com account. So, now whenever I remove that package dependency, I can no longer add it within the Xcode UI. Just no possible way to add it or find it in the Search or Enter Package URL text field. How on earth are we meant to add SSH packages now? Anyone else have this issue? If so, have you found a work-around without having to manually edit the package dependencies in the project?
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Jan ’25
Xcode debug memory graph bug
NSTimer keeps a strong reference of a ViewController, but in Xcode Memory graph debugger it shows it as a weak reference ( i.e by a non-darker line ). is this expected or a bug? Context : I was fixing a memory leak issue, where the Timer inside the View controller was Not invalidated properly ( In turn Not allowing my view controller to get deallocated, even after being dismissed ). So, when I invalidated the timer, View controller also got properly deallocated. which means Timer was indeed keeping a strong reference! Then why is it showing as a weak reference in the Xcode Debug Memory graph?
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Jan ’25
App will not archive a Catalyst Version
I have an iOS app which I'm trying to ship to the Mac App Store. The app was created for iOS 7, but has been kept up to date. I mention it because it has an old project file. I'm able to build and run the app on my Silicon Mac fine. However, when I archive with target "My Mac (Designed for iPad)", I get an archive of type "iOS App Archive". Here's what I've checked: Target is set to “My Mac (Designed for iPad)” “SUPPORTS_MACCATALYST” is set to “YES” on the main target and the extensions “MACOSX_DEPLOYMENT_TARGET” set to “14.6” on the main target and the extensions “Supported Platforms” is set to “iOS” except for Watch targets and targets which also run on watchOS. If I filter the build logs for "Catalyst" there are no results. If I filter them for "Mac" there are no relevant results. Clean build folder Delete derived data Restart Xcode Xcode Version 16.2 (16C5032a) macOS Version 15.2 Other notes: The app has a widget extension and an intents extension and two custom frameworks When I try and archive for Mac using Xcode Cloud, it runs for 90 minutes and then fails. I suspect it’s related to this issue but I’m not sure. I’ve had issues like this solved with DTS before, but that isn’t allowed any more. Any help would be greatly appreciated.
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505
Jan ’25
No option for App store / TestFlight for archive
Hi! I have now spend a few days of trying to only get the option in Xcode to distribute to App Store. My app works on my own device, I have paid developer account and created a record for the app and its bundle id in App Store Connect. After archive the only options I can see is "Release testing, Enterprise, Debug and Custom". I have verified a lot of settings in both info.plist and build settings, without luck. I also see that the "Validate" button is greyed out, and the "SKIP_INSTALL" does not do the trick to enable it, and the archive is not a generic one, its explicit for watchOS. Using Xcode 16.2. Any suggestions of what to try before registering a support case.
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183
Jan ’25