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XCode does not recognize my iPhone
I'm trying to run my app on my iPhone and XCode is unable to detect it. Versions (as of time of writing, these are all the latest versions) XCode: 15.0.1 iOS: 17.1.2 macOS: Sonoma 14.1.2 What I've tried Updating all hardware to the latest versions. Restarting all hardware. Clearing cache/derived data. Using different USBC ports/cables. Using the XCode 15.1-Beta 3 (the latest beta) Clearing trusted computers and re-trusting Disabling Multipath Networking (solution for someone else on the dev forums) Creating a brand new xcode project. Disabling all wifi/bluetooth and reconnecting Using different wifi networks Calling mac support (they directed me back here) Scouring forums What happens I start by disconnecting my phone from my computer, clear trusted computers, restart xcode, and start (basically) from a completely blank slate. First I open XCode to my project. Then I connect my iPhone via USBC. I see that XCode says "iPhone not eligible while pairing in progress" (or something like that). I see on my phone that I must trust this computer, I hit trust, I enter my phone's passcode, then that disappears on my phone, and in XCode the message about eligibility disappears. I then click on the device selector to choose between either a simulator or a hardware device and under hardware I only see a message that says "No eligible devices connected to my mac". If I open the "Manage Run Destinations" organizer I see all the simulators there in the simulators tab, but when I go to the Devices tab, I see nothing. Sometimes when I go through this process, I can get a banner to appear up top, but still no device shows up on the left. The banner will show me that it is indeed my iPhone, but it will be missing information like "Serial Number" or "Capacity". Here's a screenshot of what I see. Keep in mind, this banner up top does not always show up when I go through this process. iPhone CAN be detected on my other laptop When I do this exact same thing on my other laptop, everything works just fine. Here are the specs I'm running on that laptop. (using the same cable/wifi network/etc) XCode 15.0.1 macOS: Ventura 13.6.1 iPhone 17.1.2 (I'm using the same iPhone) The only difference here being the macOS version. However, the problem started on my "broken" computer while I was running a previous major macOS version. This problem is actually what prompted my to do a system update to Sonoma. Please for the love of god, halp!!!
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25k
Dec ’23
Using Adhoc Profile for DriverKit show error: Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS
We got an app for iPad which has two targets one for the App itself (MainApp target ) and another one for the Driver ( Driver Target ) using DriverKit. The app works fine in Development, but I'm trying to distribute it with adhoc. I've requested the Distribution Entitlement to Apple, after getting it, the App Id for the Driver has the following Capabilities: DriverKit, DriverKit (development), DriverKit USB Transport (development), DriverKit USB Transport - VendorID, In-App Purchase Now in the profile section, I've created a adhoc profile for the Driver AppId (Identifier). Obviously I've also created an Adhoc profile for the Main AppId Finally in the Signing & Capabilities Section I set up the profiles for MainApp target, int the Debug one I set up the Development one and int the Release one I set up the adhoc one. I do the same in the Driver Target, but when I set up the Adhoc one in the Release, I've got a warning: Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS. Visit the developer website to create or download a DriverKit profile Also interestingly the Signing Certificate section says: None I also set up the Capabilities for the Driver Target: DriverKit USB Transport - VendorID DriverKit USB Transport ( Development ) Inside these capabilities I set up the vendor ID as dictionary The problem is, if I try to Archive the app I will get the previous Warning message as error: Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS. Visit the developer website to create or download a DriverKit profile. Any idea what I'm missing? Thanks
2
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1.1k
Dec ’23
Can't renew, can't update contact info
I originally created my Apple Developer account when I was living in Canada (years ago). Now that I live in the U.S. I want to renew it, but I can't - because it thinks I'm still in Canada. When I go to change my contact information, I get a screen that says: "Unauthorized Your account can’t access this page. There may be certain requirements to view this content. If you’re a member of a developer program, make sure your Account Holder has agreed the latest license agreement." What do I do?
2
3
718
Jan ’24
Apple Developer Account not activated 5 days after purchase
Hey everyone, I purchased an Apple Developer Program for 99 USD on January 1 2024, filled out my credit card that I use for iCloud+ storage plan, got my confirmation email that within 48h my developer account should be activated, but it never did. Plus after waiting more than 48h I wrote to support, describing everything, but never heard back from them. One thing I noticed during the checkout was I was asked for everything (name, address, CC number, expiry date) but not the CVV number. Is this normal, and would Apple be able to process the payment without it? I though about going through the enrolment process again, but am afraid of a double charge, in case my original enrolment gets accepted... Please advise and share your experiences when enrolling to the developer program. Thanks!
11
2
2.0k
Jan ’24
Why is Xcode taking forever to install/launch app?
Ever since Xcode 15 and iOS 17 came out development has quite often been a nightmare of waiting and waiting -Xcode displaying endless circles saying preparing the device, connecting to the device, installing the device. But recently to add to this, installation and launching is just taking really forever. I'm currently running Xcode 15.1 and various versions of iOS 17 (I have several phones) and installing the app from Xcode takes about 7 - 10 minutes (compared to the same app installing in seconds with Xcode 14 for example). Then once its finally installed, it then takes further minutes to launch, Xcode often actually displays a dialog saying its taking longer than expected to launch the app, adding the footnote "LLDB is likely reading from device memory to resolve symbols." What could be reasons, and solutions, for the excruciatingly slow installation time, and launch time? I really need to find a solution to this please - making a code change tweak, running, making another, running, making another, running, just isn't possible given the length of time it takes to install and launch each time. The iPhone is connected via physical cable to the Mac, and the Mac and iPhone are both on the same Wifi network. Xcode 15.1 M1 Macbook Pro Sonomo 14.0 iOS 17.2
12
12
7.6k
Jan ’24
iOS simulator triggers lots of "*** quit unexpectedly" alerts
Everytime when iOS simulator is launched I het a lot of repeated "*** quit unexpectedly" alerts. Where "***" is a mix of "managedappdistributiond","healthappd", and "findmylocated" Even after the simulator is launched I still het random "*** quit unexpectedly" alerts. Very annoying because the alerts deactivates the active window This is on an MacBook Pro M3 Max,, Xcode 15.2, Sonoma 14.2.1, it also happens with Xcode 15.1 A co developer (MacBook Pro M1 Max,Xcode 15.2, Sonoma 14.2.1) does not have the issue Any idea how I can prevent this from happening? Update Every mentioned service crash happens in libswiftCore.dylib at 0x1929f3938 assertionFailure(:_:file:line:flags:) + 248
5
6
3.4k
Jan ’24
tvOS icon missing layers
I have an AppleTV app which I released in 2016. I've updated it and released a new version every year without much hassle. This year, with tvOS 17.2, the layered app icon isn't working right. This is a two-layer image made with PNGs. When it's selected, it looks right and the layers move correctly: But when it's not selected, the background layer disappears: Screenshots are from the simulator but it also happens on the device. It's inconsistent; sometimes it's the front layer that disappears. Occasionally both layers work, but I can't tell why. I've spent a day trying everything. Very frustrated. The icon previews correctly in Xcode and in Parallax Viewer. The image sizes are correct: 400 x 240 for Small, 800 x 480 for Small@2x, 1280 x 768 for Large. The back layer is a non-transparent PNG. I tried adding a Large@2x set. Didn't help. Originally I had a three-layer image with no middle layer PNG. I deleted the empty middle layer, but that didn't help. All the PNG files are from GnuIMP. Same color space, even. I was using the filenames tvicon-back-s.png and tvicon-back-s@2x.png. I tried taking out the @ sign in case that was confusing Xcode. (It never has before, but I am flailing here.) Anybody have any clues? If it's an Apple bug and there's nothing I can do, I'm going to just push the release button and hope it fixes itself someday.
8
0
1.9k
Jan ’24
DUNS Number Mismatch
I am trying to create a developer account for my organization. I have validated our DUNS number and Entity Name on https://developer.apple.com/enroll/duns-lookup/. However, when I try to add this number to create a developer account, I get a pop-up suggesting a mismatch in the entity and DUNS number. I have tried this several times without any success. Request you to please help me resolve this issue. Thanks. Sanket
5
0
1.1k
Feb ’24
Cant add files to ios simulator
xcode 15.2, mac m2 mini, 14.2.1 sonoma i need a pdf file to stage my app for screen shots for the market. icloud wont sync, cant drag files to the home screen or any screen, it just does not work. i am at the end of my rope here, i just need some screen shots, my app is approved and ready am i wrong>? is there a way to do this or is it just broken now in the name of (lazy) security? edit--the more i read the more i angry and frustrated i get. this is broken and will not be fixed. i need to just workaround via email. so happy my second 100 dollar developer subscription bill is coming up!
3
4
2.8k
Feb ’24
Using devicectl to observe Darwin Notifications
Hello, I'm trying to use devicectl to observe Darwin Notifications on my iPhone. Instructions: OVERVIEW: Observe a Darwin notification on a device. Note that this command will wait for 300 seconds by default before exiting. You can override this by providing a different --timeout value. USAGE: devicectl device notification observe --device <uuid|ecid|udid|name> --name <name> ... [--verbose] [--quiet] [--timeout <seconds>] [--json-output <path>] [--log-output <path>] DEVICE OPTIONS: -d, --device <uuid|ecid|udid|name> The identifier, ECID, UDID, or name of the device. COMMAND OPTIONS: --name <name> The name of the Darwin notification. This can be passed multiple times to observe multiple Darwin notifications. OUTPUT OPTIONS: -v, --verbose If given, provide more logging output than normal. -q, --quiet If given, output will include only errors. -t, --timeout <seconds> The overall command timeout in seconds. If this limit is exceeded the command is abandoned as a failure. -j, --json-output <path> An optional path to write a JSON file with command results. Note: JSON output to a user-provided file on disk is the ONLY supported interface for scripts/programs to consume command output. -l, --log-output <path> An optional path to write all logging otherwise passed to stdout/stderr. OPTIONS: --version Show the version. -h, --help Show help information. Executed command: xcrun devicectl device notification observe --device XXX --name com.example.Notification Result: Darwin notification observation started. 300.0 seconds remaining: On iOS, I'm posting a Darwin notification using: CFNotificationCenterPostNotification(center, CFNotificationName("com.example.Notification" as CFString), nil, nil, true) My CFNotificationCenterAddObserver on iOS does receive this notification. But the devicectl does not. Also no results when I remove the observer on iOS. How can I send a notification in such a way that it is picked up by the devicectl observer?
4
0
1.1k
Feb ’24
Xcode Cloud fails to install/launch macOS test runner
When running a SwiftUI Multiplatform app in Xcode Cloud I'm getting the following error: CIWatcher encountered an error in CIWatcherTests failed with: Failed to install or launch the test runner. (Underlying Error: Could not launch “CIWatcherTests”. Runningboard has returned error 5. Please check the system logs for the underlying cause of the error. (Underlying Error: The operation couldn’t be completed. Launch failed. (Underlying Error: Launchd job spawn failed))) This runs fine on iOS and all those tests pass. The SwiftUI app on Mac is a menu bar app so I'm not sure if this could be the issue as it's not launching for some reason on the Xcode Cloud system? Maybe I need to add some run option to make this work? When run locally both iOS and macOS pass all the tests successfully
5
7
2.1k
Mar ’24
Agreement
Hello, Can you please tell me why I can’t accept the developer agreement?I have a valid application, but I can’t publish a new application, it says that there is a new agreement and needs to be updated, but when I log in, it says that I’m sorry, you can’t register at the moment, your account is already linked.
1
2
519
Mar ’24
problem with payment
Hello! I have placed orders to pay for my developer account, but the payments are not going through. What ways are there to solve the payment problem?
Replies
1
Boosts
0
Views
377
Activity
Nov ’23
XCode does not recognize my iPhone
I'm trying to run my app on my iPhone and XCode is unable to detect it. Versions (as of time of writing, these are all the latest versions) XCode: 15.0.1 iOS: 17.1.2 macOS: Sonoma 14.1.2 What I've tried Updating all hardware to the latest versions. Restarting all hardware. Clearing cache/derived data. Using different USBC ports/cables. Using the XCode 15.1-Beta 3 (the latest beta) Clearing trusted computers and re-trusting Disabling Multipath Networking (solution for someone else on the dev forums) Creating a brand new xcode project. Disabling all wifi/bluetooth and reconnecting Using different wifi networks Calling mac support (they directed me back here) Scouring forums What happens I start by disconnecting my phone from my computer, clear trusted computers, restart xcode, and start (basically) from a completely blank slate. First I open XCode to my project. Then I connect my iPhone via USBC. I see that XCode says "iPhone not eligible while pairing in progress" (or something like that). I see on my phone that I must trust this computer, I hit trust, I enter my phone's passcode, then that disappears on my phone, and in XCode the message about eligibility disappears. I then click on the device selector to choose between either a simulator or a hardware device and under hardware I only see a message that says "No eligible devices connected to my mac". If I open the "Manage Run Destinations" organizer I see all the simulators there in the simulators tab, but when I go to the Devices tab, I see nothing. Sometimes when I go through this process, I can get a banner to appear up top, but still no device shows up on the left. The banner will show me that it is indeed my iPhone, but it will be missing information like "Serial Number" or "Capacity". Here's a screenshot of what I see. Keep in mind, this banner up top does not always show up when I go through this process. iPhone CAN be detected on my other laptop When I do this exact same thing on my other laptop, everything works just fine. Here are the specs I'm running on that laptop. (using the same cable/wifi network/etc) XCode 15.0.1 macOS: Ventura 13.6.1 iPhone 17.1.2 (I'm using the same iPhone) The only difference here being the macOS version. However, the problem started on my "broken" computer while I was running a previous major macOS version. This problem is actually what prompted my to do a system update to Sonoma. Please for the love of god, halp!!!
Replies
18
Boosts
7
Views
25k
Activity
Dec ’23
Using Adhoc Profile for DriverKit show error: Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS
We got an app for iPad which has two targets one for the App itself (MainApp target ) and another one for the Driver ( Driver Target ) using DriverKit. The app works fine in Development, but I'm trying to distribute it with adhoc. I've requested the Distribution Entitlement to Apple, after getting it, the App Id for the Driver has the following Capabilities: DriverKit, DriverKit (development), DriverKit USB Transport (development), DriverKit USB Transport - VendorID, In-App Purchase Now in the profile section, I've created a adhoc profile for the Driver AppId (Identifier). Obviously I've also created an Adhoc profile for the Main AppId Finally in the Signing & Capabilities Section I set up the profiles for MainApp target, int the Debug one I set up the Development one and int the Release one I set up the adhoc one. I do the same in the Driver Target, but when I set up the Adhoc one in the Release, I've got a warning: Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS. Visit the developer website to create or download a DriverKit profile Also interestingly the Signing Certificate section says: None I also set up the Capabilities for the Driver Target: DriverKit USB Transport - VendorID DriverKit USB Transport ( Development ) Inside these capabilities I set up the vendor ID as dictionary The problem is, if I try to Archive the app I will get the previous Warning message as error: Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS. Visit the developer website to create or download a DriverKit profile. Any idea what I'm missing? Thanks
Replies
2
Boosts
0
Views
1.1k
Activity
Dec ’23
How to remove answered mark
How to remove answered mark
Replies
3
Boosts
0
Views
1.5k
Activity
Dec ’23
Can't renew, can't update contact info
I originally created my Apple Developer account when I was living in Canada (years ago). Now that I live in the U.S. I want to renew it, but I can't - because it thinks I'm still in Canada. When I go to change my contact information, I get a screen that says: "Unauthorized Your account can’t access this page. There may be certain requirements to view this content. If you’re a member of a developer program, make sure your Account Holder has agreed the latest license agreement." What do I do?
Replies
2
Boosts
3
Views
718
Activity
Jan ’24
Apple Developer Account not activated 5 days after purchase
Hey everyone, I purchased an Apple Developer Program for 99 USD on January 1 2024, filled out my credit card that I use for iCloud+ storage plan, got my confirmation email that within 48h my developer account should be activated, but it never did. Plus after waiting more than 48h I wrote to support, describing everything, but never heard back from them. One thing I noticed during the checkout was I was asked for everything (name, address, CC number, expiry date) but not the CVV number. Is this normal, and would Apple be able to process the payment without it? I though about going through the enrolment process again, but am afraid of a double charge, in case my original enrolment gets accepted... Please advise and share your experiences when enrolling to the developer program. Thanks!
Replies
11
Boosts
2
Views
2.0k
Activity
Jan ’24
Why is Xcode taking forever to install/launch app?
Ever since Xcode 15 and iOS 17 came out development has quite often been a nightmare of waiting and waiting -Xcode displaying endless circles saying preparing the device, connecting to the device, installing the device. But recently to add to this, installation and launching is just taking really forever. I'm currently running Xcode 15.1 and various versions of iOS 17 (I have several phones) and installing the app from Xcode takes about 7 - 10 minutes (compared to the same app installing in seconds with Xcode 14 for example). Then once its finally installed, it then takes further minutes to launch, Xcode often actually displays a dialog saying its taking longer than expected to launch the app, adding the footnote "LLDB is likely reading from device memory to resolve symbols." What could be reasons, and solutions, for the excruciatingly slow installation time, and launch time? I really need to find a solution to this please - making a code change tweak, running, making another, running, making another, running, just isn't possible given the length of time it takes to install and launch each time. The iPhone is connected via physical cable to the Mac, and the Mac and iPhone are both on the same Wifi network. Xcode 15.1 M1 Macbook Pro Sonomo 14.0 iOS 17.2
Replies
12
Boosts
12
Views
7.6k
Activity
Jan ’24
iOS simulator triggers lots of "*** quit unexpectedly" alerts
Everytime when iOS simulator is launched I het a lot of repeated "*** quit unexpectedly" alerts. Where "***" is a mix of "managedappdistributiond","healthappd", and "findmylocated" Even after the simulator is launched I still het random "*** quit unexpectedly" alerts. Very annoying because the alerts deactivates the active window This is on an MacBook Pro M3 Max,, Xcode 15.2, Sonoma 14.2.1, it also happens with Xcode 15.1 A co developer (MacBook Pro M1 Max,Xcode 15.2, Sonoma 14.2.1) does not have the issue Any idea how I can prevent this from happening? Update Every mentioned service crash happens in libswiftCore.dylib at 0x1929f3938 assertionFailure(:_:file:line:flags:) + 248
Replies
5
Boosts
6
Views
3.4k
Activity
Jan ’24
tvOS icon missing layers
I have an AppleTV app which I released in 2016. I've updated it and released a new version every year without much hassle. This year, with tvOS 17.2, the layered app icon isn't working right. This is a two-layer image made with PNGs. When it's selected, it looks right and the layers move correctly: But when it's not selected, the background layer disappears: Screenshots are from the simulator but it also happens on the device. It's inconsistent; sometimes it's the front layer that disappears. Occasionally both layers work, but I can't tell why. I've spent a day trying everything. Very frustrated. The icon previews correctly in Xcode and in Parallax Viewer. The image sizes are correct: 400 x 240 for Small, 800 x 480 for Small@2x, 1280 x 768 for Large. The back layer is a non-transparent PNG. I tried adding a Large@2x set. Didn't help. Originally I had a three-layer image with no middle layer PNG. I deleted the empty middle layer, but that didn't help. All the PNG files are from GnuIMP. Same color space, even. I was using the filenames tvicon-back-s.png and tvicon-back-s@2x.png. I tried taking out the @ sign in case that was confusing Xcode. (It never has before, but I am flailing here.) Anybody have any clues? If it's an Apple bug and there's nothing I can do, I'm going to just push the release button and hope it fixes itself someday.
Replies
8
Boosts
0
Views
1.9k
Activity
Jan ’24
pending Enrollment from more than 4 weeks.
Hi Team, Its been 4 weeks and still my enrollment is reflecting in pending status. I want to set up my application and to do it we have to enroll for the development to give access to the the tech team to configure the application. I am not able to find the contact us info to raise the issue.
Replies
1
Boosts
1
Views
544
Activity
Jan ’24
Dont have renew button to renew my Apple Developer Program
Hello, my Apple Developer Program had expired 20 days ago, but i cant renew in any way (auto-renew dont work, i dont have "renew button" on web, dont have it in iOS and macOS developer apps, so i cant renew it. Has anyone encountered this problem? How can i solve it and renew my membership?
Replies
8
Boosts
7
Views
1.3k
Activity
Jan ’24
DUNS Number Mismatch
I am trying to create a developer account for my organization. I have validated our DUNS number and Entity Name on https://developer.apple.com/enroll/duns-lookup/. However, when I try to add this number to create a developer account, I get a pop-up suggesting a mismatch in the entity and DUNS number. I have tried this several times without any success. Request you to please help me resolve this issue. Thanks. Sanket
Replies
5
Boosts
0
Views
1.1k
Activity
Feb ’24
Cant add files to ios simulator
xcode 15.2, mac m2 mini, 14.2.1 sonoma i need a pdf file to stage my app for screen shots for the market. icloud wont sync, cant drag files to the home screen or any screen, it just does not work. i am at the end of my rope here, i just need some screen shots, my app is approved and ready am i wrong>? is there a way to do this or is it just broken now in the name of (lazy) security? edit--the more i read the more i angry and frustrated i get. this is broken and will not be fixed. i need to just workaround via email. so happy my second 100 dollar developer subscription bill is coming up!
Replies
3
Boosts
4
Views
2.8k
Activity
Feb ’24
Can't Post On This Forum
Trying to post a question about packages on this forum, I keep cueing the message: 'This post contains sensitive language. Please revise it in order to continue.' There is nothing in my query that is remotely ‘sensitive’. I don’t know what to do next. Thanks in advance for any advice. Regards, Lar
Replies
16
Boosts
1
Views
2.3k
Activity
Feb ’24
Using devicectl to observe Darwin Notifications
Hello, I'm trying to use devicectl to observe Darwin Notifications on my iPhone. Instructions: OVERVIEW: Observe a Darwin notification on a device. Note that this command will wait for 300 seconds by default before exiting. You can override this by providing a different --timeout value. USAGE: devicectl device notification observe --device <uuid|ecid|udid|name> --name <name> ... [--verbose] [--quiet] [--timeout <seconds>] [--json-output <path>] [--log-output <path>] DEVICE OPTIONS: -d, --device <uuid|ecid|udid|name> The identifier, ECID, UDID, or name of the device. COMMAND OPTIONS: --name <name> The name of the Darwin notification. This can be passed multiple times to observe multiple Darwin notifications. OUTPUT OPTIONS: -v, --verbose If given, provide more logging output than normal. -q, --quiet If given, output will include only errors. -t, --timeout <seconds> The overall command timeout in seconds. If this limit is exceeded the command is abandoned as a failure. -j, --json-output <path> An optional path to write a JSON file with command results. Note: JSON output to a user-provided file on disk is the ONLY supported interface for scripts/programs to consume command output. -l, --log-output <path> An optional path to write all logging otherwise passed to stdout/stderr. OPTIONS: --version Show the version. -h, --help Show help information. Executed command: xcrun devicectl device notification observe --device XXX --name com.example.Notification Result: Darwin notification observation started. 300.0 seconds remaining: On iOS, I'm posting a Darwin notification using: CFNotificationCenterPostNotification(center, CFNotificationName("com.example.Notification" as CFString), nil, nil, true) My CFNotificationCenterAddObserver on iOS does receive this notification. But the devicectl does not. Also no results when I remove the observer on iOS. How can I send a notification in such a way that it is picked up by the devicectl observer?
Replies
4
Boosts
0
Views
1.1k
Activity
Feb ’24
How to change Xcode Cloud Build number?
I want to use a ci_script to change the CI_BUILD_NUMBER to a new value. But in XCODE CLOUD there seems to be no programmatic way to change it?
Replies
5
Boosts
7
Views
1.2k
Activity
Feb ’24
Leave developer team,but still can see my team information
I just leave my developer team from Apple Developer Program,and re login,can see nothing. But when I get into https://developer.apple.com/ and login,still can see my team information. And I check the team information, the account holder is not me . WHY retain this question?
Replies
2
Boosts
1
Views
483
Activity
Mar ’24
How to uncheck "Connect via network" on physical device in Xcode 15
It looks like the other thread got locked. I would still like to be able to uncheck the box for "Connect via network" so I can develop with my iOS 17+ devices normally with Xcode 15. Or a method to use Xcode 14 with iOS 17+ without CoreDevice or whatever the problematic API is.
Replies
4
Boosts
1
Views
709
Activity
Mar ’24
Xcode Cloud fails to install/launch macOS test runner
When running a SwiftUI Multiplatform app in Xcode Cloud I'm getting the following error: CIWatcher encountered an error in CIWatcherTests failed with: Failed to install or launch the test runner. (Underlying Error: Could not launch “CIWatcherTests”. Runningboard has returned error 5. Please check the system logs for the underlying cause of the error. (Underlying Error: The operation couldn’t be completed. Launch failed. (Underlying Error: Launchd job spawn failed))) This runs fine on iOS and all those tests pass. The SwiftUI app on Mac is a menu bar app so I'm not sure if this could be the issue as it's not launching for some reason on the Xcode Cloud system? Maybe I need to add some run option to make this work? When run locally both iOS and macOS pass all the tests successfully
Replies
5
Boosts
7
Views
2.1k
Activity
Mar ’24
Agreement
Hello, Can you please tell me why I can’t accept the developer agreement?I have a valid application, but I can’t publish a new application, it says that there is a new agreement and needs to be updated, but when I log in, it says that I’m sorry, you can’t register at the moment, your account is already linked.
Replies
1
Boosts
2
Views
519
Activity
Mar ’24