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UI Testing Issues
Hi everyone, I've been working on an iOS app for about a year and a half. That application comes with unit and UI automated testings. Recently I started the development of the tvOS application so I added a new target and used the same bundle id as I want to eventually share purchases. What I need I'm working on an application that uses VLC (Need to play media more exotic than MP4) through these two pods pod 'MobileVLCKit', '3.6.0' (Only for iOS) pod 'TVVLCKit', '3.6.0' (Only for tvOS) What works Compilation works fine for both targets Unit tests work fine for both targets UI tests work fine ONLY for the original iOS target What doesn't work and how it fails When I launch the UI tests for the tvOS target, the compilation succeeds, but I get an error when calling app.launch() from my XCTestCase. Failed to get launch progress for <XCUIApplicationImpl: 0x600000c61e90 abergia.com.iptv at ...AppPath...>: App installation failed: Unable to Install “...AppName...”. This app is not made for this device. This app was not built to support this device family; app is compatible with ( 1, 2 ) but this device supports ( 3 ). (Underlying Error: Unable to Install “...AppName...”. This app is not made for this device. This app was not built to support this device family; app is compatible with ( 1, 2 ) but this device supports ( 3 ). What I tried Single target - Both Pods It looks like I can 'cheat' a little the system and make the Xcode target compatible with both iOS and tvO, but when declaring both pods inside the same CocoaPod target, the installation fails as one of the library is not compatible. Use a newer version of VLC (4.0.0) Works BUT that version is way too unstable, I will eventually use it again once they fix all the issues. Different Bundle ID Changing the bundle id of the tvOS application resolves the issue BUT I really want to use the same bundle id to share the purchases. Not UI testing the tvOS version It's an option I'm starting to contemplate out of frustration but I'm sure that we have people here who can help me!
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318
Mar ’25
Error Missing required module 'RxCocoaRuntime' in xcframeworks
Hi. I have a xcframework that has a dependency on 'RxSwift' and 'RxCocoa'. I deployed it using SPM by embedding it in a Swift Package. However when I import swift package into another project, I keep getting the following error: "Missing required module 'RxCocoaRuntime" How can I fix this? Below are the steps to reproduce the error. Steps Create Xcode proejct, make a dependency on 'RxSwift' and 'RxCocoa' (no matter doing it through tuist or cocoapods) Create XCFramework from that proejct. (I used commands below) xcodebuild archive \ -workspace SimpleFramework.xcworkspace \ -scheme "SimpleFramework" \ -destination "generic/platform=iOS" \ -archivePath "./SimpleFramework-iphoneos.xcarchive" \ -sdk iphoneos \ SKIP_INSTALL=NO \ BUILD_LIBRARY_FOR_DISTRIBUTION=YES xcodebuild archive \ -workspace SimpleFramework.xcworkspace \ -scheme "SimpleFramework" \ -archivePath "./SimpleFramework-iphonesimulator.xcarchive" \ -sdk "iphonesimulator" \ SKIP_INSTALL=NO \ BUILD_LIBRARY_FOR_DISTRIBUTION=YES xcodebuild -create-xcframework \ -framework "./SimpleFramework-iphoneos.xcarchive/Products/Library/Frameworks/SimpleFramework.framework" \ -framework "./SimpleFramework-iphonesimulator.xcarchive/Products/Library/Frameworks/SimpleFramework.framework" \ -output "./SimpleFramework.xcframework" Embed in Swift Package, and deploy. // swift-tools-version: 6.0 // The swift-tools-version declares the minimum version of Swift required to build this package. import PackageDescription let package = Package( name: "SimplePackage", platforms: [.iOS(.v16)], products: [ .library( name: "SimplePackage", targets: ["SimplePackage"]), ], dependencies: [ .package(url: "https://github.com/ReactiveX/RxSwift", from: "6.8.0") ], targets: [ .binaryTarget( name: "SimpleFramework", path: "Sources/SimpleFramework.xcframework" ), .target( name: "SimplePackage", dependencies: [ "SimpleFramework", "RxSwift", .product(name: "RxCocoa", package: "RxSwift") ] ) ] ) Download Swift Package in another project and import module. I resolved this by removing dependencies from the Swift Package, downloading package in another project, and fetching dependencies by cocoapods. Thist works, but I don't want to use another dependency manager while using SPM. Development Environment CPU : Apple M4 Max MacOS : Sequoia 15.3 Xcode : 16.2
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275
Mar ’25
Issue with Module Import and Archiving a Mixed Swift/C Library Using Swift Package Manager
Hello everyone, I’m encountering an issue when trying to build and archive my library BleeckerCodesLib using Swift Package Manager. My project is structured with two targets: CBleeckerLib: A C target that contains my image processing code (C source files and public headers). BleeckerCodesLib: A Swift target that depends on CBleeckerLib and performs an import CBleeckerLib. Below is the relevant portion of my Package.swift: // swift-tools-version:5.7 import PackageDescription let package = Package( name: "BleeckerCodesLib", platforms: [.iOS(.v16)], products: [ .library(name: "BleeckerCodesLib", targets: ["BleeckerCodesLib"]) ], targets: [ .target( name: "CBleeckerLib", publicHeadersPath: "include" ), .target( name: "BleeckerCodesLib", dependencies: ["CBleeckerLib"] ) ] ) Directory Structure My project directory looks like this: BleeckerCodesLib/ ├── BleeckerCodesLib.xcodeproj/ │ └── xcuserdata/ │ └── robertopitarch.xcuserdatad/ │ └── xcschemes/ │ └── xcschememanagement.plist ├── BleeckerCodesLib.h ├── Package.swift └── Sources/ ├── CBleeckerLib/ │ ├── bleecker-lib.c │ └── include/ │ ├── bleecker-lib.h │ └── CBleeckerLib.h └── BleeckerCodesLib/ ├── UIImage+Extensions.swift ├── ImageProcessingUtility.swift ├── APIManager.swift ├── BleeckerCodesLib.swift ├── CameraView.swift ├── RealTimeCameraView.swift └── BleeckerCameraWrapper.swift Code Example In my Swift code (for example, in BleeckerCodesLib.swift), I import the C module as follows: import SwiftUI import UIKit import CBleeckerLib // Import the C module public struct BleeckerCodes { public struct DetectedCode { public let code: String public let corners: [CGPoint] public init(code: String, corners: [CGPoint]) { self.code = code self.corners = corners } } // Initialization function public static func initializeLibrary() -> String { bleecker_init() // Call the C module function return "BleeckerCodesLibrary initialized!" } // ... other functions } The Problem When I try to compile or archive the project using commands such as: xcodebuild archive -project BleeckerCodesLib.xcodeproj -scheme BleeckerCodesLib -destination "generic/platform=iOS" -archivePath "archives/BleeckerCodesLib" I receive the error: "no such module 'CBleeckerLib'" Any assistance or step-by-step guidance on resolving this integration issue would be greatly appreciated. Thank you in advance!
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262
Feb ’25
Enrollment Issue: Payment Acknowledged but Not Charged
Hi everyone, I’m experiencing an issue with my enrollment process. I initiated three payments on the following dates: February 12, 2025: Payment attempted, received an “Order acknowledgment” email, but the amount wasn’t deducted. February 19, 2025: Reattempted payment with the same outcome. February 25, 2025: Tried again, and still no deduction from my account. I’ve contacted support (Case ID: 102538526682), but haven’t received any response. This situation affects my production process, and I’m growing increasingly concerned. Has anyone else faced and resolved successfully a similar problem, or does anyone have advice on how to escalate this issue for a quicker resolution? Thanks in advance for your help!
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153
Feb ’25
Xcode Bug in Package Dependencies
in Project/Package Dependencies, some problem occurs while i add Exact Version value like '1.1.0-0fec058'. the finally value i input will be random updated to 1.0.0 or other value. Reproduce by input any version value like '1.2.0-"0"' which second part begin with 0. So bad experience.
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213
Feb ’25
xcrun devicectl not work as expected in Apple TV
What I want? I expect to use xcrun devicectl device process launch --device <uuid> <bundle-identifier> --payload-url <URL> to launch my app and pass the specified URL as I usually do in iPhone. What I do? Let's say the app A which I'm developing. I try to use UIApplication.open(:options:completionHandler:) in another app to open the app A with registered schema. And whether app A is cold launch or background resumption, app A can go foreground with receiving URL. If I use xcrun devicectl as above described, app A can still be opened. However, app A can't receive URL which I pass through --payload-url option. That's different from in iOS. BTW: I as well try YouTube with UIApplication.open and xcrun devicectl, the former way work, the latter way not work.
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Mar ’25
Enrollment form error handling
I don't want to throw anyone under the bus here, but I think the error handling for the D-U-N-S number verification step could be improved. Shown on page: The information you entered did not match your D&B profile. Before submitting your information, check your D&B profile. If you've recently changed your legal entity name, update your D&B profile. This message is confusing when the only information provided is the company name, which exactly matches the D&B profile. We get more information about the error in console than what is shown on the page: "resultCode": 20010, "resultString": "Your organizations information is not complete.", "userString": "Your organizations information is not complete.", "requestUrl": "https://developer.apple.com/services-enrollment/validateDunsDetails", Displaying a clearer error message in line with this would greatly improve user understanding of what went wrong.
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187
Feb ’25
No Response from Apple Developer Support for Over 3 Weeks (Ref: 102519221138)
We are experiencing serious issues with Apple Developer Support. We submitted a support request with reference number 102519221138 over three weeks ago, but despite multiple follow-ups (three times so far), we have received no response. This lack of support is extremely frustrating, as we are currently completely blocked from publishing our app due to this unresolved issue. The delays are impacting our release timeline and causing significant problems for our team. It feels like the Apple Developer Support is non-existent, and we are unsure how to proceed. Has anyone experienced similar issues or found an alternative way to escalate their case? Any advice or experiences would be highly appreciated.
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209
Mar ’25
Changing Developer Account type from Organization (Business) to Individual
I have just started the process of closing down my limited company and would like to change my Apple Developer ID account type from Business (Organization) to Individual to release my apps under my own name. I was planning on releasing software in the App Store under my limited company, but I encountered an issue (https://developer.apple.com/forums/thread/759605) that has blocked the development for almost a year and Apple has never bothered to fix the issue. This has forced me to close down the company. I have decided I will be releasing the software as an open source project. All I want now is to be able to sign the software using my regular, personal Apple Account ID. However, my Apple Account is currently tied to my company's Organization Developer Account. It is registered as a business with business accounts, the App Store Connect agreements are signed by my company, and everything else on my Developer profile is tied to that company. I do not see the option to close down the company/business account. The only relevant post I found online was here: https://developer.apple.com/forums/thread/702447 Unfortunately, people mention in the comments that the workaround does not actually work. I have tried reaching Developer Support but had no response via email, and I cannot schedule a call back via the Support page because I cannot verify my overseas phone number. Seems like I have a really tough luck with Apple Developer ecosystem... Has anyone ever managed to do this? Any help much appreciated!
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Feb ’25
Purchase your membership
I have tried to pay the enroll several times, I only receive the email below, but even after two days I have not received anything, not even if it worked or not, I have been trying and waiting for months and nothing. Order Acknowledgement Dear VICTOR GARCIA, Thank you for your order. Here's a summary of your order request, which will be processed within 2 business days. We'll notify you when your items are ready. Order Details: Apple Developer Program US$ 99 Best regards, Apple Developer Relations
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243
Feb ’25
can't get Xcode not to build x86_64 for Swift Packages
I'm trying to improve my build time on macOS by not building for x86_64. I've got the following settings: This gets Xcode not to build x86_64 for my app, but not all the package dependencies. I've updated most of the packages to swift-tools-version: 6.0 but FlatBuffers is still on 5.8 and .macOS(.v10_14). GPT claims: If your deployment target is set to macOS 10.15 or earlier, Xcode may force x86_64 support for compatibility reasons. But Xcode is building x86_64 for ALL my packages, even the ones that don't depend on FlatBuffers. When I open a package in Xcode that depends on FlatBuffers, then it builds arm only, so that may be a red herring. Not sure what else to try.
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325
Mar ’25
CoreBluetooth Scan not working when OS upgraded to 18.3.1
Hi, I currently have an app that connect to an arduno via CoreBluetooth. However, the app no longer discovers the arduino when the operating system was upgraded to iOS 18.3.1, however on iOS version 17.6.1 the ardiuno was discoverable I was able to test this theory on two different phones each with different iOS versions. I see that it is failing to find the peripheral at the scan however the logs indicate that the central state is powered on. Why are my peripherals no longer being discovered with this update? and what is the solution?
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Mar ’25
iPhone HCE CardSession handlin
Hi, I'm wondering if there is any better documentation relating to card session handling. The informations are kind of limited: https://developer.apple.com/documentation/corenfc/cardsession/ It's not clear what should be used for keeping session or should it be created again after each transaction ? When I create a card session I pass the transaction but when at the and I call stopEmulation on card session than there is a problem with another transaction. What about the NFCPresentmentIntentAssertion? I know there's not information about "maximum suppression duration". I may only check isValid or acquire() on it. There's no information about how to properly manage it for another transaction. To sum up is that I would like to know should I create the new cardSession for each transaction (which would be strange cause it looks like singleton for me). If theres any impact when calling stopEnumaltion to cardSession or the startEmulation function may be called? The main issue is the 'double tap' flow where user must authenticate him during transaction.
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364
Mar ’25
XCode 16.2 forgets my git credentials constantly
Like the title says, I'll commit some changes no problem with my Git name and email displayed properly, then work for a while longer and when use the integrate menu to stage and commit I find the git name/email are empty. My credentials are properly entered in settings. The only fix i've found is quitting and restarting. Any less frustrating option?
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Feb ’25