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IDFA Not Resetting on App Reinstallation in iOS 26 Beta
Hello everyone, I've noticed some unusual behavior while debugging my application on the iOS 26 beta. My standard testing process relies on the App Tracking Transparency (ATT) authorization status being reset whenever I uninstall and reinstall my app. This is crucial for me to test the permission flow. However, on the current beta, I've observed the following: 1 I installed my app on a device running the iOS 26 beta for the first time. The ATTrackingManager.requestTrackingAuthorization dialog appeared as expected. 2 I completely uninstalled the application. 3 I then reinstalled the app. Unexpected Result: The tracking permission dialog did not appear. And more importantly, the device's advertisingIdentifier appears to have remained unchanged. This is highly unusual, as the IDFA is expected to be reset with a fresh app installation. My question: Is this an intentional change, and is there a fundamental shift in how the operating system handles the persistence of the IDFA or the authorization status? Or could this be a bug in the iOS 26 beta? Any information or confirmation on this behavior would be greatly appreciated.
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Sep ’25
[Resolved] Sign in with Apple Service Outage: Wednesday, June 18, 2025 - Monday, June 23, 2025
On Wednesday, June 18, 2025, Sign in with Apple was impacted by a configuration issue which affected some developer accounts that created new app or Services ID configurations, or edited existing configurations, resulting in the following errors: invalid_client response error returned by the authentication, token validation/revocation, and user migration requests "Sign Up Not Completed" (or equivalent) error presented from the Authentication Services framework. On Monday, June 23, 2025, this issue was resolved. Please retry the Sign in with Apple flows in your Sign in with Apple enabled apps and websites to confirm your developer account configuration has been fixed. Please let us know if you can still reproduce this issue with your developer account. If so, follow the steps outlined in the post below: Gathering required information for troubleshooting Sign in with Apple authorization and token requests https://developer.apple.com/forums/thread/762831 Finally, reply (not comment) with your Feedback ID on either of the posts below: https://developer.apple.com/forums/thread/789011 https://developer.apple.com/forums/thread/789132 Cheers, Paris X Pinkney |  WWDR | DTS Engineer
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Jun ’25
Keychain Sharing not working after Updating the Team ID
We are facing an issue with Keychain sharing across our apps after our Team ID was updated. Below are the steps we have already tried and the current observations: Steps we have performed so far: After our Team ID changed, we opened and re-saved all the provisioning profiles. We created a Keychain Access Group: xxxx.net.soti.mobicontrol (net.soti.mobicontrol is one bundle id of one of the app) and added it to the entitlements of all related apps. We are saving and reading certificates using this access group only. Below is a sample code snippet we are using for the query: [genericPasswordQuery setObject:(id)kSecClassGenericPassword forKey:(id)kSecClass]; [genericPasswordQuery setObject:identifier forKey:(id)kSecAttrGeneric]; [genericPasswordQuery setObject:accessGroup forKey:(id)kSecAttrAccessGroup]; [genericPasswordQuery setObject:(id)kSecMatchLimitOne forKey:(id)kSecMatchLimit]; [genericPasswordQuery setObject:(id)kCFBooleanTrue forKey:(id)kSecReturnAttributes]; Issues we are facing: Keychain items are not being shared consistently across apps. We receive different errors at different times: Sometimes errSecDuplicateItem (-25299), even when there is no item in the Keychain. Sometimes it works in a debug build but fails in Ad Hoc / TestFlight builds. The behavior is inconsistent and unpredictable. Expectation / Clarification Needed from Apple: Are we missing any additional configuration steps after the Team ID update? Is there a known issue with Keychain Access Groups not working correctly in certain build types (Debug vs AdHoc/TestFlight)? Guidance on why we are intermittently getting -25299 and how to properly reset/re-add items in the Keychain. Any additional entitlement / provisioning profile configuration that we should double-check. Request you to please raise a support ticket with Apple Developer Technical Support including the above details, so that we can get guidance on the correct setup and resolve this issue.
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Sep ’25
Apple Sign in Freeze
I was experiencing a weird sign in error when using apple sign in with my app and wanted to put it here for anyone else who might experience it in the future, and so apple can make this requirement more clear. I was using CloudKit and apple sign in. If you are not using both this probably does not apply to you. Every time I would go to sign in in the iOS simulator I would enter my password, hit "sign in", and everything just froze. The very odd reason for this is if you are using iCloudKit and apple sign in you need to go to specifically the "identifiers" in the "Certificates, Identifiers & Profiles" menu (https://developer.apple.com/account/resources/identifiers/list). And from there you specifically need an App ID Configuration with apple sign in enabled. From there you have to have the same exact bundle identifier in Xcode under project settings(not an upper tab just click your project in the left panel). And that should allow you to both pass validation and have your sign in work. Hope this helps!
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Jun ’25
SFAuthorizationPluginView and MacOS Tahoe
Testing my security agent plugin on Tahoe and find that when unlocking the screen, I now get an extra window that pops up over the SFAuthorizationPluginView that says "macOS You must enter a password to unlock the screen" with a Cancel (enabled) and OK button (disabled). See the attached photo. This is new with Tahoe. When unlocking the screen, I see the standard username and password entry view and I enter my password and click OK. That is when this new view appears. I can only click cancel so there is no way to complete authenticating.
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Sep ’25
How to distinguish the "no credential found" scenario from ASAuthorizationError
Hello everyone, I'm developing a FIDO2 service using the AuthenticationServices framework. I've run into an issue when a user manually deletes a passkey from their password manager. When this happens, the ASAuthorizationError I get doesn't clearly indicate that the passkey is missing. The error code is 1001, and the localizedDescription is "The operation couldn't be completed. No credentials available for login." The userInfo also contains "NSLocalizedFailureReason": "No credentials available for login." My concern is that these localized strings will change depending on the user's device language, making it unreliable for me to programmatically check for a "no credentials" scenario. Is there a more precise way to determine that the user has no passkey, without relying on localized string values? Thank you for your help.
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Sep ’25
Unsandboxed app can't modify other app
I work for Brave, a browser with ~80M users. We want to introduce a new system for automatic updates called Omaha 4 (O4). It's the same system that powers automatic updates in Chrome. O4 runs as a separate application on users' systems. For Chrome, this works as follows: An app called GoogleUpdater.app regularly checks for updates in the background. When a new version is found, then GoogleUpdater.app installs it into Chrome's installation directory /Applications/Google Chrome.app. But consider what this means: A separate application, GoogleUpdater.app, is able to modify Google Chrome.app. This is especially surprising because, for example, the built-in Terminal.app is not able to modify Google Chrome.app. Here's how you can check this for yourself: (Re-)install Chrome with its DMG installer. Run the following command in Terminal: mkdir /Applications/Google\ Chrome.app/test. This works. Undo the command: rm -rf /Applications/Google\ Chrome.app/test Start Chrome and close it again. mkdir /Applications/Google\ Chrome.app/test now fails with "Operation not permitted". (These steps assume that Terminal does not have Full Disk Access and System Integrity Protection is enabled.) In other words, once Chrome was started at least once, another application (Terminal in this case) is no longer allowed to modify it. But at the same time, GoogleUpdater.app is able to modify Chrome. It regularly applies updates to the browser. For each update, this process begins with an mkdir call similarly to the one shown above. How is this possible? What is it in macOS that lets GoogleUpdater.app modify Chrome, but not another app such as Terminal? Note that Terminal is not sandboxed. I've checked that it's not related to codesigning or notarization issues. In our case, the main application (Brave) and the updater (BraveUpdater) are signed and notarized with the same certificate and have equivalent requirements, entitlements and provisioning profiles as Chrome and GoogleUpdater. The error that shows up in the Console for the disallowed mkdir call is: kernel (Sandbox) System Policy: mkdir(8917) deny(1) file-write-create /Applications/Google Chrome.app/foo (It's a similar error when BraveUpdater tries to install a new version into /Applications/Brave Browser.app.) The error goes away when I disable System Integrity Protection. But of course, we cannot ask users to do that. Any help would be greatly appreciated.
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May ’25
Using Cryptokit.SecureEnclave API from a Launch Daemon
We are interested in using a hardware-bound key in a launch daemon. In a previous post, Quinn explicitly told me this is not possible to use an SE keypair outside of the system context and my reading of the Apple documentation also supports that. That said, we have gotten the following key-creation and persistence flow to work, so we have some questions as to how this fits in with the above. (1) In a launch daemon (running thus as root), we do: let key = SecureEnclave.P256.Signing.PrivateKey() (2) We then use key.dataRepresentation to store a reference to the key in the system keychain as a kSecClassGenericPassword. (3) When we want to use the key, we fetch the data representation from system keychain and we "rehydrate" the key using: SecureEnclave.P256.Signing.PrivateKey(dataRepresentation: data) (4) We then use the output of the above to sign whatever we want. My questions: in the above flow, are we actually getting a hardware-bound key from the Secure Enclave or is this working because it's actually defaulting to a non-hardware-backed key? if it is an SE key, is it that the Apple documentation stating that you can only use the SE with the Data Protection Keychain in the user context is outdated (or wrong)? does the above work, but is not an approach sanctioned by Apple? Any feedback on this would be greatly appreciated.
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Sep ’25
Sign In with Apple - invalid_client
Hi Apple Developer Support, We are implementing Sign in with Apple for our web application hosted on example.com. In the Service ID settings, we have configured the following: Service ID (client_id): com.example.service.local Web Domain: example.com Return URL: https://2db2-121-160-153-88.ngrok-free.app/login/oauth2/code/apple We also tested login via the following URL from our web application: https://appleid.apple.com/auth/authorize?response_mode=form_post&response_type=code&client_id=com.example.service.local&scope=name%20email&state=2f9gMY1rTe12-O7Wbnb7KWe504HQ0KWBSHTKHbg9ZEY=&redirect_uri=https://2db2-121-160-153-88.ngrok-free.app/login/oauth2/code/apple However, we’re receiving an invalid_client error after submission. Our questions: Is it valid to use an ngrok URL like https://2db2-121-160-153-88.ngrok-free.app/... as the Return URL for development and testing? Does the Web Domain need to match the ngrok domain, or is it enough to register the production domain (e.g., example.com)? Is there any propagation delay or approval process after updating the Return URL in the Service ID? Is the client_id strictly required to match the Service ID exactly? We would greatly appreciate any insights or best practices to help us resolve this issue. Thank you in advance!
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Jun ’25
How to use an Intune-delivered SCEP certificate for mTLS in iOS app using URLSessionDelegate?
I am working on implementing mTLS authentication in my iOS app (Apple Inhouse & intune MAM managed app). The SCEP client certificate is deployed on the device via Intune MDM. When I try accessing the protected endpoint via SFSafariViewController/ASWebAuthenticationSession, the certificate picker appears and the request succeeds. However, from within my app (using URLSessionDelegate), the certificate is not found (errSecItemNotFound). The didReceive challenge method is called, but my SCEP certificate is not found in the app. The certificate is visible under Settings > Device Management > SCEP Certificate. How can I make my iOS app access and use the SCEP certificate (installed via Intune MDM) for mTLS requests? Do I need a special entitlement, keychain access group, or configuration in Intune or Developer account to allow my app to use the certificate? Here is the sample code I am using: final class KeychainCertificateDelegate: NSObject, URLSessionDelegate { func urlSession(_ session: URLSession, didReceive challenge: URLAuthenticationChallenge, completionHandler: @escaping (URLSession.AuthChallengeDisposition, URLCredential?) -> Void) { guard challenge.protectionSpace.authenticationMethod == NSURLAuthenticationMethodClientCertificate else { completionHandler(.performDefaultHandling, nil) return } // Get the DNs the server will accept guard let expectedDNs = challenge.protectionSpace.distinguishedNames else { completionHandler(.cancelAuthenticationChallenge, nil) return } var identityRefs: CFTypeRef? = nil let err = SecItemCopyMatching([ kSecClass: kSecClassIdentity, kSecMatchLimit: kSecMatchLimitAll, kSecMatchIssuers: expectedDNs, kSecReturnRef: true, ] as NSDictionary, &identityRefs) if err != errSecSuccess { completionHandler(.cancelAuthenticationChallenge, nil) return } guard let identities = identityRefs as? [SecIdentity], let identity = identities.first else { print("Identity list is empty") completionHandler(.cancelAuthenticationChallenge, nil) return } let credential = URLCredential(identity: identity, certificates: nil, persistence: .forSession) completionHandler(.useCredential, credential) } } func perform_mTLSRequest() { guard let url = URL(string: "https://sample.com/api/endpoint") else { return } var request = URLRequest(url: url) request.httpMethod = "POST" request.setValue("application/json", forHTTPHeaderField: "Accept") request.setValue("Bearer \(bearerToken)", forHTTPHeaderField: "Authorization") let delegate = KeychainCertificateDelegate() let session = URLSession(configuration: .ephemeral, delegate: delegate, delegateQueue: nil) let task = session.dataTask(with: request) { data, response, error in guard let httpResponse = response as? HTTPURLResponse, (200...299).contains(httpResponse.statusCode) else { print("Bad response") return } if let data = data { print(String(data: data, encoding: .utf8)!) } } task.resume() }
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Sep ’25
Can child processes inherit Info.plist properties of a parent app (such as LSSupportsGameMode)?
My high-level goal is to add support for Game Mode in a Java game, which launches via a macOS "launcher" app that runs the actual java game as a separate process (e.g. using the java command line tool). I asked this over in the Graphics & Games section and was told this, which is why I'm reposting this here. I'm uncertain how to speak to CLI tools and Java games launched from a macOS app. These sound like security and sandboxing questions which we recommend you ask about in those sections of the forums. The system seems to decide whether to enable Game Mode based on values in the Info.plist (e.g. for LSApplicationCategoryType and GCSupportsGameMode). However, the child process can't seem to see these values. Is there a way to change that? (The rest of this post is copied from my other forums post to provide additional context.) Imagine a native macOS app that acts as a "launcher" for a Java game.** For example, the "launcher" app might use the Swift Process API or a similar method to run the java command line tool (lets assume the user has installed Java themselves) to run the game. I have seen How to Enable Game Mode. If the native launcher app's Info.plist has the following keys set: LSApplicationCategoryType set to public.app-category.games LSSupportsGameMode set to true (for macOS 26+) GCSupportsGameMode set to true The launcher itself can cause Game Mode to activate if the launcher is fullscreened. However, if the launcher opens a Java process that opens a window, then the Java window is fullscreened, Game Mode doesn't seem to activate. In this case activating Game Mode for the launcher itself is unnecessary, but you'd expect Game Mode to activate when the actual game in the Java window is fullscreened. Is there a way to get Game Mode to activate in the latter case? ** The concrete case I'm thinking of is a third-party Minecraft Java Edition launcher, but the issue can also be demonstrated in a sample project (FB13786152). It seems like the official Minecraft launcher is able to do this, though it's not clear how. (Is its bundle identifier hardcoded in the OS to allow for this? Changing a sample app's bundle identifier to be the same as the official Minecraft launcher gets the behavior I want, but obviously this is not a practical solution.)
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Jun ’25
MSAL framework return force authentication
Hi, We are using the MSAL library to authenticate users, with SSO authentication implemented through the Microsoft Authenticator app. The problem is that once or twice a day, a prompt for forced authentication appears, indicating that silent token acquisition is failing and resulting in a requirement for forced authentication. Below are some of the logs: ================================================= 2025-08-28 11:00:05.034 [Info] [AppDelegate.swift:121] application(:didFinishLaunchingWithOptions:) > MSAL message: TID=751353 MSAL 1.8.1 iOS 18.5 [2025-08-28 10:00:05 - EC9D1457-2D70-4878-926F-553391EBC9D3] [MSAL] Silent flow finished. Result (null), error: -51115 error domain: MSIDErrorDomain 2025-08-28 11:00:05.034 [Info] [AppDelegate.swift:121] application(:didFinishLaunchingWithOptions:) > MSAL message: TID=751353 MSAL 1.8.1 iOS 18.5 [2025-08-28 10:00:05 - EC9D1457-2D70-4878-926F-553391EBC9D3] [MSAL] acquireTokenSilent returning with error: (MSALErrorDomain, -50002) Masked(not-null) ==================================================== We initially raised this issue with Microsoft, but according to them: In the app's logs, the single one failure it contains, was when the SSO extension returned the error com.apple.AuthenticationServices.AuthorizationError, -6000 during a silent call. This error code is generated by the system framework (Apple), not by our code. It indicates that the framework encountered an unexpected internal issue before or after calling the SSO extension. MSAL returning interaction_required to the client app is the most effective way to recover from this error (as you mention, after the user selects the account the app continues working as expected). Additionally, as you also mention, the interactive call is made by switching to Authenticator (not displaying a "window" without leaving Eva Lite app), which means MSAL is not able to use the SSO extension and is using the fallback to legacy authentication. The recommended next step is for the customer to request support directly from Apple as this is an issue on their side. Additionally, the customer can also try to update to the latest iOS, in case Apple has already fixed this issue. ============================================= STEPS TO REPRODUCE There is no such steps its just that this is an enterprise application which is getting used on managed devices[iPhone 14]. The device are managed using some intune policy. Platform and Version: iOS Development Environment: Xcode 15, macOS 13.6.1 Run-time Configuration: iOS 18 Please let me know if there are any solutions to resolve this problem. Thank you.
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Sep ’25
Detecting SIM Swap and Implementing SIM Binding in iOS
Hi Forum, We’re building a security-focused SDK for iOS that includes SIM Binding and SIM Swap detection to help prevent fraud and unauthorised device access, particularly in the context of banking and fintech apps. We understand that iOS limits access to SIM-level data, and that previously available APIs (such as those in CoreTelephony, now deprecated from iOS 16 onwards) provide only limited support for these use cases. We have a few questions and would appreciate any guidance from the community or Apple engineers: Q1. Are there any best practices or Apple-recommended approaches for binding a SIM to a device or user account? Q2. Is there a reliable way to detect a SIM swap when the app is not running (e.g., via system callback, entitlement, or background mechanism)? Q3. Are fields like GID1, GID2, or ICCID accessible through any public APIs or entitlements (such as com.apple.coretelephony.IdentityAccess)? If so, what is the process to request access? Q4. For dual SIM and eSIM scenarios, is there a documented approach to identify which SIM is active or whether a SIM slot has changed? Q5. In a banking or regulated environment, is it possible for an app vendor (e.g., a bank) to acquire certain entitlements from Apple and securely expose that information to a security SDK like ours? What would be the compliant or recommended way to structure such a partnership? Thanks in advance for any insights!
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Jul ’25
iPad App Suggestions - Api Security
Hi , I have a requirement like, Develop an app for iPad and app uses .net core apis. App will be in kiosk mode, and app doesn't have any type of authentication even OTP also. As the apis will be publishing to all over internet, how can we achieve security to apis? Kindly provide suggestions for this implementation
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Sep ’25
App Attest development server (data-development.appattest.apple.com) returns 403 for CBOR attestation request
Hi, I’m currently implementing App Attest attestation validation on the development server. However, I’m receiving a 403 Forbidden response when I POST a CBOR-encoded payload to the following endpoint: curl -X POST -H "Content-Type: application/cbor" --data-binary @payload.cbor 'https://data-development.appattest.apple.com' Here’s how I’m generating the CBOR payload in Java: Map<String, Object> payload = new HashMap<>(); payload.put("attestation", attestationBytes); // byte[] from DCAppAttestService payload.put("clientDataHash", clientDataHash); // SHA-256 hash of the challenge (byte[]) payload.put("keyId", keyIdBytes); // Base64-decoded keyId (byte[]) payload.put("appId", TEAM_ID + "." + BUNDLE_ID); // e.g., "ABCDE12345.com.example.app" ObjectMapper cborMapper = new ObjectMapper(new CBORFactory()); byte[] cborBody = cborMapper.writeValueAsBytes(payload); I’m unsure whether the endpoint is rejecting the payload format or if the endpoint itself is incorrect for this stage. I’d appreciate clarification on the following: 1. Is https://data-development.appattest.apple.com the correct endpoint for key attestation in a development environment? 2. Should this endpoint accept CBOR-encoded payloads, or is it only for JSON-based assertion validation? 3. Is there a current official Apple documentation that lists: • the correct URLs for key attestation and assertion validation (production and development), • or any server-side example code (e.g., Java, Python) for handling attestation/validation on the backend? So far, I couldn’t find an official document that explicitly describes the expected HTTP endpoints for these operations. If there’s a newer guide or updated API reference, I’d appreciate a link. Thanks in advance for your help.
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May ’25
Gathering required information for troubleshooting Sign in with Apple authorization and token requests
Hi, Before I begin my investigation, I want to explain our code-level support process for issues related to Sign in with Apple—as the issue you’re reporting may be the result of any of the following: An error in your app or web service request. A configuration issue in your Developer Account. An internal issue in the operation system or Apple ID servers. To ensure the issue is not caused by an error within your app or web service request, please review TN3107: Resolving Sign in with Apple response errors to learn more about common error causes and potential solutions when performing requests. If the technote does not help identify the cause of the error, I need more information about your app or web services to get started. To prevent sending sensitive JSON Web Tokens (JWTs) in plain text, you should create a report in Feedback Assistant to share the details requested below. Additionally, if I determine the error is caused by an internal issue in the operating system or Apple ID servers, the appropriate engineering teams have access to the same information and can communicate with you directly for more information, if needed. Please follow the instructions below to submit your feedback. Gathering required information for troubleshooting Sign in with Apple authorization and token requests For issues occurring with your native app, perform the following steps: Install the Accounts/AuthKit profile on your iOS, macOS, tvOS, watchOS, or visionOS device. Reproduce the issue and make a note of the timestamp when the issue occurred, while optionally capturing screenshots or video. Gather a sysdiagnose on the same iOS, macOS, tvOS, watchOS, or visionOS device. Create a report in Feedback Assistant, and ensure your feedback contains the following information: the primary App ID or Bundle ID the user’s Apple ID, email address, and/or identity token the sysdiagnose gathered after reproducing the issue the timestamp of when the issue was reproduced screenshots or videos of errors and unexpected behaviors (optional) For issues occurring with your web service, ensure your feedback contains the following information: the primary App ID and Services ID the user’s Apple ID, email address, and/or identity token the failing request, including all parameter values, and error responses (if applicable) the timestamp of when the issue was reproduced (optional) screenshots or videos of errors and unexpected behaviors (optional) Important: If providing a web service request, please ensure the client secret (JWT) has an extended expiration time (exp) of at least ten (10) business days, so I have enough time to diagnose the issue. Additionally, if your request requires access token or refresh tokens, please provide refresh tokens as they do not have a time-based expiration time; most access tokens have a maximum lifetime of one (1) hour, and will expire before I have a chance to look at the issue. Submitting your feedback Before you submit to Feedback Assistant, please confirm the requested information above (for your native app or web service) is included in your feedback. Failure to provide the requested information will only delay my investigation into the reported issue within your Sign in with Apple client. After your submission to Feedback Assistant is complete, please respond in your existing Developer Forums post with the Feedback ID. Once received, I can begin my investigation and determine if this issue is caused by an error within your client, a configuration issue within your developer account, or an underlying system bug. Cheers, Paris X Pinkney |  WWDR | DTS Engineer
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Sep ’25
App Attest Suddenly Failing in Production — Error 4 (serverUnavailable)
Hi Apple Team and Community, We've encountered a sudden and widespread failure with the App Attest service starting today across multiple production apps and regions. The previously working implementation is now consistently returning the following error on iOS: The operation couldn’t be completed. (com.apple.devicecheck.error error 4.) (serverUnavailable) Despite the green status on Apple’s System Status page, this appears to be a backend issue—possibly infrastructure or DNS-related. Notably: The issue affects multiple apps. It is reproducible across different geographies. No code changes were made recently to the attestation logic. We previously reported a similar concern in this thread: App Attest Attestation Failing, but this new occurrence seems unrelated to any client-side cause. Update: An Apple engineer in this thread(https://developer.apple.com/forums/thread/782987) confirmed that the issue was due to a temporary DNS problem and has now been resolved. Can anyone else confirm seeing this today? Any insights from Apple would be appreciated to ensure continued stability. Thanks!
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Jun ’25
IDFA Not Resetting on App Reinstallation in iOS 26 Beta
Hello everyone, I've noticed some unusual behavior while debugging my application on the iOS 26 beta. My standard testing process relies on the App Tracking Transparency (ATT) authorization status being reset whenever I uninstall and reinstall my app. This is crucial for me to test the permission flow. However, on the current beta, I've observed the following: 1 I installed my app on a device running the iOS 26 beta for the first time. The ATTrackingManager.requestTrackingAuthorization dialog appeared as expected. 2 I completely uninstalled the application. 3 I then reinstalled the app. Unexpected Result: The tracking permission dialog did not appear. And more importantly, the device's advertisingIdentifier appears to have remained unchanged. This is highly unusual, as the IDFA is expected to be reset with a fresh app installation. My question: Is this an intentional change, and is there a fundamental shift in how the operating system handles the persistence of the IDFA or the authorization status? Or could this be a bug in the iOS 26 beta? Any information or confirmation on this behavior would be greatly appreciated.
Replies
1
Boosts
0
Views
562
Activity
Sep ’25
[Resolved] Sign in with Apple Service Outage: Wednesday, June 18, 2025 - Monday, June 23, 2025
On Wednesday, June 18, 2025, Sign in with Apple was impacted by a configuration issue which affected some developer accounts that created new app or Services ID configurations, or edited existing configurations, resulting in the following errors: invalid_client response error returned by the authentication, token validation/revocation, and user migration requests "Sign Up Not Completed" (or equivalent) error presented from the Authentication Services framework. On Monday, June 23, 2025, this issue was resolved. Please retry the Sign in with Apple flows in your Sign in with Apple enabled apps and websites to confirm your developer account configuration has been fixed. Please let us know if you can still reproduce this issue with your developer account. If so, follow the steps outlined in the post below: Gathering required information for troubleshooting Sign in with Apple authorization and token requests https://developer.apple.com/forums/thread/762831 Finally, reply (not comment) with your Feedback ID on either of the posts below: https://developer.apple.com/forums/thread/789011 https://developer.apple.com/forums/thread/789132 Cheers, Paris X Pinkney |  WWDR | DTS Engineer
Replies
0
Boosts
0
Views
389
Activity
Jun ’25
Keychain Sharing not working after Updating the Team ID
We are facing an issue with Keychain sharing across our apps after our Team ID was updated. Below are the steps we have already tried and the current observations: Steps we have performed so far: After our Team ID changed, we opened and re-saved all the provisioning profiles. We created a Keychain Access Group: xxxx.net.soti.mobicontrol (net.soti.mobicontrol is one bundle id of one of the app) and added it to the entitlements of all related apps. We are saving and reading certificates using this access group only. Below is a sample code snippet we are using for the query: [genericPasswordQuery setObject:(id)kSecClassGenericPassword forKey:(id)kSecClass]; [genericPasswordQuery setObject:identifier forKey:(id)kSecAttrGeneric]; [genericPasswordQuery setObject:accessGroup forKey:(id)kSecAttrAccessGroup]; [genericPasswordQuery setObject:(id)kSecMatchLimitOne forKey:(id)kSecMatchLimit]; [genericPasswordQuery setObject:(id)kCFBooleanTrue forKey:(id)kSecReturnAttributes]; Issues we are facing: Keychain items are not being shared consistently across apps. We receive different errors at different times: Sometimes errSecDuplicateItem (-25299), even when there is no item in the Keychain. Sometimes it works in a debug build but fails in Ad Hoc / TestFlight builds. The behavior is inconsistent and unpredictable. Expectation / Clarification Needed from Apple: Are we missing any additional configuration steps after the Team ID update? Is there a known issue with Keychain Access Groups not working correctly in certain build types (Debug vs AdHoc/TestFlight)? Guidance on why we are intermittently getting -25299 and how to properly reset/re-add items in the Keychain. Any additional entitlement / provisioning profile configuration that we should double-check. Request you to please raise a support ticket with Apple Developer Technical Support including the above details, so that we can get guidance on the correct setup and resolve this issue.
Replies
4
Boosts
0
Views
431
Activity
Sep ’25
Apple Sign in Freeze
I was experiencing a weird sign in error when using apple sign in with my app and wanted to put it here for anyone else who might experience it in the future, and so apple can make this requirement more clear. I was using CloudKit and apple sign in. If you are not using both this probably does not apply to you. Every time I would go to sign in in the iOS simulator I would enter my password, hit "sign in", and everything just froze. The very odd reason for this is if you are using iCloudKit and apple sign in you need to go to specifically the "identifiers" in the "Certificates, Identifiers & Profiles" menu (https://developer.apple.com/account/resources/identifiers/list). And from there you specifically need an App ID Configuration with apple sign in enabled. From there you have to have the same exact bundle identifier in Xcode under project settings(not an upper tab just click your project in the left panel). And that should allow you to both pass validation and have your sign in work. Hope this helps!
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236
Activity
Jun ’25
SFAuthorizationPluginView and MacOS Tahoe
Testing my security agent plugin on Tahoe and find that when unlocking the screen, I now get an extra window that pops up over the SFAuthorizationPluginView that says "macOS You must enter a password to unlock the screen" with a Cancel (enabled) and OK button (disabled). See the attached photo. This is new with Tahoe. When unlocking the screen, I see the standard username and password entry view and I enter my password and click OK. That is when this new view appears. I can only click cancel so there is no way to complete authenticating.
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9
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956
Activity
Sep ’25
Is there any public API apple provides to detect Lockdown Mode in iOS 16?
Hi, I was testing the lockdown mode in iOS 16 and would like to know whether we can detect the lockdown mode status using any public API that Apple provides. I really appreciate any help you can provide.
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8
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2.8k
Activity
Jun ’25
How to distinguish the "no credential found" scenario from ASAuthorizationError
Hello everyone, I'm developing a FIDO2 service using the AuthenticationServices framework. I've run into an issue when a user manually deletes a passkey from their password manager. When this happens, the ASAuthorizationError I get doesn't clearly indicate that the passkey is missing. The error code is 1001, and the localizedDescription is "The operation couldn't be completed. No credentials available for login." The userInfo also contains "NSLocalizedFailureReason": "No credentials available for login." My concern is that these localized strings will change depending on the user's device language, making it unreliable for me to programmatically check for a "no credentials" scenario. Is there a more precise way to determine that the user has no passkey, without relying on localized string values? Thank you for your help.
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413
Activity
Sep ’25
Unsandboxed app can't modify other app
I work for Brave, a browser with ~80M users. We want to introduce a new system for automatic updates called Omaha 4 (O4). It's the same system that powers automatic updates in Chrome. O4 runs as a separate application on users' systems. For Chrome, this works as follows: An app called GoogleUpdater.app regularly checks for updates in the background. When a new version is found, then GoogleUpdater.app installs it into Chrome's installation directory /Applications/Google Chrome.app. But consider what this means: A separate application, GoogleUpdater.app, is able to modify Google Chrome.app. This is especially surprising because, for example, the built-in Terminal.app is not able to modify Google Chrome.app. Here's how you can check this for yourself: (Re-)install Chrome with its DMG installer. Run the following command in Terminal: mkdir /Applications/Google\ Chrome.app/test. This works. Undo the command: rm -rf /Applications/Google\ Chrome.app/test Start Chrome and close it again. mkdir /Applications/Google\ Chrome.app/test now fails with "Operation not permitted". (These steps assume that Terminal does not have Full Disk Access and System Integrity Protection is enabled.) In other words, once Chrome was started at least once, another application (Terminal in this case) is no longer allowed to modify it. But at the same time, GoogleUpdater.app is able to modify Chrome. It regularly applies updates to the browser. For each update, this process begins with an mkdir call similarly to the one shown above. How is this possible? What is it in macOS that lets GoogleUpdater.app modify Chrome, but not another app such as Terminal? Note that Terminal is not sandboxed. I've checked that it's not related to codesigning or notarization issues. In our case, the main application (Brave) and the updater (BraveUpdater) are signed and notarized with the same certificate and have equivalent requirements, entitlements and provisioning profiles as Chrome and GoogleUpdater. The error that shows up in the Console for the disallowed mkdir call is: kernel (Sandbox) System Policy: mkdir(8917) deny(1) file-write-create /Applications/Google Chrome.app/foo (It's a similar error when BraveUpdater tries to install a new version into /Applications/Brave Browser.app.) The error goes away when I disable System Integrity Protection. But of course, we cannot ask users to do that. Any help would be greatly appreciated.
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4
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324
Activity
May ’25
Using Cryptokit.SecureEnclave API from a Launch Daemon
We are interested in using a hardware-bound key in a launch daemon. In a previous post, Quinn explicitly told me this is not possible to use an SE keypair outside of the system context and my reading of the Apple documentation also supports that. That said, we have gotten the following key-creation and persistence flow to work, so we have some questions as to how this fits in with the above. (1) In a launch daemon (running thus as root), we do: let key = SecureEnclave.P256.Signing.PrivateKey() (2) We then use key.dataRepresentation to store a reference to the key in the system keychain as a kSecClassGenericPassword. (3) When we want to use the key, we fetch the data representation from system keychain and we "rehydrate" the key using: SecureEnclave.P256.Signing.PrivateKey(dataRepresentation: data) (4) We then use the output of the above to sign whatever we want. My questions: in the above flow, are we actually getting a hardware-bound key from the Secure Enclave or is this working because it's actually defaulting to a non-hardware-backed key? if it is an SE key, is it that the Apple documentation stating that you can only use the SE with the Data Protection Keychain in the user context is outdated (or wrong)? does the above work, but is not an approach sanctioned by Apple? Any feedback on this would be greatly appreciated.
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4
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660
Activity
Sep ’25
Sign In with Apple - invalid_client
Hi Apple Developer Support, We are implementing Sign in with Apple for our web application hosted on example.com. In the Service ID settings, we have configured the following: Service ID (client_id): com.example.service.local Web Domain: example.com Return URL: https://2db2-121-160-153-88.ngrok-free.app/login/oauth2/code/apple We also tested login via the following URL from our web application: https://appleid.apple.com/auth/authorize?response_mode=form_post&response_type=code&client_id=com.example.service.local&scope=name%20email&state=2f9gMY1rTe12-O7Wbnb7KWe504HQ0KWBSHTKHbg9ZEY=&redirect_uri=https://2db2-121-160-153-88.ngrok-free.app/login/oauth2/code/apple However, we’re receiving an invalid_client error after submission. Our questions: Is it valid to use an ngrok URL like https://2db2-121-160-153-88.ngrok-free.app/... as the Return URL for development and testing? Does the Web Domain need to match the ngrok domain, or is it enough to register the production domain (e.g., example.com)? Is there any propagation delay or approval process after updating the Return URL in the Service ID? Is the client_id strictly required to match the Service ID exactly? We would greatly appreciate any insights or best practices to help us resolve this issue. Thank you in advance!
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35
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2.4k
Activity
Jun ’25
How to use an Intune-delivered SCEP certificate for mTLS in iOS app using URLSessionDelegate?
I am working on implementing mTLS authentication in my iOS app (Apple Inhouse & intune MAM managed app). The SCEP client certificate is deployed on the device via Intune MDM. When I try accessing the protected endpoint via SFSafariViewController/ASWebAuthenticationSession, the certificate picker appears and the request succeeds. However, from within my app (using URLSessionDelegate), the certificate is not found (errSecItemNotFound). The didReceive challenge method is called, but my SCEP certificate is not found in the app. The certificate is visible under Settings > Device Management > SCEP Certificate. How can I make my iOS app access and use the SCEP certificate (installed via Intune MDM) for mTLS requests? Do I need a special entitlement, keychain access group, or configuration in Intune or Developer account to allow my app to use the certificate? Here is the sample code I am using: final class KeychainCertificateDelegate: NSObject, URLSessionDelegate { func urlSession(_ session: URLSession, didReceive challenge: URLAuthenticationChallenge, completionHandler: @escaping (URLSession.AuthChallengeDisposition, URLCredential?) -> Void) { guard challenge.protectionSpace.authenticationMethod == NSURLAuthenticationMethodClientCertificate else { completionHandler(.performDefaultHandling, nil) return } // Get the DNs the server will accept guard let expectedDNs = challenge.protectionSpace.distinguishedNames else { completionHandler(.cancelAuthenticationChallenge, nil) return } var identityRefs: CFTypeRef? = nil let err = SecItemCopyMatching([ kSecClass: kSecClassIdentity, kSecMatchLimit: kSecMatchLimitAll, kSecMatchIssuers: expectedDNs, kSecReturnRef: true, ] as NSDictionary, &identityRefs) if err != errSecSuccess { completionHandler(.cancelAuthenticationChallenge, nil) return } guard let identities = identityRefs as? [SecIdentity], let identity = identities.first else { print("Identity list is empty") completionHandler(.cancelAuthenticationChallenge, nil) return } let credential = URLCredential(identity: identity, certificates: nil, persistence: .forSession) completionHandler(.useCredential, credential) } } func perform_mTLSRequest() { guard let url = URL(string: "https://sample.com/api/endpoint") else { return } var request = URLRequest(url: url) request.httpMethod = "POST" request.setValue("application/json", forHTTPHeaderField: "Accept") request.setValue("Bearer \(bearerToken)", forHTTPHeaderField: "Authorization") let delegate = KeychainCertificateDelegate() let session = URLSession(configuration: .ephemeral, delegate: delegate, delegateQueue: nil) let task = session.dataTask(with: request) { data, response, error in guard let httpResponse = response as? HTTPURLResponse, (200...299).contains(httpResponse.statusCode) else { print("Bad response") return } if let data = data { print(String(data: data, encoding: .utf8)!) } } task.resume() }
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3
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910
Activity
Sep ’25
Can child processes inherit Info.plist properties of a parent app (such as LSSupportsGameMode)?
My high-level goal is to add support for Game Mode in a Java game, which launches via a macOS "launcher" app that runs the actual java game as a separate process (e.g. using the java command line tool). I asked this over in the Graphics & Games section and was told this, which is why I'm reposting this here. I'm uncertain how to speak to CLI tools and Java games launched from a macOS app. These sound like security and sandboxing questions which we recommend you ask about in those sections of the forums. The system seems to decide whether to enable Game Mode based on values in the Info.plist (e.g. for LSApplicationCategoryType and GCSupportsGameMode). However, the child process can't seem to see these values. Is there a way to change that? (The rest of this post is copied from my other forums post to provide additional context.) Imagine a native macOS app that acts as a "launcher" for a Java game.** For example, the "launcher" app might use the Swift Process API or a similar method to run the java command line tool (lets assume the user has installed Java themselves) to run the game. I have seen How to Enable Game Mode. If the native launcher app's Info.plist has the following keys set: LSApplicationCategoryType set to public.app-category.games LSSupportsGameMode set to true (for macOS 26+) GCSupportsGameMode set to true The launcher itself can cause Game Mode to activate if the launcher is fullscreened. However, if the launcher opens a Java process that opens a window, then the Java window is fullscreened, Game Mode doesn't seem to activate. In this case activating Game Mode for the launcher itself is unnecessary, but you'd expect Game Mode to activate when the actual game in the Java window is fullscreened. Is there a way to get Game Mode to activate in the latter case? ** The concrete case I'm thinking of is a third-party Minecraft Java Edition launcher, but the issue can also be demonstrated in a sample project (FB13786152). It seems like the official Minecraft launcher is able to do this, though it's not clear how. (Is its bundle identifier hardcoded in the OS to allow for this? Changing a sample app's bundle identifier to be the same as the official Minecraft launcher gets the behavior I want, but obviously this is not a practical solution.)
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3
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455
Activity
Jun ’25
MSAL framework return force authentication
Hi, We are using the MSAL library to authenticate users, with SSO authentication implemented through the Microsoft Authenticator app. The problem is that once or twice a day, a prompt for forced authentication appears, indicating that silent token acquisition is failing and resulting in a requirement for forced authentication. Below are some of the logs: ================================================= 2025-08-28 11:00:05.034 [Info] [AppDelegate.swift:121] application(:didFinishLaunchingWithOptions:) > MSAL message: TID=751353 MSAL 1.8.1 iOS 18.5 [2025-08-28 10:00:05 - EC9D1457-2D70-4878-926F-553391EBC9D3] [MSAL] Silent flow finished. Result (null), error: -51115 error domain: MSIDErrorDomain 2025-08-28 11:00:05.034 [Info] [AppDelegate.swift:121] application(:didFinishLaunchingWithOptions:) > MSAL message: TID=751353 MSAL 1.8.1 iOS 18.5 [2025-08-28 10:00:05 - EC9D1457-2D70-4878-926F-553391EBC9D3] [MSAL] acquireTokenSilent returning with error: (MSALErrorDomain, -50002) Masked(not-null) ==================================================== We initially raised this issue with Microsoft, but according to them: In the app's logs, the single one failure it contains, was when the SSO extension returned the error com.apple.AuthenticationServices.AuthorizationError, -6000 during a silent call. This error code is generated by the system framework (Apple), not by our code. It indicates that the framework encountered an unexpected internal issue before or after calling the SSO extension. MSAL returning interaction_required to the client app is the most effective way to recover from this error (as you mention, after the user selects the account the app continues working as expected). Additionally, as you also mention, the interactive call is made by switching to Authenticator (not displaying a "window" without leaving Eva Lite app), which means MSAL is not able to use the SSO extension and is using the fallback to legacy authentication. The recommended next step is for the customer to request support directly from Apple as this is an issue on their side. Additionally, the customer can also try to update to the latest iOS, in case Apple has already fixed this issue. ============================================= STEPS TO REPRODUCE There is no such steps its just that this is an enterprise application which is getting used on managed devices[iPhone 14]. The device are managed using some intune policy. Platform and Version: iOS Development Environment: Xcode 15, macOS 13.6.1 Run-time Configuration: iOS 18 Please let me know if there are any solutions to resolve this problem. Thank you.
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1
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858
Activity
Sep ’25
Detecting SIM Swap and Implementing SIM Binding in iOS
Hi Forum, We’re building a security-focused SDK for iOS that includes SIM Binding and SIM Swap detection to help prevent fraud and unauthorised device access, particularly in the context of banking and fintech apps. We understand that iOS limits access to SIM-level data, and that previously available APIs (such as those in CoreTelephony, now deprecated from iOS 16 onwards) provide only limited support for these use cases. We have a few questions and would appreciate any guidance from the community or Apple engineers: Q1. Are there any best practices or Apple-recommended approaches for binding a SIM to a device or user account? Q2. Is there a reliable way to detect a SIM swap when the app is not running (e.g., via system callback, entitlement, or background mechanism)? Q3. Are fields like GID1, GID2, or ICCID accessible through any public APIs or entitlements (such as com.apple.coretelephony.IdentityAccess)? If so, what is the process to request access? Q4. For dual SIM and eSIM scenarios, is there a documented approach to identify which SIM is active or whether a SIM slot has changed? Q5. In a banking or regulated environment, is it possible for an app vendor (e.g., a bank) to acquire certain entitlements from Apple and securely expose that information to a security SDK like ours? What would be the compliant or recommended way to structure such a partnership? Thanks in advance for any insights!
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582
Activity
Jul ’25
iPad App Suggestions - Api Security
Hi , I have a requirement like, Develop an app for iPad and app uses .net core apis. App will be in kiosk mode, and app doesn't have any type of authentication even OTP also. As the apis will be publishing to all over internet, how can we achieve security to apis? Kindly provide suggestions for this implementation
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1
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231
Activity
Sep ’25
App Attest development server (data-development.appattest.apple.com) returns 403 for CBOR attestation request
Hi, I’m currently implementing App Attest attestation validation on the development server. However, I’m receiving a 403 Forbidden response when I POST a CBOR-encoded payload to the following endpoint: curl -X POST -H "Content-Type: application/cbor" --data-binary @payload.cbor 'https://data-development.appattest.apple.com' Here’s how I’m generating the CBOR payload in Java: Map<String, Object> payload = new HashMap<>(); payload.put("attestation", attestationBytes); // byte[] from DCAppAttestService payload.put("clientDataHash", clientDataHash); // SHA-256 hash of the challenge (byte[]) payload.put("keyId", keyIdBytes); // Base64-decoded keyId (byte[]) payload.put("appId", TEAM_ID + "." + BUNDLE_ID); // e.g., "ABCDE12345.com.example.app" ObjectMapper cborMapper = new ObjectMapper(new CBORFactory()); byte[] cborBody = cborMapper.writeValueAsBytes(payload); I’m unsure whether the endpoint is rejecting the payload format or if the endpoint itself is incorrect for this stage. I’d appreciate clarification on the following: 1. Is https://data-development.appattest.apple.com the correct endpoint for key attestation in a development environment? 2. Should this endpoint accept CBOR-encoded payloads, or is it only for JSON-based assertion validation? 3. Is there a current official Apple documentation that lists: • the correct URLs for key attestation and assertion validation (production and development), • or any server-side example code (e.g., Java, Python) for handling attestation/validation on the backend? So far, I couldn’t find an official document that explicitly describes the expected HTTP endpoints for these operations. If there’s a newer guide or updated API reference, I’d appreciate a link. Thanks in advance for your help.
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231
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May ’25
Gathering required information for troubleshooting Sign in with Apple authorization and token requests
Hi, Before I begin my investigation, I want to explain our code-level support process for issues related to Sign in with Apple—as the issue you’re reporting may be the result of any of the following: An error in your app or web service request. A configuration issue in your Developer Account. An internal issue in the operation system or Apple ID servers. To ensure the issue is not caused by an error within your app or web service request, please review TN3107: Resolving Sign in with Apple response errors to learn more about common error causes and potential solutions when performing requests. If the technote does not help identify the cause of the error, I need more information about your app or web services to get started. To prevent sending sensitive JSON Web Tokens (JWTs) in plain text, you should create a report in Feedback Assistant to share the details requested below. Additionally, if I determine the error is caused by an internal issue in the operating system or Apple ID servers, the appropriate engineering teams have access to the same information and can communicate with you directly for more information, if needed. Please follow the instructions below to submit your feedback. Gathering required information for troubleshooting Sign in with Apple authorization and token requests For issues occurring with your native app, perform the following steps: Install the Accounts/AuthKit profile on your iOS, macOS, tvOS, watchOS, or visionOS device. Reproduce the issue and make a note of the timestamp when the issue occurred, while optionally capturing screenshots or video. Gather a sysdiagnose on the same iOS, macOS, tvOS, watchOS, or visionOS device. Create a report in Feedback Assistant, and ensure your feedback contains the following information: the primary App ID or Bundle ID the user’s Apple ID, email address, and/or identity token the sysdiagnose gathered after reproducing the issue the timestamp of when the issue was reproduced screenshots or videos of errors and unexpected behaviors (optional) For issues occurring with your web service, ensure your feedback contains the following information: the primary App ID and Services ID the user’s Apple ID, email address, and/or identity token the failing request, including all parameter values, and error responses (if applicable) the timestamp of when the issue was reproduced (optional) screenshots or videos of errors and unexpected behaviors (optional) Important: If providing a web service request, please ensure the client secret (JWT) has an extended expiration time (exp) of at least ten (10) business days, so I have enough time to diagnose the issue. Additionally, if your request requires access token or refresh tokens, please provide refresh tokens as they do not have a time-based expiration time; most access tokens have a maximum lifetime of one (1) hour, and will expire before I have a chance to look at the issue. Submitting your feedback Before you submit to Feedback Assistant, please confirm the requested information above (for your native app or web service) is included in your feedback. Failure to provide the requested information will only delay my investigation into the reported issue within your Sign in with Apple client. After your submission to Feedback Assistant is complete, please respond in your existing Developer Forums post with the Feedback ID. Once received, I can begin my investigation and determine if this issue is caused by an error within your client, a configuration issue within your developer account, or an underlying system bug. Cheers, Paris X Pinkney |  WWDR | DTS Engineer
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526
Activity
Sep ’25
What classifies a number in imessages as a known number? In iOS 26 what makes a number filtered out of the main inbox?
With the new ios 26 update, certain numbers will be filtered into other inboxes within imessage. What numbers are classified as "known", and will not be moved into these filters. Do they need to be a contact in your phone, or if a business texts you how will that be filtered?
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0
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642
Activity
Jul ’25
Security bug in macOS authorization plugin
Hi, A user logs in to the file vault, and DisableFDEAutoLogin is false. The file vault login succeeds, but the login to the selected user fails. The user gets the login screen again. If the user puts an invalid password to try and login again, the loginwindow:FDESupport plugin will change the user's password to the invalid one.
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1
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222
Activity
Sep ’25
App Attest Suddenly Failing in Production — Error 4 (serverUnavailable)
Hi Apple Team and Community, We've encountered a sudden and widespread failure with the App Attest service starting today across multiple production apps and regions. The previously working implementation is now consistently returning the following error on iOS: The operation couldn’t be completed. (com.apple.devicecheck.error error 4.) (serverUnavailable) Despite the green status on Apple’s System Status page, this appears to be a backend issue—possibly infrastructure or DNS-related. Notably: The issue affects multiple apps. It is reproducible across different geographies. No code changes were made recently to the attestation logic. We previously reported a similar concern in this thread: App Attest Attestation Failing, but this new occurrence seems unrelated to any client-side cause. Update: An Apple engineer in this thread(https://developer.apple.com/forums/thread/782987) confirmed that the issue was due to a temporary DNS problem and has now been resolved. Can anyone else confirm seeing this today? Any insights from Apple would be appreciated to ensure continued stability. Thanks!
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6
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643
Activity
Jun ’25