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certificates expired, created new certificates and missing Mac App Distribution
Hi, My certificates expired and I created new ones. But now Xcode shows me in Apple Accounts status of Mac App Distribution that the Missing Private... Howto fix the missing private key? I need to sign a .pkg for upload with Transporter. Further I generated a CSR for App License Delivery ALD certificates. https://developer.apple.com/help/account/certificates/create-a-certificate-signing-request/ And with App Store Connected I created new certificates. In Xcode I had to remove the Apple Account and add it again, after altering currency. This procedure was described somewhere because Xcode was not able to connect my account. This is fixed now.
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URLRequest(url:cachePolicy:timeoutInterval:) started to crash in iOS 26
For a long time our app had this creation of a URLRequest: var urlRequest = URLRequest(url: url, cachePolicy: .reloadIgnoringLocalAndRemoteCacheData, timeoutInterval: timeout) But since iOS 26 was released we started to get crashes in this call. It is created on a background thread. Thread 10 Crashed: 0 libsystem_malloc.dylib 0x00000001920e309c _xzm_xzone_malloc_freelist_outlined + 864 (xzone_malloc.c:1869) 1 libswiftCore.dylib 0x0000000184030360 swift::swift_slowAllocTyped(unsigned long, unsigned long, unsigned long long) + 56 (Heap.cpp:110) 2 libswiftCore.dylib 0x0000000184030754 swift_allocObject + 136 (HeapObject.cpp:245) 3 Foundation 0x00000001845dab9c specialized _ArrayBuffer._consumeAndCreateNew(bufferIsUnique:minimumCapacity:growForAppend:) + 120 4 Foundation 0x00000001845daa58 specialized static _SwiftURL._makeCFURL(from:baseURL:) + 2288 (URL_Swift.swift:1192) 5 Foundation 0x00000001845da118 closure #1 in _SwiftURL._nsurl.getter + 112 (URL_Swift.swift:64) 6 Foundation 0x00000001845da160 partial apply for closure #1 in _SwiftURL._nsurl.getter + 20 (<compiler-generated>:0) 7 Foundation 0x00000001845da0a0 closure #1 in _SwiftURL._nsurl.getterpartial apply + 16 8 Foundation 0x00000001845d9a6c protocol witness for _URLProtocol.bridgeToNSURL() in conformance _SwiftURL + 196 (<compiler-generated>:974) 9 Foundation 0x000000018470f31c URLRequest.init(url:cachePolicy:timeoutInterval:) + 92 (URLRequest.swift:44)# Live For Studio Any idea if this crash is caused by our code or if it is a known problem in iOS 26? I have attached one of the crash reports from Xcode: 2025-10-08_10-13-45.1128_+0200-8acf1536892bf0576f963e1534419cd29e6e10b8.crash
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UITabBarController crashes when editing the items
I'm using one UITabBarController which leads to 6 NavigationController. Therefore the user will get 4 icons displayed and one icon with three points to see the rest of the Navigation Controller. If the user now tries to edit the list and moves one item from the hidden area towards the TabBar at the bottom, the App crashes with the error: Exception NSException * "Can't add self as subview" 0x0000600000d16040 I can see this effect at least on both my apps. If the same compilation is run on a older iOS version, there is no crash. Is there anything I have to take care of the configuration of the TabBar, when it comes to iOS26?
Topic: UI Frameworks SubTopic: UIKit
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iOS 26.2 RC DeviceActivityMonitor.eventDidReachThreshold regression?
Hi there, Starting with iOS 26.2 RC, all my DeviceActivityMonitor.eventDidReachThreshold get activated immediately as I pick up my iPhone for the first time, two nights in a row. Feedback: FB21267341 There's always a chance something odd is happening to my device in particular (although I can't recall making any changes here and the debug logs point to the issue), but just getting this out there ASAP in case others are seeing this (or haven't tried!), and it's critical as this is the RC. DeviceActivityMonitor.eventDidReachThreshold issues also mentioned here: https://developer.apple.com/forums/thread/793747; but I believe they are different and were potentially fixed in iOS 26.1, but it points to this part of the technology having issues and maybe someone from Apple has been tweaking it.
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The App Review Process at Apple is unfair, inconsistent and problematic
I'm extremely frustrated with Apple's unfair app review process. To make a long story short, for every app I've ever submitted, Apple has made false accusations about problems with my apps. Some of their feedback has absolutely been legitimate and correct, which I appreciate, but I would say about 50% of all "feedback" I've ever received has turned out to be objectively wrong. In some cases, the App Review team's gaslighting has been so strong that I have had to submit screenshots of code as proof that their accusations were completely wrong, after which they have had to accept the app. In one instance, they have claimed that one of my apps would not be allowed on the App Store at all, and when I link to multiple other apps that works EXACTLY the same way, the App Review team love to point out that you are not allowed to compare yourself to other apps. To be clear, I'm an indie developer and I'm not even comparing myself to apps from large corporations or any popular apps at all (since it's well known they get the VIP treatment), all apps I have compared myself to are from small, unknown indie developers such as myself - so I'm only comparing myself to developers in the same category as me. Telling developers that they are not allowed to compare themselves to other developers is VERY ethically problematic, imagine doing that to minorities in real life. I'm a minority in multiple ways, and I'm very worried about the ethics and moral at the App Review team. When I ask why they reject my app, but approve many apps that were recently released that works EXACTLY the same way as my app, I either get no reply at all or they tell me that I can't compare myself to others. Submitting appeals to the App Review Board doesn't help either. To be completely transparent with you, it has been very hard and draining on my mental health to have this invisible wall consisting of gaslighting that the App Review team has set up for me. It just doesn't make sense... The app review process is unfair, inconsistent and problematic, and it should be a serious eyebrow-raiser when Apple's App Review team can't explain why some small indie developers get approved easily while others get rejected. Especially since it seems like the pattern is that those who get rejected are humans in various kinds of minorities, as evidences by some other threads on this topic.
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iOS 26 WKWebView STScreenTimeConfigurationObserver KVO Crash
Fatal Exception: NSInternalInconsistencyException Cannot remove an observer <WKWebView 0x135137800> for the key path "configuration.enforcesChildRestrictions" from <STScreenTimeConfigurationObserver 0x13c6d7460>, most likely because the value for the key "configuration" has changed without an appropriate KVO notification being sent. Check the KVO-compliance of the STScreenTimeConfigurationObserver [class.] I noticed that on iOS 26, WKWebView registers STScreenTimeConfigurationObserver, Is this an iOS 26 system issue? What should I do?
Topic: UI Frameworks SubTopic: UIKit Tags:
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SpriteKit framerate drop on iOS 26.0
Hello, I have noticed a performance drop on SpriteKit-based projects running on iOS 26.0 (23A341). Below is a SpriteKit scene used to test framerate on different devices: import SpriteKit import SwiftUI class BareboneScene: SKScene { override func didMove(to view: SKView) { size = view.bounds.size anchorPoint = CGPoint(x: 0.5, y: 0.5) backgroundColor = .darkGray let roundedSquare = SKShapeNode(rectOf: CGSize(width: 150, height: 75), cornerRadius: 12) roundedSquare.fillColor = .systemRed roundedSquare.strokeColor = .black roundedSquare.lineWidth = 3 addChild(roundedSquare) let action = SKAction.rotate(byAngle: .pi, duration: 1) roundedSquare.run(.repeatForever(action)) } } struct BareboneSceneView: View { var body: some View { SpriteView( scene: BareboneScene(), debugOptions: [.showsFPS] ) .ignoresSafeArea() } } #Preview { BareboneSceneView() } The scene is very simple, yet framerate drops to ~40 fps as shown by the Metal HUD. Tested on: iPhone 13, iOS 26.0: framerate drops to 40 fps. Sometimes it runs at near 60fps. But if the screen is touched repeatedly, the framerate drops to 40-50 fps again. iPhone 11 Pro, iOS 26.0: ~40fps. iPad 9th Gen, iOS 18.6.2: 60fps, no issues. See screenshots attached. These numbers were observed by me and members of our beloved SpriteKit Discord server. Thank you for your attention.
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MacBook Pro m5 can’t recognize two external monitors with same EDID binary serial (only one works at a time)
My MacBook Pro M5 running MacOS Tahoe 26.3 beta fails to detect two identical ASUS ROG Swift OLED PG32UCDM monitors simultaneously. Only one display is recognized at a time. One potential root cause might be that both monitors report identical binary EDID serial numbers (0x01010101), and the MacBook Pro M5 appears to use this value exclusively for display identity rather than combining it with other more detailed information (e.g., port, or alphanumeric serial number). I've verified that the monitor EDID binary serial numbers are in fact identical -- however the alphanumerical serial numbers are not identical. NOTE: This behavior is specific to the MacBook Pro M5 — when connecting both monitors via usb-c to a Mac Mini M4 Pro running the same MacOS Tahoe 26.3 beta, the monitors work fine. The OS detects both and assigns different names to them (PG32UCDM (1) and PG32UCDM (2)). NOTE: I could be wrong about this root cause, I don't have a way to disprove it, though the fact the monitors work fine on a Mac Mini is suspicious. What I have tried: Connecting the two monitors using different monitor ports (one on DisplayPort, another on HDMI, etc.), and different MacBook ports (one on HDMI, another on USB-C, etc.) Bumping down the resolution on the monitors to "1920x1080 (low resolution)" and 30Hz to rule out bandwidth issues. Connecting one, or both, monitors to CalDigit TS5 Plus dock. Neither alternate configuration yields the device recognizing both screens. Using BetterDisplay to import a manually-edited EDID for the screen, with a different binary EDID value, manufacturer name, etc. I've also verified that if I plug in my Apple Studio Display as one of the monitors, then the MacBook recognizes both one of the PG32UCDM monitors and the Studio Display at the same time. The issue seems to occur only when both monitors plugged into it are the same PG32UCDM model. When I have both monitors plugged into my MacBook, each time I disconnect the cable to whichever monitor is currently recognized, it immediately recognizes the other monitor. Plugging the cable for the disconnected monitor back in has no effect. I'm at a loss. Has anyone run into this issue and found a successful workaround that is not one of the approaches I've described above?
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Unable to Accept Invite
I am getting this issue when trying to accept an invite to a new test version of our app. ****Unable to Accept invite This invitation cannot be accepted because your Apple Account, xxxxxxxx.me.com, has already been associated to this app.**** Can you help please?
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Incorrect menu consistency warnings logged in Tahoe for NSStatusItem, performance issues related?
Is anyone else getting new warning about menu items with submenus when running on Tahoe? I'm getting big performance problems using my menu as well as seeing these messages and I'm wondering if there's a connection. My app is faceless with a NSStatusItem with an NSMenu. Specifically it's my own subclass of NSMenu where I have a lot of code to manage the menu's dynamic behavior. This code is directly in the menu subclass instead of in a controller because the app I forked had it this way, a little wacky but I don't see it being a problem. A nib defines the contents of the menu, and it's instantiated manually with code like: var nibObjects: NSArray? = [] guard let nib = NSNib(nibNamed: "AppMenu", bundle: nil) else { ... } guard nib.instantiate(withOwner: owner, topLevelObjects: &nibObjects) else { ... } guard let menu = nibObjects?.compactMap({ $0 as? Self }).first else { ... } Within that nib.instantiate call I see a warning logged that seems new to Tahoe, before the menu's awakeFromNib is called, that says (edited): Internal inconsistency in menus - menu <NSMenu: 0x6000034e5340> believes it has <My_StatusItem_App.AppMenu: 0x7f9570c1a440> as a supermenu, but the supermenu does not seem to have any item with that submenu My_StatusItem_App.AppMenu: 0x7f9570c1a440 is my menu belonging to the NSStatusItem, NSMenu: 0x6000034e5340 is the submenu of one of its menu items. At a breakpoint in the NSMenu subclass's awakeFromNib I print self and see clear evidence of the warning's incorrectness. Below is a snippet of the console including the full warning, only edited for clarity and brevity. It shows on line 32 menu item with placeholder title "prototype batch item" that indeed has that submenu. Internal inconsistency in menus - menu <NSMenu: 0x6000034e5340> Title: Supermenu: 0x7f9570c1a440 (My StatusItem App), autoenable: YES Previous menu: 0x0 (None) Next menu: 0x0 (None) Items: ( "<NSMenuItem: 0x6000010e4fa0 Do The Thing Again, ke mask='<none>'>", "<NSMenuItem: 0x6000010e5040 Customize\U2026, ke mask='<none>'>", "<NSMenuItem: 0x6000010e50e0, ke mask='<none>'>" ) believes it has <My_StatusItem_App.AppMenu: 0x7f9570c1a440> Title: My StatusItem App Supermenu: 0x0 (None), autoenable: YES Previous menu: 0x0 (None) Next menu: 0x0 (None) Items: ( ) as a supermenu, but the supermenu does not seem to have any item with that submenu (lldb) po self <My_StatusItem_App.AppMenu: 0x7f9570c1a440> Title: My StatusItem App Supermenu: 0x0 (None), autoenable: YES Previous menu: 0x0 (None) Next menu: 0x0 (None) Items: ( "<NSMenuItem: 0x6000010fd7c0 About My StatusItem App\U2026, ke mask='<none>', action: showAbout:, action image: info.circle>", "<NSMenuItem: 0x6000010fd860 Show Onboarding Window\U2026, ke mask='Shift', action: showIntro:>", "<NSMenuItem: 0x6000010fd900 Update Available\U2026, ke mask='<none>', action: installUpdate:, standard image: icloud.and.arrow.down, hidden>", "<NSMenuItem: 0x6000010e46e0, ke mask='<none>'>", "<NSMenuItem: 0x6000010e4780 Start The Thing, ke mask='<none>', action: startTheThing:>", "<NSMenuItem: 0x6000010e4dc0 \U2318-\U232b key detector item, ke mask='<none>', view: <My_StatusItem_App.KeyDetectorView: 0x7f9570c1a010>>", "<NSMenuItem: 0x6000010e4e60, ke mask='<none>'>", "<NSMenuItem: 0x6000010e4f00 saved batches heading item, ke mask='<none>', view: <NSView: 0x7f9570b4be10>, hidden>", "<My_StatusItem_App.BatchMenuItem: 0x6000016e02c0 prototype batch item, ke mask='<none>', action: replaySavedBatch:, submenu: 0x6000034e5340 ()>", "<NSMenuItem: 0x6000010f7d40, ke mask='<none>'>", "<My_StatusItem_App.ClipMenuItem: 0x7f956ef14fd0 prototype copy clip item, ke mask='<none>', action: copyClip:>", "<NSMenuItem: 0x6000010fa620 Settings\U2026, ke='Command-,', action: showSettings:>", "<NSMenuItem: 0x6000010fa6c0, ke mask='<none>'>", "<NSMenuItem: 0x6000010fa760 Quit My StatusItem App, ke='Command-Q', action: quit:>" ) Is this seemingly incorrect inconsistency message harmless? Am I only grasping at straws to think it has some connection to the performance issues with this menu?
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Unable to Verify Code Signature with Error 0xe8008018 Despite Troubleshooting Attempts
Hello everyone, I am encountering a persistent issue with Xcode where I’m unable to install my app on a testing device due to the following error message: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.SznYNY/extracted/iForC.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) Here’s what I have tried so far to resolve this issue: 1. Ensured that all my certificates and provisioning profiles are current and valid. 2. Removed all related certificates from my Keychain and reinstalled new ones. 3. Cleaned and rebuilt the project multiple times. 4. Unpaired the device and paired it again. 5. Reinstalled the latest version of Xcode. 6. Performed a complete restore of my Mac. Despite these troubleshooting steps, I am still facing the same issue. I would greatly appreciate any insights or experiences related to this error from anyone who has overcome similar challenges. Thank you in advance for your help!
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Announcing the Swift Student Challenge 2026
Announcing the Swift Student Challenge 2026 Every year, Apple’s Swift Student Challenge celebrates the creativity and ingenuity of student developers from around the world, inviting them to use Swift and Xcode to solve real-world problems in their own communities and beyond. Learn more → https://developer.apple.com/swift-student-challenge/ Submissions for the 2026 challenge will open February 6 for three weeks, and students can prepare with new Develop in Swift tutorials and Meet with Apple code-along sessions. The Apple Developer team is here is to help you along the way - from idea to app, post your questions at any stage of your development here in this forum board or be sure to add the Swift Student Challenge tag to your technology-specific forum question. Your designs. Your apps. Your moment.
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Local Network permission on macOS 15 macOS 26: multicast behaves inconsistently and regularly drops
Problem description Since macOS Sequoia, our users have experienced issues with multicast traffic in our macOS app. Regularly, the app starts but cannot receive multicast, or multicast eventually stops mid-execution. The app sometimes asks again for Local Network permission, while it was already allowed so. Several versions of our app on a single machine are sometimes (but not always) shown as different instances in the System Settings > Privacy & Security > Local Network list. And when several instances are shown in that list, disabling one disables all of them, but it does not actually forbids the app from receiving multicast traffic. All of those issues are experienced by an increasing number of users after they update their system from macOS 14 to macOS 15 or 26, and many of them have reported networking issues during production-critical moments. We haven't been able to find the root cause of those issues, so we built a simple test app, called "FM Mac App Test", that can reproduce multicast issues. This app creates a GCDAsyncUdpSocket socket to receive multicast packets from a piece of hardware we also develop, and displays a simple UI showing if such packets are received. The app is entitled with "Custom Network Protocol", is built against x86_64 and arm64, and is archived (signed and notarized). We can share the source code if requested. Out of the many issues our main app exhibits, the test app showcases some: The app asks several times for Local Network permission, even after being allowed so previously. After allowing the app's Local Network and rebooting the machine, the System Settings > Privacy & Security > Local Network does not show the app, and the app asks again for Local Network access. The app shows a different Local Network Usage Description than in the project's plist. Several versions of the app appear as different instances in the Privacy list, and behave strangely. Toggling on or off one instance toggles the others. Only one version of the app seems affected by the setting, the other versions always seem to have access to Local Network even when the toggle is set to off. We even did see messages from different app versions in different user accounts. This seems to contradicts Apple's documentation that states user accounts have independent Privacy settings. Can you help us understand what we are missing (in terms of build settings, entitlements, proper archiving...) so our app conforms to what macOS expects for proper Local Network behavior? Related material Local Network Privacy breaks Application: this issue seemed related to ours, but the fix was to ensure different versions of the app have different UUIDs. We ensured that ourselves, to no improvement. Local Network FAQ Technote TN3179 Steps to Reproduce Test App is developed on Xcode 15.4 (15F31d) on macOS 14.5 (23F79), and runs on macOS 26.0.1 (25A362). We can share the source code if requested. On a clean install of macOS Tahoe (our test setup used macOS 26.0.1 on a Mac mini M2 8GB), we upload the app (version 5.1). We run the app, make sure the selected NIC is the proper one, and open the multicast socket. The app asks us to allow Local Network, we allow it. The alert shows a different Local Network Usage Description than the one we set in our project's plist. The app properly shows packets are received from the console on our LAN. We check the list in System Settings > Privacy & Security > Local Network, it includes our app properly allowed. We then reboot the machine. After reboot, the same list does not show the app anymore. We run the app, it asks again about Local Network access (still with incorrect Usage Description). We allow it again, but no console packet is received yet. Only after closing and reopening the socket are the console packets received. After a 2nd reboot, the System Settings > Privacy & Security > Local Network list shows correctly the app. The app seems to now run fine. We then upload an updated version of the same app (5.2), also built and notarized. The 2nd version is simulating when we send different versions of our main app to our users. The updated version has a different UUID than the 1st version. The updated version also asks for Local Network access, this time with proper Usage Description. A 3rd updated version of the app (5.3, also with unique UUID) behaves the same. The System Settings > Privacy & Security > Local Network list shows three instances of the app. We toggle off one of the app, all of them toggle off. The 1st version of the app (5.1) does not have local network access anymore, but both 2nd and 3rd versions do, while their toggle button seems off. We toggle on one of the app, all of them toggle on. All 3 versions have local network access.
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Context window 90% of adapter model full after single user prompt
I have been able to train an adapter on Google's Colaboratory. I am able to start a LanguageModelSession and load it with my adapter. The problem is that after one simple prompt, the context window is 90% full. If I start the session without the adapter, the same simple prompt consumes only 1% of the context window. Has anyone encountered this? I asked Claude AI and it seems to think that my training script needs adjusting. Grok on the other hand is (wrongly, I tried) convinced that I just need to tweak some parameters of LanguageModelSession or SystemLanguageModel. Thanks for any tips.
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All notarization submissions stuck "In Progress" for 24-72+ hours (including tiny 6KB test binary)
Hello, I'm experiencing a persistent issue where all my notarization submissions remain stuck in "In Progress" indefinitely. This has been happening for the past several days, affecting multiple submissions. Environment: macOS 26.2 (Build 25C56) Using xcrun notarytool submit for submissions Team ID: M3FN25UQK2 Timeline of the issue: Starting from January 2nd, 2026, my submissions began getting stuck in "In Progress" As of January 6th, I have 6+ submissions that have been "In Progress" for 24-72+ hours Prior to this, notarization was working normally (I have multiple "Accepted" submissions from January 1st) What I've tried: Verified my Developer ID Application certificate is valid and properly installed Checked Apple Developer System Status page (shows "Operational") Verified code signatures using codesign -vvv --deep --strict Contacted Apple Developer Support (no response yet) Checked my Apple Developer account for any pending agreements or warnings (none found) Is there any known issue affecting notarization processing, or could my Team ID be rate-limited/flagged? Any guidance on how to resolve this would be greatly appreciated. Thank you!
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Get identities from a smart card in an authorization plugin
Hello, I’m working on an authorization plugin which allows users to login and unlock their computer with various methods like a FIDO key. I need to add smart cards support to it. If I understand correctly, I need to construct a URLCredential object with the identity from the smart card and pass it to the completion handler of URLSessionDelegate.urlSession(_:didReceive:completionHandler:) method. I’ve read the documentation at Using Cryptographic Assets Stored on a Smart Card, TN3137: On Mac keychain APIs and implementations, and SecItem: Pitfalls and Best Practices and created a simple code that reads the identities from the keychain: CFArrayRef identities = nil; OSStatus status = SecItemCopyMatching((__bridge CFDictionaryRef)@{ (id)kSecClass: (id)kSecClassIdentity, (id)kSecMatchLimit: (id)kSecMatchLimitAll, (id)kSecReturnRef: @YES, }, (CFTypeRef *)&identities); if (status == errSecSuccess && identities) { os_log(OS_LOG_DEFAULT, "Found identities: %{public}ld\n", CFArrayGetCount(identities)); } else { os_log(OS_LOG_DEFAULT, "Error: %{public}ld\n", (long)status); } When I use this code in a simple demo app, it finds my Yubikey identities without problem. When I use it in my authorization plugin, it doesn’t find anything in system.login.console right and finds Yubikey in authenticate right only if I register my plugin as non-,privileged. I tried modifying the query in various ways, in particular by using SecKeychainCopyDomainSearchList with the domain kSecPreferencesDomainDynamic and adding it to the query as kSecMatchSearchList and trying other SecKeychain* methods, but ended up with nothing. I concluded that the identities from a smart card are being added to the data protection keychain rather than to a file based keychain and since I’m working in a privileged context, I won’t be able to get them. If this is indeed the case, could you please advise how to proceed? Thanks in advance.
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macOS 15 (Sequoia): Endpoint Security client runs by hand, but LaunchDaemon fails with TCC “Full Disk Access” denial on unmanaged Macs
Platforms: macOS 15.x (Sequoia), Intel-Based App type: Endpoint Security (ES) client, notarized Developer ID app + LaunchDaemon Goal: Boot-time ES client that runs on any Mac (managed or unmanaged) Summary Our ES client launches and functions when started manually (terminal), but when loaded as a LaunchDaemon it fails to initialize the ES connection with: (libEndpointSecurity.dylib) Failed to open service: 0xe00002d8: Caller lacks TCC authorization for Full Disk Access We can’t find a supported way to grant Full Disk Access (SystemPolicyAllFiles) to a system daemon on unmanaged Macs (no MDM). Local installation of a PPPC (TCC) profile is rejected as “must originate from a user-approved MDM server.” We’re seeking confirmation: Is MDM now the only supported path for a boot-time ES daemon that requires FDA? If so, what’s Apple’s recommended approach for unmanaged Macs? Environment & Artifacts Binary (path placeholder): /Library/Application Support///App/.app/Contents/MacOS/ Universal (x86_64 + arm64) Notarized, hardened runtime; Developer ID Team <TEAM_ID> Entitlements include: com.apple.developer.endpoint-security.client (present) Daemon plist (simplified; placeholders used): <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"><dict> <key>Label</key> <string>com.example.esd</string> <key>Program</key> <string>/Library/Application Support/<VENDOR>/<PRODUCT>/Platform/<daemon-exec></string> <key>WorkingDirectory</key> <string>/Library/Application Support/<VENDOR>/<PRODUCT>/Platform</string> <key>RunAtLoad</key><true/> <key>KeepAlive</key><true/> </dict></plist> Designated requirement (abridged & masked): identifier "<BUNDLE_ID>" and anchor apple generic and certificate 1[...] and certificate leaf[...] and certificate leaf[subject.OU] = "<TEAM_ID>" What works Launching the ES client manually (interactive shell) succeeds; ES events flow. Signature, notarization, entitlements, Gatekeeper: all OK. What fails (daemon) launchctl print system/ shows it starts, but Console logs: (libEndpointSecurity.dylib) Failed to open service: 0xe00002d8:Caller lacks TCC authorization for Full Disk Access System TCC DB shows ES consent rows but no allow for TCCServiceSystemPolicyAllFiles for the daemon binary. Installing a PPPC mobileconfig locally (system scope) is blocked as “must originate from a user-approved MDM server.” Repro (minimal) Install app bundle + LaunchDaemon plist above (placeholders). Verify entitlements & notarization: codesign -dvvv --entitlements :- "" spctl --assess --type execute -vv "" Start daemon & watch logs: sudo launchctl bootstrap system "/Library/LaunchDaemons/.plist" log stream --style compact --predicate 'process == "" OR subsystem == "com.apple.TCC"' --info Observe FDA denial message only in daemon context. Attempt to add FDA via PPPC profile (system scope) → rejected unless installed by user-approved MDM. Questions for Apple On macOS 14/15, is Full Disk Access for system daemons strictly MDM-only via PPPC (i.e., not installable locally)? Under what conditions would libEndpointSecurity report a Full Disk Access denial at client initialization, given ES consent is distinct from FDA? For unmanaged Macs needing boot-time ES processing, does Apple recommend a split: root LaunchDaemon (ES subscription; no protected file I/O) + per-user LaunchAgent (user-granted FDA) via XPC for on-demand disk access? Would moving ES connection code into a System Extension change FDA requirements for unmanaged devices, or is FDA still governed by PPPC/MDM? If behavior changed across releases, can Apple confirm the intended policy so vendors can document MDM requirements vs. unmanaged install paths? What we’ve tried Verified signature, notarization, hardened runtime, ES entitlement present. Confirmed context difference: manual run OK; daemon fails. Inspected system TCC: ES consent rows present; no FDA allow for daemon. Tried installing system-scoped PPPC locally → blocked as “must originate from a user-approved MDM server.” Considered LaunchAgent-only, but ES needs root; evaluating daemon+agent split to keep ES in root and put FDA-gated work in user space. What we need A definitive statement on the supported way to grant FDA to a system daemon on macOS 14/15. If MDM PPPC is required, we’ll ship “daemon mode requires MDM” and provide a daemon+agent fallback for unmanaged devices. If a compliant non-MDM path exists for daemon FDA on unmanaged Macs, please share exact steps. Thanks! Happy to provide additional logs privately if helpful.
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Inability to Communicate via APDU on iOS Despite NFC Tag Detection
Background: We are developing a cross-platform mobile application that communicates with a custom NFC-enabled hardware device. The hardware expects ISO7816-style APDU commands for data exchange and functions correctly with Android using the IsoDep protocol. Observed Issue on iOS: On iOS, the tag is only detectable via NFCNdefReaderSession, which provides access to INFCNdefTag. Attempting to use NFCTagReaderSession with NFCPollingOption.Iso14443 (which is required for APDU communication) results in no tag detection. As a result, the tag is inaccessible for APDU-based communication on iOS. Since NFCNdefReaderSession does not support APDU, we are unable to establish the required command channel. Constraints: The hardware firmware cannot be changed to support NDEF-based command interpretation. The device expects raw ISO-DEP APDU commands (i.e., Class-Instruction-Param1-Param2-Data-Le). Impact: The lack of ISO7816 tag detection on iOS prevents the app from sending APDU commands, resulting in a platform-specific feature limitation. Functionality that relies on secure, structured APDU communication is unavailable to iOS users, even though it works seamlessly on Android.
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