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Massive amounts of leaked memory with the tvOS 26 system player user interface
Hi, We identified massive amounts of leaked memory with the tvOS 26 standard player user interface as soon as chapters (navigation markers) are involved. Artwork images associated with chapters are not correctly released anymore, leaking memory in chunks of several MiBs. Over time apps will be terminated by the system due to excessive memory consumption. The issue was reported to Apple as tvOS 26 regression: Huge memory leaks associated with navigation marker artworks displayed in the tvOS standard user interface, filed under FB21160665.
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Huge discrepency of predictions confidence between from Pytorch to Coreml example
I am follwing this tutorial: https://apple.github.io/coremltools/docs-guides/source/convert-a-torchvision-model-from-pytorch.html I have obtained simialr result using the python code. However when I view it in Xcode, the preview prediction percentage confidence is way off I suspect it is due the the output of the model, which is in percentage already and in Xcode it multiply 100 again leading to this result. Please give me any feedback to fix this, thank you.
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Stuck in Enrollment Loop on Apple Developer Program
I’m on the Apple Developer application on the Mac Mini, and I’m getting the option “Continue your enrollment.” When I click it, I’m shown a “Subscription Fee” button. After clicking that, I receive this message: “An Apple Developer Program membership subscription is already associated with your iTunes & App Store account.” The only option I have is to click OK, and when I do that, it takes me back to the same Subscription screen. The enrollment is not getting completed, and I’m stuck in a loop. Could you please help me with this?
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Building SimpleAudioDriver example
Hi there, I am trying to build the Apple SimpleAudioDriver example but fail with codesign and/or provisioning. I would be ok for now with the local option, but XCode 16.4 doesn't show the option "build to run locally" (SIP is disabled). When using "Automatically manage signing" it ends in a "Please file a bug report". I found that having two different development teams tripped it up, so I deleted all certificates and keys and made sure to be only signed into one account in Xcode. Can anyone give advice? Thanks a ton! Here is the URL to the sample: https://developer.apple.com/documentation/coreaudio/building-an-audio-server-plug-in-and-driver-extension macOS: 15.6.1 XCode: 16.4 Hardware: MacBook Pro M2 Max SIP: disabled
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LiveCommunicationKit
We are implementing a camera intercom calling feature using VoIP Push notifications (PushKit) and LiveCommunicationKit (iOS 17.4+). The app works correctly when running in foreground or background, but fails when the app is completely terminated (killed by user or system). After accepting the call from the system call UI, the app launches but gets stuck on the launch screen and cannot navigate to our custom intercom interface. Environment iOS Version: iOS 17.4+ (testing on latest iOS versions) Xcode Version: Latest version Device: iPhone (tested on multiple devices) Programming Languages: Objective-C + Swift (mixed project) Frameworks Used: PushKit, LiveCommunicationKit (iOS 17.4+) App State When Issue Occurs: Completely terminated/killed Problem Description Expected vs Actual Behavior App State Behavior Foreground ✅ VoIP push → System call UI → User accepts → Navigate to intercom → Works Background ✅ VoIP push → System call UI → User accepts → Navigate to intercom → Works Terminated ❌ VoIP push → System call UI → User accepts → App launches but stuck on splash screen → Cannot navigate Root Issues When app is terminated and user accepts the call: Data Loss: pendingNotificationData stored in memory is lost when app is killed and relaunched Timing Issue: conversationManager(_:perform:) delegate method is called before homeViewController is initialized Lifecycle Confusion: App initialization sequence when launched from terminated state via VoIP push is unclear Code Flow VoIP Push Received (app terminated): func pushRegistry(_ registry: PKPushRegistry, didReceiveIncomingPushWith payload: PKPushPayload, for type: PKPushType, completion: @escaping () -> Void) { let notificationDict = NotificationDataDecode.dataDecode(payloadDict) as? [AnyHashable: Any] let isAppActive = UIApplication.shared.applicationState == .active // Store in memory (PROBLEM: lost when app is killed) pendingNotificationData = isAppActive ? nil : notificationDict if !isAppActive { // Report to LCK try await conversationManager.reportNewIncomingConversation(uuid: uuid, update: update) } completion() } User Accepts Call: func conversationManager(_ manager: ConversationManager, perform action: ConversationAction) { if let joinAction = action as? JoinConversationAction { // PROBLEM: pendingNotificationData is nil (lost) // PROBLEM: homeViewController might not be initialized yet if let pendingData = pendingNotificationData { ModelManager.share().homeViewController.gotoCallNotificationView(pendingData) } joinAction.fulfill(dateConnected: Date()) } } Note: When user taps "Accept" on system UI, LiveCommunicationKit calls conversationManager(_:perform:) delegate method, NOT a manual acceptCall method. Questions for Apple Support App Lifecycle: When VoIP push is received and app is terminated, what is the exact lifecycle? Does app launch in background first, then transition to foreground when user accepts? What is the timing of application:didFinishLaunchingWithOptions: vs pushRegistry:didReceiveIncomingPushWith: vs conversationManager(_:perform:)? State Persistence: What is the recommended way to persist VoIP push data when app is terminated? Should we use UserDefaults, NSKeyedArchiver, or another mechanism? Is there a recommended pattern for this scenario? Initialization Timing: When conversationManager(_:perform:) is called with JoinConversationAction after app launch from terminated state, what is the timing relative to app initialization? Is homeViewController guaranteed to be ready, or should we implement a waiting/retry mechanism? Navigation Pattern: What is the recommended way to navigate to a specific view controller when app is launched from terminated state? Should we: Handle it in application:didFinishLaunchingWithOptions: with launch options? Handle it in conversationManager(_:perform:) delegate method? Use a notification/observer pattern to wait for initialization? Completion Handler: In pushRegistry:didReceiveIncomingPushWith, we call completion() immediately after starting async reportNewIncomingConversation task. Is this correct, or should we wait for the task to complete when app is terminated? Best Practices: Is there a recommended pattern or sample code for integrating LiveCommunicationKit with VoIP push when app is terminated? What are the best practices for handling app state persistence and navigation in this scenario? Attempted Solutions Storing pendingNotificationData in memory → Failed: Data lost when app is killed Checking UIApplication.shared.applicationState → Failed: Doesn't reflect true state during launch Calling gotoCallNotificationView in conversationManager(_:perform:) → Failed: homeViewController not ready Additional Information Singleton pattern: LCKCallManagerSwift, ModelManager homeViewController accessed via ModelManager.share().homeViewController Mixed Objective-C and Swift architecture conversationManager(_:perform:) is called synchronously and must call joinAction.fulfill() or joinAction.fail() Requested Help We need guidance on: Correct app lifecycle handling when VoIP push is received in terminated state How to persist VoIP push data across app launches How to ensure app initialization is complete before navigating Best practices for integrating LiveCommunicationKit with VoIP push when app is terminated Thank you for your assistance!
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How can responding to user reviews effectively contribute to improving ASO performance?
Responding to reviews helps ASO because it encourages better user sentiment, improves rating recovery, and builds trust for new users checking your app. Converting negative reviews into positive ones has a strong impact on ranking. Engaging consistently with users is one of the simplest ways to strengthen overall ASO performance.
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Delay in Developer Program Enrollment
I purchased the Developer Program (enrollment) two days ago, but still have not heard back. On the account page at developer.apple.com, it says please purchase your enrollment, even though I already did. When will the payment go through and when will my account be approved? Also, I don't have access to the email that the account is under, how do I change the email associated with my developer account?
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VisionOS Spatial Accessory inputs help
The “explore spatial accessory input on visionOS” presentation from WDC25 interests me. I bought both the MUSE Logitech stylus and the PS VR2 sense controllers to try out with the sculpting app presented by the author, engineer Amanda Han. Unfortunately the app itself was not included. Could the app be made available for downloading as well as the Xcode project? I appreciate any assistance the author and your team could provide. Thank you.
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Xcode Cloud Build timeouted by cloning our Bitbucket-Server Repository
We want to replace our CI/CD pipelines in Azure DevOps with Xcode Cloud and are currently facing a critical hurdle. For some time now, we’ve observed that the PoC pipelines in Xcode Cloud are having major issues cloning our repositories stored on our Bitbucket Server. More and more pipeline runs are timing out because Xcode Cloud cannot receive the data. Today I spoke with our network team to check whether we might have an issue on our side affecting access to the repository, but we couldn’t find any problems. Cloning the repository to an external machine only takes 30 seconds, so the host’s bandwidth doesn’t seem to be the problem. However, our network specialists did discover one message: Significance: Request abnormal event: high total time Connection abnormal event: client has a slow receive rate If this is the bottleneck in the system, we may ultimately have to stay with Azure DevOps and Fastlane in order to continue providing our product teams with reliable builds. I look forward to your feedback and thank you in advance. Maik
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iCloud Database Errors and Limits
We are currently implementing a custom iCloud sync for our macOS and iOS apps using CloudKit. Syncing works fine as long as the number of record sends is relatively small. But when we test with a large number of changes ( 80,000+ CKRecords ) we start running into problems. Our sending strategy is very conservative to avoid rate limits: We send records sequentially in batches of 250 records With about 2 seconds pause between operations Records are small and contain no assets (assets are uploaded separately) At some point we start receiving: “Database commit size exceeds limit” After that, CloudKit begins returning rate-limit errors with retryAfter-Information in the error. We wait for the retry time and try again, but from this moment on, nothing progresses anymore. Every subsequent attempt fails. We could not find anything in the official documentation regarding such a “commit size” limit or what triggers this failure state. So my questions are: Are there undocumented limits on the total number of records that can exist in an iCloud database (private or shared)? Is there a maximum volume of record modifications a container can accept within a certain timeframe, even if operations are split into small batches with pauses? Is it possible that sending large numbers of records in a row can temporarily or permanently “stall” a CloudKit container? Any insights or experiences would be greatly appreciated. Thank you!
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In-App Purchases "Waiting for Verification" - App rejected. How to break the loop?
Hi, I'm stuck in a loop with my app submission: Created auto-renewable subscriptions in App Store Connect Status: "Waiting for Verification" App gets rejected: "in-app purchases don't display" But they can't display because they're not approved yet Question: Do I need to attach the subscriptions to my app version BEFORE submitting? If so, where? I've done: Created subscription group with metadata Configured pricing and localizations Set up RevenueCat integration What am I missing to get out of "Waiting for Verification"? Thanks!
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Sandbox does not seem to respect subscription territory availability
Hi all, I’m currently testing an auto-renewable subscription whose availability is restricted to Japan only (all other territories disabled in App Store Connect). However, when testing in the Sandbox environment, the behavior does not match the availability settings: Sandbox Apple ID storefront: Taiwan Subscription availability: Japan only StoreKit 2 (Product.products(for:)) still returns the product Sandbox purchase succeeds even though it should be unavailable in this region. Questions Is this expected behavior in the Sandbox environment? Does Sandbox not enforce subscription territory availability? Is this a known limitation where Sandbox validates the purchase flow only, without applying real storefront availability rules? Will territory restrictions be enforced correctly in production once the app and subscriptions are “Ready for Sale”? Is there any recommended way to test storefront-based availability before release? Thanks in advance!
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App Stuck in “Waiting for Review” Since November 20
Hello everyone, We wanted to share our situation and see if anyone has had a similar experience. Our app was submitted to the App Store on Monday, November 20th, and its status has remained "Waiting for Review" ever since. Based on Apple's typical review times of 24-48 hours, we're a bit concerned that the review process hasn't even started after several days. Has anyone else encountered similar delays recently? We would greatly appreciate any advice or insight into what might be causing this. Thank you!
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Unwanted animations appear on UIButton (iOS 26)
After the iOS 26 update, unwanted animations appear on UIButton. I'm using the attributedTitle property of UIButton.Configuration to change the button's text, and an animation appears after iOS 26. (It's unclear whether it's after iOS 26.0 or iOS 26.1, but it likely started with 26.1.) The peculiar thing is that the animation only starts appearing on buttons that have been pressed once. I tried using UIView.performWithoutAnimation and CATransaction's begin(), setDisableActions(true), commit(), but it didn't work. How should I solve this? Below is the code for changing the button's text. func updateTitle() { let keys = type.keys if keys.count == 1 { guard let key = keys.first else { return } if key.count == 1 { if Character(key).isLowercase { self.configuration?.attributedTitle = AttributedString(key, attributes: AttributeContainer([.font: UIFont.systemFont(ofSize: 24, weight: .regular), .foregroundColor: UIColor.label])) } else if Character(key).isUppercase { self.configuration?.attributedTitle = AttributedString(key, attributes: AttributeContainer([.font: UIFont.systemFont(ofSize: 22, weight: .regular), .foregroundColor: UIColor.label])) } else { self.configuration?.attributedTitle = AttributedString(key, attributes: AttributeContainer([.font: UIFont.systemFont(ofSize: 22, weight: .regular), .foregroundColor: UIColor.label])) } } else { self.configuration?.attributedTitle = AttributedString(key, attributes: AttributeContainer([.font: UIFont.systemFont(ofSize: 18, weight: .regular), .foregroundColor: UIColor.label])) } } else { let joined = keys.joined(separator: "") self.configuration?.attributedTitle = AttributedString(joined, attributes: AttributeContainer([.font: UIFont.systemFont(ofSize: 22, weight: .regular), .foregroundColor: UIColor.label])) } }
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Question about "Notification (NSE) filtering" capability request
We are developing a messaging app which sends End-to-End encrypted data. The application supports multiple types of E2EE data, including text messages and voice over IP calls. Apple's article titled “Sending End-to-End Encrypted VoIP calls” (https://developer.apple.com/documentation/callkit/sending-end-to-end-encrypted-voip-calls) states that the following steps are required to support E2EE VoIP calls: Request permission to receive remote notifications through the User Notifications framework Register for VoIP calls using PuskKit Add a Notification Service Extension target to your app. Add the com.apple.developer.usernotifications.filtering entitlement to the NSE target’s entitlements file. We have completed steps one through three. We are still missing the filtering entitlement. As of right now the system does not allow us to use reportNewIncomingVoIPPushPayload(_:completion:) method because of the missing entitlement.
 Below is a short description of how our messaging app works: User sends a message to another user. The message is encrypted on device and sent to our server. The server receives the message and sends a notification request to APNs if needed. The server cannot decrypt the message. As an additional security feature we do not pass the encrypted message in the notification payload. The notification payload only contains a localizable generic placeholder message string and default sound in the ‘aps’ dictionary part. Upon receiving a notification from our server, the NSE makes a request to our server and fetches the latest messages (encryption keys have already been exchanged between the participants of the conversation) and determines what to do next (display a banner, or pass a call to CallKit). E2EE VoIP calls are a core feature of our app, so it is imperative that we receive the filtering entitlement. Our capability request has been rejected twice now. The latest request was rejected because: Support for VoIP calls should be provided by PushKit. For more information, please consult the documentation page "Responding to Notifications from PushKit". We cannot support VoIP calls by solely relying on PushKit. Our server cannot make a distinction when to use ‘voip’ (call) and ‘alert’ (text message) apns-push-types. Therefore, the application must be able to use reportNewIncomingVoIPPushPayload(_:completion:) function, where com.apple.developer.usernotifications.filtering entitlement is needed. We have sent the above text to support two weeks ago and made yet another request. Has anyone been able to get the capability as of late? What are the magic words that need to be included in the capability request? Can someone here help us? We made the first request on 3rd of September so this process has taken two months. Our planned release date is coming up and the absence of the capability is holding us back. We already have a released desktop and Android versions so changing the server implementation is really not an option.
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【溦N51888M】腾龙公司如何注册游戏账号?
【溦N51888M】腾龙公司如何注册游戏账号?【罔纸 211239.com 】第一步:在登录/注册页面,找到“注册会员”按钮并点击。 第二步:进入注册界面后,填写用户名、密码进行注册账号,最后点击''注册”按钮。系统进行信息验证和处理,若一切顺利,将提示注册成功。
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