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Scroll according to mouse position
Hey there, I would like to create a card game (I'm following the Stanford University's tutorial) and I want to Scroll the view according to the position of the mouse, like if it's to the top so I would like that it automatically rolls up, so if it's to the down, scroll automatically to the down: import SwiftUI import PlaygroundSupport struct ContentView: View {     var body: some View{         HStack {             CardView()             CardView()             CardView()             CardView()         }         .padding()         .foregroundColor(Color(.systemRed))     } } struct CardView: View {     @State var isFaceUp = false     var body: some View {         ZStack {             let shape = RoundedRectangle(cornerRadius: 20)             if isFaceUp {                 shape.fill().foregroundColor(.white)                 shape.stroke(lineWidth: 3)                 Text("😀").font(.system(size: 80))             } else {                 shape.fill()             }         }          .onTapGesture(perform: {             isFaceUp = !isFaceUp         })     } } PlaygroundPage.current.setLiveView(ContentView())
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373
Jan ’22
Scroll according to mouse position
Hey there, I would like to create a card game (I'm following the Stanford University's tutorial) and I want to Scroll the view according to the position of the mouse, like if it's to the top so I would like that it automatically rolls up, so if it's to the down, scroll automatically to the down: This is my code: import SwiftUI import PlaygroundSupport struct ContentView: View {     var body: some View{         HStack {             CardView()             CardView()             CardView()             CardView()         }         .padding()         .foregroundColor(Color(.systemRed))     } } struct CardView: View {     @State var isFaceUp = false     var body: some View {         ZStack {             let shape = RoundedRectangle(cornerRadius: 20)             if isFaceUp {                 shape.fill().foregroundColor(.white)                 shape.stroke(lineWidth: 3)                 Text("😀").font(.system(size: 80))             } else {                 shape.fill()             }         }          .onTapGesture(perform: {             isFaceUp = !isFaceUp         })     } } PlaygroundPage.current.setLiveView(ContentView())
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394
Jan ’22
Scroll automatically
Hi there! I'm trying to create an app which scrolls automatically when my mouse goes to the top of the screen or to the bottom. For example the mouse goes towards the top, it has to scroll to the top and vice versa. So if it possible help me please. Thanks very much! I leave you my code: import SwiftUI import PlaygroundSupport struct ContentView: View {     var body: some View{         HStack {             CardView()             CardView()             CardView()             CardView()         }         .padding()         .foregroundColor(Color(.systemRed))     } } struct CardView: View {     @State var isFaceUp = false     var body: some View {         ZStack {             let shape = RoundedRectangle(cornerRadius: 20)             if isFaceUp {                 shape.fill().foregroundColor(.white)                 shape.stroke(lineWidth: 3)                 Text("😀").font(.system(size: 80))             } else {                 shape.fill()             }         }          .onTapGesture(perform: {             isFaceUp = !isFaceUp         })     } } PlaygroundPage.current.setLiveView(ContentView())
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755
Jan ’22
iOS 15.2.1
Hello everyone! I have updated my iPhone to iOS 15.2.1 and before this update my phone after the good the sleep mode turns off, it appears a screen with written on it “Good Morning” and the weather. But since I have updated my device to iOS 15.2.1 it isn’t showing me this screen. Is it a feature that Apple has deleted or is this a bug? Thank you.
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1.3k
Jan ’22
App Store Sessions
Hello, I've seen that Apple has posted a news for some online sessions starting from February 15 to March 29. And I'd like to participate there but for now I haven't posted any app on the App Store. So I would like to ask that I can still participate also if I'm in the beginning? These are the sessions: https://developer.apple.com/events/view/upcoming-events
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665
Feb ’22
Move according to the button
Hello there! I would like to move the object according to the button press. In this code, I have the circle and I like to move it down if I press the down button. Can anyone tell me how can I do this? Thanks. import SwiftUI import PlaygroundSupport struct ContentView: View {     var body: some View {         Circle()             .frame(width: 80, height: 80)         Spacer(minLength: 20)             Button{             } label: {                 Image(systemName: "arrowtriangle.down.circle.fill")                     .resizable()                     .foregroundColor(.blue)                     .frame(width: 70, height: 70)                     .padding()             }     } } PlaygroundPage.current.setLiveView(ContentView())
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1.2k
Feb ’22
Move the circle according the arrow
Hello everyone, Can someone tell me how to move the circle in the same position of the arrow (like to go up if I press up, down if I press down... and so right if I press right) but it doesn't go right, I can't know why. Please can someone help me to figure out this? Here's the code: import SwiftUI import PlaygroundSupport struct ContentView: View {     @State var offset: CGFloat = 0     var body: some View {         Circle()             .frame(width: 80, height: 80)             .position(x: 140, y: 140 + offset)         Spacer(minLength: 20)         Button(             action: {                 offset += 20                          }, label: {                 Image(systemName: "arrowtriangle.down.circle.fill")                     .resizable()                     .foregroundColor(.blue)                     .frame(width: 70, height: 70)                     .padding()             }         )         Button(             action: {                 offset += 20                      }, label: {                 Image(systemName: "arrowtriangle.right.circle.fill")                     .resizable()                     .foregroundColor(.blue)                     .frame(width: 70, height: 70)                     .padding()             }         )     } } PlaygroundPage.current.setLiveView(ContentView()) Thanks in advance.
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610
Feb ’22
Change image with click
Hi there! I want to change the current circle to a rectangle when I press the Right button. Is it possible if yes how can I it? Code: struct ContentView: View { @State var vOffset: CGFloat = 0 @State var hOffset: CGFloat = 0 var body: some View { Circle() .frame(width: 80, height: 80) .position(x: 140 + hOffset, y: 140 + vOffset) Spacer(minLength: 20) Button( action: { vOffset += 20 }, label: { Image(systemName: "arrowtriangle.down.circle.fill") .resizable() .foregroundColor(.blue) .frame(width: 70, height: 70) .padding() } ) Button( action: { hOffset += 20 }, label: { Image(systemName: "arrowtriangle.right.circle.fill") .resizable() .foregroundColor(.blue) .frame(width: 70, height: 70) .padding() } ) } } Thanks.
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474
Feb ’22
Change image with click
Hi there! I want to change the current circle to a rectangle when I press the Right button. Is it possible if yes how can I it? Here's the code: struct ContentView: View { @State var vOffset: CGFloat = 0 @State var hOffset: CGFloat = 0 var body: some View { Circle() .frame(width: 80, height: 80) .position(x: 140 + hOffset, y: 140 + vOffset) Spacer(minLength: 20) Button( action: { vOffset += 20 }, label: { Image(systemName: "arrowtriangle.down.circle.fill") .resizable() .foregroundColor(.blue) .frame(width: 70, height: 70) .padding() } ) Button( action: { hOffset += 20 }, label: { Image(systemName: "arrowtriangle.right.circle.fill") .resizable() .foregroundColor(.blue) .frame(width: 70, height: 70) .padding() } ) } }
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1.3k
Feb ’22