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Reply to Should I Be Worried?
If your iPhone is your main and only device, I do advise NOT to install beta releases. Yes, it can be instable, by nature of a beta. Wait for a full release, and even don't rush to install. You can live a few months with previous release and wait for 26.2 or 26.3. For your app development, test on simulator, that's no risk. You will find plenty of information from Apple, on the web, on what's new in iOS 26.
Jul ’25
Reply to Label I Added in Storyboard Appears nil when I try to Dequeue a Cell Using a Data Source Cell Provider
There seems to be some confusion in your code. In the cell, you call delegate?.incrementNumberOfTaps(index: index) But you don't show where is this func implementation. It should be in class TapGridViewController: UIViewController, TapLabelCollectionViewCellDelegate as delegate is cell.delegate = self self is an instance of TapGridViewController
Topic: UI Frameworks SubTopic: UIKit Tags:
Jul ’25
Reply to Tuple Comparision
true and false are not 1 and 0 as in other languages. But of course, this works let myTuple = ("blue", 0) let otherTuple = ("blue", 1) if myTuple < otherTuple { print("yes it evaluates") } and this as well: let myTuple2 = ("blue", false) let otherTuple2 = ("blue", true) if myTuple2 == otherTuple2 { print("yes it evaluates") } else { print("Not equal") } You may be interested in reading this discussion in Swift forum: https://forums.swift.org/t/why-bool-doesnt-conform-to-comparable/10698/6
Topic: Programming Languages SubTopic: Swift Tags:
Jul ’25
Reply to Trying to Connect an Outlet to a Gesture Recogniser in Storyboard
I have created the tap gesture in storyboard and added it to the view controller hierarchy by dragging the tap gesture onto the view controller. You drag in the viewController, and try to apply to multiple objects (each cell's label: that's what "repeating content" means here). That cannot work as a gesture is attached to a unique object. So you need as many tapGestures as there are cells. The simplest in your case would be to create the tap gesture in code, in the init of collectionCell. Or try to declare the tapGesture in storyboard in the cell.
Topic: UI Frameworks SubTopic: UIKit Tags:
Jul ’25
Reply to Trying to Connect an Outlet to a Gesture Recogniser in Storyboard
You do not provide enough information about you proceeded. Did you do those steps ? create a tapGesture in storyboard by dragging the object in the viewController structure ? -> Could you show the attributes inspector of the tapGesture ? you control dragged in storyboard from the tapGesture to the label object in the viewController structure (in storyboard)? -> Do you see the tapGesture listed Connections inspector of the label? You say: When I connect the outlet to the gesture recogniser I get this error: How exactly do you try to connect ? Is it the label in storyboard or IBOutlet in code (you should not do it) ? Please clarify   How can I connect the tap gesture recogniser in storyboard to my code? What do you want to connect exactly in code ? You don't have to connect the tapGesture to the label IBOutlet in code. The connection is made in storybaord as explained before. If you want to declare an action for the tapGesture, then create the IBAction @IBAction func tapped(_ sender: UITapGestureRecognizer) { } select the tapGesture in stroryboard corntrol-drag from the tapgesture to the IBAction -> You should now see "tapped" in the connections inspector of the tapGesture in the sent actions section. It seems you have tried to connect the incrementNumberOfTaps action to the cell and not to the tapGesture.
Topic: UI Frameworks SubTopic: UIKit Tags:
Jul ’25
Reply to Should I Be Worried?
If your iPhone is your main and only device, I do advise NOT to install beta releases. Yes, it can be instable, by nature of a beta. Wait for a full release, and even don't rush to install. You can live a few months with previous release and wait for 26.2 or 26.3. For your app development, test on simulator, that's no risk. You will find plenty of information from Apple, on the web, on what's new in iOS 26.
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Jul ’25
Reply to Problems connecting with Colab Enterprise python notebook on iPad mini
That's not really a question for the developers' forum which about issues with your app development. You'd better: contact Colab support or forum post on Apple Support Community https://discussions.apple.com/welcome
Topic: Community SubTopic: Apple Developers Tags:
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Jul ’25
Reply to How To change my App Icon
change my app icon on the developer account. Not sure to understand what you want. Do you mean the icon of the app on the AppStore ? If so, just change the icon in Xcode before submitting and publishing a new version of the app.
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Jul ’25
Reply to Label I Added in Storyboard Appears nil when I try to Dequeue a Cell Using a Data Source Cell Provider
There seems to be some confusion in your code. In the cell, you call delegate?.incrementNumberOfTaps(index: index) But you don't show where is this func implementation. It should be in class TapGridViewController: UIViewController, TapLabelCollectionViewCellDelegate as delegate is cell.delegate = self self is an instance of TapGridViewController
Topic: UI Frameworks SubTopic: UIKit Tags:
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Jul ’25
Reply to Bring back the white thing that brings "home" on IOS 26
That's not a question for other developers. You'd better post a feedback in Feedback assistant.
Topic: Design SubTopic: General
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Jul ’25
Reply to Primary Language for Unlisted Primary Language App
Please avoid duplicating posts.
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Jul ’25
Reply to Label I Added in Storyboard Appears nil when I try to Dequeue a Cell Using a Data Source Cell Provider
The delegate is of type TapLabelCollectionViewCellDelegate So cell.delegate is of type TapLabelCollectionViewCellDelegate So unless I miss something in your code, self (which is TapGridViewController) must conform as well. Another point: Why don't you put cell.delegate = self cell.index = indexPath.row in CellRegistration handler ?
Topic: UI Frameworks SubTopic: UIKit Tags:
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Jul ’25
Reply to Label I Added in Storyboard Appears nil when I try to Dequeue a Cell Using a Data Source Cell Provider
In TapGridViewController, you have: cell.delegate = self delegate is a TapGridViewController In TapLabelCollectionViewCell you declare var delegate: TapLabelCollectionViewCellDelegate? But TapLabelCollectionViewCell does not conform to TapLabelCollectionViewCellDelegate
Topic: UI Frameworks SubTopic: UIKit Tags:
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Jul ’25
Reply to Is Half Open Range Subset of One Sided Range
@SaurabhSaini Is it just a question of terminology and documentation ? [..<2] of One Sided Range as it is already included in Half Open Range? Could you explain what you mean precisely ?
Topic: Programming Languages SubTopic: Swift Tags:
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Jul ’25
Reply to Can't post because "This post contains sensitive language"
The anti spam is crazy. At the end, it will even more discourage developers to post on the forum. I had a similar problem with word f r e e: https://developer.apple.com/forums/thread/779778 You should file a yet another bug report.
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Jul ’25
Reply to Tuple Comparision
true and false are not 1 and 0 as in other languages. But of course, this works let myTuple = ("blue", 0) let otherTuple = ("blue", 1) if myTuple < otherTuple { print("yes it evaluates") } and this as well: let myTuple2 = ("blue", false) let otherTuple2 = ("blue", true) if myTuple2 == otherTuple2 { print("yes it evaluates") } else { print("Not equal") } You may be interested in reading this discussion in Swift forum: https://forums.swift.org/t/why-bool-doesnt-conform-to-comparable/10698/6
Topic: Programming Languages SubTopic: Swift Tags:
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Jul ’25
Reply to Trying to Connect an Outlet to a Gesture Recogniser in Storyboard
I have created the tap gesture in storyboard and added it to the view controller hierarchy by dragging the tap gesture onto the view controller. You drag in the viewController, and try to apply to multiple objects (each cell's label: that's what "repeating content" means here). That cannot work as a gesture is attached to a unique object. So you need as many tapGestures as there are cells. The simplest in your case would be to create the tap gesture in code, in the init of collectionCell. Or try to declare the tapGesture in storyboard in the cell.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Jul ’25
Reply to Trying to Connect an Outlet to a Gesture Recogniser in Storyboard
You do not provide enough information about you proceeded. Did you do those steps ? create a tapGesture in storyboard by dragging the object in the viewController structure ? -> Could you show the attributes inspector of the tapGesture ? you control dragged in storyboard from the tapGesture to the label object in the viewController structure (in storyboard)? -> Do you see the tapGesture listed Connections inspector of the label? You say: When I connect the outlet to the gesture recogniser I get this error: How exactly do you try to connect ? Is it the label in storyboard or IBOutlet in code (you should not do it) ? Please clarify   How can I connect the tap gesture recogniser in storyboard to my code? What do you want to connect exactly in code ? You don't have to connect the tapGesture to the label IBOutlet in code. The connection is made in storybaord as explained before. If you want to declare an action for the tapGesture, then create the IBAction @IBAction func tapped(_ sender: UITapGestureRecognizer) { } select the tapGesture in stroryboard corntrol-drag from the tapgesture to the IBAction -> You should now see "tapped" in the connections inspector of the tapGesture in the sent actions section. It seems you have tried to connect the incrementNumberOfTaps action to the cell and not to the tapGesture.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Jul ’25
Reply to Invalid Characters in Info.plist File
Could you post your info.plist ? Open it as Source code and post the compete file.
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Jul ’25
Reply to Cell Delegate Method Not Being Called
Where is configureDataSource called ?
Topic: UI Frameworks SubTopic: UIKit
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Jul ’25