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Reply to App stops responding to touch; works normally otherwise
Looks like the issue is not specific to your app. https://www.reddit.com/r/iphone/comments/1gnssap/iphone_apps_occasionally_stop_responding_to_touch/?rdt=53523 Did you file a bug report ? PS: if you google search for "iphone apps not responding to touch", you'll get a lot of similar reports as well as some videos explaining how to solve. Don't know how useful they are though.
Apr ’25
Reply to Alert structure and playing sound
There is effectively a problem, no sound. I tested with to different calls: func playInputClick() { var filePath: String? filePath = Bundle.main.path(forResource: "ButtonTap", ofType: "wav") let fileURL = URL(fileURLWithPath: filePath!) var soundID:SystemSoundID = 0 AudioServicesCreateSystemSoundID(fileURL as CFURL, &soundID) AudioServicesPlaySystemSound(soundID) } func playSound() { let alertSoundPath = URL(fileURLWithPath: Bundle.main.path(forResource: "ButtonTap", ofType: "wav")!) // Bundle.main.url(forResource: "classicAlarm", withExtension: "mp3")! do { let audioPlayer = try AVAudioPlayer(contentsOf: alertSoundPath) audioPlayer.play() } catch { // appData.logger.debug("Error playing sound: \(alertSoundPath)") } }: playSound does not work, while playInputClick() does. So, I would change your playSound as follows: func playSound() { let alertSoundPath = Bundle.main.path(forResource: "classicAlarm", ofType: "mp3")! let alertSoundURL = URL(fileURLWithPath: alertSoundPath) var soundID:SystemSoundID = 0 AudioServicesCreateSystemSoundID(alertSoundURL as CFURL, &soundID) AudioServicesPlaySystemSound(soundID) } In my tests, func are outside ContentView. I moved playSound inside ContentView and got the runtime error (but some sound): Modifying state during view update, this will cause undefined behavior. So, please, show complete code so that we can reproduce (as well as the resources).
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Apr ’25
Reply to In Review for 35 days!
I noticed that cancelling a submission is rarely a good idea. Just as if the app falls at the end of the list of apps to review. I just prefer to let submission complete and resubmit immediately if a new build is needed. This being said, 35 days is abnormal. Did you try to contact support and ask for a phone contact ?
Apr ’25
Reply to App Stuck in "Waiting For Review," for 2 weeks+ unhelpful support.
I had to cancel and resubmit my app a few times That's effectively a bad idea. I've noticed that it may create issues, with endless waiting for review (I don't know the reason why, but it seems so). Waiting for 1 day for review is not abnormal (even though it is often much faster). What category of app is it ? Did you try to ask support contact by phone ? It is usually very efficient.
Apr ’25
Reply to How can this be resolved - load_eligibility_plist: Failed to open //private/var/db/os_eligibility/eligibility.plist: Operation not permitted(1)
Problem could be that you have multiple constraints for UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY (related to each button), creating inconsistency when you move buttons as the position of others have not yet changed. Where (in which func) do you change the constraints ? Do you call viewWillNeedLayout after change ? Could you post a minimal code example of the issue ? Why do you constrain to UIViewSafeAreaLayoutGuide and not simply to safeArea center ? PS: another solution would be to duplicate (or triplicate) the buttons and change their isHidden property as needed.
Topic: Design SubTopic: General
Apr ’25
Reply to App stops responding to touch; works normally otherwise
Looks like the issue is not specific to your app. https://www.reddit.com/r/iphone/comments/1gnssap/iphone_apps_occasionally_stop_responding_to_touch/?rdt=53523 Did you file a bug report ? PS: if you google search for "iphone apps not responding to touch", you'll get a lot of similar reports as well as some videos explaining how to solve. Don't know how useful they are though.
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Apr ’25
Reply to Alert structure and playing sound
There is effectively a problem, no sound. I tested with to different calls: func playInputClick() { var filePath: String? filePath = Bundle.main.path(forResource: "ButtonTap", ofType: "wav") let fileURL = URL(fileURLWithPath: filePath!) var soundID:SystemSoundID = 0 AudioServicesCreateSystemSoundID(fileURL as CFURL, &soundID) AudioServicesPlaySystemSound(soundID) } func playSound() { let alertSoundPath = URL(fileURLWithPath: Bundle.main.path(forResource: "ButtonTap", ofType: "wav")!) // Bundle.main.url(forResource: "classicAlarm", withExtension: "mp3")! do { let audioPlayer = try AVAudioPlayer(contentsOf: alertSoundPath) audioPlayer.play() } catch { // appData.logger.debug("Error playing sound: \(alertSoundPath)") } }: playSound does not work, while playInputClick() does. So, I would change your playSound as follows: func playSound() { let alertSoundPath = Bundle.main.path(forResource: "classicAlarm", ofType: "mp3")! let alertSoundURL = URL(fileURLWithPath: alertSoundPath) var soundID:SystemSoundID = 0 AudioServicesCreateSystemSoundID(alertSoundURL as CFURL, &soundID) AudioServicesPlaySystemSound(soundID) } In my tests, func are outside ContentView. I moved playSound inside ContentView and got the runtime error (but some sound): Modifying state during view update, this will cause undefined behavior. So, please, show complete code so that we can reproduce (as well as the resources).
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Apr ’25
Reply to In Review for 35 days!
I noticed that cancelling a submission is rarely a good idea. Just as if the app falls at the end of the list of apps to review. I just prefer to let submission complete and resubmit immediately if a new build is needed. This being said, 35 days is abnormal. Did you try to contact support and ask for a phone contact ?
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Apr ’25
Reply to App Stuck in "Waiting For Review," for 2 weeks+ unhelpful support.
I had to cancel and resubmit my app a few times That's effectively a bad idea. I've noticed that it may create issues, with endless waiting for review (I don't know the reason why, but it seems so). Waiting for 1 day for review is not abnormal (even though it is often much faster). What category of app is it ? Did you try to ask support contact by phone ? It is usually very efficient.
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Apr ’25
Reply to How can this be resolved - load_eligibility_plist: Failed to open //private/var/db/os_eligibility/eligibility.plist: Operation not permitted(1)
Problem could be that you have multiple constraints for UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY (related to each button), creating inconsistency when you move buttons as the position of others have not yet changed. Where (in which func) do you change the constraints ? Do you call viewWillNeedLayout after change ? Could you post a minimal code example of the issue ? Why do you constrain to UIViewSafeAreaLayoutGuide and not simply to safeArea center ? PS: another solution would be to duplicate (or triplicate) the buttons and change their isHidden property as needed.
Topic: Design SubTopic: General
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Apr ’25
Reply to Change username
You should avoid duplicate posts. Maybe it was just accidental.
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Apr ’25