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Reply to 15-year account flagged for termination over one unreleased app — seeking advice
Hi, we may understand your worry of potential termination, but you don't show the rejection message, and I cannot find 3.2(f) section in the guidelines, so it's very hard to say anything specific.   realeased on Google and running for more than half an year As you know, the rules are quite different on the 2 stores. It just probably means rejection is not due to a crash. 📢 Note: you duplicated the text in your post.
Aug ’26
Reply to app waiting for review
Date Submitted Aug 3, 2026 at 9:04 AM did you Sumit on Aug 3rd ? That's 6 days.   apple claimed that the game will be after review in 48 hours Where did you read this. The only claim I read was that it was the case for 90% of the apps submissions. Unfortunately, by hazard or for reason, your app fell in the 10%. And not sure reposting the message on the developers forum will help much. Good luck anyway, and please close the thread when the issue is solved.
Aug ’26
Reply to App Waiting for Review for Over a Week – How Can We Improve This Experience?
@afonsoquinaz   Have you experienced similar review delays recently? Look at the forum, 1 week waiting is not uncommon   Is there anything that can help move a submission forward when it's been waiting for this long? Unfortunately, very little. You may just hope some some reviewer will see your post and react… IMHO asking for expedited review would not change anything. You could also indicate on your website that the new version of the action game will be available really soon now.   Are there any common reasons for an app to remain in "Waiting for Review" for more than a week? Essentially overload of review team due the the exploding number of submissions (AI generated apps). Note: you have closed the thread on your own answer. Does that mean the problem is solved (that's what a reviewer who may look at it will conclude, meaning he won't do anything).
Aug ’26
Reply to Images in segmentedControl segments do not draw properly
@Travis, thanks. Effectively, it works with a systemImage. So I should set to template. But can I do this in IB or do I have to do it in code ? I tried this, to no avail, still a black image: let flag = UIImage(named: "Flags")?.withRenderingMode(.alwaysTemplate) testSegmentedControl.setImage(flag, forSegmentAt: 0) testSegmentedControl.setImage(flag, forSegmentAt: 1) print(flag, flag?.renderingMode) renderingMode is defined as print shows: Optional(<UIImage:0x60000300c870 anonymous {24, 16} renderingMode=alwaysTemplate>) Optional(__C.UIImageRenderingMode) Got it: it has to be .alwaysOriginal. Then it works I do not see it possible in IB: Got it; I can set the mode of the image in xcassets.
Topic: UI Frameworks SubTopic: UIKit Tags:
Aug ’26
Reply to Images in segmentedControl segments do not draw properly
Tested on latest 27 beta release, iOS 27.0 simulator. Same issue. I have attached a minimal project in FB24168788. Just the template iOS project with UIKit and a segmentedControl with the images on the initial view. Sorry for the insanely large images, that's a forum behaviour (bug introduced some time ago) I don't know how to correct. - SegmentedControl definition in IB: - Seen in IB : - Seen in simulator: PS: opening app in simulator with Xcode 27 takes about 30s, even with a very very minimal project. What do I miss ? PS: app launches, but I get the following error in console: non-launching port is incompatible with service identifier "com.apple.PointerUI.pointeruid.default-service" objc[1809]: Class _UIKeyboardIntelligenceElement is implemented in both /private/var/run/com.apple.security.cryptexd/mnt/com.apple.iPhoneOS.SimulatorRuntime-v24.1.5390.6.lcUVso/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 27.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/PrivateFrameworks/UIKitCore.framework/UIKitCore (0x1f03e1468) and /private/var/run/com.apple.security.cryptexd/mnt/com.apple.iPhoneOS.SimulatorRuntime-v24.1.5390.6.lcUVso/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 27.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/PrivateFrameworks/AutoFillUI.framework/AutoFillUI (0x1045b8560). This may cause spurious casting failures and mysterious crashes. One of the duplicates must be removed or renamed. How is it ?
Topic: UI Frameworks SubTopic: UIKit Tags:
Aug ’26
Reply to Best path for a 14-year-old student to begin Swift development using an iPad
At what stage would access to Xcode on a Mac become necessary? IMHO, to start with. If you can afford a Mac, that's much better than using iPad. As long as your daughter does not publish on the appstore (but can still load her apps on devices, her iPhone or iPad), that's for free, no need for a paid developer licence (the Mac is not free unfortunately, but there are some not too expensive machines). So Mac + Xcode is not necessary, but so much better.   Are there recommended Swift Coding Clubs, education programs She will have this forum for help. If she follows the good advices from Quinn https://developer.apple.com/forums/thread/706527, she will get incredible support.   first year if she eventually wants to participate in the Swift Student Challenge? Take care not to put the bar too high. Doing so in the first year may be too challenging and even discouraging. As Quinn said, more important to know what she would really like to develop, why she wants to develop than trying to participate to the challenge on her first year of practice.
Aug ’26
Reply to App Store Connect: Can't change Primary Locale to nl-NL — 19 historical versions blocked by missing screenshots, API returns 409
Just a few ideas. What are the languages defined ? May be it is missing in something else than dutch. Have you checked that you have an nl.lproj file defined in Settings ? Did you try to set the primary language from the dutch page (not German) ?
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Aug ’26
Reply to 15-year account flagged for termination over one unreleased app — seeking advice
Hi, we may understand your worry of potential termination, but you don't show the rejection message, and I cannot find 3.2(f) section in the guidelines, so it's very hard to say anything specific.   realeased on Google and running for more than half an year As you know, the rules are quite different on the 2 stores. It just probably means rejection is not due to a crash. 📢 Note: you duplicated the text in your post.
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Aug ’26
Reply to app waiting for review
Date Submitted Aug 3, 2026 at 9:04 AM did you Sumit on Aug 3rd ? That's 6 days.   apple claimed that the game will be after review in 48 hours Where did you read this. The only claim I read was that it was the case for 90% of the apps submissions. Unfortunately, by hazard or for reason, your app fell in the 10%. And not sure reposting the message on the developers forum will help much. Good luck anyway, and please close the thread when the issue is solved.
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Aug ’26
Reply to App Waiting for Review for Over a Week – How Can We Improve This Experience?
@afonsoquinaz   Have you experienced similar review delays recently? Look at the forum, 1 week waiting is not uncommon   Is there anything that can help move a submission forward when it's been waiting for this long? Unfortunately, very little. You may just hope some some reviewer will see your post and react… IMHO asking for expedited review would not change anything. You could also indicate on your website that the new version of the action game will be available really soon now.   Are there any common reasons for an app to remain in "Waiting for Review" for more than a week? Essentially overload of review team due the the exploding number of submissions (AI generated apps). Note: you have closed the thread on your own answer. Does that mean the problem is solved (that's what a reviewer who may look at it will conclude, meaning he won't do anything).
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Aug ’26
Reply to Images in segmentedControl segments do not draw properly
@Travis, thanks. Effectively, it works with a systemImage. So I should set to template. But can I do this in IB or do I have to do it in code ? I tried this, to no avail, still a black image: let flag = UIImage(named: "Flags")?.withRenderingMode(.alwaysTemplate) testSegmentedControl.setImage(flag, forSegmentAt: 0) testSegmentedControl.setImage(flag, forSegmentAt: 1) print(flag, flag?.renderingMode) renderingMode is defined as print shows: Optional(<UIImage:0x60000300c870 anonymous {24, 16} renderingMode=alwaysTemplate>) Optional(__C.UIImageRenderingMode) Got it: it has to be .alwaysOriginal. Then it works I do not see it possible in IB: Got it; I can set the mode of the image in xcassets.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Aug ’26
Reply to Images in segmentedControl segments do not draw properly
Tested on latest 27 beta release, iOS 27.0 simulator. Same issue. I have attached a minimal project in FB24168788. Just the template iOS project with UIKit and a segmentedControl with the images on the initial view. Sorry for the insanely large images, that's a forum behaviour (bug introduced some time ago) I don't know how to correct. - SegmentedControl definition in IB: - Seen in IB : - Seen in simulator: PS: opening app in simulator with Xcode 27 takes about 30s, even with a very very minimal project. What do I miss ? PS: app launches, but I get the following error in console: non-launching port is incompatible with service identifier "com.apple.PointerUI.pointeruid.default-service" objc[1809]: Class _UIKeyboardIntelligenceElement is implemented in both /private/var/run/com.apple.security.cryptexd/mnt/com.apple.iPhoneOS.SimulatorRuntime-v24.1.5390.6.lcUVso/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 27.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/PrivateFrameworks/UIKitCore.framework/UIKitCore (0x1f03e1468) and /private/var/run/com.apple.security.cryptexd/mnt/com.apple.iPhoneOS.SimulatorRuntime-v24.1.5390.6.lcUVso/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 27.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/PrivateFrameworks/AutoFillUI.framework/AutoFillUI (0x1045b8560). This may cause spurious casting failures and mysterious crashes. One of the duplicates must be removed or renamed. How is it ?
Topic: UI Frameworks SubTopic: UIKit Tags:
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Aug ’26
Reply to Best path for a 14-year-old student to begin Swift development using an iPad
At what stage would access to Xcode on a Mac become necessary? IMHO, to start with. If you can afford a Mac, that's much better than using iPad. As long as your daughter does not publish on the appstore (but can still load her apps on devices, her iPhone or iPad), that's for free, no need for a paid developer licence (the Mac is not free unfortunately, but there are some not too expensive machines). So Mac + Xcode is not necessary, but so much better.   Are there recommended Swift Coding Clubs, education programs She will have this forum for help. If she follows the good advices from Quinn https://developer.apple.com/forums/thread/706527, she will get incredible support.   first year if she eventually wants to participate in the Swift Student Challenge? Take care not to put the bar too high. Doing so in the first year may be too challenging and even discouraging. As Quinn said, more important to know what she would really like to develop, why she wants to develop than trying to participate to the challenge on her first year of practice.
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Aug ’26