I found two tab bar issues:
How do you programmatically hide/show the tab bar for iPadOS and Catalyst apps under macOS Sequoia? Also, is there a way to prevent the user from doing this via the menu?
Programmatically changing the current tab view correctly changes the tab view but not the tab item highlighted in the tab bar in:
Mac Catalyst apps under Sequoia
iPad apps under Sequoia
tvOS 18 apps
Is there a workaround I can use until this bug is fixed?
Selecting any option will automatically load the page
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When starting a project from scratch in Xcode 13, an app info property is put in the target settings under "info" or in a separate file "appname-iOS-info".
So where should I put the UIUserInterfaceStyle property to indicate that an app is dark mode only?
Or is there another way to indicate that an app is dark mode only?
Under iPadOS 18, I would like the main content to remain the same size regardless of whether the tab bar is hidden or visible.
Is there an easy way to do this?
Here's a side view of the views:
a b
| | c
| | |
| |
View a is the full screen custom view underneath the other views
View b is the full screen TabView
View c is a smaller custom view shown via the first tab
I'm using the trick linked below to make the TabView background transparent so you can see the full screen custom view behind it:
https://stackoverflow.com/questions/63178381/make-tabview-background-transparent
https://stackoverflow.com/a/63179684
As mentioned earlier, in the first tab there is a smaller custom view (shown as view c above). You can interact with it by tapping.
However, if you tap outside this smaller custom view, the tap should go to the full screen custom view underneath the TabView.
How do I accomplish this?
BTW, both custom views are UIViewRepresentable views in case that matters.
For a game with 100 levels, how would you easily and quickly set up 100 Game Center leaderboards?
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
GameKit
App Store Connect
Games
In particular, it shows the friends leaderboard. You could of course switch to the global leaderboard manually but I want the global leaderboard to appear initially.
This is the constructor that I tried that fails:
GKGameCenterViewController(leaderboardID: ..., playerScope: .global, timeScope: .allTime)
Is it possible to show the global leaderboard initially?
Returning [.bottom] from preferredScreenEdgesDeferringSystemGestures does not work for me.
Is there any way to get this behavior in iOS 15?
Is there a way to stop this from happening? Is it a bug in the beta?
Following the advice here:
https://developer.apple.com/documentation/gamekit/enabling_and_configuring_game_center
I tried allowing incoming connections in addition to outgoing connections but it doesn't help.
I get this error:
Could not get services from gamed. Please file a radar including GameKit logs, and any gamed crash logs. ERROR Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.gamed was invalidated: failed at lookup with error 159 - Sandbox restriction." UserInfo={NSDebugDescription=The connection to service named com.apple.gamed was invalidated: failed at lookup with error 159 - Sandbox restriction.}
This happens on macOS 12.6.1.
What am I doing wrong? Is there a workaround?
This presents a problem for the Mac catalyst version of the app because Game Center won't work via TestFlight without this entitlement.
This happens with macOS 12.6.1 and Xcode Version 14.1 (14B47b).
Could a service like RevenueCat help you do this without a server?
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
In-App Purchase
StoreKit
Subscriptions
App Store Server Notifications
The license includes this sentence:
"The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software."
Does this mean the license needs to be included or shown somehow in binary distributions of an app?
Or does this only apply to distributing the source code?
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
In-App Purchase
StoreKit
StoreKit Test
Subscriptions
If you try to change the bar item text color programmatically like in iOS 14, it doesn't work in iOS 15.
For example:
// https://stackoverflow.com/questions/2576592/changing-font-size-of-tabbaritem/
UITabBarItem.appearance().setTitleTextAttributes(
[NSAttributedString.Key.foregroundColor: UIColor.red],
for: .normal)
This correctly changes the color when the tab bar is on top of a scroll view.
However, when the tab bar background becomes clear, all tab bar item text is red and not just the text for the currently selected tab.
Is this a bug in iOS 15? Or is this code wrong for iOS 15?
This is particularly important for games.