Post

Replies

Boosts

Views

Activity

Xcode 15 beta 5 + iOS 17 beta 4: AppShortcuts do not show up in Shortcuts app
In Xcode 15 beta 5 + iOS 17 beta 4, the AppShortcuts (or maybe Shortcuts app) is broken. The AppShortcuts defined in AppShortcutsProvider are not shown up in the Shortcuts app any more. Reproduce Code import SwiftUI import AppIntents @main struct LearnShortcutsApp: App { var body: some Scene { WindowGroup { Text("Hello, world!") } } } struct MyAction: AppIntent { static let title: LocalizedStringResource = "My Action" func perform() async throws -> some IntentResult { return .result() } } struct MyAppShortcts: AppShortcutsProvider { static var appShortcuts: [AppShortcut] { AppShortcut(intent: MyAction(), phrases: [ "Perform action with \(.applicationName)" ], shortTitle: "Perform My Action", systemImageName: "heart") } }
1
1
754
Jul ’23
NavigationStack on iOS 17: NavigationStack can't maintain cell selection effect and experiences jumping
When using NavigationStack and NavigationLink, even in very simple situations, the behavior is not normal. When tapping on a NavigationLink, the cell's selected state cannot be maintained. The selection effect is not visible when pushing and popping views. This makes it difficult for users to track their selected content and the current view. At the moment of tapping a NavigationLink, the scroll offset of the List jumps, which affects the experience very much. (Before tapping a cell, as long as the page is not at the top, it can be reproduced 100%)
1
1
1.2k
Jul ’23
How to implement Look-To-Dictate on visionOS?
Hello everyone! I noticed that the UISearchBar on visionOS automatically supports the Look-To-Dictate function. However, for a regular UITextView, I couldn't find the corresponding API. How can I make a UITextView support the Look-To-Dictate function? This is a great system feature. (I noticed there is a protocol called UILookToDictateCapable but no idea how to use it.)
1
0
806
Aug ’23
App Intent incorrectly parses milliliters as megaliters in the en-GB environment
Hello, I just discovered that on iOS 17.0 (release), if Measurement<UnitVolume> is used in App Intent, the system will incorrectly parse mL (milliliters) as megaliters. They differ by 9 orders of magnitude. This issue only occurs in the English + United Kingdom regional format. Sample code: https://github.com/gongzhang/AppIntentUnitVolumeBugUnderEnGB Screen recording: https://youtu.be/rMMAHOFpPXs
1
0
619
Sep ’23
SKReceiptRefreshRequest: Unhandled Exception (ASDServerErrorDomain Code=500332)
One of my users' device (iOS 17.0) consistently fails to refresh the purchase receipt through SKReceiptRefreshRequest, resulting in the following error (ASDServerErrorDomain Code=500332). Error Domain=SKErrorDomain Code=0 "发生未知错误" UserInfo={NSLocalizedDescription=发生未知错误, NSUnderlyingError=0x28357f300 {Error Domain=ASDServerErrorDomain Code=500332 "Unhandled exception" UserInfo={NSLocalizedDescription=Unhandled exception, NSLocalizedFailureReason=An unknown error occurred}}} The user has tried checking their App Store account, restarting the device, etc., but none of these actions have helped. Does anyone know what might be causing this issue?
1
0
932
Oct ’23
Interactive widgets should prevent repeated triggering of AppIntent
Hello everyone! I've found that on the current iOS 17.0/17.1, the Button with an AppIntent within a widget can be tapped at a high frequency. Even if the AppIntent triggered by the first tap has not finished executing, the user can still trigger the AppIntent again. This can lead to repeated or accidental operations by the user. Since there is already an invalidatableContent() API, I think the system should know when an AppIntent has not finished executing. I suggest that in this state, the system should not accept repeated taps from the user. This way, the behavior and appearance of the button would be consistent.
1
0
856
Oct ’23
Icon Composer: Unable to Submit App to App Store Connect After Adding iOS 26 App Icon
Hello, I added a new iOS 26 app icon created with Icon Composer (named AppIcon) to my app, while keeping the previous version's icon (in Asset Catalog format, also named AppIcon). However, I found that once the bundle contains the Icon Composer icon file, the app cannot be submitted to App Store Connect. I received the following App Store Connect errors: ITMS-90022: Missing required icon file - The bundle does not contain an app icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png format for iOS versions >= 10.0. To support older versions of iOS, the icon may be required in the bundle outside of an asset catalog. Make sure the Info.plist file includes appropriate entries referencing the file. See https://developer.apple.com/documentation/bundleresources/information_property_list/user_interface. ITMS-90023: Missing required icon file - The bundle does not contain an app icon for iPad of exactly '152x152' pixels, in .png format for iOS versions >= 10.0. To support older operating systems, the icon may be required in the bundle outside of an asset catalog. Make sure the Info.plist file includes appropriate entries referencing the file. See https://developer.apple.com/documentation/bundleresources/information_property_list/user_interface. ITMS-91111: Missing app icon - Include a large app icon as a 1024 by 1024 pixel PNG for the 'Any Appearance' image well in the asset catalog of apps built for iOS or iPadOS. Without this icon, apps can't be submitted for review. For details, visit: https://developer.apple.com/documentation/xcode/configuring-your-app-icon. Environment: Xcode 26 beta 3 FB: FB18987592
1
0
287
Jul ’25
iOS 26 Home Screen Widgets Color Rendering Issue
Hi everyone! I've noticed a color rendering issue with Home Screen widgets on iOS 26: the colors displayed in widgets are inconsistent with those shown inside the app. At first, I suspected this might be caused by differences in color spaces, but even after explicitly specifying the color space for SwiftUI.Color or UIColor, the widget colors remain incorrect. Steps to reproduce: Create a new iOS project in Xcode 26 beta 6. Add a new Widget Extension target. Use the following Widget view code: struct MyWidgets: Widget { let kind: String = "MyWidgets" var body: some WidgetConfiguration { StaticConfiguration(kind: kind, provider: Provider()) { entry in let white = Color(.sRGB, red: 1, green: 1, blue: 1) let veryLightGray = Color(.sRGB, red: 0.96, green: 0.96, blue: 0.96) let lightGray = Color(.sRGB, red: 0.9, green: 0.9, blue: 0.9) VStack(spacing: 0) { Rectangle() .foregroundStyle(veryLightGray) // 👈 Rectangle() .foregroundStyle(lightGray) // 👈 } .containerBackground(white, for: .widget) // 👈 } .configurationDisplayName("My Widget") } } ⬆️ In-app, the colors are correct: the top block is a very light gray (white=0.96)✅, and the bottom block is a regular gray (white=0.90)✅. However, on the Home Screen widget, the result is as follows: ⬆️ The top light gray block blends completely into the white background and is indistinguishable; the bottom gray block also appears lighter than it does in-app ❌. This issue occurs both on the simulator and on real devices. (Interestingly, the colors are correct in the Xcode Preview.) Whether I declare colors in code (SwiftUI.Color or UIColor) or in the Asset Catalog, the widget's color rendering does not match expectations. What's even stranger is that if I add an extra pure white block (white=1.0) to the view, it immediately affects all the colors in the widget: This whole behavior makes it very difficult to set accurate colors for widgets on iOS 26. While it seems related to glass effect rendering and color space handling, I still feel there might be a bug in the implementation.
1
0
181
Aug ’25
NavigationSplitView + inspector causes Sidebar state issues on Mac Catalyst
Hi everyone! I've encountered an issue on Mac Catalyst: using the latest inspector modifier causes abnormal Sidebar and Columns state in NavigationSplitView. Sample Code: struct ContentView: View { @State private var isPresented = false var body: some View { NavigationSplitView { List { ForEach(0..<20, id: \.self) { item in Text("Item \(item)") } } } content: { List { ForEach(0..<20, id: \.self) { item in Text("Item \(item)") } } } detail: { List { } } .inspector(isPresented: $isPresented) { Form { } } } } Steps to reproduce: Xcode 16 beta 7, create a new iOS project Paste the code above Enable Mac Catalyst Run on Mac (macOS 15 beta 9) Press Command+N three times to open 3 new windows Click the Sidebar Toggle button The issue occurs (see screenshot below) Through testing, I found that as long as the inspector modifier is attached, the issue occurs. Also, the problem only appears in the 3rd and subsequent newly opened windows—the first two windows work as expected. FB20061521
1
0
258
1w