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WKWebView -requestMediaPlaybackStateWithCompletionHandler: Reporting Incorrect Playback State?
So I have a WKWebView with a loaded page. This page is playing an embedded Youtube video. The playback state is WKMediaPlaybackStatePlaying. All good. Then I click a link on the page (navigation jumps to a new page) and the video is no longer playing. No video or audio. The navigationDelegate calls -webView:didFinishNavigation: And my navigationDelegate call -requestMediaPlaybackStateWithCompletionHandler: on the webview from within -webView:didFinishNavigation: And in the completion handler of -requestMediaPlaybackStateWithCompletionHandler: the playback state is WKMediaPlaybackStatePlaying but nothing is playing because we are on a new page.... I even tried calling -requestMediaPlaybackStateWithCompletionHandler: after a delay but that doesn't seem to make a difference (even gave it a delay as long as 5 seconds)
Topic: Safari & Web SubTopic: General Tags:
4
0
937
Oct ’23
WKWebView -resumeAllMediaPlayback: deprecated Replacement is -setAllMediaPlaybackSuspended:completionHandler:
I see the -resumeAllMediaPlayback: says the replacement method is -setAllMediaPlaybackSuspended:completionHandler: I don't believe suspending and resuming media playback are matching actions, which would mean -resumeAllMediaPlayback: doesn't have a replacement API? The deprecated -resumeAllMediaPlayback: method doesn't seem to work on Sonoma (pauseAllMediaPlaybackWithCompletionHandler: does work but resume does not).
Topic: Safari & Web SubTopic: General Tags:
1
0
564
Oct ’23
A Web Page's Javascript Causing an Error in My WKUserScript Loaded in a Custom Content World
I have a global variable in WKUserScript declared as a const in Javascript. I load this script in a custom WKContentWorld I create with my own name (not the pageWorld or default world). There some nasty javascript out there on most popular sites. I noticed that unhandled errors on the page can break stop my WKUserScript from working. In one particular case there is this nasty script on page for ads that uses document.write like so: b.contentWindow.document.write(e), b.contentWindow.document.close() And the web inspector shows an error here "Can't create duplicate variable: 'MyGlobalVariableNameInsMyUserScriptHere'" This script being used on the web page is going to end up getting blocked. But my question is this, isn't using my own content world supposed to protect me against this type of thing? This global javascript variable (an array) is global in my javascript file and holds some data in it but it is not inserted into the DOM. Shouldn't document.write/document.close calls from the page not cause this type of error in my user script? And if the entire DOM is being rewritten shouldn't a new script (representing my user script) be created from scratch? I think I can avoid the error by changing the variable from const to var (haven't tried yet). But is this how it's supposed to be?
Topic: Safari & Web SubTopic: General Tags:
1
0
607
Oct ’23
CoreML PyTorch Conversion More Samples?
I'm trying to convert a PyTorch forward Transformer model to CoreML but am running into several issues, like these errors: "For mlprogram, inputs with infinite upper_bound is not allowed. Please set upper. bound" 570 • to a positive value in "RangeDim)" for the "inputs" param in ct.convert().' raise NotImplementedError ( 259 "inplace_ops pass doesn't yet support append op inside conditional" Are there any more samples besides https://developer.apple.com/videos/play/tech-talks/10154 The sample in that video an imageType is used as input but in my model text is the input (and the output). I also get warned that converting "torch script" is experimental but in the video it says it a torch script is required to convert (though I know the video is a few years old).
1
0
1.2k
Nov ’23
OSLog Line Numbers & Source File Only Shown On Mouse Hover in Tiny Text?
For awhile I've wrapped OSLog in my own macros to include the line number and source file the logging statement originates from in debug mode because OSLog didn't include that info in console output (until recently). Now I noticed the source code file and line number of the logging statement isn't being shown (I have all the metadata switches turned on in Xcode's console "Metadata Options" popover). Then I realized it is being shown, only on mouse hover over the logging statement in very tiny text. The text is barely readable (on mouse hover). Why would viewing the line number require me to move the mouse cursor over a logging statement? It doesn't look pretty at all (hiding information behind mouse hover) and even if it did look pretty, this is the console for programmers and we don't care about such nonsense.
1
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1k
Dec ’23
NSWindow Suddenly Closes After NSTextField Ends Editing (By Clicking into Another NSTextField)
Configuration: I have a NSTextField (multiline) inside an NSWindow. I have another NSTextField (single line) inside an NSBox (which is in the same window). The multiline text field is first responder and is editing. I click on the single line text field inside the NSBox to edit that one. The NSWindow just closes. This is on Sonoma 14.2.1. I subclassed NSWindow and override the close method and put a breakpoint. Here's the call stack that leads to the window suddenly closing: #1 0x0000000189c73d90 in -[NSWindow __close] () #2 0x000000032343 in -[NSApplication(NSResponder) sendAction:to:from:] () #3 0x0000000189b543ac in -[NSControl sendAction:to:] () #4 0x0000000189b542f0 in __26-[NSCell _sendActionFrom:]_block_invoke () #5 0x0000000189b54218 in -[NSCell _sendActionFrom:] () #6 0x0000000189b5413c in -[NSButtonCell _sendActionFrom:] () #7 0x0000000189c4c508 in __29-[NSButtonCell performClick:]_block_invoke () #8 0x0000000189c4c264 in -[NSButtonCell performClick:] () #9 0x0000000189b545a8 in -[NSApplication(NSResponder) sendAction:to:from:] () #10 0x0000000189b543ac in -[NSControl sendAction:to:] () #11 0x0000000189befb48 in -[NSTextField textDidEndEditing:] () #12 0x0000000__CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ () #13 0x000000018625c65c in ___CFXRegistrationPost_block_invoke () #14 0x000000018625c5a4 in _CFXRegistrationPost () #15 0x00000001861971dc in _CFXNotificationPost () #16 0x0000000187289ff0 in -[NSNotificationCenter postNotificationName:object:userInfo:] () #17 0x0000000189bef754 in -[NSTextView(NSSharing) resignFirstResponder] () #18 0x0000000189a9fab8 in -[NSWindow _realMakeFirstResponder:] () #19 0x0000000189b4f18c in -[NSWindow(NSEventRouting) _handleMouseDownEvent:isDelayedEvent:] () #20 0x0000000189ada79c in -[NSWindow(NSEventRouting) _reallySendEvent:isDelayedEvent:] () #21 0x0000000189ada45c in -[NSWindow(NSEventRouting) sendEvent:] () #22 0x000000018a1879f4 in -[NSApplication(NSEventRouting) sendEvent:] () #23 0x0000000189dd6908 in -[NSApplication _handleEvent:] () #24 0x00000001899a1d74 in -[NSApplication run] () The mouse click is no where near the close button in the title bar.
2
0
779
Feb ’24
Mac App Store Bug Fix Updates Getting Blocked, Reviewer Sending "App Sandbox Design Guide" Broken Link
My app, which has been on the Mac App Store for many years, has an update being blocked by App review. The only change made is a bug fix (documented in the release notes). First rejection: Said I was using an entitlement I didn't need. My response: I explained the feature that required the entitlement. App goes back in review and gets rejected again for completely different reasons. They don't want me to write files in my App Sandbox container and instead write them in a more traditional user facing location (like in the Documents folder). They keep sending me a link to the "App Sandbox Design Guide" in the Documentation Archive (which appears to redirect to a different page?) and are quoting a section that is nowhere to be found in the link they send me (on the page I'm redirected to). I keep explaining to them that I cannot write outside my sandbox container and that this isn't my choice. And they keep rejecting my app and sending me a broken link to the "App Sandbox design guide." It isn't my fault that I have to write to my sandboxed container by default or have a non-functioning app. In any case, I don't understand why a bug fix update is being held up and I'm getting some vague instructions about possibly having to design some long winded explanation to the user in some ridiculously complicated onboarding process about choosing a folder in a save panel, why you have to choose the folder in the save panel (because I need your permission), OR just quit the app you just bought because it'll otherwise do nothing if you don't choose a folder in the save panel. Users got enough panels to deal with. At the very least App review shouldn't send me broken links from the Documentation Archive. So I'm using my sandbox container by default (because by default I cannot do anything else). I've been doing this for a long time and I don't understand why it is suddenly a problem. What is my sandboxed container for if I can't write to it? If documentation such as the "App Sandbox Design Guide" is still relevant and important why is it being archived anyway ? The link redirects I cannot find the section the reviewer is citing in the provided link. I don't mind being asked to do something to improve the app but I've wasted a lot of time trying to satisfy app review in the past only to misinterpret what they actually are asking me to do causing more wasted time and energy and not getting a whole lot in return. And I don't think it's fair to block a bug fix update.
3
0
706
Sep ’24
Possible to have NSWindow *without* NSWindowStyleMaskTitled to make the screen its on the main screen?
I have a NSWindow subclass. The window has a custom shape, and thus has a custom contentView which overrides drawRect to draw . Since the window has a custom shape it cannot use the system provided titlebar. The problem I'm having is when there are multiple screens, if my window is on the inactive screen (not mainScreen with menu bar) and I move the mouse over to the second monitor and click the window....the menu bar doesn't travel to the screen my app is on after the window is clicked. This does not happen with any other window. In all other windows, the menu bar moves to the screen once you click a window on that screen. So it appears this is because my window is not using NSWindowStyleMaskTitled. As far as I know, I can't use the system title bar and draw my custom window shape. Abandoning the custom window shape is not an option. Without going into too many details as to why I care, the menu bar really should travel with first click on my window like other apps.. Is there a way to tell the system (other than using the NSWindowStyleMaskTitled) that clicking on my window should make that screen the "main screen" (bring the menu bar over? I tried programmatically activating the application, ordering the window to the front, etc. but none of this works. This forces the user to click outside my app window, say on the desktop, to move the menu bar over, which feels wrong. Thanks in advance if anyone has any suggestions.
Topic: UI Frameworks SubTopic: AppKit Tags:
5
0
680
Dec ’24
AVAudioEngine Hangs/Locks Apps After Call to -connect:to:format:
Periodically when testing I am running into a situation where the app hangs and beach balls forever when using AVAudioEngine. This seems to log out when this affect happens: Now when this happens if I pause the debugger it's hanging at a call to: [engine connect:playerNode to:engine.mainMixerNode format:buffer.format]; #0 0x000000019391ca9c in __psynch_mutexwait () #1 0x0000000104d49100 in _pthread_mutex_firstfit_lock_wait () #2 0x0000000104d49014 in _pthread_mutex_firstfit_lock_slow () #3 0x00000001938928ec in std::__1::recursive_mutex::lock () #4 0x00000001ef80e988 in CADeprecated::RealtimeMessenger::_PerformPendingMessages () #5 0x00000001ef818868 in AVAudioNodeTap::Uninitialize () #6 0x00000001ef7fdc68 in AUGraphNodeBase::Uninitialize () #7 0x00000001ef884f38 in AVAudioEngineGraph::PerformCommand () #8 0x00000001ef88e780 in AVAudioEngineGraph::_Connect () #9 0x00000001ef8b7e70 in AVAudioEngineImpl::Connect () #10 0x00000001ef8bc05c in -[AVAudioEngine connect:to:format:] () Current all my audio engine related calls are on the main queue (though I am curious about this https://forums.developer.apple.com/forums/thread/123540?answerId=816827022#816827022). In any case, anyone know where I'm going wrong here?
6
0
884
Dec ’24
AVAudioMixerNode outputVolume range?
According to the header file the outputVolume properties supported range is 0.0-1.0: /*! @property outputVolume @abstract The mixer's output volume. @discussion This accesses the mixer's output volume (0.0-1.0, inclusive). @property (nonatomic) float outputVolume; However when setting the volume to 2.0 the audio does indeed play louder. Is the header file out of date and if so, what is the supported range for outputVolume? Thanks
0
0
78
Apr ’25
-applicationDockMenu: method on NSApplicationDelegate doesn't work when attached to debugger
When I add a simple menu to the dock via the NSApplicationDelegate method -applicationDockMenu: and run the app from Xcode it doesn't work. -(NSMenu*)applicationDockMenu:(NSApplication*)sender { NSMenu *dockMenu = [self buildDockMenu]; if (dockMenu != nil) { NSLog(@"Returning dock menu."); return dockMenu; } else { NSLog(@"Not ready to build dock menu"); return nil; } } When I run the app, my main app window shows up but nothing logs out in -applicationDockMenu: until I click outside my app's window (so if I click the desktop background, or a Finder window, or whatever). Then after I click outside my app's main window this logs out: Returning dock menu. The "Not ready to build dock menu" message does not log out. But...when I right click on the dock icon, the menu doesn't show up. But if I stop the app from Xcode and just run it not attached to the debugger, the dock menu does show up. But this makes the debugging/testing situation not ideal.
3
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146
May ’25
Is applicationDidFinishLaunching: guaranteed to be called before INIntent delegate methods when app is launched via a Shortcut?
I have a question about the app lifecycle when my app is launched via a Shortcut. I'm adding a INIntent to a Mac app. So my app delegate implements: - (nullable id)application:(NSApplication *)application handlerForIntent:(INIntent *)intent Then my custom intent handler implements the two protocol methods -confirmIntentNameHere:completion: and -handleIntentNameHere:completion: During my testing -applicationDidFinishLaunching: is called before the intent methods, so I can forward methods to my main window controller to perform the shortcut actions, since it's already ready. ....But if this is not always the case, I can still perform them but I'd have to move the code out of the window controller to perform the action "headless" if invoked before my app has built its UI. Just wondering if this is something I should be prepared for. Thanks in advance.
1
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136
May ’25
Xcode Static Analysis Not Warning About Localization Issue - User Facing Strings when Format String is Used
If I do this: NSString *name = @"Jim"; NSMenuItem *menuItem = [[NSMenuItem alloc]init]; // Analyze does show localization warning when format string is used. menuItem.title = [NSString stringWithFormat:@"Hello %@",name]; I expect to get the following warning: User-facing text should use localized string macro But I don't. However if I do this: menuItem.title = @"What"; I do get the warning about localization as expected and as desired when I run Analyze. Is this considered a bug? Thanks!
1
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81
Jun ’25
Exposing Objective-C API to Swift inside a Framework (Private Framework API)
My framework has private Objective-C API that is only used within the framework. It should not be exposed in the public interface (so it shouldn't be imported in the umbrella header). To expose this API to Swift that's within the framework only the documentation seems to indicate that this needs to be imported in the umbrella header? Import Code Within a Framework Target To use the Objective-C declarations in files in the same framework target as your Swift code, configure an umbrella header as follows: 1.Under Build Settings, in Packaging, make sure the Defines Module setting for the framework target is set to Yes. 2.In the umbrella header, import every Objective-C header you want to expose to Swift. Swift sees every header you expose publicly in your umbrella header. The contents of the Objective-C files in that framework are automatically available from any Swift file within that framework target, with no import statements. Use classes and other declarations from your Objective-C code with the same Swift syntax you use for system classes. I would imagine that there must be a way to do this?
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306
Jul ’25