See FB13917278 (App Becomes Unresponsive for iOS/iPadOS 18 Regular Size Class Interactions When Selecting One Particular View in Sidebar).
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
Running Xcode 15.4, macOS Sonoma 14.6.1.
Recently, within the last month, an application bundle item is showing up in my Xcode project navigator under my application hierarchy. It looks just like my application target.
When I look at the file inspector for this, it indicates it is an Application Bundle type, but the full path is in my Users//Library/Developer/Xcode/DerivedData.....Finder location.
When I delete this project navigator object, close Xcode, then re-open Xcode, the application bundle reappears in my project navigator.
Why am I recently seeing this in my project navigator?
Should I retain it?
When I click on it and inspect in the file inspector, the target membership to my app is not checked. Should I check it? Why would I want/need this DerivedData application bundle in my project navigator?
Topic:
Developer Tools & Services
SubTopic:
Xcode
Using Xcode 15.4 and macOS Sonoma 14.6.1 and Reality Composer Pro 1.0.
Lately (I believe since updating to Xcode 15.4, not sure..), I'm getting build errors that I didn't get before. The error is saying that "the package manifest at /Package.swift cannot be accessed (/Package.swift doesn't exist in file system)".
When I click for more information and bring up the Resolve Packages - Log, it gives a red X error "Resolving Package Graph Failed"
I'm not sure why I'm recently getting this error. My Reality Composer Pro Package is part of my project and listed in my project navigator as it has been.
The Package.swift file is in the same file location as it has always been and I believe it is correct.
I tried removing the package from my project navigator then dragging and dropping it back into the project navigator, but I'm still getting the error.
Note: this error is only appearing on a working branch for a new version I'm working on. The error does not appear on my production (main) branch even though it is the same package and location in Finder and appears the same way in the main branch project navigator.
I get these same errors on Xcode 16 Beta 5.
Using Xcode 15.4, I have successfully built and run my app using Reality Composer Pro Version 1.0 package. I then successfully submitted that app version for release. Now, using Xcode 16 Beta 6, I've created a new branch repository for updating my app for iOS/iPadOS 18 and visionOS 2. However, once I created and switched to the new branch and did a build, I get build errors. It seems to be regarding the package manifest that relates to my Reality Composer Pro package that is part of my app. When I go to the package file in my project navigator and click the Open in Reality Composer Pro button, my package opens in Reality Composer Pro 2.0, which makes sense since it it the version for Xcode 16. However, I don't know how to address/get rid of the build errors.
I've added and image of my build errors.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Xcode
Developer Tools
Reality Composer
Reality Composer Pro
What is recommended best practice for importing a Blender 3D file into RCP? I assume as a .usdz file? Is there a WWDC24 session or other Apple resource that best explains this. I want to make sure I provide the right format/file to RCP from Blender.
I’ve submitted the following feedback:
FB13820942 (List Outline View Not Using Accent Color on Disclosure Caret for visionOS)
I’d appreciate help on this to see if I’m doing something wrong or indeed it’s the way visionOS currently works and it’s a suggested feedback.
How do I take an Icon Composer file and bring it into Xcode?
The WWDC 25 session video "Create Icons with Icon Composer", Delivery chapter (around 13:16) was not detailed enough on how to bring the file into Xcode so it will be used for the project.
Once I've saved the Icon Composer file to Finder, where do I import/put it into my Xcode project. I have previous App Icon content in Assets. Do I add Icon Composer file content to Assets in Xcode? How do I make sure Xcode uses the new Icon Composer content in my Xcode project (for iOS) vs. the App Icon asset I currently use?
Can I adjust the color properties of disclosure carets in an Outline Disclosure List view (with NavigationLinks for the list entries) in visionOS? I have color for these carets using .foregroundStyle(.accent) and it works, however, I want to change the “brightness” of those accented color carets.
I’ve noticed with the new design language, SwiftUI views appear to not use color as much. Example, color modifiers for List View items like carets. Is this intended and can developers introduce color back into SwiftUI view elements, if desired, like in iOS/iPadOS 18?
Specifically, accent color not been used in List disclosure outline carets.
Are there any changes to RotationSystem: System and RotationComponent: Component that I should be aware of to see if I need to update my use in my visionOS app?
Reference Feedback FB19152594
Occurs with my 3rd Party UIKit App called "Lifeorities".
Latest occurrence was 7/27/25 at 13:49 pm.
Launch app (actual device running iPadOS 26 or iPadOS 26 simulator)
Initial screen displays view content and floating tab bar at top of screen (both portrait orientation and landscape).
Floating tab bar items respond to liquid glass effect (but liquid glass appearance of the whole tab bar doesn't comply with new glass pill shaped tab bar area).
Selected tab bar item obeys selected app designated color (assets).
Unselected tab bar items are using black text which is unreadable on app background which used dark mode as default (as intended).
Selecting another tab bar item shows the liquid glass effect as you navigate to the new tab bar item and shows the app designated color (assets).
Previous tab bar item that was selected, now is unselected and shows black text.
NOTE: iOS tab bar items work fine (show white foreground color as desired for unselected tab bar items).
Navigation Title no longer showing for first Tab in iOS/iPadOS 26 (Directives) in my app Starship SE Corps when running is Xcode 26 simulator and on iPad device itself running iPadOS 26 beta.
Launch app
Notice Navigation Title “Directives” is missing from top tab in Sidebar and Floating Tab View (iPad) and TabView (iOS).
Navigate to other tabs and Navigation Titles appear as expected.
Worked fine (as expected) in iOS/iPadOS 18.5, but broken in iOS/iPadOS 26.
Reference Feedback: FB17987650
Can't Edit Age Ratings in App Information Section of App Store Connect for released App Versions. I only have option to View. I think some of the Age Rating questions are still unanswered but when I view them, I can't Edit them. Non-released apps of mine in App Store Connect allow me to edit answers to the Age Ratings questions but I can only View Age Rating questions for released apps. Do I have to create a new version/build and submit to App Store Connect to be able to Edit the Age Questions?