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.longFormAudio and USB mic input
I am trying to stream audio from a USB input to a set of AirPlay speakers. I can get this to work to a single AirPlay speaker when I use .playAndRecord and don't use .longFormAudio in the AVAudioSession setup but I hear some audio glitches. I believe these glitches to be audio under-run at the speaker due to differences in clock rates, etc. As I understand the API, to get rid of the audio glitches, I need to use .longFormAudio to enable AirPlay2 and get the speaker to deal with tracking the audio sample timing and have the speaker do any re-sampling when the clocks drift. But if I turn on .longFormAudio, the API will not allow me to use .playAndRecord. Is there a way to get AirPlay2 re-timing behaviors and also enable mic input in the same IOS app?
0
0
475
Aug ’26
ZoneSharing CloudKit UI
I am trying to use Zone Sharing in my SwiftUI app. I have been attempting to get the UICloudSharingController to show an initial share screen to pick users and the mechanism to send the invitation. From the documentation, it appears that the UICloudSharingController .init(preparationHandler:) API is deprecated so I am not using that approach. Following the Apple documentation, I am creating a Zone Share and NOT saving it and presenting using the UICloudSharingController(share:container:) API. However, this presents a UI that is the 'mgmt' API for a Share. I can get to the UI I was expecting by tapping on the 'Share with More People' option, but I want to start on that screen for the user when they have not shared this before. So, I found an example app from Apple at: https://github.com/apple/sample-cloudkit-zonesharing. It has the same behavior. So we can simply discuss this problem based on that example code. How do I get the next View presented when tapping 'Share Group' to be the invitation for new users screen? Here is the UI it presents initially: And here is the UI (on the bottom half of the screen) I am trying to start the share process with: Thanks, Charlie
4
0
623
Nov ’25
FoundationModel, context length, and testing
I am working on an app using FoundationModels to process web pages. I am looking to find ways to filter the input to fit within the token limits. I have unit tests, UI tests and the app running on an iPad in the simulator. It appears that the different configurations of the test environment seems to affect the token limits. That is, the same input in a unit test and UI test will hit different token limits. Is this correct? Or is this an artifact of my test tooling?
5
0
1.5k
Nov ’25
UI Testing and 'Allow Paste'
I am developing an app that allows the user to ask it to process the clipboard contents and do something with it. In developing a XC UI Test, I find the app stops while it waits for the user to give permission. That breaks the automation. I tried: let springboard = XCUIApplication(bundleIdentifier: "com.apple.springboard") let allowButton = springboard.buttons["Allow Paste"] But that does not work. Is there a way to tell the framework to automatically give the test permission to access the Paste clipboard (or to allow me to write tests to grant this)?
0
0
624
Nov ’25
CloudKit shares and iOS26 public beta (23A5336a)
I am developing an app that uses CloudKit sharing. I recently upgraded my iPad to use 23A5336a. After that upgrade, I can no longer accept a share that is sent to me. I have rebooted the iPad and logged out of the iCloud account and logged back in. Every time I get a share link and tap it, it says: " The owner stopped sharing or your account (xxx) doesn't have permission to open it" This same code, running on the iOS26 device can share with device running iOS18. Is this a known defect? Anything I can do to help resolve this issue?
1
0
435
Sep ’25
LanguageModelStream and collecting the final output
I have a Generable type with many elements. I am using a stream() to incrementally process the output (Generable.PartiallyGenerated?) content. At the end, I want to pass the final version (not partially generated) to another function. I cannot seem to find a good way to convert from a MyGenerable.PartiallyGenerated to a MyGenerable. Am I missing some functionality in the APIs?
4
0
651
Jul ’25
Getting FoundationsModel running in Simulator
I have a mac (M4, MacBook Pro) running Tahoe 26.0 beta. I am running Xcode beta. I can run code that uses the LLM in a #Preview { }. But when I try to run the same code in the simulator, I get the 'device not ready' error and I see the following in the Settings app. Is there anything I can do to get the simulator to past this point and allowing me to test on it with Apple's LLM?
3
0
465
Jul ’25
Looking for a mechanism in iPadOS 26 to 'split a window' into two adjacent windows like it worked in iPadOS 18.
With the new multi-windowing design in iPadOS 26, the behavior of openWindow() has changed. In iPadOS 18, if I called openWindow(), I would go from a full-screen window to two side-by-side windows. That allowed my app to meet the goal of the user; keep some information on the screen while being able to navigate through the app in the other window. In iPadOS 26 (beta 3), this no longer works. Instead, a new Window opens ON top of the current window. I am looking for some mechanism to help the user see that two windows are now present and then easily move them on the screen (tiled, side-by-side) or whatever else they would prefer.
1
1
374
Jul ’25
Webkit dynamic linking failing on iPadOS 26 beta 3
I am using XCODE-BETA (Version 26.0 beta (17A5241e)) on a Mac (running Sequoia 15.5) to develop an app using FoundationModel. I am testing on an iPad (iPad Pro 11 in, 2nd Gen, running iPadOS 26 Beta 3). My app works fine when I run it in the simulator (iPad 26.0). So I upgraded my iPad Pro to iPadOS 26 beta 3 to try it on a real device. When I run it on the device, I get an error about symbols not found. [See details below] Any idea what I need to change in my development configuration to allow me to run/test my app on a real device running iPadOS 26 beta 3? Thanks in advance, Charlie dyld[1132]: Symbol not found: _$s6WebKit0A4PageC4loadyAC12NavigationIDVSg10Foundation10URLRequestVF Referenced from: <65E40738-6E3A-3F65-B39F-9FD9A695763C> /private/var/containers/Bundle/Application/34F9D5CE-3E54-4312-8574-10B506C713FA/Blossom.app/Blossom.debug.dylib Expected in: /System/Library/Frameworks/WebKit.framework/WebKit Symbol not found: _$s6WebKit0A4PageC4loadyAC12NavigationIDVSg10Foundation10URLRequestVF Referenced from: <65E40738-6E3A-3F65-B39F-9FD9A695763C> /private/var/containers/Bundle/Application/34F9D5CE-3E54-4312-8574-10B506C713FA/Blossom.app/Blossom.debug.dylib Expected in: /System/Library/Frameworks/WebKit.framework/WebKit dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libLogRedirect.dylib:/usr/lib/libBacktraceRecording.dylib:/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/usr/lib/libViewDebuggerSupport.dylib Symbol not found: _$s6WebKit0A4PageC4loadyAC12NavigationIDVSg10Foundation10URLRequestVF Referenced from: <65E40738-6E3A-3F65-B39F-9FD9A695763C> /private/var/containers/Bundle/Application/34F9D5CE-3E54-4312-8574-10B506C713FA/Blossom.app/Blossom.debug.dylib Expected in: /System/Library/Frameworks/WebKit.framework/WebKit dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libLogRedirect.dylib:/usr/lib/libBacktraceRecording.dylib:/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/usr/lib/libViewDebuggerSupport.dylib
1
0
597
Jul ’25
Xcode Beta 1 and FoundationsModel access
I downloaded Xcode Beta 1 on my mac (did not upgrade the OS). The target OS level of iOS26 and the device simulator for iOS26 is downloaded and selected as the target. When I try a simple Playground in Xcode ( #Playground ) I get a session error. #Playground { let avail = SystemLanguageModel.default.availability if avail != .available { print("SystemLanguageModel not available") return } let session = LanguageModelSession() do { let response = try await session.respond(to: "Create a recipe for apple pie") } catch { print(error) } } The error I get is: Asset com.apple.gm.safety_deny_input.foundation_models.framework.api not found in Model Catalog Is there a way to test drive the FoundationModel code without upgrading to macos26?
1
1
423
Jun ’25
Drag item from Popover: No path forward
I am working on an iPadOS app that is fully SwiftUI (iOS14.0 beta1). I am using a .popover(Menu()) to present a list of draggable elements to drag back into the main content view. But I cannot get this to work. I set a .onDrag() on each draggable element. If, in the onDrag(), I do not dismiss the popover ($isDisplayed = false), then the drag item cannot find anyplace to allow the drag to target. I think that this is from the popover being modal and blocking other views. If I dismiss the popover, then a long-press to start the drag will also generally lose the item to drag. I can only maintain the drag with very specific actions being moving just as the long press turns the item into draggable element. Any ideas on what I am doing wrong?
2
2
1.3k
Feb ’23
SwiftUI App on iPad, List in Popover does not render properly
I am writing a document-based app using the new SwiftUI 'App' protocol. I have a '+' button that reveals a popover. Within the popover, I have a List of buttons. When rendering this, the simulator shows a very small rectangle and *none* of the buttons. If I change this to a VStack and ForEach, I get a set of buttons. Is there something I am doing wrong to render a List in the Popover? I want to use the List for the separators and the 'grouped' formatting of the List view for more polish finish. Any suggestions on how to get this to work? import SwiftUI enum DragAction: String {     case addEntry = "addEntry"     case addTask = "addTask"     case addAttachment = "addAttachment" } struct MenuItem: Identifiable {     var id = UUID()     let name: String     let iconName: String     let dragAction: DragAction } struct PlusPopoverMenu: View {     @Binding var isPresented: Bool     let menuItems: [MenuItem] = [         MenuItem(name: "Add Entry", iconName: "pencil.and.outline", dragAction: .addEntry),         MenuItem(name: "Add Task", iconName: "checkmark.square", dragAction: .addTask),         MenuItem(name: "Add Attachment", iconName: "rectangle.and.paperclip", dragAction: .addAttachment),     ]     var body: some View {         VStack(alignment: .leading) {             ForEach(menuItems) { item in                     HStack {                         Text(item.name)                         Spacer()                         Image(systemName: item.iconName)                     }                     .padding(12.0)                     .background(Color(UIColor.systemBackground))                     .onDrag {                         isPresented = false                         return NSItemProvider(object: item.dragAction.rawValue as NSString) }             }         }         .listStyle(InsetGroupedListStyle())         .padding(16.0)         .background(Color(UIColor.systemGroupedBackground))         /* THis is broken in beta 1         List(menuItems) { item in                 HStack {                     Text(item.name)                     Spacer()                     Image(systemName: item.iconName)                 }                 .onDrag {                     isPresented = false                     return NSItemProvider(object: item.dragAction.rawValue as NSString) }         }         .listStyle(InsetGroupedListStyle())         .padding(16.0)          */     } } Example popovermenu struct - https://developer.apple.com/forums/content/attachment/a1d4fc9b-d3b8-43a6-aa4f-b965cc7a88af
3
1
3.2k
Mar ’22
.longFormAudio and USB mic input
I am trying to stream audio from a USB input to a set of AirPlay speakers. I can get this to work to a single AirPlay speaker when I use .playAndRecord and don't use .longFormAudio in the AVAudioSession setup but I hear some audio glitches. I believe these glitches to be audio under-run at the speaker due to differences in clock rates, etc. As I understand the API, to get rid of the audio glitches, I need to use .longFormAudio to enable AirPlay2 and get the speaker to deal with tracking the audio sample timing and have the speaker do any re-sampling when the clocks drift. But if I turn on .longFormAudio, the API will not allow me to use .playAndRecord. Is there a way to get AirPlay2 re-timing behaviors and also enable mic input in the same IOS app?
Replies
0
Boosts
0
Views
475
Activity
Aug ’26
ZoneSharing CloudKit UI
I am trying to use Zone Sharing in my SwiftUI app. I have been attempting to get the UICloudSharingController to show an initial share screen to pick users and the mechanism to send the invitation. From the documentation, it appears that the UICloudSharingController .init(preparationHandler:) API is deprecated so I am not using that approach. Following the Apple documentation, I am creating a Zone Share and NOT saving it and presenting using the UICloudSharingController(share:container:) API. However, this presents a UI that is the 'mgmt' API for a Share. I can get to the UI I was expecting by tapping on the 'Share with More People' option, but I want to start on that screen for the user when they have not shared this before. So, I found an example app from Apple at: https://github.com/apple/sample-cloudkit-zonesharing. It has the same behavior. So we can simply discuss this problem based on that example code. How do I get the next View presented when tapping 'Share Group' to be the invitation for new users screen? Here is the UI it presents initially: And here is the UI (on the bottom half of the screen) I am trying to start the share process with: Thanks, Charlie
Replies
4
Boosts
0
Views
623
Activity
Nov ’25
FoundationModel, context length, and testing
I am working on an app using FoundationModels to process web pages. I am looking to find ways to filter the input to fit within the token limits. I have unit tests, UI tests and the app running on an iPad in the simulator. It appears that the different configurations of the test environment seems to affect the token limits. That is, the same input in a unit test and UI test will hit different token limits. Is this correct? Or is this an artifact of my test tooling?
Replies
5
Boosts
0
Views
1.5k
Activity
Nov ’25
UI Testing and 'Allow Paste'
I am developing an app that allows the user to ask it to process the clipboard contents and do something with it. In developing a XC UI Test, I find the app stops while it waits for the user to give permission. That breaks the automation. I tried: let springboard = XCUIApplication(bundleIdentifier: "com.apple.springboard") let allowButton = springboard.buttons["Allow Paste"] But that does not work. Is there a way to tell the framework to automatically give the test permission to access the Paste clipboard (or to allow me to write tests to grant this)?
Replies
0
Boosts
0
Views
624
Activity
Nov ’25
CloudKit shares and iOS26 public beta (23A5336a)
I am developing an app that uses CloudKit sharing. I recently upgraded my iPad to use 23A5336a. After that upgrade, I can no longer accept a share that is sent to me. I have rebooted the iPad and logged out of the iCloud account and logged back in. Every time I get a share link and tap it, it says: " The owner stopped sharing or your account (xxx) doesn't have permission to open it" This same code, running on the iOS26 device can share with device running iOS18. Is this a known defect? Anything I can do to help resolve this issue?
Replies
1
Boosts
0
Views
435
Activity
Sep ’25
LanguageModelStream and collecting the final output
I have a Generable type with many elements. I am using a stream() to incrementally process the output (Generable.PartiallyGenerated?) content. At the end, I want to pass the final version (not partially generated) to another function. I cannot seem to find a good way to convert from a MyGenerable.PartiallyGenerated to a MyGenerable. Am I missing some functionality in the APIs?
Replies
4
Boosts
0
Views
651
Activity
Jul ’25
Getting FoundationsModel running in Simulator
I have a mac (M4, MacBook Pro) running Tahoe 26.0 beta. I am running Xcode beta. I can run code that uses the LLM in a #Preview { }. But when I try to run the same code in the simulator, I get the 'device not ready' error and I see the following in the Settings app. Is there anything I can do to get the simulator to past this point and allowing me to test on it with Apple's LLM?
Replies
3
Boosts
0
Views
465
Activity
Jul ’25
Looking for a mechanism in iPadOS 26 to 'split a window' into two adjacent windows like it worked in iPadOS 18.
With the new multi-windowing design in iPadOS 26, the behavior of openWindow() has changed. In iPadOS 18, if I called openWindow(), I would go from a full-screen window to two side-by-side windows. That allowed my app to meet the goal of the user; keep some information on the screen while being able to navigate through the app in the other window. In iPadOS 26 (beta 3), this no longer works. Instead, a new Window opens ON top of the current window. I am looking for some mechanism to help the user see that two windows are now present and then easily move them on the screen (tiled, side-by-side) or whatever else they would prefer.
Replies
1
Boosts
1
Views
374
Activity
Jul ’25
Webkit dynamic linking failing on iPadOS 26 beta 3
I am using XCODE-BETA (Version 26.0 beta (17A5241e)) on a Mac (running Sequoia 15.5) to develop an app using FoundationModel. I am testing on an iPad (iPad Pro 11 in, 2nd Gen, running iPadOS 26 Beta 3). My app works fine when I run it in the simulator (iPad 26.0). So I upgraded my iPad Pro to iPadOS 26 beta 3 to try it on a real device. When I run it on the device, I get an error about symbols not found. [See details below] Any idea what I need to change in my development configuration to allow me to run/test my app on a real device running iPadOS 26 beta 3? Thanks in advance, Charlie dyld[1132]: Symbol not found: _$s6WebKit0A4PageC4loadyAC12NavigationIDVSg10Foundation10URLRequestVF Referenced from: <65E40738-6E3A-3F65-B39F-9FD9A695763C> /private/var/containers/Bundle/Application/34F9D5CE-3E54-4312-8574-10B506C713FA/Blossom.app/Blossom.debug.dylib Expected in: /System/Library/Frameworks/WebKit.framework/WebKit Symbol not found: _$s6WebKit0A4PageC4loadyAC12NavigationIDVSg10Foundation10URLRequestVF Referenced from: <65E40738-6E3A-3F65-B39F-9FD9A695763C> /private/var/containers/Bundle/Application/34F9D5CE-3E54-4312-8574-10B506C713FA/Blossom.app/Blossom.debug.dylib Expected in: /System/Library/Frameworks/WebKit.framework/WebKit dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libLogRedirect.dylib:/usr/lib/libBacktraceRecording.dylib:/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/usr/lib/libViewDebuggerSupport.dylib Symbol not found: _$s6WebKit0A4PageC4loadyAC12NavigationIDVSg10Foundation10URLRequestVF Referenced from: <65E40738-6E3A-3F65-B39F-9FD9A695763C> /private/var/containers/Bundle/Application/34F9D5CE-3E54-4312-8574-10B506C713FA/Blossom.app/Blossom.debug.dylib Expected in: /System/Library/Frameworks/WebKit.framework/WebKit dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libLogRedirect.dylib:/usr/lib/libBacktraceRecording.dylib:/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/usr/lib/libViewDebuggerSupport.dylib
Replies
1
Boosts
0
Views
597
Activity
Jul ’25
Xcode Beta 1 and FoundationsModel access
I downloaded Xcode Beta 1 on my mac (did not upgrade the OS). The target OS level of iOS26 and the device simulator for iOS26 is downloaded and selected as the target. When I try a simple Playground in Xcode ( #Playground ) I get a session error. #Playground { let avail = SystemLanguageModel.default.availability if avail != .available { print("SystemLanguageModel not available") return } let session = LanguageModelSession() do { let response = try await session.respond(to: "Create a recipe for apple pie") } catch { print(error) } } The error I get is: Asset com.apple.gm.safety_deny_input.foundation_models.framework.api not found in Model Catalog Is there a way to test drive the FoundationModel code without upgrading to macos26?
Replies
1
Boosts
1
Views
423
Activity
Jun ’25
Drag item from Popover: No path forward
I am working on an iPadOS app that is fully SwiftUI (iOS14.0 beta1). I am using a .popover(Menu()) to present a list of draggable elements to drag back into the main content view. But I cannot get this to work. I set a .onDrag() on each draggable element. If, in the onDrag(), I do not dismiss the popover ($isDisplayed = false), then the drag item cannot find anyplace to allow the drag to target. I think that this is from the popover being modal and blocking other views. If I dismiss the popover, then a long-press to start the drag will also generally lose the item to drag. I can only maintain the drag with very specific actions being moving just as the long press turns the item into draggable element. Any ideas on what I am doing wrong?
Replies
2
Boosts
2
Views
1.3k
Activity
Feb ’23
SwiftUI App on iPad, List in Popover does not render properly
I am writing a document-based app using the new SwiftUI 'App' protocol. I have a '+' button that reveals a popover. Within the popover, I have a List of buttons. When rendering this, the simulator shows a very small rectangle and *none* of the buttons. If I change this to a VStack and ForEach, I get a set of buttons. Is there something I am doing wrong to render a List in the Popover? I want to use the List for the separators and the 'grouped' formatting of the List view for more polish finish. Any suggestions on how to get this to work? import SwiftUI enum DragAction: String {     case addEntry = "addEntry"     case addTask = "addTask"     case addAttachment = "addAttachment" } struct MenuItem: Identifiable {     var id = UUID()     let name: String     let iconName: String     let dragAction: DragAction } struct PlusPopoverMenu: View {     @Binding var isPresented: Bool     let menuItems: [MenuItem] = [         MenuItem(name: "Add Entry", iconName: "pencil.and.outline", dragAction: .addEntry),         MenuItem(name: "Add Task", iconName: "checkmark.square", dragAction: .addTask),         MenuItem(name: "Add Attachment", iconName: "rectangle.and.paperclip", dragAction: .addAttachment),     ]     var body: some View {         VStack(alignment: .leading) {             ForEach(menuItems) { item in                     HStack {                         Text(item.name)                         Spacer()                         Image(systemName: item.iconName)                     }                     .padding(12.0)                     .background(Color(UIColor.systemBackground))                     .onDrag {                         isPresented = false                         return NSItemProvider(object: item.dragAction.rawValue as NSString) }             }         }         .listStyle(InsetGroupedListStyle())         .padding(16.0)         .background(Color(UIColor.systemGroupedBackground))         /* THis is broken in beta 1         List(menuItems) { item in                 HStack {                     Text(item.name)                     Spacer()                     Image(systemName: item.iconName)                 }                 .onDrag {                     isPresented = false                     return NSItemProvider(object: item.dragAction.rawValue as NSString) }         }         .listStyle(InsetGroupedListStyle())         .padding(16.0)          */     } } Example popovermenu struct - https://developer.apple.com/forums/content/attachment/a1d4fc9b-d3b8-43a6-aa4f-b965cc7a88af
Replies
3
Boosts
1
Views
3.2k
Activity
Mar ’22