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iOS App Not Appearing in App Store Search
I have a universal app available on both iOS and macOS. The macOS version appears in App Store search results and can be found normally. The iOS version has been approved and is available for download via its direct App Store link, but it does not appear in App Store search results when searching by app name. This is my first App Store release, so I’m not sure whether this is a normal indexing delay or a configuration issue. Information: Platform: iOS and macOS Direct App Store links work for both versions macOS version is searchable iOS version is not searchable Is there anything in App Store Connect that I should verify, or is there a typical delay before a newly released iOS app becomes searchable? Thank you for any guidance.
2
1
375
1w
microphone level monitoring
My macOS app provides real-time microphone level monitoring, and I also have a macOS widget that shows recent audio level status. Since WidgetKit widgets are snapshot/timeline based rather than continuously live SwiftUI views, is there any new capability in macOS 27 that allows a widget to show more responsive or animated audio-level changes? If true real-time animation is still not supported in widgets, what is Apple’s recommended approach for displaying frequently changing signal levels, such as audio meters, in a macOS widget?
2
0
295
Jun ’26
My first app on the Apple Store
I have my first app on the App Store and I’m unsure whether I’m seeing a normal App Store indexing delay or a storefront issue. The macOS version of my app is searchable and can be found normally in the Mac App Store. The iPhone/iPad version was approved, the direct App Store URL works, the app page shows a price, and the app can be reached from my website. However, neither the app name nor the developer name can be found through App Store search on iPhone or iPad. In addition, App Store Connect currently does not allow me to edit screenshots or other metadata, and the Mac storefront appears to be displaying incorrect screenshots. Is there a recommended Apple support path for App Store search indexing and storefront metadata issues, or does this indicate a known App Store Connect problem?
0
0
256
Jun ’26
Real-time audio monitoring
My app provides real-time microphone monitoring and level metering on iPhone, iPad, and Mac using AVAudioEngine. When users switch between built-in microphones, USB microphones, Bluetooth microphones, and Continuity Camera audio, the audio route often changes before audio buffers begin flowing. This can result in a brief period where the app sees a valid route but receives no audio data. What is Apple's recommended approach in iOS 26 and macOS 26 for determining when an input route is truly ready for real-time monitoring after a route change?
1
0
105
Jun ’26
AVAudioEngine failing with -10877 on macOS 26 beta, no devices detected via AVFoundation but HAL works
I’m developing a macOS audio monitoring app using AVAudioEngine, and I’ve run into a critical issue on macOS 26 beta where AVFoundation fails to detect any input devices, and AVAudioEngine.start() throws the familiar error 10877. FB#: FB19024508 Strange Behavior: AVAudioEngine.inputNode shows no channels or input format on bus 0. AVAudioEngine.start() fails with -10877 (AudioUnit connection error). AVCaptureDevice.DiscoverySession returns zero audio devices. Microphone permission is granted (authorized), and the app is properly signed and sandboxed with com.apple.security.device.audio-input. However, CoreAudio HAL does detect all input/output devices: Using AudioObjectGetPropertyDataSize and AudioObjectGetPropertyData with kAudioHardwarePropertyDevices, I can enumerate 14+ devices, including AirPods, USB DACs, and BlackHole. This suggests the lower-level audio stack is functional. I have tried: Resetting CoreAudio with sudo killall coreaudiod Rebuilding and re-signing the app Clearing TCC with tccutil reset Microphone Running on Apple Silicon and testing Rosetta/native detection via sysctl.proc_translated Using a fallback mechanism that logs device info from HAL and rotates logs for submission via Feedback Assistant I have submitted logs and a reproducible test case via Feedback Assitant : FB#: FB19024508]
0
0
597
Jul ’25
Xcode 14.1 delete key creates single quotes
I'm having a problem with Mac Ventura 13 using Xcode 14.1 Delete key issue. When I press delete a pair of single quotes is created. Xcode shows a coding error with the option to fix the problem. Sometimes several sets of double single quotes are created after pressing the Delete key. The error message fix option has been the best way to delete single quotes. I've tried reinstalling Xcode but the issue persists. Any suggestions?
4
0
847
Oct ’22
iOS App Not Appearing in App Store Search
I have a universal app available on both iOS and macOS. The macOS version appears in App Store search results and can be found normally. The iOS version has been approved and is available for download via its direct App Store link, but it does not appear in App Store search results when searching by app name. This is my first App Store release, so I’m not sure whether this is a normal indexing delay or a configuration issue. Information: Platform: iOS and macOS Direct App Store links work for both versions macOS version is searchable iOS version is not searchable Is there anything in App Store Connect that I should verify, or is there a typical delay before a newly released iOS app becomes searchable? Thank you for any guidance.
Replies
2
Boosts
1
Views
375
Activity
1w
WidgetKit and Foundation Models
Can WidgetKit and Live Activities directly leverage Foundation Models, or is the recommended approach to use App Intents and have the model run in the containing app
Replies
1
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0
Views
319
Activity
Jun ’26
microphone level monitoring
My macOS app provides real-time microphone level monitoring, and I also have a macOS widget that shows recent audio level status. Since WidgetKit widgets are snapshot/timeline based rather than continuously live SwiftUI views, is there any new capability in macOS 27 that allows a widget to show more responsive or animated audio-level changes? If true real-time animation is still not supported in widgets, what is Apple’s recommended approach for displaying frequently changing signal levels, such as audio meters, in a macOS widget?
Replies
2
Boosts
0
Views
295
Activity
Jun ’26
Real-time monitoring logs
Are there new file-system APIs in macOS 27 that improve performance when writing frequent real-time monitoring logs?
Replies
1
Boosts
0
Views
186
Activity
Jun ’26
Real-time audio level monitoring improvements
Have there been any changes in macOS 27 or iOS 27 that improve real-time audio level monitoring, WidgetKit updates, Live Activities, or audio route change handling for professional monitoring applications?
Replies
0
Boosts
0
Views
185
Activity
Jun ’26
My first app on the Apple Store
I have my first app on the App Store and I’m unsure whether I’m seeing a normal App Store indexing delay or a storefront issue. The macOS version of my app is searchable and can be found normally in the Mac App Store. The iPhone/iPad version was approved, the direct App Store URL works, the app page shows a price, and the app can be reached from my website. However, neither the app name nor the developer name can be found through App Store search on iPhone or iPad. In addition, App Store Connect currently does not allow me to edit screenshots or other metadata, and the Mac storefront appears to be displaying incorrect screenshots. Is there a recommended Apple support path for App Store search indexing and storefront metadata issues, or does this indicate a known App Store Connect problem?
Replies
0
Boosts
0
Views
256
Activity
Jun ’26
Real-time audio monitoring
My app provides real-time microphone monitoring and level metering on iPhone, iPad, and Mac using AVAudioEngine. When users switch between built-in microphones, USB microphones, Bluetooth microphones, and Continuity Camera audio, the audio route often changes before audio buffers begin flowing. This can result in a brief period where the app sees a valid route but receives no audio data. What is Apple's recommended approach in iOS 26 and macOS 26 for determining when an input route is truly ready for real-time monitoring after a route change?
Replies
1
Boosts
0
Views
105
Activity
Jun ’26
AVAudioEngine failing with -10877 on macOS 26 beta, no devices detected via AVFoundation but HAL works
I’m developing a macOS audio monitoring app using AVAudioEngine, and I’ve run into a critical issue on macOS 26 beta where AVFoundation fails to detect any input devices, and AVAudioEngine.start() throws the familiar error 10877. FB#: FB19024508 Strange Behavior: AVAudioEngine.inputNode shows no channels or input format on bus 0. AVAudioEngine.start() fails with -10877 (AudioUnit connection error). AVCaptureDevice.DiscoverySession returns zero audio devices. Microphone permission is granted (authorized), and the app is properly signed and sandboxed with com.apple.security.device.audio-input. However, CoreAudio HAL does detect all input/output devices: Using AudioObjectGetPropertyDataSize and AudioObjectGetPropertyData with kAudioHardwarePropertyDevices, I can enumerate 14+ devices, including AirPods, USB DACs, and BlackHole. This suggests the lower-level audio stack is functional. I have tried: Resetting CoreAudio with sudo killall coreaudiod Rebuilding and re-signing the app Clearing TCC with tccutil reset Microphone Running on Apple Silicon and testing Rosetta/native detection via sysctl.proc_translated Using a fallback mechanism that logs device info from HAL and rotates logs for submission via Feedback Assistant I have submitted logs and a reproducible test case via Feedback Assitant : FB#: FB19024508]
Replies
0
Boosts
0
Views
597
Activity
Jul ’25
Xcode 14.1 delete key creates single quotes
I'm having a problem with Mac Ventura 13 using Xcode 14.1 Delete key issue. When I press delete a pair of single quotes is created. Xcode shows a coding error with the option to fix the problem. Sometimes several sets of double single quotes are created after pressing the Delete key. The error message fix option has been the best way to delete single quotes. I've tried reinstalling Xcode but the issue persists. Any suggestions?
Replies
4
Boosts
0
Views
847
Activity
Oct ’22
Xcode 3.2.1 new projects not including info.plis
Has Xcode 3.2.1 stopped including info.plist when creating a new SwiftUI project?
Replies
1
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0
Views
435
Activity
Jan ’22