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How does one create a provisioning profile for embedded DEXT for iPhoneOS that is signed with a distribution cert?
I've been developing a solution that has an embedded USB driver. I can build and run my solution just fine but I cannot pass verification for uploading to App Store Correct and TestFlight The problem is that the provisioning profile I am using (for development) does not have the explicit Vendor ID (idVendor) but is using the development value of asterisk "*". I've created a release version of my entitlements file with the proper Vendor ID and I have a distribution certificate for iOS. Further, I've created a provisioning profile for app-store distribution (not development) and imported it via Xcode. When I select this provisioning profile, I get the following errors from Xcode: Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS. Visit the developer website to create or download a DriverKit profile. Provisioning profile "MyProvisioningProfile - App Store" doesn't match the entitlements file's value for the com.apple.developer.driverkit.transport.usb entitlement. If I create and use a DriverKit profile, The Xcode UI errors go away on the "Signing & Capabilities" page. However, these profiles seem to be for development only. I then get an error, during compilation, telling me that the app and extension have two different signers, one for development (DEXT) and one for distribution (App). To sum up, using a DriverKit profile fails during the build process and using a distribution profile is a non-starter for Xcode. I can't even build. What do I need to do to get this to work?
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1.2k
May ’24
USBDriverKit driver not showing up in settings on iPadOS 18
In iPadOS 17.7 my driver shows up in settings just fine. After recompiling with Xcode 16 and installing my app (containing my driver) on iPadOS 18, the app shows up in settings but the driver-enable button is missing from Settings. When I plug-in my custom USB device, the app cannot detect it and I am left with no way to manually enable the driver, as I did in the previous version of iPadOS.
1
0
735
Sep ’24
AVAudioPlayer delegate causing retain cycle.
It appears that AVAudioPlayer is maintaining a strong reference to my containing class. Here is the essential code. Pay attention to the comments. class StethRecording: NSObject, ObservableObject, Identifiable { let player: AVAudioPlayer? let id = UUID() @Published var isPlaying = false @Published var progress = 0.0 init(file: AVAudioFile) throws { player = try AVAudioPlayer(contentsOf: file.url) super.init() // I used to assign the player delegate here. // If I do that, when I delete this object, it // doesn't go away. player!.prepareToPlay() } deinit { // If this object doesn't go away, I leave data. // behind. Something I don't want to do. try? deleteAssociatedAudioFile() } func play() { guard let player else { return } // So now I have to assign the delegate whenever // I start playing. player.delegate = self isPlaying = true player.play() startUpdateTimer() } func stop() { guard let player else { return } player.stop() playbackConcluded() } // MARK: - Private Methods private func playbackConcluded() { isPlaying = false stopUpdateTimer() updateProgress() player!.reset() // I also have to remove the delegate when I // stop, for any reason. player!.delegate = nil player!.prepareToPlay() } } extension StethRecording: AVAudioPlayerDelegate { func audioPlayerDidFinishPlaying(_ player: AVAudioPlayer, successfully flag: Bool) { playbackConcluded() } } This works, but is this approach really necessary? I would expect the AVAudioPlayer to use a weak reference for the delegate. Or, am I doing something else wrong here?
1
0
571
Oct ’24
How to use Swift and AVFoundation to stream/record USB microphone input?
I have a custom USB device that includes a microphone. I can see the microphone on macOS when I plug in the device so I know that it is working with the kernel and AV subsystems. I can enumerate and reference the microphone using AVCaptureDevice but I have not been able to figure out how to use this device reference with AVAudioEngine. I'm trying to accomplish two things with this microphone. I want to stream audio from the microphone and have it rendered to the speakers on my MacBook Pro. I want to capture sound data from the microphone and forward it to a live streaming API. To my mind, from what I've read, I need AVAudioEngine to do this but I'm having trouble determining from the documentation just how to go about it on macOS. It seems that there is a lot more information for iOS or iPadOS but since USB-C support is sparsely documented on those operating systems, I'm focusing on the desktop (macOS) for now. Can I convert an AVCaptureDevice into and audio input for AVAudioEngine? If not, how can I accomplish what I'm trying to do using whatever is available on AVFoundation?
1
0
2.3k
Apr ’24
How does one create a provisioning profile for embedded DEXT for iPhoneOS that is signed with a distribution cert?
I've been developing a solution that has an embedded USB driver. I can build and run my solution just fine but I cannot pass verification for uploading to App Store Correct and TestFlight The problem is that the provisioning profile I am using (for development) does not have the explicit Vendor ID (idVendor) but is using the development value of asterisk "*". I've created a release version of my entitlements file with the proper Vendor ID and I have a distribution certificate for iOS. Further, I've created a provisioning profile for app-store distribution (not development) and imported it via Xcode. When I select this provisioning profile, I get the following errors from Xcode: Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS. Visit the developer website to create or download a DriverKit profile. Provisioning profile "MyProvisioningProfile - App Store" doesn't match the entitlements file's value for the com.apple.developer.driverkit.transport.usb entitlement. If I create and use a DriverKit profile, The Xcode UI errors go away on the "Signing & Capabilities" page. However, these profiles seem to be for development only. I then get an error, during compilation, telling me that the app and extension have two different signers, one for development (DEXT) and one for distribution (App). To sum up, using a DriverKit profile fails during the build process and using a distribution profile is a non-starter for Xcode. I can't even build. What do I need to do to get this to work?
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2
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0
Views
1.2k
Activity
May ’24
USBDriverKit driver not showing up in settings on iPadOS 18
In iPadOS 17.7 my driver shows up in settings just fine. After recompiling with Xcode 16 and installing my app (containing my driver) on iPadOS 18, the app shows up in settings but the driver-enable button is missing from Settings. When I plug-in my custom USB device, the app cannot detect it and I am left with no way to manually enable the driver, as I did in the previous version of iPadOS.
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1
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0
Views
735
Activity
Sep ’24
AVAudioPlayer delegate causing retain cycle.
It appears that AVAudioPlayer is maintaining a strong reference to my containing class. Here is the essential code. Pay attention to the comments. class StethRecording: NSObject, ObservableObject, Identifiable { let player: AVAudioPlayer? let id = UUID() @Published var isPlaying = false @Published var progress = 0.0 init(file: AVAudioFile) throws { player = try AVAudioPlayer(contentsOf: file.url) super.init() // I used to assign the player delegate here. // If I do that, when I delete this object, it // doesn't go away. player!.prepareToPlay() } deinit { // If this object doesn't go away, I leave data. // behind. Something I don't want to do. try? deleteAssociatedAudioFile() } func play() { guard let player else { return } // So now I have to assign the delegate whenever // I start playing. player.delegate = self isPlaying = true player.play() startUpdateTimer() } func stop() { guard let player else { return } player.stop() playbackConcluded() } // MARK: - Private Methods private func playbackConcluded() { isPlaying = false stopUpdateTimer() updateProgress() player!.reset() // I also have to remove the delegate when I // stop, for any reason. player!.delegate = nil player!.prepareToPlay() } } extension StethRecording: AVAudioPlayerDelegate { func audioPlayerDidFinishPlaying(_ player: AVAudioPlayer, successfully flag: Bool) { playbackConcluded() } } This works, but is this approach really necessary? I would expect the AVAudioPlayer to use a weak reference for the delegate. Or, am I doing something else wrong here?
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1
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571
Activity
Oct ’24
DriverKit Entitlements, one per App ID?
We have a DriverKit entitlement for our USB driver. We now wish to use this same driver with a variant of our existing application. Of course this application has its own separate App ID and will be published in the App Store alongside our existing application. Will we need to go back to the well and ask Apple for another entitlement?
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1
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0
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795
Activity
Dec ’24
How to use Swift and AVFoundation to stream/record USB microphone input?
I have a custom USB device that includes a microphone. I can see the microphone on macOS when I plug in the device so I know that it is working with the kernel and AV subsystems. I can enumerate and reference the microphone using AVCaptureDevice but I have not been able to figure out how to use this device reference with AVAudioEngine. I'm trying to accomplish two things with this microphone. I want to stream audio from the microphone and have it rendered to the speakers on my MacBook Pro. I want to capture sound data from the microphone and forward it to a live streaming API. To my mind, from what I've read, I need AVAudioEngine to do this but I'm having trouble determining from the documentation just how to go about it on macOS. It seems that there is a lot more information for iOS or iPadOS but since USB-C support is sparsely documented on those operating systems, I'm focusing on the desktop (macOS) for now. Can I convert an AVCaptureDevice into and audio input for AVAudioEngine? If not, how can I accomplish what I'm trying to do using whatever is available on AVFoundation?
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1
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0
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2.3k
Activity
Apr ’24
AVCam Example: Can I use a Actor instead of a DispatchQueue for capture session activity?
I've been studying the AVCam example and notice that everything pertaining to state transitions for the capture session is performed on a dedicated DispatchQueue. My question is this: Can I use an actor instead?
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3
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1
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1.6k
Activity
May ’24