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iOS companion app with no Watch connected
Based on Cooordinate with the companion app in this article by Apple https://developer.apple.com/documentation/healthkit/running-workout-sessions if a workout were to be started on the iPhone companion app but with no Watch available, given HKLiveWorkoutBuilder not available in iOS, does the iPhone app need to implement it's own workout tracking such as a timer for counting the elapsed time and location updates for distance and GPS tracking? If so in an instance where a paired Apple Watch were to exist and the workout is continued in the Watch app should the iPhone companion app stop this custom workout tracking and revert to the mirrored workout from the Watch to ensure accurate and synchronised data between the apps?
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231
May ’25
Apple Maps URL scheme daddr=lat,long no longer working – regression?
Hello, I'm experiencing an issue with the Apple Maps URL scheme when using raw latitude and longitude coordinates in the daddr parameter. Until recently, using a URL like this worked reliably: https://maps.apple.com/?daddr=37.7749,-122.4194 This would open Apple Maps and show directions from the current location to the specified coordinates. However, on recent iOS versions, this URL no longer behaves as expected.
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295
May ’25
Conversion tracking with the SKAN
Hello all, We developed an iOS app which we started advertising now. In our iOS app we already implemented the updatePostbackConversionValue(_:completionHandler:) to send in-app events in increasing numbers (first open -> 1, lead ->2, conversion -> 3). From our understanding this should be enough for alle ad networks (Apple Ads, Google Ads, Meta Ads, Microsoft Ads and Reddit Ads) to receive those numbers - at least they receive the app installs from the SKAN already. Is this correct or do we miss something here in the integration? We currently really struggle to assure that everything is working and we do not see any conversions coming in - even though two weeks of advertising have passed already. I look forward for any feedback or discussion and I am also happy to share more details if needed. Best regards, Manuel
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71
Jun ’25
BLE Performance Issue – Increased Latency When Running Scan Algorithm via iPad
I'm developing an application in Swift using Xcode on an iPad Pro. The app communicates over BLE with a custom hardware board. The board runs a scan algorithm in response to commands from the iPad application. When testing the scan algorithm on the board independently, it completes in approximately 35 ms. However, when triggered via BLE communication from the iPad, the same algorithm takes around 150 ms to complete (roughly equivalent to 3 BLE messages). Is this level of latency expected when using BLE on iOS, or is there a way to reduce it? I’d appreciate any guidance on improving the performance. Thank you!
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141
May ’25
Carplay not read incoming chat message like whats app.
We have implemented Carplay in our voip based project and in this we have implemented Incoming call and chat notification feature for Carplay. For Carplay we implemented siri. Siri Object donated Successfully in Notification service Extension when notification didreceive method called. Donation Code :- func donateIncomingMessageIntent(sender: String, senderId: String, message: String, messageId: String, userInfo: [AnyHashable: Any],destination:String) { // Create proper name components clearAllinteraction() var nameComponents = PersonNameComponents() nameComponents.givenName = sender //unknown let senderPerson = INPerson( personHandle: INPersonHandle(value: senderId, type: .unknown), nameComponents: nameComponents, displayName: sender, image: nil, contactIdentifier: senderId, customIdentifier: "sender_\(senderId)" ) let recipientPerson = INPerson( personHandle: INPersonHandle(value: "me@example.com", type: .emailAddress), nameComponents: nil, displayName: "Me", image: nil, contactIdentifier: "me_id", customIdentifier: "user_id" ) let inMessage = INMessage( identifier: messageId, conversationIdentifier: "conversation_\(senderId)", content: message, dateSent: Date(), sender: senderPerson, recipients: [recipientPerson], groupName: nil, messageType: .text ) let intent = INSearchForMessagesIntent( recipients: [recipientPerson], senders: [senderPerson], searchTerms: [message], attributes: .unread, dateTime: nil, identifiers: [messageId], notificationIdentifiers: [messageId], groupNames: ["Messages"] ) let interaction = INInteraction(intent: intent, response: nil) interaction.identifier = "message_\(messageId)" interaction.direction = .incoming // Add direction DispatchQueue.global(qos: .userInitiated).async { interaction.donate { error in if let error = error { print("❌ Failed to donate INSearchForMessagesIntent: \(error.localizedDescription)") } else { print("✅ Donated INSearchForMessagesIntent successfully!") let intentData: [String: Any] = [ "senderName": sender, "senderId": senderId, "message": message, "messageId": messageId, "timestamp": Date().timeIntervalSince1970, "conversationId": "conversation_\(senderId)", // Add conversationId "destination":destination ] let defaults = UserDefaults(suiteName: "group.com.chatapp") // 🔁 Use your App Group ID defaults?.removeObject(forKey: "lastCarPlayIntentData") defaults?.set(intentData, forKey: "lastCarPlayIntentData") defaults?.synchronize() } } } } Here SenderID is like 3000@abc,2000@abc etc. In siri ,When we handle INSearchForMessagesIntent at that time all data getting from Userdefaults because without Userdefaults INSearchForMessagesIntent value nil. Even we enabled announcement using .allowAnnouncement. We also tried to save same sender in contact Book because sometime siri search contact and not found then may be raise this type of issue. So we need code level support for read incoming message in carplay when notification comes. Thank you.
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262
May ’25
購入情報をサーバーで管理する場合は、アプリからサーバーに購入情報を渡す際にレシート検証する必要があるのか
アプリ内課金を実装しようとしていますが、サーバサイドのセキュリティに関してについて質問です。 StoreKit2を使えばアプリとApp Store Connect間のレシート検証は不要だが、 購入情報をサーバーで管理する場合は アプリからサーバーに購入情報を渡す際にレシート検証する必要があると考えるがその認識であっているか教えていただきたいです。
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May ’25
Re-enabling Background Location Services When Reconnecting to a Bluetooth Device
Hi all, We’re running into a challenge with our iOS app DriveSmarter, which uses background location updates when connected to a physical Bluetooth device (e.g., dash cam, radar detector). For battery efficiency, we disable location services in the background when no device is connected. The problem we’re now facing is: How can we programmatically re-enable location services when a Bluetooth device reconnects while the app is still in the background? From what I understand, Core Location doesn’t allow re-enabling background location updates unless the app returns to the foreground. But our core use case requires this to happen seamlessly in the background when the user starts driving and the device connects again. To clarify: We stop location updates when the device disconnects. We want to resume location updates only when the device reconnects, even if the app is still in the background. Manually bringing the app to the foreground is not a reliable or user-friendly option. So my questions: Is it possible to programmatically restart background location services upon a Bluetooth connection event while staying in the background? If not, are there any best practices or Apple-recommended alternatives to achieve a similar result? Any guidance, patterns, or creative solutions would be greatly appreciated! Thanks in advance
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Jun ’25
The property Product.displayPrice does not display the correct price
Hi, I'm new to AppStore Connect, and I'm learning how subscriptions work. I'm finalizing my first app, but on my TF, I'm having some issues with the price: it's always displayed in US dollars on my paywall. When I tap "subscribe," the Apple sheet correctly offers the price in euros. I'm using Product.displayPrice to display the price in my paywall. The documentation did mention it is The localized string representation of the product price, suitable for display. So, is it normal in my case for the price in dollars to be displayed and not the price in euros like the Apple sheet? Thank you in advance for your help.
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Jun ’25
Getting null data from App Store Server Notification
Hello Apple Support Team, We are using auto-renew plans in our app We have set the webhook URL in our App Store Connect account to get the Store server notification to get the auto renew data for an user The issue is when a user purchases any auto-renew plan at the auto-renew time, we are getting null data from the Apple side. We have printed the log's data to check what data are coming from the Apple webhook. we have attached our logs data please check it and let me know what can we do to resolve this
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Jun ’25
SSMenuAgent consuming lots of CPU
My load average on a largely idle system is around 22, going up to 70 or so periodically; SSMenuAgent seems to be consuming lots of CPU (and, looking at spindump, it certainly seems busy), but... it's not happening on any other system whose screens I am observing. (Er, I know about load average limitations, the process is also consuming 70-98% CPU according to both top and Activity Monitor.) Since this machine (although idle) has our network extension, I'm trying to figure out if this is due to that, or of this is generally expected. Anyone?
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May ’25
NFC HCE CardSession.isSupported crash
I am getting report of a crash occurring, while doing a NFC HCE CardSession. The swift code is mostly the same as the example from the CardSession docs: @objc func deviceSupportsNFC (_ call: CAPPluginCall) { call.keepAlive = true let supportsNFCCallbackId = call.callbackId! Task() { guard NFCReaderSession.readingAvailable, CardSession.isSupported, // <-- line 86 await CardSession.isEligible else { print(TAG + " HCE not allowed/available") var support = JSObject() support["supported"] = false; let callback = bridge?.savedCall(withID: supportsNFCCallbackId) call.resolve(); callback?.resolve(support); return; } print(TAG + " HCE allowed") var support = JSObject() support["supported"] = true; let callback = bridge?.savedCall(withID: supportsNFCCallbackId) call.resolve(); callback?.resolve(support); } } Calling it from my plugin, to verify if (HCE) NFC is supported: if(await deviceInfoService.isIos()) { if(iosSupportEnabled === false) { console.log("NfcHceService:iOS but disabled"); return; } this.requiresManualTrigger = true; DfsNfcHce.deviceSupportsNFC((supportObj) => { const support = supportObj?.supported ?? false; this.hceSupported = support; }); } else { this.hceSupported = true; } The crash report i get via Crashlytics is below. It's specifying the error occurs at line 86 (marked it in my code above) The error seems to be in the CoreNFC (NFCHardwareManager areFeaturesSupported). # Crashlytics - Stack trace # Application: com.wodanbrothers.dyflexis # Platform: apple # Version: 2025.04.101356 (1744977392) # Issue: c3a293fbfa73c64f59f92c4b4cdfeb83 # Session: 5c64465c452c41e3abb1ba9f970b54c0_DNE_0_v2 # Date: Wed May 07 2025 07:56:11 GMT+0200 (Central European Summer Time) Fatal Exception: NSInvalidArgumentException 0 CoreFoundation 0x11a2ec __exceptionPreprocess 1 libobjc.A.dylib 0x31a7c objc_exception_throw 2 CoreFoundation 0x18467c +[NSObject(NSObject) _copyDescription] 3 CoreFoundation 0x31b84 ___forwarding___ 4 CoreFoundation 0x314f0 _CF_forwarding_prep_0 5 CoreNFC 0x2ac40 -[NFCHardwareManager areFeaturesSupported:outError:] 6 CoreNFC 0x2b184 -[NFCHardwareManager areFeaturesSupported:expiry:completion:] 7 CoreNFC 0x2f9d8 block_destroy_helper.5 8 Dyflexis 0x5c08 closure #1 in DfsNfcHcePlugin.deviceSupportsNFC(_:) + 86 (DfsNfcHcePlugin.swift:86) 9 Dyflexis 0x7f8d <deduplicated_symbol> 10 Dyflexis 0x7725 specialized thunk for @escaping @isolated(any) @callee_guaranteed @async () -> (@out A) (<compiler-generated>) 11 Dyflexis 0x77fd <deduplicated_symbol> 12 libswift_Concurrency.dylib 0x65241 completeTaskWithClosure(swift::AsyncContext*, swift::SwiftError ... Crashed: com.google.firebase.crashlytics.ios.exception 0 FirebaseCrashlytics 0x1b658 FIRCLSProcessRecordAllThreads + 172 1 FirebaseCrashlytics 0x1ba64 FIRCLSProcessRecordAllThreads + 1208 2 FirebaseCrashlytics 0x13adc FIRCLSHandler + 48 3 FirebaseCrashlytics 0xe9d4 __FIRCLSExceptionRecord_block_invoke + 92 4 libdispatch.dylib 0x1b584 _dispatch_client_callout + 16 5 libdispatch.dylib 0x11728 _dispatch_lane_barrier_sync_invoke_and_complete + 56 6 FirebaseCrashlytics 0xe260 FIRCLSExceptionRecord + 204 7 FirebaseCrashlytics 0xe4f8 FIRCLSExceptionRecordNSException + 452 8 FirebaseCrashlytics 0xdeb8 FIRCLSTerminateHandler() + 396 9 libc++abi.dylib 0x158b4 std::__terminate(void (*)()) + 16 10 libc++abi.dylib 0x18e1c __cxa_get_exception_ptr + 86 11 libc++abi.dylib 0x18dc4 __cxxabiv1::failed_throw(__cxxabiv1::__cxa_exception*) + 90 12 libobjc.A.dylib 0x31be4 objc_exception_throw + 448 13 CoreFoundation 0x18467c +[NSObject(NSObject) _copyDescription] + 362 14 CoreFoundation 0x31b84 ___forwarding___ + 1492 15 CoreFoundation 0x314f0 _CF_forwarding_prep_0 + 96 16 CoreNFC 0x2ac40 -[NFCHardwareManager areFeaturesSupported:outError:] + 364 17 CoreNFC 0x2b184 -[NFCHardwareManager areFeaturesSupported:expiry:completion:] + 96 18 CoreNFC 0x2f9d8 block_destroy_helper.5 + 8028 19 Dyflexis 0x5c08 closure #1 in DfsNfcHcePlugin.deviceSupportsNFC(_:) + 86 (DfsNfcHcePlugin.swift:86) 20 libswift_Concurrency.dylib 0x5c134 swift::runJobInEstablishedExecutorContext(swift::Job*) + 292 21 libswift_Concurrency.dylib 0x5d5c8 swift_job_runImpl(swift::Job*, swift::SerialExecutorRef) + 156 22 libdispatch.dylib 0x13db0 _dispatch_root_queue_drain + 364 23 libdispatch.dylib 0x1454c _dispatch_worker_thread2 + 156 24 libsystem_pthread.dylib 0x4624 _pthread_wqthread + 232 25 libsystem_pthread.dylib 0x19f8 start_wqthread + 8 ...
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May ’25
Error - Never access a full future backing data
Hi, I am building an iOS app with SwiftUI and SwiftData for the first time and I am experiencing a lot of difficulty with this error: Thread 44: Fatal error: Never access a full future backing data - PersistentIdentifier(id: SwiftData.PersistentIdentifier.ID(backing: SwiftData.PersistentIdentifier.PersistentIdentifierBacking.managedObjectID(<ID> <x-coredata://<UUID>/MySwiftDataModel/p1>)), backing: SwiftData.PersistentIdentifier.PersistentIdentifierBacking.managedObjectID(<ID> <x-coredata://<UUID>/MySwiftDataModel/p1>)) with Optional(<UUID>) I have been trying to figure out what the problem is, but unfortunately I cannot find any information in the documentation or on other sources online. My only theory about this error is that it is somehow related to fetching an entity that has been created in-memory, but not yet saved to the modelContext in SwiftData. However, when I am trying to debug this, it's not clear this is the case. Sometimes the error happens, sometimes it doesn't. Saving manually does not always solve the error. Therefore, it would be extremely helpful if someone could explain what this error means and whether there are any best practices to do with SwiftData, or some pitfalls to avoid (such as wrapping my model context into a repository class). To be clear, this problem is NOT related to one area of my code, it happens throughout my app, at unpredictable places and time. Given that there is very little information related to this error, I am at a loss at how to make sure that this never happens. This question has been asked on the forum here as well as on StackOverflow, Reddit (can't link that here), but none of the answers worked for me. For reference, my models generally look like this: import Foundation import SwiftData @Model final class MySwiftDataModel { // Stable cross-device identity @Attribute(.unique) var uuid: UUID var someNumber: Int var someString: String @Relationship(deleteRule: .nullify, inverse: \AnotherSwiftDataModel.parentModel) var childModels: [AnotherSwiftDataModel] init(uuid: UUID = UUID(), someNumber: Int = 1, someString: String = "Some", childModels: [AnotherSwiftDataModel] = []) { self.uuid = uuid self.someNumber = someNumber self.someString = someString self.childModels = childModels } func addChildModel(model: AnotherSwiftDataModel) { self.childModels.append(model) } func removeChildModel(by id: PersistentIdentifier) { self.childModels = self.childModels.filter { $0.id != id } } } and the child model: import Foundation import SwiftData @Model final class AnotherSwiftDataModel { // Stable cross-device identity @Attribute(.unique) var uuid: UUID var someNumber: Int var someString: String var parentModel: MySwiftDataModel? init(uuid: UUID = UUID(), someNumber: Int = 1, someString: String = "Some") { self.uuid = uuid self.someNumber = someNumber self.someString = someString } } For now, you can assume I am not using CloudKit - i know for a fact the error is unrelated to CloudKit, because it happens when I am not using CloudKit (so I do not need to follow CloudKit's requirements for model design, such as nullable values etc). As I said, the error surfaces at different times - sometimes during assignments, a lot of times during deletions of related models, etc. Could you please explain what I am doing wrong and how I can make sure that this error does not happen? What are the architectural patterns that work best for SwiftData in this case? Do you have any examples of things I should avoid? Thanks
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Jun ’25
Localization issue for appname(Singapore)
I need to display a different app name based on the user's region/language. This setup works correctly for regions like the United Kingdom, Australia. However, for Singapore, the app always falls back to the UK version (en-GB) instead of picking the localized name defined under en-SG. Interestingly, system alerts like location permission and app deletion do use the en-SG localization correctly. Could you help identify why the app name isn't picking up the en-SG version and suggest how we can resolve this?
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Jun ’25
Unable to Find Local Network Devices in Simulator – Permission Issue on M4 Mac, macOS 15.5, Xcode 16.1
Hello, I'm running into an issue while developing an iOS app that requires local network access. I’m using the latest MacBook Air M4 with macOS sequoia 15.5 and Xcode 16.1. In the iOS Simulator, my app fails to discover devices connected to the same local network. I’ve already added the necessary key to the Info.plist: NSLocalNetworkUsageDescription This app needs access to local network devices. When I run the app on a real device and M2 Chip Macbook's simulators, it works fine for local network permission as expected. However, in the M4 Chip Macbook's Simulator: The app can’t find any devices on the local network Bonjour/mDNS seems not to be working as well I’ve tried the following without success: Restarting Simulator and Mac Resetting network settings in Simulator Confirming app permissions under System Settings > Privacy & Security Has anyone else encountered this issue with the new Xcode/macOS combo? Is local network access just broken in the Simulator for now, or is there a workaround? Thanks in advance!
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May ’25
Renewal of merchant Domains fails and redirects to main page without errors
Hello we are trying to renew our certificates. We are trying to extend the dates of verified domains following the docs https://developer.apple.com/documentation/applepayontheweb/maintaining-your-environment#Renew-Your-Domain-Verification and configure our server with https://developer.apple.com/documentation/ApplePayontheWeb/setting-up-your-server We've downloaded the apple-developer-merchantid-domain-association.txt and update it on their respective locations, click 'ok' button but we get redirected to the main page of the information of the merchant, and it shows the domains without the extending period of time. No popup showing what has failed or what could be the reason of this error, we only get a redirection to the main page.
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Jun ’25
iBeacon with CLMonitor Slow
The other day I was playing with iBeacon and found out that CLBeaconIdentityConstraint will be deprecated after iOS 18.5. So I've written code with BeaconIdentityCondition in reference to this Apple's sample project. import Foundation import CoreLocation let monitorName = "BeaconMonitor" @MainActor public class BeaconViewModel: ObservableObject { private let manager: CLLocationManager static let shared = BeaconViewModel() public var monitor: CLMonitor? @Published var UIRows: [String: [CLMonitor.Event]] = [:] init() { self.manager = CLLocationManager() self.manager.requestWhenInUseAuthorization() } func startMonitoringConditions() { Task { print("Set up monitor") monitor = await CLMonitor(monitorName) await monitor!.add(getBeaconIdentityCondition(), identifier: "TestBeacon") for identifier in await monitor!.identifiers { guard let lastEvent = await monitor!.record(for: identifier)?.lastEvent else { continue } UIRows[identifier] = [lastEvent] } for try await event in await monitor!.events { guard let lastEvent = await monitor!.record(for: event.identifier)?.lastEvent else { continue } if event.state == lastEvent.state { continue } UIRows[event.identifier] = [event] UIRows[event.identifier]?.append(lastEvent) } } } func updateRecords() async { UIRows = [:] for identifier in await monitor?.identifiers ?? [] { guard let lastEvent = await monitor!.record(for: identifier)?.lastEvent else { continue } UIRows[identifier] = [lastEvent] } } func getBeaconIdentityCondition() -> CLMonitor.BeaconIdentityCondition { CLMonitor.BeaconIdentityCondition(uuid: UUID(uuidString: "abc")!, major: 123, minor: 789) } } It works except that my sample app can take as long as 90 seconds to see event changes. You would get an instant update with an fashion (CLBeacon and CLBeaconIdentityConstraint). Is there anything that I can do to see changes faster? Thanks.
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Jun ’25
CallKit and PushToTalk related changes in iOS 26
Starting in iOS 26, two notable changes have been made to CallKit, LiveCommunicationKit, and the PushToTalk framework: As a diagnostic aid, we're introducing new dialogs to warn apps of voip push related issue, for example when they fail to report a call or when when voip push delivery stops. The specific details of that behavior are still being determined and are likely to change over time, however, the critical point here is that these alerts are only intended to help developers debug and improve their app. Because of that, they're specifically tied to development and TestFlight signed builds, so the alert dialogs will not appear for customers running app store builds. The existing termination/crashes will still occur, but the new warning alerts will not appear. As PushToTalk developers have previously been warned, the last unrestricted PushKit entitlement ("com.apple.developer.pushkit.unrestricted-voip.ptt") has been disabled in the iOS 26 SDK. ALL apps that link against the iOS 26 SDK which receive a voip push through PushKit and which fail to report a call to CallKit will be now be terminated by the system, as the API contract has long specified. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
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1.1k
Jun ’25
iOS companion app with no Watch connected
Based on Cooordinate with the companion app in this article by Apple https://developer.apple.com/documentation/healthkit/running-workout-sessions if a workout were to be started on the iPhone companion app but with no Watch available, given HKLiveWorkoutBuilder not available in iOS, does the iPhone app need to implement it's own workout tracking such as a timer for counting the elapsed time and location updates for distance and GPS tracking? If so in an instance where a paired Apple Watch were to exist and the workout is continued in the Watch app should the iPhone companion app stop this custom workout tracking and revert to the mirrored workout from the Watch to ensure accurate and synchronised data between the apps?
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231
Activity
May ’25
How to start a VPN connection with Widget ios 17?
I need to implement a VPN connection from the ios 17 widget without opening the main application. (I have seen such an implementation in other applications) How can this be implemented?
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1
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112
Activity
May ’25
Apple Maps URL scheme daddr=lat,long no longer working – regression?
Hello, I'm experiencing an issue with the Apple Maps URL scheme when using raw latitude and longitude coordinates in the daddr parameter. Until recently, using a URL like this worked reliably: https://maps.apple.com/?daddr=37.7749,-122.4194 This would open Apple Maps and show directions from the current location to the specified coordinates. However, on recent iOS versions, this URL no longer behaves as expected.
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1
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295
Activity
May ’25
Conversion tracking with the SKAN
Hello all, We developed an iOS app which we started advertising now. In our iOS app we already implemented the updatePostbackConversionValue(_:completionHandler:) to send in-app events in increasing numbers (first open -> 1, lead ->2, conversion -> 3). From our understanding this should be enough for alle ad networks (Apple Ads, Google Ads, Meta Ads, Microsoft Ads and Reddit Ads) to receive those numbers - at least they receive the app installs from the SKAN already. Is this correct or do we miss something here in the integration? We currently really struggle to assure that everything is working and we do not see any conversions coming in - even though two weeks of advertising have passed already. I look forward for any feedback or discussion and I am also happy to share more details if needed. Best regards, Manuel
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0
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71
Activity
Jun ’25
BLE Performance Issue – Increased Latency When Running Scan Algorithm via iPad
I'm developing an application in Swift using Xcode on an iPad Pro. The app communicates over BLE with a custom hardware board. The board runs a scan algorithm in response to commands from the iPad application. When testing the scan algorithm on the board independently, it completes in approximately 35 ms. However, when triggered via BLE communication from the iPad, the same algorithm takes around 150 ms to complete (roughly equivalent to 3 BLE messages). Is this level of latency expected when using BLE on iOS, or is there a way to reduce it? I’d appreciate any guidance on improving the performance. Thank you!
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1
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141
Activity
May ’25
Carplay not read incoming chat message like whats app.
We have implemented Carplay in our voip based project and in this we have implemented Incoming call and chat notification feature for Carplay. For Carplay we implemented siri. Siri Object donated Successfully in Notification service Extension when notification didreceive method called. Donation Code :- func donateIncomingMessageIntent(sender: String, senderId: String, message: String, messageId: String, userInfo: [AnyHashable: Any],destination:String) { // Create proper name components clearAllinteraction() var nameComponents = PersonNameComponents() nameComponents.givenName = sender //unknown let senderPerson = INPerson( personHandle: INPersonHandle(value: senderId, type: .unknown), nameComponents: nameComponents, displayName: sender, image: nil, contactIdentifier: senderId, customIdentifier: "sender_\(senderId)" ) let recipientPerson = INPerson( personHandle: INPersonHandle(value: "me@example.com", type: .emailAddress), nameComponents: nil, displayName: "Me", image: nil, contactIdentifier: "me_id", customIdentifier: "user_id" ) let inMessage = INMessage( identifier: messageId, conversationIdentifier: "conversation_\(senderId)", content: message, dateSent: Date(), sender: senderPerson, recipients: [recipientPerson], groupName: nil, messageType: .text ) let intent = INSearchForMessagesIntent( recipients: [recipientPerson], senders: [senderPerson], searchTerms: [message], attributes: .unread, dateTime: nil, identifiers: [messageId], notificationIdentifiers: [messageId], groupNames: ["Messages"] ) let interaction = INInteraction(intent: intent, response: nil) interaction.identifier = "message_\(messageId)" interaction.direction = .incoming // Add direction DispatchQueue.global(qos: .userInitiated).async { interaction.donate { error in if let error = error { print("❌ Failed to donate INSearchForMessagesIntent: \(error.localizedDescription)") } else { print("✅ Donated INSearchForMessagesIntent successfully!") let intentData: [String: Any] = [ "senderName": sender, "senderId": senderId, "message": message, "messageId": messageId, "timestamp": Date().timeIntervalSince1970, "conversationId": "conversation_\(senderId)", // Add conversationId "destination":destination ] let defaults = UserDefaults(suiteName: "group.com.chatapp") // 🔁 Use your App Group ID defaults?.removeObject(forKey: "lastCarPlayIntentData") defaults?.set(intentData, forKey: "lastCarPlayIntentData") defaults?.synchronize() } } } } Here SenderID is like 3000@abc,2000@abc etc. In siri ,When we handle INSearchForMessagesIntent at that time all data getting from Userdefaults because without Userdefaults INSearchForMessagesIntent value nil. Even we enabled announcement using .allowAnnouncement. We also tried to save same sender in contact Book because sometime siri search contact and not found then may be raise this type of issue. So we need code level support for read incoming message in carplay when notification comes. Thank you.
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0
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262
Activity
May ’25
購入情報をサーバーで管理する場合は、アプリからサーバーに購入情報を渡す際にレシート検証する必要があるのか
アプリ内課金を実装しようとしていますが、サーバサイドのセキュリティに関してについて質問です。 StoreKit2を使えばアプリとApp Store Connect間のレシート検証は不要だが、 購入情報をサーバーで管理する場合は アプリからサーバーに購入情報を渡す際にレシート検証する必要があると考えるがその認識であっているか教えていただきたいです。
Replies
0
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0
Views
117
Activity
May ’25
Re-enabling Background Location Services When Reconnecting to a Bluetooth Device
Hi all, We’re running into a challenge with our iOS app DriveSmarter, which uses background location updates when connected to a physical Bluetooth device (e.g., dash cam, radar detector). For battery efficiency, we disable location services in the background when no device is connected. The problem we’re now facing is: How can we programmatically re-enable location services when a Bluetooth device reconnects while the app is still in the background? From what I understand, Core Location doesn’t allow re-enabling background location updates unless the app returns to the foreground. But our core use case requires this to happen seamlessly in the background when the user starts driving and the device connects again. To clarify: We stop location updates when the device disconnects. We want to resume location updates only when the device reconnects, even if the app is still in the background. Manually bringing the app to the foreground is not a reliable or user-friendly option. So my questions: Is it possible to programmatically restart background location services upon a Bluetooth connection event while staying in the background? If not, are there any best practices or Apple-recommended alternatives to achieve a similar result? Any guidance, patterns, or creative solutions would be greatly appreciated! Thanks in advance
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195
Activity
Jun ’25
The property Product.displayPrice does not display the correct price
Hi, I'm new to AppStore Connect, and I'm learning how subscriptions work. I'm finalizing my first app, but on my TF, I'm having some issues with the price: it's always displayed in US dollars on my paywall. When I tap "subscribe," the Apple sheet correctly offers the price in euros. I'm using Product.displayPrice to display the price in my paywall. The documentation did mention it is The localized string representation of the product price, suitable for display. So, is it normal in my case for the price in dollars to be displayed and not the price in euros like the Apple sheet? Thank you in advance for your help.
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118
Activity
Jun ’25
Getting null data from App Store Server Notification
Hello Apple Support Team, We are using auto-renew plans in our app We have set the webhook URL in our App Store Connect account to get the Store server notification to get the auto renew data for an user The issue is when a user purchases any auto-renew plan at the auto-renew time, we are getting null data from the Apple side. We have printed the log's data to check what data are coming from the Apple webhook. we have attached our logs data please check it and let me know what can we do to resolve this
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124
Activity
Jun ’25
SSMenuAgent consuming lots of CPU
My load average on a largely idle system is around 22, going up to 70 or so periodically; SSMenuAgent seems to be consuming lots of CPU (and, looking at spindump, it certainly seems busy), but... it's not happening on any other system whose screens I am observing. (Er, I know about load average limitations, the process is also consuming 70-98% CPU according to both top and Activity Monitor.) Since this machine (although idle) has our network extension, I'm trying to figure out if this is due to that, or of this is generally expected. Anyone?
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660
Activity
May ’25
Another Screen time API question
How can I use the Screen Time API to set a restriction for a child account from my app running on the parent’s account?
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100
Activity
Jun ’25
NFC HCE CardSession.isSupported crash
I am getting report of a crash occurring, while doing a NFC HCE CardSession. The swift code is mostly the same as the example from the CardSession docs: @objc func deviceSupportsNFC (_ call: CAPPluginCall) { call.keepAlive = true let supportsNFCCallbackId = call.callbackId! Task() { guard NFCReaderSession.readingAvailable, CardSession.isSupported, // <-- line 86 await CardSession.isEligible else { print(TAG + " HCE not allowed/available") var support = JSObject() support["supported"] = false; let callback = bridge?.savedCall(withID: supportsNFCCallbackId) call.resolve(); callback?.resolve(support); return; } print(TAG + " HCE allowed") var support = JSObject() support["supported"] = true; let callback = bridge?.savedCall(withID: supportsNFCCallbackId) call.resolve(); callback?.resolve(support); } } Calling it from my plugin, to verify if (HCE) NFC is supported: if(await deviceInfoService.isIos()) { if(iosSupportEnabled === false) { console.log("NfcHceService:iOS but disabled"); return; } this.requiresManualTrigger = true; DfsNfcHce.deviceSupportsNFC((supportObj) => { const support = supportObj?.supported ?? false; this.hceSupported = support; }); } else { this.hceSupported = true; } The crash report i get via Crashlytics is below. It's specifying the error occurs at line 86 (marked it in my code above) The error seems to be in the CoreNFC (NFCHardwareManager areFeaturesSupported). # Crashlytics - Stack trace # Application: com.wodanbrothers.dyflexis # Platform: apple # Version: 2025.04.101356 (1744977392) # Issue: c3a293fbfa73c64f59f92c4b4cdfeb83 # Session: 5c64465c452c41e3abb1ba9f970b54c0_DNE_0_v2 # Date: Wed May 07 2025 07:56:11 GMT+0200 (Central European Summer Time) Fatal Exception: NSInvalidArgumentException 0 CoreFoundation 0x11a2ec __exceptionPreprocess 1 libobjc.A.dylib 0x31a7c objc_exception_throw 2 CoreFoundation 0x18467c +[NSObject(NSObject) _copyDescription] 3 CoreFoundation 0x31b84 ___forwarding___ 4 CoreFoundation 0x314f0 _CF_forwarding_prep_0 5 CoreNFC 0x2ac40 -[NFCHardwareManager areFeaturesSupported:outError:] 6 CoreNFC 0x2b184 -[NFCHardwareManager areFeaturesSupported:expiry:completion:] 7 CoreNFC 0x2f9d8 block_destroy_helper.5 8 Dyflexis 0x5c08 closure #1 in DfsNfcHcePlugin.deviceSupportsNFC(_:) + 86 (DfsNfcHcePlugin.swift:86) 9 Dyflexis 0x7f8d <deduplicated_symbol> 10 Dyflexis 0x7725 specialized thunk for @escaping @isolated(any) @callee_guaranteed @async () -> (@out A) (<compiler-generated>) 11 Dyflexis 0x77fd <deduplicated_symbol> 12 libswift_Concurrency.dylib 0x65241 completeTaskWithClosure(swift::AsyncContext*, swift::SwiftError ... Crashed: com.google.firebase.crashlytics.ios.exception 0 FirebaseCrashlytics 0x1b658 FIRCLSProcessRecordAllThreads + 172 1 FirebaseCrashlytics 0x1ba64 FIRCLSProcessRecordAllThreads + 1208 2 FirebaseCrashlytics 0x13adc FIRCLSHandler + 48 3 FirebaseCrashlytics 0xe9d4 __FIRCLSExceptionRecord_block_invoke + 92 4 libdispatch.dylib 0x1b584 _dispatch_client_callout + 16 5 libdispatch.dylib 0x11728 _dispatch_lane_barrier_sync_invoke_and_complete + 56 6 FirebaseCrashlytics 0xe260 FIRCLSExceptionRecord + 204 7 FirebaseCrashlytics 0xe4f8 FIRCLSExceptionRecordNSException + 452 8 FirebaseCrashlytics 0xdeb8 FIRCLSTerminateHandler() + 396 9 libc++abi.dylib 0x158b4 std::__terminate(void (*)()) + 16 10 libc++abi.dylib 0x18e1c __cxa_get_exception_ptr + 86 11 libc++abi.dylib 0x18dc4 __cxxabiv1::failed_throw(__cxxabiv1::__cxa_exception*) + 90 12 libobjc.A.dylib 0x31be4 objc_exception_throw + 448 13 CoreFoundation 0x18467c +[NSObject(NSObject) _copyDescription] + 362 14 CoreFoundation 0x31b84 ___forwarding___ + 1492 15 CoreFoundation 0x314f0 _CF_forwarding_prep_0 + 96 16 CoreNFC 0x2ac40 -[NFCHardwareManager areFeaturesSupported:outError:] + 364 17 CoreNFC 0x2b184 -[NFCHardwareManager areFeaturesSupported:expiry:completion:] + 96 18 CoreNFC 0x2f9d8 block_destroy_helper.5 + 8028 19 Dyflexis 0x5c08 closure #1 in DfsNfcHcePlugin.deviceSupportsNFC(_:) + 86 (DfsNfcHcePlugin.swift:86) 20 libswift_Concurrency.dylib 0x5c134 swift::runJobInEstablishedExecutorContext(swift::Job*) + 292 21 libswift_Concurrency.dylib 0x5d5c8 swift_job_runImpl(swift::Job*, swift::SerialExecutorRef) + 156 22 libdispatch.dylib 0x13db0 _dispatch_root_queue_drain + 364 23 libdispatch.dylib 0x1454c _dispatch_worker_thread2 + 156 24 libsystem_pthread.dylib 0x4624 _pthread_wqthread + 232 25 libsystem_pthread.dylib 0x19f8 start_wqthread + 8 ...
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221
Activity
May ’25
Error - Never access a full future backing data
Hi, I am building an iOS app with SwiftUI and SwiftData for the first time and I am experiencing a lot of difficulty with this error: Thread 44: Fatal error: Never access a full future backing data - PersistentIdentifier(id: SwiftData.PersistentIdentifier.ID(backing: SwiftData.PersistentIdentifier.PersistentIdentifierBacking.managedObjectID(<ID> <x-coredata://<UUID>/MySwiftDataModel/p1>)), backing: SwiftData.PersistentIdentifier.PersistentIdentifierBacking.managedObjectID(<ID> <x-coredata://<UUID>/MySwiftDataModel/p1>)) with Optional(<UUID>) I have been trying to figure out what the problem is, but unfortunately I cannot find any information in the documentation or on other sources online. My only theory about this error is that it is somehow related to fetching an entity that has been created in-memory, but not yet saved to the modelContext in SwiftData. However, when I am trying to debug this, it's not clear this is the case. Sometimes the error happens, sometimes it doesn't. Saving manually does not always solve the error. Therefore, it would be extremely helpful if someone could explain what this error means and whether there are any best practices to do with SwiftData, or some pitfalls to avoid (such as wrapping my model context into a repository class). To be clear, this problem is NOT related to one area of my code, it happens throughout my app, at unpredictable places and time. Given that there is very little information related to this error, I am at a loss at how to make sure that this never happens. This question has been asked on the forum here as well as on StackOverflow, Reddit (can't link that here), but none of the answers worked for me. For reference, my models generally look like this: import Foundation import SwiftData @Model final class MySwiftDataModel { // Stable cross-device identity @Attribute(.unique) var uuid: UUID var someNumber: Int var someString: String @Relationship(deleteRule: .nullify, inverse: \AnotherSwiftDataModel.parentModel) var childModels: [AnotherSwiftDataModel] init(uuid: UUID = UUID(), someNumber: Int = 1, someString: String = "Some", childModels: [AnotherSwiftDataModel] = []) { self.uuid = uuid self.someNumber = someNumber self.someString = someString self.childModels = childModels } func addChildModel(model: AnotherSwiftDataModel) { self.childModels.append(model) } func removeChildModel(by id: PersistentIdentifier) { self.childModels = self.childModels.filter { $0.id != id } } } and the child model: import Foundation import SwiftData @Model final class AnotherSwiftDataModel { // Stable cross-device identity @Attribute(.unique) var uuid: UUID var someNumber: Int var someString: String var parentModel: MySwiftDataModel? init(uuid: UUID = UUID(), someNumber: Int = 1, someString: String = "Some") { self.uuid = uuid self.someNumber = someNumber self.someString = someString } } For now, you can assume I am not using CloudKit - i know for a fact the error is unrelated to CloudKit, because it happens when I am not using CloudKit (so I do not need to follow CloudKit's requirements for model design, such as nullable values etc). As I said, the error surfaces at different times - sometimes during assignments, a lot of times during deletions of related models, etc. Could you please explain what I am doing wrong and how I can make sure that this error does not happen? What are the architectural patterns that work best for SwiftData in this case? Do you have any examples of things I should avoid? Thanks
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Activity
Jun ’25
Localization issue for appname(Singapore)
I need to display a different app name based on the user's region/language. This setup works correctly for regions like the United Kingdom, Australia. However, for Singapore, the app always falls back to the UK version (en-GB) instead of picking the localized name defined under en-SG. Interestingly, system alerts like location permission and app deletion do use the en-SG localization correctly. Could you help identify why the app name isn't picking up the en-SG version and suggest how we can resolve this?
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161
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Jun ’25
Ios 26 flutter app run time failure
error on start of flutter app
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379
Activity
Jun ’25
Unable to Find Local Network Devices in Simulator – Permission Issue on M4 Mac, macOS 15.5, Xcode 16.1
Hello, I'm running into an issue while developing an iOS app that requires local network access. I’m using the latest MacBook Air M4 with macOS sequoia 15.5 and Xcode 16.1. In the iOS Simulator, my app fails to discover devices connected to the same local network. I’ve already added the necessary key to the Info.plist: NSLocalNetworkUsageDescription This app needs access to local network devices. When I run the app on a real device and M2 Chip Macbook's simulators, it works fine for local network permission as expected. However, in the M4 Chip Macbook's Simulator: The app can’t find any devices on the local network Bonjour/mDNS seems not to be working as well I’ve tried the following without success: Restarting Simulator and Mac Resetting network settings in Simulator Confirming app permissions under System Settings > Privacy & Security Has anyone else encountered this issue with the new Xcode/macOS combo? Is local network access just broken in the Simulator for now, or is there a workaround? Thanks in advance!
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216
Activity
May ’25
Renewal of merchant Domains fails and redirects to main page without errors
Hello we are trying to renew our certificates. We are trying to extend the dates of verified domains following the docs https://developer.apple.com/documentation/applepayontheweb/maintaining-your-environment#Renew-Your-Domain-Verification and configure our server with https://developer.apple.com/documentation/ApplePayontheWeb/setting-up-your-server We've downloaded the apple-developer-merchantid-domain-association.txt and update it on their respective locations, click 'ok' button but we get redirected to the main page of the information of the merchant, and it shows the domains without the extending period of time. No popup showing what has failed or what could be the reason of this error, we only get a redirection to the main page.
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47
Activity
Jun ’25
iBeacon with CLMonitor Slow
The other day I was playing with iBeacon and found out that CLBeaconIdentityConstraint will be deprecated after iOS 18.5. So I've written code with BeaconIdentityCondition in reference to this Apple's sample project. import Foundation import CoreLocation let monitorName = "BeaconMonitor" @MainActor public class BeaconViewModel: ObservableObject { private let manager: CLLocationManager static let shared = BeaconViewModel() public var monitor: CLMonitor? @Published var UIRows: [String: [CLMonitor.Event]] = [:] init() { self.manager = CLLocationManager() self.manager.requestWhenInUseAuthorization() } func startMonitoringConditions() { Task { print("Set up monitor") monitor = await CLMonitor(monitorName) await monitor!.add(getBeaconIdentityCondition(), identifier: "TestBeacon") for identifier in await monitor!.identifiers { guard let lastEvent = await monitor!.record(for: identifier)?.lastEvent else { continue } UIRows[identifier] = [lastEvent] } for try await event in await monitor!.events { guard let lastEvent = await monitor!.record(for: event.identifier)?.lastEvent else { continue } if event.state == lastEvent.state { continue } UIRows[event.identifier] = [event] UIRows[event.identifier]?.append(lastEvent) } } } func updateRecords() async { UIRows = [:] for identifier in await monitor?.identifiers ?? [] { guard let lastEvent = await monitor!.record(for: identifier)?.lastEvent else { continue } UIRows[identifier] = [lastEvent] } } func getBeaconIdentityCondition() -> CLMonitor.BeaconIdentityCondition { CLMonitor.BeaconIdentityCondition(uuid: UUID(uuidString: "abc")!, major: 123, minor: 789) } } It works except that my sample app can take as long as 90 seconds to see event changes. You would get an instant update with an fashion (CLBeacon and CLBeaconIdentityConstraint). Is there anything that I can do to see changes faster? Thanks.
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Jun ’25
CallKit and PushToTalk related changes in iOS 26
Starting in iOS 26, two notable changes have been made to CallKit, LiveCommunicationKit, and the PushToTalk framework: As a diagnostic aid, we're introducing new dialogs to warn apps of voip push related issue, for example when they fail to report a call or when when voip push delivery stops. The specific details of that behavior are still being determined and are likely to change over time, however, the critical point here is that these alerts are only intended to help developers debug and improve their app. Because of that, they're specifically tied to development and TestFlight signed builds, so the alert dialogs will not appear for customers running app store builds. The existing termination/crashes will still occur, but the new warning alerts will not appear. As PushToTalk developers have previously been warned, the last unrestricted PushKit entitlement ("com.apple.developer.pushkit.unrestricted-voip.ptt") has been disabled in the iOS 26 SDK. ALL apps that link against the iOS 26 SDK which receive a voip push through PushKit and which fail to report a call to CallKit will be now be terminated by the system, as the API contract has long specified. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
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1.1k
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Jun ’25