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Server Not Receiving Apple App Store Server Notification
Hello, Our server isn't receiving Apple App Store Server Notification for in-app purchases. It works for Sandbox Server, even I sent a test notification which I received on the Production Server URL, but the real in-app payment notification isn't coming to the server. I checked this already: https://developer.apple.com/documentation/appstoreservernotifications/enabling-app-store-server-notifications and everything here has been reviewed. Transport Layer Security (TLS) version and others things mentioned have been checked, test notification was received. But the main in-app purchase notification for live transaction isn't coming. What's the issue precisely?
4
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436
May ’25
prelink like tool on macOS?
hi, I have offered to help port a custom debug tool that "revives" a process from a core file. It currently works on Linux and Windows and I would like to help port it to macOS. On Linux, prelink is used to load a dynamic library at a specific addrress (to match its location in corefile). On Windows, editbin is used. Is there an off the shelf tool that loads a dylib on macOS at a specified address? I tried to research this topic and I see: dylibs on macOS are position independent, though apparently it is possible to build a position dependent lib (but the note doesn't say how) there is a slide value that adjust base address of a dylib (but I can not find much actual info on how exactly to use it) prebinding (deprecated?) I feel like I am starting to veer off into fun topics, like dylib hijacking and implementing custom dylib loaders (DyldDeNeuralyzer). As much as I enjoy going off main path sometimes, can someone help set me back on the main path? thanks!
8
0
215
May ’25
Applinks failing
Hello, We're facing an issue with app links failing and falling back to browser website journeys. Our apple-app-site-association file is hosted publicly and the app to app journeys have been working correctly up to very recently - we are trying to identify any potential network infra changes that could have impacted the Apple CDN being able to retrieve the apple-app-site-association file. We can see in the iPhone OS logs that the links cannot be verified by the swcd process, and using the app-site-association.cdn-apple.com/a/v1 api via curl can also see the CDN has no record of the AASA file. Due to the traffic being SSL and to a high volume enterprise site it is difficult for use to trace activity through anything other that the source IPs - we cannot filter on user-agent for "AASA-Bot/1.0.0" as breaking the SSL would be impactful due to the load. Is it possible to get a network range used by the Apple CDN to retrieve the AASA file as this would help us identify potential blocking behaviour? Thank you.
3
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501
May ’25
push-to-start notification does not reliably result in a new push-to-update token on the pushTokenUpdates async sequence
I've noticed that the when starting live activities via a remote push-to-start notification, the live activity widget consistently succeeds in displaying on the lock screen. However push-to-update token is not always received by the task observing the pushTokenUpdates async-sequence. Task { print("listening for pushTokenUpdates") for await pushToken in activity.pushTokenUpdates { let token = pushToken.map {String(format: "%02x", $0)}.joined() print("Push token: \(token)") } } The log will print "listening for pushTokenUpdates" however occasionally the "Push token: ___" line will not be present even when the widget has displayed on screen. This happens even if the "allow" button has been selected on live activities for that app. The inconsistent behavior leads me to believe there is an issue at the ActivityKit level. Would appreciate any feedback in debugging this!
0
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229
May ’25
iOS companion app with no Watch connected
Based on Cooordinate with the companion app in this article by Apple https://developer.apple.com/documentation/healthkit/running-workout-sessions if a workout were to be started on the iPhone companion app but with no Watch available, given HKLiveWorkoutBuilder not available in iOS, does the iPhone app need to implement it's own workout tracking such as a timer for counting the elapsed time and location updates for distance and GPS tracking? If so in an instance where a paired Apple Watch were to exist and the workout is continued in the Watch app should the iPhone companion app stop this custom workout tracking and revert to the mirrored workout from the Watch to ensure accurate and synchronised data between the apps?
0
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231
May ’25
URLSession download looping indefinitely until it times out
Hi, I’m trying to download a remote file in the background, but I keep getting a strange behaviour where URLSession download my file indefinitely during a few minutes, without calling urlSession(_:downloadTask:didFinishDownloadingTo:) until the download eventually times out. To find out that it’s looping, I’ve observed the total bytes written on disk by implementing urlSession(_:downloadTask:didWriteData:totalBytesWritten:totalBytesExpectedToWrite:). Note that I can't know the size of the file. The server is not able to calculate the size. Below is my implementation. I create an instance of URLSession like this: private lazy var session: URLSession = { let configuration = URLSessionConfiguration.background(withIdentifier: backgroundIdentifier) configuration.isDiscretionary = false configuration.sessionSendsLaunchEvents = true return URLSession(configuration: configuration, delegate: self, delegateQueue: nil) }() My service is using async/await so I have implemented an AsyncThrowingStream : private var downloadTask: URLSessionDownloadTask? private var continuation: AsyncThrowingStream<(URL, URLResponse), Error>.Continuation? private var stream: AsyncThrowingStream<(URL, URLResponse), Error> { AsyncThrowingStream<(URL, URLResponse), Error> { continuation in self.continuation = continuation self.continuation?.onTermination = { @Sendable [weak self] data in self?.downloadTask?.cancel() } downloadTask?.resume() } } Then to start the download, I do : private func download(with request: URLRequest) async throws -> (URL, URLResponse) { do { downloadTask = session.downloadTask(with: request) for try await (url, response) in stream { return (url, response) } throw NetworkingError.couldNotBuildRequest } catch { throw error } } Then in the delegate : public func urlSession(_ session: URLSession, downloadTask: URLSessionDownloadTask, didFinishDownloadingTo location: URL) { guard let response = downloadTask.response, downloadTask.error == nil, (response as? HTTPURLResponse)?.statusCode == 200 else { continuation?.finish(throwing: downloadTask.error) return } do { let documentsURL = try FileManager.default.url(for: .documentDirectory, in: .userDomainMask, appropriateFor: nil, create: false) let savedURL = documentsURL.appendingPathComponent(location.lastPathComponent) try FileManager.default.moveItem(at: location, to: savedURL) continuation?.yield((savedURL, response)) continuation?.finish() } catch { continuation?.finish(throwing: error) } } I also tried to replace let configuration = URLSessionConfiguration.background(withIdentifier: backgroundIdentifier) by let configuration = URLSessionConfiguration.default and this time I get a different error at the end of the download: Task <0457F755-9C52-4CFB-BDB2-F378D0C94912>.<1> failed strict content length check - expected: 0, received: 530692, received (uncompressed): 0 Task <0457F755-9C52-4CFB-BDB2-F378D0C94912>.<1> finished with error [-1005] Error Domain=NSURLErrorDomain Code=-1005 "The network connection was lost." UserInfo={NSLocalizedDescription=The network connection was lost., NSErrorFailingURLStringKey=https:/<host>:8190/proxy?Func=downloadVideoByUrl&SessionId=slufzwrMadvyJad8Lkmi9RUNAeqeq, NSErrorFailingURLKey=https://<host>:8190/proxy?Func=downloadVideoByUrl&SessionId=slufzwrMadvyJad8Lkmi9RUNAeqeq, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDownloadTask <0457F755-9C52-4CFB-BDB2-F378D0C94912>.<1>" ), _NSURLErrorFailingURLSessionTaskErrorKey=LocalDownloadTask <0457F755-9C52-4CFB-BDB2-F378D0C94912>.<1>, NSUnderlyingError=0x300d9a7c0 {Error Domain=kCFErrorDomainCFNetwork Code=-1005 "(null)" UserInfo={NSErrorPeerAddressKey=<CFData 0x302139db0 [0x1fcb1f598]>{length = 16, capacity = 16, bytes = 0x10021ffe91e227500000000000000000}}}} The log "failed strict content length check” made me look into the response header, which has the following: content-length: 0 Content-Type: application/force-download Transfer-encoding: chunked Connection: KEEP-ALIVE Content-Transfer-Encoding: binary So it should be fine the way I setup my URLSession. The download works fine in Chrome/Safari/Chrome or Postman. My code used to work a couple of weeks before, so I expect something has changed on the server side, but I can’t find what, and I don’t get much help from the guys on the server side. Has anyone an idea of what’s going on?
1
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180
May ’25
Matter Generic Switch not resuming subscription on reboot
I'm developing a Matter-over-thread generic switch with 2 generic switch endpoints. This is configured as an Intermittently Connected Device with Long Idle Time. I have an Apple TV serving as the thread border router. I'm able to commission the device successfully in the Home app and assign actions to each of the buttons however when the device is rebooted the subscription doesn't appear to resume successfully and the buttons no longer work. I've tested this on various SOC's with their respective SDKs including ESP32-C6, nrf52840 and EFR32MG24 and the behaviour was consistent across all of them. It was working originally when I first started out on the ESP32-C6, then the issue popped up first when I was testing the nrf52840. In that SDK I set persistent subscriptions explicitly and it seemed to resolve the issue until it popped up again when I found that unplugging and restarting the Apple TV completely which appeared to fix the issue with subscriptions not resuming. Recently I've added a Home Pod Mini Gen 2 to the matter fabric so there are now two TBR on the network and restarting both the Apple TV and the HomePod doesn't appear to resolve the issue anymore and the subscriptions are not resuming across all three SOC's on device reboot I'm wondering if there might be something preventing the subscriptions from resuming?
2
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219
May ’25
Unable to Find Local Network Devices in Simulator – Permission Issue on M4 Mac, macOS 15.5, Xcode 16.1
Hello, I'm running into an issue while developing an iOS app that requires local network access. I’m using the latest MacBook Air M4 with macOS sequoia 15.5 and Xcode 16.1. In the iOS Simulator, my app fails to discover devices connected to the same local network. I’ve already added the necessary key to the Info.plist: NSLocalNetworkUsageDescription This app needs access to local network devices. When I run the app on a real device and M2 Chip Macbook's simulators, it works fine for local network permission as expected. However, in the M4 Chip Macbook's Simulator: The app can’t find any devices on the local network Bonjour/mDNS seems not to be working as well I’ve tried the following without success: Restarting Simulator and Mac Resetting network settings in Simulator Confirming app permissions under System Settings > Privacy & Security Has anyone else encountered this issue with the new Xcode/macOS combo? Is local network access just broken in the Simulator for now, or is there a workaround? Thanks in advance!
1
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216
May ’25
In-app purchase for auto-renewals subscription for sandbox
Dear Apple Support Team, We are currently implementing auto-renewable subscriptions in our iOS app and are testing the integration using the sandbox environment. On the iOS app side, the in-app purchase flow completes successfully and displays a "Purchase Successful" message. However, we are not receiving any server notification callbacks on our configured App Store Server Notifications (Sandbox) webhook URL. For your reference, the webhook URL we have set in App Store Connect (Sandbox) is: https://9c0f-182-79-123-254.ngrok-free.app/ios/webhook Despite successfully completing a subscription purchase in the sandbox, there is no evidence that the webhook is being triggered. We would appreciate your guidance in resolving this issue or confirming if there are any additional configurations or steps required on our end.
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323
May ’25
Mac can't find or register NE App Extension without App Sandbox entitlement
Recently, while developing a network extension on macOS, I encountered a very interesting issue. When the App Sandbox entitlement is included, the NE (Network Extension) can be called and run normally. However, when the App Sandbox is removed, with everything else remaining unchanged, an error occurs. The logs are as follows: Failed to find an app extension with identifier app.acmeVpnM.extension and extension point com.apple.networkextension.packet-tunnel: (null) Found 0 registrations for app.acmeVpnM.extension (com.apple.networkextension.packet-tunnel) If you add app sandbox, it will run normally. this is my container app entitlement this is my NE extension (without App SandBox) I want to know the reason for this. App sandbox shouldn't be mandatory. How can I make my NE run in an environment without app sandbox?
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184
May ’25
SecStaticCodeCreateWithPath failed with Operation not permitted error
We have a launch daemon which can check for team identifier and some other signing information of any application on machine and match it with provided information to confirm the validity of the application/binary. We use SecStaticCodeCreateWithPath to read the signing information of the app/binary which works in most cases. However, for some third party daemon processes, the static code creation fails with error "Operation not permitted". We are having difficult time identifying why static code creation would fail specially when our process is running with root privileges. Can you please help us understand in what scenario can this API fail with this error? Can there be any process or rule which can deny creating static code of a process like endpoint security extensions/daemon? We are using default flags in SecStaticCodeCreateWithPath.
7
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282
May ’25
Cannot see support instruction pages or entitlement request page for external purchase links.
Hello! I am trying to get my app set up to support external payments. The snag I am hitting at the moment is it seems that relevant pages are not accessible? There is this old EU doc https://developer.apple.com/support/apps-using-alternative-payment-providers-in-the-eu/ But the more updated US doc titled "Distributing apps in the U.S. that provide an external purchase link - Support" is not available where it should be https://developer.apple.com/support/storekit-external-entitlement-us/ In addition the link for requesting the entitlement seems to be broken https://developer.apple.com/contact/request/storekit-external-entitlement-us/ Any idea how one can access these? Perhaps this is just a temporary error?
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138
May ’25
CoreAudio server plugin: updating kAudioStreamPropertyAvailablePhysicalFormats
Hi, our CoreAudio server plugin supports different clock sources. A switch might result in a change of the selectable sample rates (and other settings). On a clock source switch the plugin reconfigures the set of available kAudioStreamPropertyAvailablePhysicalFormats and announces the change via AudioServerPlugInHostInterface::PropertiesChanged(). However at least the Audio MIDI Setup seems to ignore to update it's UI. The changes are first reflected after selecting another device and re-selecting the device of interest. (Latest macOS, M4 macMini) Is this a bug? Or is our CoreAudio server plugin required to indicate the change in the list of available audio formats differently? Thanks!
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152
May ’25
EASession return nil on iOS18
On iOS 18.x when try to create EASession we get nil, but on iOS 17.x everything works. We have app which use USB cable for connecting external accessories. Scenario is when we have fresh instal, connecting with accessory work fine, EASession is created, streams are opened. When we unplug USB, we close streams, remove any reference to session and accessory, remove accessory delegate. When plug it again, creating EASession is returning nil. Only after restarting iPhone, we can create new EASession with appropriate protocol and accessory. Every next attempt without reseting iPhone is failing. Logs from accessory is following: 00:05:51.811000 : onUSBDeviceFound(pDevice=0xffc818)) iPhone USB device already in the device list w/id=1 -> update status now[21;1H 00:05:51.830000 : setConnectionStatus(status=connected) [devId=1] state updated -> forward[21;1H Capabilities indicate HostMode possibility => role switch is triggered 00:05:52.848000 : updateDIPODeviceConnections() iPhoneUSB w/caps=5 (=CarPlay or HostMode), deviceTag=2 in Device mode -> request role switch[21;1H Role switch seems to be successful 00:05:54.914000 : setSwitching('stable') changed[21;1H 00:05:54.915000 : updateDIPODeviceConnections() iPhoneUSB w/caps=2, id=1, deviceTag=2 and native transport -> request app launch and call connectUSB[21;1H 00:05:54.967000 : ConnectiAP2(05ac:12a8, s/n='00008101000160921E90801E', writeFD='/dev/ffs/ep3', readFD='/dev/ffs/ep4', hostMode){3}[21;1H Native transport should become available but does not (the following line is not present for failed case. Taken from successful case) 00:05:24.983000 : OnDBusPropChanged_NativeTransport(): deviceId=2, started=1, iAP2iOSAppIdentifier=1, sinkEndpoint=3, sourceEndpoint=4, TransactionID=1 EAP Start event not received (trace line from success try) 00:05:25.057000 : EAPSessionStart(ctx=0x74e0b800){2} called[21;1H Is there any braking change on iOS 18 considering EASession? Also what is strange is that it works on fresh instal/restart iPhone, but not working on second attempt?
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1.4k
May ’25
macOS SwiftData app never syncs with CloudKit
I'm using SwiftData with CloutKit with a very simple app. Data syncs between iOS, iPadOS, and visionOS, but not macOS. From what I can tell, macOS is never getting CK messages unless I'm running the app from Xcode. I can listen for the CK messages and show a line in a debug overlay. This works perfectly when I run from Xcode. I can see the notifications and see updates in my app. However, if I just launch the app outside of Xcode I will never see any changes or notifications. It is as if the Mac app never even tries to contact CloudKit. Schema has been deployed in the CloudKit console. The app is based on the multi-platform Xcode template. Again, only the macOS version has this issue. Is there some extra permission or setting I need to set up in order to use CloudKit on macOS? @State private var publisher = NotificationCenter.default.publisher(for: NSPersistentCloudKitContainer.eventChangedNotification).receive(on: DispatchQueue.main) .onReceive(publisher) { notification in // Listen for changes in CK events if let userInfo = notification.userInfo, let event = userInfo[NSPersistentCloudKitContainer.eventNotificationUserInfoKey] as? NSPersistentCloudKitContainer.Event { let message = "CloudKit Sync: \(event.type.rawValue) - \(event.succeeded ? "Success" : "Failed") - \(event.description)" // Store for UI display syncNotifications.append(message) if syncNotifications.count > 10 { syncNotifications.removeFirst() } } } .overlay(alignment: .topTrailing) { if !syncNotifications.isEmpty { VStack(alignment: .leading) { ForEach(syncNotifications, id: \.self) { notification in Text(notification) .padding(8) } } .frame(width: 800, height: 500) .cornerRadius(8) .background(Color.secondary.opacity(0.2)) .padding() .transition(.move(edge: .top)) } }
1
1
234
May ’25
Strange Live Activity Occurrence Behavior
I am seeing a really weird behavior with Live Activities. The Live Activity is always appearing on the simulator. However the Live Activity is only appearing on my physical device when there is no other widget in the widget bundle shown below. @main struct HoerspielWidgetsBundle: WidgetBundle { var body: some Widget { // Uncomment the line below and the Live Activity will no longer appear // UpNextWidget() PlaybackLiveActivity() } } Annotating that var with @WidgetBundle has no effect. There are no logs indicating an error, the function to request a Live Activity does not throw and the status of the activity is active. Both the widget and the Live Activity are working fine otherwise. NSSupportsLiveActivities is set to true in the correct Info.plist file. I am not running any beta software and the physical iPhone is on the newest version (iOS 18.5). Using the template when adding a new target in Xcode, I was able to set up a similar app where the Live Activity works as expected. I am really at a loss here which additional information I should provide or how this issue can be resolved. Thank you for your help.
2
0
236
May ’25
Xcode project that runs only once under xcode
I have an xcode project that runs fine under xcode the first time, but if I try to run it a second time it fails in trying to open a directory (as part if the observable view data in the view's environment). It throws an error saying "Interupted system call". I have no idea how to debug something like this, so any help would be welcomed. Thanks in advance, Rick
8
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179
May ’25
how to set both protocols and `URLRequest` to `NSURLSessionWebSocketTask`
Hi there. How can I do for the title? URLRequest seems not to have property for protocols. NSURLSessionWebSocketTask seems to have either URLRequest or protocols, but have neither of them. What I want to do is setting both protocols and headers when using WebSocket. Should I use Network.framework instead?
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2
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162
Activity
May ’25
Server Not Receiving Apple App Store Server Notification
Hello, Our server isn't receiving Apple App Store Server Notification for in-app purchases. It works for Sandbox Server, even I sent a test notification which I received on the Production Server URL, but the real in-app payment notification isn't coming to the server. I checked this already: https://developer.apple.com/documentation/appstoreservernotifications/enabling-app-store-server-notifications and everything here has been reviewed. Transport Layer Security (TLS) version and others things mentioned have been checked, test notification was received. But the main in-app purchase notification for live transaction isn't coming. What's the issue precisely?
Replies
4
Boosts
0
Views
436
Activity
May ’25
prelink like tool on macOS?
hi, I have offered to help port a custom debug tool that "revives" a process from a core file. It currently works on Linux and Windows and I would like to help port it to macOS. On Linux, prelink is used to load a dynamic library at a specific addrress (to match its location in corefile). On Windows, editbin is used. Is there an off the shelf tool that loads a dylib on macOS at a specified address? I tried to research this topic and I see: dylibs on macOS are position independent, though apparently it is possible to build a position dependent lib (but the note doesn't say how) there is a slide value that adjust base address of a dylib (but I can not find much actual info on how exactly to use it) prebinding (deprecated?) I feel like I am starting to veer off into fun topics, like dylib hijacking and implementing custom dylib loaders (DyldDeNeuralyzer). As much as I enjoy going off main path sometimes, can someone help set me back on the main path? thanks!
Replies
8
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0
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215
Activity
May ’25
Applinks failing
Hello, We're facing an issue with app links failing and falling back to browser website journeys. Our apple-app-site-association file is hosted publicly and the app to app journeys have been working correctly up to very recently - we are trying to identify any potential network infra changes that could have impacted the Apple CDN being able to retrieve the apple-app-site-association file. We can see in the iPhone OS logs that the links cannot be verified by the swcd process, and using the app-site-association.cdn-apple.com/a/v1 api via curl can also see the CDN has no record of the AASA file. Due to the traffic being SSL and to a high volume enterprise site it is difficult for use to trace activity through anything other that the source IPs - we cannot filter on user-agent for "AASA-Bot/1.0.0" as breaking the SSL would be impactful due to the load. Is it possible to get a network range used by the Apple CDN to retrieve the AASA file as this would help us identify potential blocking behaviour? Thank you.
Replies
3
Boosts
0
Views
501
Activity
May ’25
push-to-start notification does not reliably result in a new push-to-update token on the pushTokenUpdates async sequence
I've noticed that the when starting live activities via a remote push-to-start notification, the live activity widget consistently succeeds in displaying on the lock screen. However push-to-update token is not always received by the task observing the pushTokenUpdates async-sequence. Task { print("listening for pushTokenUpdates") for await pushToken in activity.pushTokenUpdates { let token = pushToken.map {String(format: "%02x", $0)}.joined() print("Push token: \(token)") } } The log will print "listening for pushTokenUpdates" however occasionally the "Push token: ___" line will not be present even when the widget has displayed on screen. This happens even if the "allow" button has been selected on live activities for that app. The inconsistent behavior leads me to believe there is an issue at the ActivityKit level. Would appreciate any feedback in debugging this!
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0
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1
Views
229
Activity
May ’25
iOS companion app with no Watch connected
Based on Cooordinate with the companion app in this article by Apple https://developer.apple.com/documentation/healthkit/running-workout-sessions if a workout were to be started on the iPhone companion app but with no Watch available, given HKLiveWorkoutBuilder not available in iOS, does the iPhone app need to implement it's own workout tracking such as a timer for counting the elapsed time and location updates for distance and GPS tracking? If so in an instance where a paired Apple Watch were to exist and the workout is continued in the Watch app should the iPhone companion app stop this custom workout tracking and revert to the mirrored workout from the Watch to ensure accurate and synchronised data between the apps?
Replies
0
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0
Views
231
Activity
May ’25
URLSession download looping indefinitely until it times out
Hi, I’m trying to download a remote file in the background, but I keep getting a strange behaviour where URLSession download my file indefinitely during a few minutes, without calling urlSession(_:downloadTask:didFinishDownloadingTo:) until the download eventually times out. To find out that it’s looping, I’ve observed the total bytes written on disk by implementing urlSession(_:downloadTask:didWriteData:totalBytesWritten:totalBytesExpectedToWrite:). Note that I can't know the size of the file. The server is not able to calculate the size. Below is my implementation. I create an instance of URLSession like this: private lazy var session: URLSession = { let configuration = URLSessionConfiguration.background(withIdentifier: backgroundIdentifier) configuration.isDiscretionary = false configuration.sessionSendsLaunchEvents = true return URLSession(configuration: configuration, delegate: self, delegateQueue: nil) }() My service is using async/await so I have implemented an AsyncThrowingStream : private var downloadTask: URLSessionDownloadTask? private var continuation: AsyncThrowingStream<(URL, URLResponse), Error>.Continuation? private var stream: AsyncThrowingStream<(URL, URLResponse), Error> { AsyncThrowingStream<(URL, URLResponse), Error> { continuation in self.continuation = continuation self.continuation?.onTermination = { @Sendable [weak self] data in self?.downloadTask?.cancel() } downloadTask?.resume() } } Then to start the download, I do : private func download(with request: URLRequest) async throws -> (URL, URLResponse) { do { downloadTask = session.downloadTask(with: request) for try await (url, response) in stream { return (url, response) } throw NetworkingError.couldNotBuildRequest } catch { throw error } } Then in the delegate : public func urlSession(_ session: URLSession, downloadTask: URLSessionDownloadTask, didFinishDownloadingTo location: URL) { guard let response = downloadTask.response, downloadTask.error == nil, (response as? HTTPURLResponse)?.statusCode == 200 else { continuation?.finish(throwing: downloadTask.error) return } do { let documentsURL = try FileManager.default.url(for: .documentDirectory, in: .userDomainMask, appropriateFor: nil, create: false) let savedURL = documentsURL.appendingPathComponent(location.lastPathComponent) try FileManager.default.moveItem(at: location, to: savedURL) continuation?.yield((savedURL, response)) continuation?.finish() } catch { continuation?.finish(throwing: error) } } I also tried to replace let configuration = URLSessionConfiguration.background(withIdentifier: backgroundIdentifier) by let configuration = URLSessionConfiguration.default and this time I get a different error at the end of the download: Task <0457F755-9C52-4CFB-BDB2-F378D0C94912>.<1> failed strict content length check - expected: 0, received: 530692, received (uncompressed): 0 Task <0457F755-9C52-4CFB-BDB2-F378D0C94912>.<1> finished with error [-1005] Error Domain=NSURLErrorDomain Code=-1005 "The network connection was lost." UserInfo={NSLocalizedDescription=The network connection was lost., NSErrorFailingURLStringKey=https:/<host>:8190/proxy?Func=downloadVideoByUrl&SessionId=slufzwrMadvyJad8Lkmi9RUNAeqeq, NSErrorFailingURLKey=https://<host>:8190/proxy?Func=downloadVideoByUrl&SessionId=slufzwrMadvyJad8Lkmi9RUNAeqeq, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDownloadTask <0457F755-9C52-4CFB-BDB2-F378D0C94912>.<1>" ), _NSURLErrorFailingURLSessionTaskErrorKey=LocalDownloadTask <0457F755-9C52-4CFB-BDB2-F378D0C94912>.<1>, NSUnderlyingError=0x300d9a7c0 {Error Domain=kCFErrorDomainCFNetwork Code=-1005 "(null)" UserInfo={NSErrorPeerAddressKey=<CFData 0x302139db0 [0x1fcb1f598]>{length = 16, capacity = 16, bytes = 0x10021ffe91e227500000000000000000}}}} The log "failed strict content length check” made me look into the response header, which has the following: content-length: 0 Content-Type: application/force-download Transfer-encoding: chunked Connection: KEEP-ALIVE Content-Transfer-Encoding: binary So it should be fine the way I setup my URLSession. The download works fine in Chrome/Safari/Chrome or Postman. My code used to work a couple of weeks before, so I expect something has changed on the server side, but I can’t find what, and I don’t get much help from the guys on the server side. Has anyone an idea of what’s going on?
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1
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180
Activity
May ’25
Matter Generic Switch not resuming subscription on reboot
I'm developing a Matter-over-thread generic switch with 2 generic switch endpoints. This is configured as an Intermittently Connected Device with Long Idle Time. I have an Apple TV serving as the thread border router. I'm able to commission the device successfully in the Home app and assign actions to each of the buttons however when the device is rebooted the subscription doesn't appear to resume successfully and the buttons no longer work. I've tested this on various SOC's with their respective SDKs including ESP32-C6, nrf52840 and EFR32MG24 and the behaviour was consistent across all of them. It was working originally when I first started out on the ESP32-C6, then the issue popped up first when I was testing the nrf52840. In that SDK I set persistent subscriptions explicitly and it seemed to resolve the issue until it popped up again when I found that unplugging and restarting the Apple TV completely which appeared to fix the issue with subscriptions not resuming. Recently I've added a Home Pod Mini Gen 2 to the matter fabric so there are now two TBR on the network and restarting both the Apple TV and the HomePod doesn't appear to resolve the issue anymore and the subscriptions are not resuming across all three SOC's on device reboot I'm wondering if there might be something preventing the subscriptions from resuming?
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2
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Views
219
Activity
May ’25
Unable to Find Local Network Devices in Simulator – Permission Issue on M4 Mac, macOS 15.5, Xcode 16.1
Hello, I'm running into an issue while developing an iOS app that requires local network access. I’m using the latest MacBook Air M4 with macOS sequoia 15.5 and Xcode 16.1. In the iOS Simulator, my app fails to discover devices connected to the same local network. I’ve already added the necessary key to the Info.plist: NSLocalNetworkUsageDescription This app needs access to local network devices. When I run the app on a real device and M2 Chip Macbook's simulators, it works fine for local network permission as expected. However, in the M4 Chip Macbook's Simulator: The app can’t find any devices on the local network Bonjour/mDNS seems not to be working as well I’ve tried the following without success: Restarting Simulator and Mac Resetting network settings in Simulator Confirming app permissions under System Settings > Privacy & Security Has anyone else encountered this issue with the new Xcode/macOS combo? Is local network access just broken in the Simulator for now, or is there a workaround? Thanks in advance!
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1
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216
Activity
May ’25
In-app purchase for auto-renewals subscription for sandbox
Dear Apple Support Team, We are currently implementing auto-renewable subscriptions in our iOS app and are testing the integration using the sandbox environment. On the iOS app side, the in-app purchase flow completes successfully and displays a "Purchase Successful" message. However, we are not receiving any server notification callbacks on our configured App Store Server Notifications (Sandbox) webhook URL. For your reference, the webhook URL we have set in App Store Connect (Sandbox) is: https://9c0f-182-79-123-254.ngrok-free.app/ios/webhook Despite successfully completing a subscription purchase in the sandbox, there is no evidence that the webhook is being triggered. We would appreciate your guidance in resolving this issue or confirming if there are any additional configurations or steps required on our end.
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3
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1
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323
Activity
May ’25
Mac can't find or register NE App Extension without App Sandbox entitlement
Recently, while developing a network extension on macOS, I encountered a very interesting issue. When the App Sandbox entitlement is included, the NE (Network Extension) can be called and run normally. However, when the App Sandbox is removed, with everything else remaining unchanged, an error occurs. The logs are as follows: Failed to find an app extension with identifier app.acmeVpnM.extension and extension point com.apple.networkextension.packet-tunnel: (null) Found 0 registrations for app.acmeVpnM.extension (com.apple.networkextension.packet-tunnel) If you add app sandbox, it will run normally. this is my container app entitlement this is my NE extension (without App SandBox) I want to know the reason for this. App sandbox shouldn't be mandatory. How can I make my NE run in an environment without app sandbox?
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2
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184
Activity
May ’25
User changes Settings for my app, any notification?
User is using my app, the goes to System Settings, and changes some of my App's settings (switches, text fields, etc). Does the system send my app any kind of notification? David PS: I tried all kinds of searches on this and found nothing.
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2
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241
Activity
May ’25
SecStaticCodeCreateWithPath failed with Operation not permitted error
We have a launch daemon which can check for team identifier and some other signing information of any application on machine and match it with provided information to confirm the validity of the application/binary. We use SecStaticCodeCreateWithPath to read the signing information of the app/binary which works in most cases. However, for some third party daemon processes, the static code creation fails with error "Operation not permitted". We are having difficult time identifying why static code creation would fail specially when our process is running with root privileges. Can you please help us understand in what scenario can this API fail with this error? Can there be any process or rule which can deny creating static code of a process like endpoint security extensions/daemon? We are using default flags in SecStaticCodeCreateWithPath.
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7
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1
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282
Activity
May ’25
Cannot see support instruction pages or entitlement request page for external purchase links.
Hello! I am trying to get my app set up to support external payments. The snag I am hitting at the moment is it seems that relevant pages are not accessible? There is this old EU doc https://developer.apple.com/support/apps-using-alternative-payment-providers-in-the-eu/ But the more updated US doc titled "Distributing apps in the U.S. that provide an external purchase link - Support" is not available where it should be https://developer.apple.com/support/storekit-external-entitlement-us/ In addition the link for requesting the entitlement seems to be broken https://developer.apple.com/contact/request/storekit-external-entitlement-us/ Any idea how one can access these? Perhaps this is just a temporary error?
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0
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138
Activity
May ’25
Differences in Step Counts Between HealthKit and the Health App
For a given date, there are discrepancies between the step counts obtained from HealthKit and those displayed in the Health app. Is it possible for such discrepancies to occur even if step counts are not manually entered and multiple devices are not being used?
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1
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525
Activity
May ’25
CoreAudio server plugin: updating kAudioStreamPropertyAvailablePhysicalFormats
Hi, our CoreAudio server plugin supports different clock sources. A switch might result in a change of the selectable sample rates (and other settings). On a clock source switch the plugin reconfigures the set of available kAudioStreamPropertyAvailablePhysicalFormats and announces the change via AudioServerPlugInHostInterface::PropertiesChanged(). However at least the Audio MIDI Setup seems to ignore to update it's UI. The changes are first reflected after selecting another device and re-selecting the device of interest. (Latest macOS, M4 macMini) Is this a bug? Or is our CoreAudio server plugin required to indicate the change in the list of available audio formats differently? Thanks!
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0
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152
Activity
May ’25
EASession return nil on iOS18
On iOS 18.x when try to create EASession we get nil, but on iOS 17.x everything works. We have app which use USB cable for connecting external accessories. Scenario is when we have fresh instal, connecting with accessory work fine, EASession is created, streams are opened. When we unplug USB, we close streams, remove any reference to session and accessory, remove accessory delegate. When plug it again, creating EASession is returning nil. Only after restarting iPhone, we can create new EASession with appropriate protocol and accessory. Every next attempt without reseting iPhone is failing. Logs from accessory is following: 00:05:51.811000 : onUSBDeviceFound(pDevice=0xffc818)) iPhone USB device already in the device list w/id=1 -> update status now[21;1H 00:05:51.830000 : setConnectionStatus(status=connected) [devId=1] state updated -> forward[21;1H Capabilities indicate HostMode possibility => role switch is triggered 00:05:52.848000 : updateDIPODeviceConnections() iPhoneUSB w/caps=5 (=CarPlay or HostMode), deviceTag=2 in Device mode -> request role switch[21;1H Role switch seems to be successful 00:05:54.914000 : setSwitching('stable') changed[21;1H 00:05:54.915000 : updateDIPODeviceConnections() iPhoneUSB w/caps=2, id=1, deviceTag=2 and native transport -> request app launch and call connectUSB[21;1H 00:05:54.967000 : ConnectiAP2(05ac:12a8, s/n='00008101000160921E90801E', writeFD='/dev/ffs/ep3', readFD='/dev/ffs/ep4', hostMode){3}[21;1H Native transport should become available but does not (the following line is not present for failed case. Taken from successful case) 00:05:24.983000 : OnDBusPropChanged_NativeTransport(): deviceId=2, started=1, iAP2iOSAppIdentifier=1, sinkEndpoint=3, sourceEndpoint=4, TransactionID=1 EAP Start event not received (trace line from success try) 00:05:25.057000 : EAPSessionStart(ctx=0x74e0b800){2} called[21;1H Is there any braking change on iOS 18 considering EASession? Also what is strange is that it works on fresh instal/restart iPhone, but not working on second attempt?
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14
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7
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1.4k
Activity
May ’25
macOS SwiftData app never syncs with CloudKit
I'm using SwiftData with CloutKit with a very simple app. Data syncs between iOS, iPadOS, and visionOS, but not macOS. From what I can tell, macOS is never getting CK messages unless I'm running the app from Xcode. I can listen for the CK messages and show a line in a debug overlay. This works perfectly when I run from Xcode. I can see the notifications and see updates in my app. However, if I just launch the app outside of Xcode I will never see any changes or notifications. It is as if the Mac app never even tries to contact CloudKit. Schema has been deployed in the CloudKit console. The app is based on the multi-platform Xcode template. Again, only the macOS version has this issue. Is there some extra permission or setting I need to set up in order to use CloudKit on macOS? @State private var publisher = NotificationCenter.default.publisher(for: NSPersistentCloudKitContainer.eventChangedNotification).receive(on: DispatchQueue.main) .onReceive(publisher) { notification in // Listen for changes in CK events if let userInfo = notification.userInfo, let event = userInfo[NSPersistentCloudKitContainer.eventNotificationUserInfoKey] as? NSPersistentCloudKitContainer.Event { let message = "CloudKit Sync: \(event.type.rawValue) - \(event.succeeded ? "Success" : "Failed") - \(event.description)" // Store for UI display syncNotifications.append(message) if syncNotifications.count > 10 { syncNotifications.removeFirst() } } } .overlay(alignment: .topTrailing) { if !syncNotifications.isEmpty { VStack(alignment: .leading) { ForEach(syncNotifications, id: \.self) { notification in Text(notification) .padding(8) } } .frame(width: 800, height: 500) .cornerRadius(8) .background(Color.secondary.opacity(0.2)) .padding() .transition(.move(edge: .top)) } }
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1
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1
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234
Activity
May ’25
Strange Live Activity Occurrence Behavior
I am seeing a really weird behavior with Live Activities. The Live Activity is always appearing on the simulator. However the Live Activity is only appearing on my physical device when there is no other widget in the widget bundle shown below. @main struct HoerspielWidgetsBundle: WidgetBundle { var body: some Widget { // Uncomment the line below and the Live Activity will no longer appear // UpNextWidget() PlaybackLiveActivity() } } Annotating that var with @WidgetBundle has no effect. There are no logs indicating an error, the function to request a Live Activity does not throw and the status of the activity is active. Both the widget and the Live Activity are working fine otherwise. NSSupportsLiveActivities is set to true in the correct Info.plist file. I am not running any beta software and the physical iPhone is on the newest version (iOS 18.5). Using the template when adding a new target in Xcode, I was able to set up a similar app where the Live Activity works as expected. I am really at a loss here which additional information I should provide or how this issue can be resolved. Thank you for your help.
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2
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0
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236
Activity
May ’25
Xcode project that runs only once under xcode
I have an xcode project that runs fine under xcode the first time, but if I try to run it a second time it fails in trying to open a directory (as part if the observable view data in the view's environment). It throws an error saying "Interupted system call". I have no idea how to debug something like this, so any help would be welcomed. Thanks in advance, Rick
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8
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179
Activity
May ’25