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Apple Enrolment Program
Hi team, I am trying to enroll my company, in the Apple Developer Program - I am repeatedly receiving a rejection from Apple’s system. It shows in review and when I continue to enrollment, nothing happens. It submits as a new request. I have: ✅ Verified my business name and address with D&B (matches exactly). ✅ Checked that my business is a legal entity (LLP). ✅ Ensured all details match across D&B, UPIK, and Apple’s lookup tool. ✅ Attempted re-submission multiple times without success. However, despite these steps, I am still unable to proceed. Please help.
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279
Feb ’25
External Keyboard and Mouse Input Broken in iOS/iPadOS 18.4.1 — Apple and Third-Party Devices Affected (Magic Keyboard, Redragon K580RGBPRO, Razer Naga V2 Pro)
In the public release of iOS 18.4.1 and iPadOS 18.4.1, external input support for keyboards and mice is critically degraded. This issue affects both Apple-branded and third-party HID-compliant devices, over both wired USB-C and Bluetooth. Tested Hardware: • iPhone 16 Pro Max (256GB) • iPad Pro (USB-C, latest gen), last gen iPad as well Affected Devices: • Apple Magic Mouse and Keys (wired USB-C/Bluetooth) • Redragon K580RGBPRO (Bluetooth/wired USB-C) • Razer Naga V2 Pro (Bluetooth/USB-C) Symptoms: • Severe keystroke delay and dropped input • Modifier keys (Shift, Command, Option) fail intermittently • Input degrades further with multiple HID devices connected • Mouse input via Bluetooth exhibits pointer lag and jitter • Occurs in all apps: Notes, Safari, Mail, text fields, password entries, etc. • Identical results using Apple USB-C cables Reproducibility: 100%. Clean boots, minimal background activity, and isolated environments (including Airplane Mode) do not resolve the issue. Identical behavior across both iPhone and iPad. Expected Behavior: All HID-compliant external input devices — particularly Apple-branded ones — should provide low-latency, reliable, and consistent input over both USB-C and Bluetooth, especially in a production iOS/iPadOS release. Actual Behavior: External keyboards and mice exhibit: • Lag • Dropped characters • Failed modifiers • Degraded mouse tracking Even with the latest hardware and clean configurations. Severity: Critical. This is a platform-level failure affecting I/O at the user interaction layer. Input reliability is non-negotiable — especially on $2000+ flagship devices using Apple’s own peripherals. Closing Note (for Apple engineering & peer devs): This is not a beta regression — it’s a public release flaw that undermines iOS and iPadOS usability for power users, professionals, and accessibility communities alike. That Apple Magic Keyboard, Redragon, and Razer gear all fail equally and consistently should be a wake-up call. Apple: this needs to be escalated. Now. External input — one of the most basic subsystems in any OS — is broken on your highest-end devices.
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Apr ’25
Persistent Remote Access or Network Manipulation? Technical Findings and Questions
Over the past few months, I’ve been experiencing persistent, abnormal behavior on my iPhone. Here's a short timeline: March 2025: Most apps log me out every time I close them. April 2025: Stored passwords suddenly begin failing across apps and websites. May–June 2025: Password recovery emails from Gmail accounts no longer arrive — suggesting that Gmail itself may be compromised or blocked/intercepted. Given the escalation, I ran several diagnostics and extracted system-level logs. Below is a structured summary of findings that point toward potential remote access, network traffic rerouting, and possibly hidden use of Bluetooth or debugging interfaces. Device Information Model: iPhone17,1 (A17 chip) iOS Version: 18.5 (Build 22F76) Status: Stock, not jailbroken or running a developer build Region: Netherlands Carrier: KPN NL Language/Locale: Dutch (nl-NL) 1. Evidence of Remote Services and XPC Connectivity Source: remotectl_dumpstate.txt More than 50 remote lockdown and diagnostic services are listed as active. Notable entries: com.apple.mobile.lockdown.remote.trusted and .untrusted com.apple.mobile.file_relay.shim.remote com.apple.webinspector.shim.remote com.apple.pcapd.shim.remote com.apple.bluetooth.BTPacketLogger.shim.remote com.apple.mobile.insecure_notification_proxy.remote This volume of .shim.remote and diagnostic services appears highly irregular for a non-debug, non-jailbroken device. 2. Skywalk Network Flows and Unusual Routing Source: skywalk.txt Dozens of flowswitch entries across interfaces like: ipsec0-7, pdp_ip0-2, en0-2, awdl0 Apps such as Gmail, ChatGPT, Preferences, and com.apple.WebKit are marked as defunct, yet persist in flow tables. Two specific daemons — replicatord and siriactionsd — appear on nearly every interface, in both QUIC and TCP6 traffic. skywalkctl flow-route shows multiple external IP paths, with flows routed through ipsec7, owned by kernel_task.0 — indicate tunnelling? 3. System Anomalies and Resource Behavior Inaccessible System Network Tools Source: get-network-info.txt All scutil calls fail (/usr/sbin/scutil does not exist). This blocks access to: DNS configuration (scutil --dns) Proxy and VPN status (scutil --proxy, --nc list) Reachability checks (scutil -r www.apple.com) The absence of scutil is not expected right? Unusual Resource Usage Source: assetsd.diskwrites_resource-2025-06-25.json assetsd, working on behalf of cloudphotod, wrote over 1 GB of memory-backed files in under 1.5 hours. 4. Metadata Confirmation Source: Analytics-2025-06-27-020008.json Confirms: iPhone capacity: 256 GB DRAM: 7.5 GB Carrier: KPN NL Apps marked as highly active ("Games", "Creativity") in analytics also appear as defunct in skywalk, suggesting ghost background processes. Key Questions for the Developer Community Are >50 remote .shim.remote services typical on iOS 18.5 (release build)? Or does this suggest tampering, an MDM configuration, or debug provisioning? Could a misconfigured VPN or MDM profile enable persistent flow-switching across multiple interfaces (e.g., ipsec, pdp, awdl) and reroute app traffic such as Gmail? Is it possible for a test or developer certificate to silently side-load a background daemon, or trigger services like pcapd or file_relay, without showing in Profiles or Settings? Has anyone else seen the scutil binary missing or inaccessible on a stock iPhone? Could this be a sign of intentional lockdown or system modification? If anyone on iOS 18.5 / iPhone17,1 can share their remotectl_dumpstate output, I'd like to compare the service count and see if this behavior is reproducible. I’d appreciate any insight from those familiar with Apple’s system daemons, skywalk internals, or network service behavior. Happy to share sanitized logs or run additional diagnostics if needed. Thanks in advance. get-network-info.txt route-info.txt remotectl_dumpstate.txt [ assetsd.diskwrites_resource-2025-06-25-221428.json
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Jun ’25
CoreAudio: Audio Output Device Stopped Error since macOS 15
Hello! I used the Apple CA Playthrough example code that pipes audio between devices. It uses AudioUnit callbacks to pipe the input to an output device, and I created a system equalizer with it - however users reported it stopped working in macOS 15. I am getting the error HALPlugIn.cpp:552 HALPlugIn::DeviceGetCurrentTime: got an error from the plug-in routine, Error: 1937010544 (stop) for the output device and no sound coming out of the speakers. The error only occurs when using a virtual device as an input, not using the microphone. First I thought the problem was in the loopback driver, but it also does not work with other loopback drivers like Blackhole. STEPS TO REPRODUCE Install a virtual device, for example "brew install blackhole-2ch" and run the CAPlayThrough example code (you need to add Mic Permission in the info.plist). Then set your system audio output to the virtual device, select the device as input in CAPlayThrough and hit start. You should see the error in console. My question: What did change in macOS 15 that could cause this? Is it something with the new permission handling maybe?
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588
Jan ’25
Issue getting back only a subset of product IDs for purchase controller
As of today we seem to continuously get back 21 of the product IDs we have defined when the shop initializes. This is causing what looks like intermittent bug behavior in our shop. The IDs sent each time are random (not always the same 21). So sometimes they match shop offers and the packs look right and can be bought and sometimes the ones our current shop offers need are not sent and so the offers in game look wrong and error when you try to buy. Is anyone else seeing this new behavior of not getting down all their product IDs successfully?
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92
May ’25
Metal not working in Swift Playgrounds (SSC Scene)
Hi everyone, I'm currently working on a Swift Playgrounds project where I need to incorporate a Metal shader file. However, when I tried to include my shader file (PincushionShader.metal), I encountered the following error: Is it possible to use Metal shader files within Swift Playgrounds, it is really important for my swift student challenge scene? If not, are there any workarounds or recommended approaches for testing Metal shaders in a similar environment? Any guidance or suggestions would be greatly appreciated!
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1w
General question about use of disassembled Apple products.
If I want to display my corporations digital position would it be considered legal to use an iPhone SIM card reader as it seems to have a “data” point that hints at the idea of stabilization of intelligence that be found both off line and online. I did a little research and it said Apples proprietary patents are referring to the size, ejection, magnetic trigger etc which leads me to want to know if the idea of using a SIM card reader to position the corporation as it uses a $USD specimen data file to position the idea of the corporation into a tangible format. The part I’m referring to is the iPhone 11 sim tray and reader. The picture refers to the idea of the point on the back being similar to the ***** eye as something similar to the dollar seal. I want to be a winner in the industry, I’ve got 50 plus “winner web domains” to bring to life and it’s time to buckle down and evolve the digital economy but first I want to validate the legality of me using disassembled Apple products to configure a “digital unit” that displays a “cyber analog”.
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Apr ’25
Feature to Enable ALLM optionally via the Apple TV settings Menu
I know this may not seem like the most important feature, but hear me out... I've been using Apple TV on a standard 1080p TV for years and it was GREAT. Recently, I purchased a higher-end 4K television, and when I plugged in my Apple TV - surprise! I was greeted with a somewhat laggy UI due to input delay. After playing with settings and doing a ton of research, I found that it's because of my TV's video processing features. When I switch from the default content type to my TV's Game Mode, the UI feels like a true Apple product again - crisp transitions and the input lag is basically gone. Here's the annoying part: when I start watching video content, it switches to the corresponding content type and everything looks perfect. But when I go back to the menus, it reverts to the default mode with all the lag. So I'm constantly having to manually switch modes! Adding ALLM (Auto Low Latency Mode) would fix this problem completely. The best part? It's backwards compatible with HDMI 2.0, so it seems like such a small thing to add that would seriously elevate the user experience. I would at least love it if apple gave users this option we can toggle in the settings. Any way we can get this? I made a community post here not sure best place to post
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Apr ’25
Afraid of not being good enough
Hi everyone, I’m not sure if this is the right place for it, but I wanted to share a bit of my background and ask for advice from developers who’ve been in the industry longer than me. I started learning to make games when I was a kid using Game Maker. Later I got into Unity and even worked a few years as a solo developer for small startups — building Unity apps, VR projects, AR demos, websites, servers, everything. But I never had a real team, never had mentorship, and none of the projects I worked on ever reached production or real users. Life changed and I moved to the US, where I had to switch careers completely. Now I’m trying to come back to software development, but I’m struggling with a feeling that I’m “not good enough” anymore. The tech world has moved so fast, and companies like OpenAI, Meta, Epic, etc., feel way out of reach. So my question to the community is: How did you get started in your career? Did you ever feel like you weren’t good enough? How did you push through that and continue improving? Any honest advice would help a lot. Thanks.
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3w
Any Sample Financial Reports?
Hey, I'm pre-launch, and can't find any sample financial reports. Really need to see exactly what apple sends out to finish my backend. Anyone have a sample report, or willing to share one of their reports privately. (Promise to keep it private and destroy after use). I'm interested in exact format, not your sales. Particularly interested in reports from people using in app sales and discount offer codes. But that's a bonus. Thank you.
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4w
Audio MIDI Set Up wont load
Hi - I've been using logic for a few years now. Three days ago I whilst opening it, a pop up said MIDICORE was not working and I haven't been able to fix it since. I read online that booting up in safe mode + opening audio MIDI set up would fix it, thing is audio MIDI set up wont load up. Anyone knows how I can fix it? I am on the verge of tears as I cannot seam to find any information online about audio MIDI set up not opening. And I cannot seam to fix the MIDI issue without it. Thanks!
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259
Feb ’25
IOS 26.1 Issue
When I updated IOS 26.1, When someone call me over voice call phone kept vibrating after call has been picked for 15 sec. Can you please check what’s the issue
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883
Nov ’25
App Removed & Account Pending Termination
My account has been active and in good standing for the past 2 years, and during this time I have never received any warnings or issues. Recently, after Apple reviewed my account, I received a notification about possible termination. After carefully reviewing the situation myself, I realized what may have caused this: I originally registered my Apple Developer account as an Individual Developer Account, However, the bank account used for App Store payments belongs to my registered company, At the time, I was not aware that the legal entity of the bank account must match the Apple Developer account registration. This was not done with any intention to misrepresent or misuse the platform. It was simply a misunderstanding of the account requirements. We have never deceived our users or the Apple Review Team in any way. For us as developers, providing an excellent user experience has always been our top priority, and we have always aimed to follow Apple’s review and compliance standards closely. We sincerely hope that, given our situation, the Apple Review Team could grant us an opportunity to correct these issues.
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136
Nov ’25
How will my app be tested in the Swift Student Challenge?
Hello, I’m developing my project for the Swift Student Challenge and I have some questions about the platform it will be tested on. If I create an iOS app that uses ARKit, for example, will it be evaluated on a real iPhone or only in a simulator on a Mac? I ask this because some functionalities, such as camera-based augmented reality, don’t work properly in the simulator. I’d like to better understand the guidelines to ensure my project functions correctly during the evaluation. Thank you!
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Feb ’25
Apple Developer Program Account Activation - No Response
I'm experiencing an issue with my Apple Developer Program enrollment process: Submitted initial enrollment application: Sat Jan 11 21:13 (7 days ago) Current status: Stuck at "Purchase your membership" stage (pending) Waited: 6+ days without any response or ability to proceed to payment The system shows "Your purchase may take up to 48 hours to process" message No payment has been processed yet as I cannot proceed to that step I have not received any emails explaining the delay or requesting additional information. I've checked both my primary and spam folders. Is this delay normal at the pre-payment stage? What would be the recommended next steps to resolve this situation? Any guidance would be appreciated.
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Jan ’25
iPhone/iPad iCloud is a piece of junk right now.
Since iOS 26.1 I'm running into the following iCloud issues. Contacts are not being synced to iOS and iPad OS at all, no matter how I re-enable contact syncing I can't get them to sync. Somehow, my Mac and iPad are able to send out iMessages, but not my iPhone. My iPhone can receive and sync what I've sent using my Mac and iPad Unable to save an airdropped contact
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Nov ’25
iOS 18.3 (22D5040d) issues with unexpected shut downs and heavy battery drain
iPhone 15 Pro, 96% battery health. It all started last week when i was still on a 18.2 beta version. I figured updating would fix it but it s even worse now. It charges quickly and drains as quickly. Randomly shuts down at i.e. 93% battery percentage. After power off, it powers up with 10%, repeats the cycle and then it just sticks at 10%. I’ll update when I know for how long it stays like this. Meanwhile do you guys have any idea how to temporarily fix it or a workaround for the issue until further update will fix it?
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Jan ’25
Apple Developer Program Subscription Issue
Hello everyone, I’m reaching out for assistance regarding an issue with my Apple Developer Program subscription. I made the $99 USD payment for my subscription on January 10, 2025, but my account is still not active, and I am unable to publish my app. According to the process, activation should take up to 48 hours, but it has now been much longer without any updates. Additionally, when I log into the Apple Developer website, I still see the "PURCHASE" button as if the payment was not processed. Has anyone encountered a similar issue? If so, how was it resolved? Any guidance on what steps I should take next would be greatly appreciated. Thank you in advance for your help!
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Jan ’25
WKWebview returns an 'unsupported type' error on every single function after first success while other webview works flawlessly.
I'm working on a SwiftUI application that uses a couple different webviews in a tabview to render some mdx and codemirror editor. The editor webview, the one that's much more complicated works as expected. Some errors appear in the console due to what I imagine is a race condition that I'll get around to fixing, but it works as expected. The other webview which just renders a single, local html file to display a dead simple summary absolutely refuses to work. It first appears to work as expected (shows the same 'return type unsupported' error in the console though) on the initial request, but then refuses to process any JS functions for that particular webview. Even the functions themselves are being used between the two webviews, and they work as expected in the other. Even worse, when I copy and paste the generated JS code into the safari dev tools it works as expected, even in the broken webview. I've spent almost 12 hours on this today so far, and have made zero progress. I've tried commenting out just about the entire website to narrow it down on the JS side without success, and I've done everything I can think of on the swift side. To be transparent, I'm very new to Swift and SwiftUI, having only picked it up a few weeks ago, but I'm an experienced developer and every obvious solution fails to work. From what I've gathered, this might have something to do with the first function call failing, despite the fact that it appears to work on the first function call, but then the javascript engine refusing to process additional requests. I'm not sure if that's the cause, but it certainly seems to make sense. Is there a way to debug this more completely? Like I said, I'm very new to Swift and still missing neovim, so I'm still getting comfortable with the apple ecosystem of devtools, but I can't even figure out how to print out the return type since it fails before I'm able to inspect anything on the safari side I did notice this error in the console as well, and I'm not quite sure what to make of it: Error acquiring assertion: <Error Domain=RBSServiceErrorDomain Code=1 "((target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.rendering AND target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.networking AND target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.webcontent))" UserInfo={NSLocalizedFailureReason=((target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.rendering AND target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.networking AND target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.webcontent))}> And as I was digging for that one, I just noticed this: WebContent[32934] 0x102011208 - [webPageID=306] WebPage::runJavaScriptInFrameInScriptWorld: Request to run JavaScript failed with error SecurityError: The operation is insecure. What would trigger a security warning for running javascript against a local file? Any help is greatly appreciated... this is driving me crazy.
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2w