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Day 5 of Apple Developer Support – Urgent Review Delay & Lack of Response
I am now on Day 5 of waiting for our Apple Developer Program approval, and despite multiple attempts to get an update, I have received no meaningful response from Apple. I have: ✅ Successfully paid membership fee and received invoice for same ✅ Reached out via support tickets, but got 0 replies. This delay is unreasonable and impacting my work. I am prepared to launch a critical app that aligns with Apple’s ecosystem and guidelines, but Apple’s lack of communication is preventing me from moving forward. After lot of hard work and resources I have completed app development and set up other processes for marketing. I demand a real update from an Apple Developer Program representative today. • Not silence. • A direct response with a timeline for approval. Apple claims to support developers, but these excessive delays and lack of transparency tell a different story. If there is a legitimate issue, I expect clear communication. If there isn’t, we expect this approval to be completed immediately. Apple, please address this case today. I cannot afford further inaction. Order ID: MNTHQYXGLN
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309
Feb ’25
Using Google Maps in App to determine distance
So far, we have been using Google Maps to determine distance along a certain route for a MacOS app to register kilometers for a business administration app. But, this is no longer possible, as the login for google maps no longer works. I understand we would have to pay to continue using the Google Maps service as it was and we would have to make changes to the app. That would be ok, but I was just wondering does any developer on this forum have suggestions on how to resolve this issue? Or even maybe have suggestions, to make this work better than before. Three suggestions by chatgpt: use ANWB route planner using google maps, Pro6pp, or to useWisp.Software (something I haven't heard of before. Your suggestions and ideas are welcome. Also, if the Apple Developer team knows of a way how to do this in your app, your advice is more than welcome. Have a nice day!
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393
Feb ’25
Can't get Xcode Cloud to work
I have an app I am toying with and I am seeing the following error in github's Xcode automation from Apple. My other apps work fine fine in xcode cloud with the same project setup. Run scheme_list=$(xcodebuild -list -json | tr -d "\n") 2025-02-05 03:15:56.669 xcodebuild[2841:17672] Writing error result bundle to /var/folders/2s/h6hvv9ps03xgz_krkkstvq_r0000gn/T/ResultBundle_2025-05-02_03-15-0056.xcresult xcodebuild: error: Unable to read project 'Legacy Letters.xcodeproj'. Reason: The project ‘Legacy Letters’ cannot be opened because it is in a future Xcode project file format (70). Adjust the project format using a compatible version of Xcode to allow it to be opened by this version of Xcode. /opt/homebrew/Cellar/ruby@3.0/3.0.7/lib/ruby/3.0.0/json/common.rb:216:in `parse': 809: unexpected token at '' (JSON::ParserError) from /opt/homebrew/Cellar/ruby@3.0/3.0.7/lib/ruby/3.0.0/json/common.rb:216:in `parse' from -e:1:in `<main>'
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Feb ’25
No response from appeal
Hello, In 2024 I received notice of Apple Developer Account termination (Team ID: FCKZLDS8EQ) (with no reason) and in 5 days I have sended the appeal. After 30+ days - my account was terminated. The notification said that I only have a month to file an appeal, I did it within 5 days, but neither during the month nor so far - I have not received a response. Also, after the appeal, I contacted support saying that there was no response to the appeal and still remained unanswered to these tickets: 102346160903 and 102349953096. I described everything in detail in that appeal. I have an Apple Developer membership since 2014 and this is some kind of misunderstanding, I have an old trusted developer account without any violations.
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164
Feb ’25
How to exclude header files from 3rd party pods from getting the Apple Clang warning policies?
I have the 'warnings as errors' policy set to Yes for Apple Clang and Swift compiler. As far as I know, there is no way to make exceptions to the warning policies from Swift compiler (correct me if I am wrong), what about Clang warning policies, specifically when it comes to header files from 3rd party pods? They don't show up on the Compile Sources so I can't apply flags such as -Wno-error=deprecated to them. Adding #pragma GCC... to them won't help as a fresh pod install will wipe the #pragma statements out. Is there a way to exclude the header files from pods from getting the warning policies from Clang so I won't see errors from them when compiling Clang modules that's a part of the build process?
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320
Feb ’25
Developer membership renew button not showing
My membership got expired and I don't see the renew button anywhere on the website or the developer app. In my case, I have changed the developer account email address 6 months ago and the new email was not mapped for renewal that's why the renew button was not showing (I guess). I tried to reach to Apple support, the phone support wasn't available so I wrote couple of emails. After 48 hrs they have sent an email saying the new email address has been mapped but still I see no renew button. I added required funds and disabled the auto-renew option yet no hope. it's been four days still no replay from Apple. I was constantly checking for the phone support. Today I saw phone support was available so I immediately requested the call and explained the support staff about my situation and he fixed within a minute. so guys if you are facing similar issue and see no solution even after contacting multiple times via emails, wait for phone support and request a call. This is the fastest and efficient way to resolve this "renew" issue. add the required funds so that the subscription payment will be done instantly. Have a good day y'll
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317
Feb ’25
NWPathMonitor : Lost connection to the debugger
I tried to monitor the device's network status with Network framework code below. let networkMonitor = NWPathMonitor(requiredInterfaceType: .cellular) networkMonitor.pathUpdateHandler = { [weak self] path in     if path.status == .satisfied {         print("Cellular Satisfied")     } else {         print("Cellular Unsatisfied")     } } When I run the app in my iPhone(iOS 15.5) and turn cellular on/off, iPhone suddenly loses connection with XCode. Lost connection to the debugger on “...'s iPhone”. Domain: IDEDebugSessionErrorDomain Code: 12 Recovery Suggestion: Restore the connection to “...'s iPhone” and run “...” again, or if “...” is still running, you can attach to it by selecting Debug &gt; Attach to Process &gt; .... User Info: {     DVTErrorCreationDateKey = "2022-06-23 02:16:30 +0000";     IDERunOperationFailingWorker = DBGLLDBLauncher; } Analytics Event: com.apple.dt.IDERunOperationWorkerFinished : {     "device_model" = "iPhone13,2";     "device_osBuild" = "15.5 (19F77)";     "device_platform" = "com.apple.platform.iphoneos";     "launchSession_schemeCommand" = Run;     "launchSession_state" = 2;     "launchSession_targetArch" = arm64;     "operation_duration_ms" = 5861;     "operation_errorCode" = 12;     "operation_errorDomain" = IDEDebugSessionErrorDomain;     "operation_errorWorker" = DBGLLDBLauncher;     "operation_name" = IDEiPhoneRunOperationWorkerGroup;     "param_consoleMode" = 0;     "param_debugger_attachToExtensions" = 0;     "param_debugger_attachToXPC" = 1;     "param_debugger_type" = 5;     "param_destination_isProxy" = 0;     "param_destination_platform" = "com.apple.platform.iphoneos";     "param_diag_MainThreadChecker_stopOnIssue" = 0;     "param_diag_MallocStackLogging_enableDuringAttach" = 0;     "param_diag_MallocStackLogging_enableForXPC" = 1;     "param_diag_allowLocationSimulation" = 1;     "param_diag_gpu_frameCapture_enable" = 0;     "param_diag_gpu_shaderValidation_enable" = 0;     "param_diag_gpu_validation_enable" = 0;     "param_diag_memoryGraphOnResourceException" = 0;     "param_diag_queueDebugging_enable" = 1;     "param_diag_runtimeProfile_generate" = 0;     "param_diag_sanitizer_asan_enable" = 0;     "param_diag_sanitizer_tsan_enable" = 0;     "param_diag_sanitizer_tsan_stopOnIssue" = 0;     "param_diag_sanitizer_ubsan_stopOnIssue" = 0;     "param_diag_showNonLocalizedStrings" = 0;     "param_diag_viewDebugging_enabled" = 1;     "param_diag_viewDebugging_insertDylibOnLaunch" = 1;     "param_install_style" = 0;     "param_launcher_UID" = 2;     "param_launcher_allowDeviceSensorReplayData" = 0;     "param_launcher_kind" = 0;     "param_launcher_style" = 0;     "param_launcher_substyle" = 0;     "param_runnable_appExtensionHostRunMode" = 0;     "param_runnable_productType" = "com.apple.product-type.application";     "param_runnable_swiftVersion" = "5.6";     "param_runnable_type" = 2;     "param_testing_launchedForTesting" = 0;     "param_testing_suppressSimulatorApp" = 0;     "param_testing_usingCLI" = 0;     "sdk_canonicalName" = "iphoneos15.4";     "sdk_osVersion" = "15.4";     "sdk_variant" = iphoneos; } In my opinion, it seems like an error of XCode. Plz let me know if there's any solution. Also, there's a similar issue here : https://developer.apple.com/forums/thread/681459
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1.4k
Feb ’25
Apple Contact Forms not working
Hi, I need to contact Apple developer support. But on "Call Me" - it get a response to say the email is invalid (it is a telephone number!). I can also see in dev tools it fails with "errorToken": "EMAIL_VALIDATION_FAILED". "errorMessage": "Given emailAddress : xxxx is Invalid", I get the same error on the "Send a Message" form. The other members of my team also have the same problem, so we have no way to contact support.
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200
Mar ’25
Flutter Xcode Errors
I just started working with Flutter. I use a Macbook m2 and my phone is an iPhone XR. I made a very simple application but no matter what I did, I couldn't start my application on my iPhone XR. I got help from all the AIs but we couldn't do it. I deleted everything including Xcode, Android Studio and Flutter and reinstalled them and I followed the SDK installation step by step on the Flutter page but I can't run my project on Xcode. I entered my Apple account including all the signings and certificates via the .workspace file extension but it didn't work. The error I get from Xcode keeps changing. We installed podfiles with the support I got from the AIs and after some fiddling, I got the only error right now: Command PhaseScriptExecution failed with a nonzero exit code
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326
Mar ’25
Flutter IOS deep links
Hello all, I am building a simple Flutter app, and I want to support entering the app through an email. I have used flutter deep links on android and all works well, but for some reason on IOS it doesnt. What I have achieved: When clicking the link I do get navigated into the app, but I get navigated to whatever the last screen was, regardless of the path in the URL. Furthermore, the logical code inside the app doesnt seem to run either - no logs are printed etc. I have even tried following the flutter tutorial at https://docs.flutter.dev/cookbook/navigation/set-up-universal-links to the letter, and it doesnt work I am using: Flutter 3.22.3 Go Router 14.2.7 Thanks in advance
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204
Feb ’25
Automatic process in assembling app and send to Apple Store
Hello! We would like to know the steps required to build an application and submit it to the Apple Store using an automated process on a server. Here are our conditions: We have a server running macOS Sonoma 14.6.1 on Amazon EC2. Xcode 16.1 (Build version 16B40) is installed. We use only console commands, as the GUI is not available. We use Cordova to add the iOS platform to the application. A private key, certificate, and provisioning profile have already been created and are located on the server. Could you please clarify: What commands are needed to configure the Keychain to use the certificate and provisioning profile? How can we build the application using xcodebuild? What are the steps to sign and submit the application to the App Store with minimal human interaction? Thank you in advance for your assistance!
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365
Feb ’25
Toggle off inline pull request comments in Xcode
Xcode renders a beautiful bubble with PR comments inline with my code. However, I'd like to edit my code without that comment in the way. How do I turn / toggle that feature off? I've looked through Settings for editing and source control, menus for the editor and view, as well as the drop down menus and diff toggles for the specific editor box.
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210
Feb ’25
Non-deterministic xctestplan files
Working with .xctestplan files reminds me very much of working with project files and nibs and storyboards back in the day 😅 It seems that they are non-deterministic. This means that every time we add a new test module or edit the inclusion rules at all the whole file is recomputed. But it doesn't have a fixed order so everything in the file changes. It makes it very difficult to see what has happened in PR reviews and causes conflicts any time anything is changed. TBH... because it isn't alphabetical, even just finding a particular test suite is difficult without changes. Are there any plans to bring this file format up to date with the likes of xcodeproj and xib files? It would help massively while working with source control in a larger team. Thanks
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297
Mar ’25