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Xcode 26 Beta 5 Universal: Not able to install iOS 26 Beta 5 simulator on intel macs
Xcode 26 Beta 5 Universal: Not able to install iOS 26 Beta 5 simulator on intel macs Below log is shown: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2025-08-08 06:37:48 +0000"; } Download failed. Domain: DVTDownloadableErrorDomain Code: 41 System Information macOS Version 15.5 (Build 24F74) Xcode 26.0 (24198.5) (Build 17A5295f) Is simulator run time for Xcode 26 Beta 5 not given out yet? However I am able to download simulators on Apple Silicon macs with same Universal installer. Has anyone faced similar issue?
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797
Aug ’25
Xcode 26.1 ChatGPT very slow
ChatGPT in Xcode 26.1 is super slow for me. What used to complete in a batter f seconds is now taking tens of minutes. Context: M2 Pro MBP, Xcode 26.1, macOS 26.1. CPU stays under 50% while ChatGPT returns. Using the minimal setting. Tried restarting, have verified I have nothing running Electron, no other apps are running. ChatGPT returns fast for the displayed content but the preview window where it renders code per line takes a few seconds per line.
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804
Nov ’25
Why is Xcode taking forever to install/launch app?
Ever since Xcode 15 and iOS 17 came out development has quite often been a nightmare of waiting and waiting -Xcode displaying endless circles saying preparing the device, connecting to the device, installing the device. But recently to add to this, installation and launching is just taking really forever. I'm currently running Xcode 15.1 and various versions of iOS 17 (I have several phones) and installing the app from Xcode takes about 7 - 10 minutes (compared to the same app installing in seconds with Xcode 14 for example). Then once its finally installed, it then takes further minutes to launch, Xcode often actually displays a dialog saying its taking longer than expected to launch the app, adding the footnote "LLDB is likely reading from device memory to resolve symbols." What could be reasons, and solutions, for the excruciatingly slow installation time, and launch time? I really need to find a solution to this please - making a code change tweak, running, making another, running, making another, running, just isn't possible given the length of time it takes to install and launch each time. The iPhone is connected via physical cable to the Mac, and the Mac and iPhone are both on the same Wifi network. Xcode 15.1 M1 Macbook Pro Sonomo 14.0 iOS 17.2
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7.6k
Jan ’26
Using Previews causes a system crash on Xcode 26 Beta 4 and MacOS 26 Beta 4
Hey, I've updated to both Xcode 26 Beta 4 and MacOS 26 Beta 4. Both run super stable so far. However, every time I use Xcode Previews for a few minutes, the entire system freezes for a few seconds and then crashes and reboots. I'm trying to generate a system diagnosis (which it offers me after the reboot), but it seems to be stuck generating. It's hard to say what exactly causes the crash, unfortunately. But it happened multiple times after starting to use Xcode Previews. Anyone else has that problem? I've also filed a feedback for this: FB19013059 Cheers Dennis
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Aug ’25
Does your Canvas in Xcode crash all the time due to AXRemoteElement-BackgroundFetch?
Hi everyone, yesterday I updated my macOS and Xcode to the latest versions and today I have the strangest thing: Canvas is always crashing whenever I click it, in any and all my Projects. The full Simulator works just fine; only the Preview Canvas crashes. All the crash reports say it's because of AXRemoteElement-BackgroundFetch, and ChatGPT says it's not because of my code. These are very simple Projects, just for experimentation. Nothing complex, just native code while I follow examples in a SwiftUI book. Anyone else having this issue? Translated Report (Full Report Below) ------------------------------------- Process: PreviewShell [2179] Path: /Volumes/VOLUME/*/PreviewShell.app/PreviewShell Identifier: com.apple.PreviewShell Version: 16.0 (23.40.29) Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd_sim [1405] Coalition: com.apple.CoreSimulator.SimDevice.E9525D59-3C07-43F9-ACC9-18CF5DD0DAA1 [1516] Responsible Process: SimulatorTrampoline [1120] User ID: 501 Date/Time: 2026-03-26 15:00:02.6060 +0200 Launch Time: 2026-03-26 14:57:33.8870 +0200 Hardware Model: Mac17,9 OS Version: macOS 26.4 (25E246) Release Type: User Crash Reporter Key: 1DC4EA68-804A-D651-804B-C2E0C13D9B87 Incident Identifier: F3F1A52F-AFF9-4470-A216-7364FCB5B7E6 Time Awake Since Boot: 1100 seconds System Integrity Protection: enabled Triggered by Thread: 4, Dispatch Queue: AXRemoteElement-BackgroundFetch Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Subtype: KERN_PROTECTION_FAILURE at 0x000000016b6bfff0 Exception Message: Could not determine thread index for stack guard region Exception Codes: 0x0000000000000002, 0x000000016b6bfff0 Termination Reason: Namespace SIGNAL, Code 10, Bus error: 10 Terminating Process: exc handler [2179]
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Xcode Cloud on Apple Silicon any time soon?
I'm currently using another provider for CI/CD. They've been offering Apple Silicon builds for over a year now. When we switched over, we saw our build times cut in half. I've seen similar results locally, back when I bought an M1 Mac. So, recently, I tried to use Xcode Cloud on my project. My build time is nearly 45 minutes, where my build time on my current system is about 15 minutes, max. Since I work on a team, and we make regular commits, having a 45 minute turnaround is not ideal. When I looked at the logs of my Xcode Cloud project, I saw a lot "x86_64" stuff in there, which led me to believe that Xcode Cloud is still building on Intel machines. Additionally, I run tests on my builds. The build time alone (before running tests) was almost 20 minutes. The 15-minute time I cited with my current CI/CD included build time & tests running. So, a whole cycle finishes on my current setup before tests are even run. I noticed that there was a bunch of x86_64 in the logs, which made me think that Xcode Cloud is still using Intel. Is this true? I've just gotten really used to faster build times, and I can't move onto a system like this, where the times are so drastically different. Like, I wouldn't mind build time that would add only a few more minutes to what I have now. But going from 15 -> 45 minutes is a real problem.
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1.6k
Feb ’26
Xcode Cloud is unable to connect to the repository
Hello, I am trying out Xcode Cloud for the first time. I could connect to Github in the initial setup and had a few failed builds (package resolution error), which I resolved fairly quickly. Now whenever I am trying to build, I get the following error: Xcode Cloud is unable to connect to the repository “<respository-name>”. Reconnect the repository to resume builds. I am unable to remove the connection from settings as well because it's stuck in a loading state. Is there a way to fix this?
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11k
Feb ’26
Orphaned 9GB Simulator Runtime in /System/Library/AssetsV2 - Cannot Delete (SIP protected)
I have an orphaned asset folder taking up 9.13GB located at: /System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime/c0d3fd05106683ba0b3680d4d1afec65f098d700.asset It contains SimulatorRuntimeAsset version 18.5 (Build 22F77). Active Version: My current Xcode setup is using version 26.2 (Build 23C54). I checked the plist files in the directory and found what seems to be the cause of the issue: The "Never Collected" Flag: The Info.plist inside the orphaned asset folder explicitly sets the garbage collection behavior to "NeverCollected": <key>__AssetDefaultGarbageCollectionBehavior</key> <string>NeverCollected</string> The Catalog Mismatch: The master catalog file (com_apple_MobileAsset_iOSSimulatorRuntime.xml) in the parent directory only lists the new version (26.2). Because the old version (18.5) is missing from this XML, Xcode and mobileassetd seem to have lost track of it entirely. What I Have Tried (All Failed) Xcode Components: The version 18.5 does not appear in Settings -> Components, so I cannot delete it via the GUI. Simctl: xcrun simctl list runtimes does not list this version. Running xcrun simctl runtime delete 22F77 fails with: "No runtime disk images or bundles found matching '22F77'." Manual Deletion: sudo rm -rf [path] fails with "Operation not permitted", presumably because /System/Library/AssetsV2 is SIP-protected. Third-party Tools: Apps like DevCleaner do not detect this runtime (likely because they only scan ~/Library or /Library, not /System/Library). Has anyone found a way to force the system (perhaps via mobileassetd or a specific xcrun flag) to re-evaluate this folder and respect a deletion request? I am trying to avoid booting into Recovery Mode just to delete a cache file. Any insights on how AssetsV2 handles these "orphaned" files would be appreciated.
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1w
Can't register Apple Developer Account - stuck for 2.5 months
I set up a single-member LLC through Firstbase.io. My colleague obtained a DUNS number using the Certificate of Incorporation and EIN Verification Letter provided by Firstbase. Once we had the DUNS, I applied for an Apple Developer Account (Enrollment ID: 54AML988C5). I used my personal MacBook that I've had for years, but had to create a new Apple ID since I already have a personal Apple developer account that's been active for 8+ years. Documents I submitted with the enrollment: My passport EIN Verification Letter (with my name on it) Certificate of Incorporation A month later I received a rejection: "We're unable to proceed with your enrollment in the Apple Developer Program at this time. You can still take advantage of great content using your Apple Account to develop and test apps on your own device." Support doesn't respond to messages. The "Request a call" button on developer.apple.com/support literally does nothing — clicking it has no effect. I contacted D&B to make sure our company data was correct. They confirmed everything was fine, and at my request they updated the company profile so that my name now explicitly appears as Key Principal on the D&B website. Reached out to Apple support again — still no response. I then created a second Apple ID on our corporate domain (developer@mydomain_com) and submitted another enrollment (Enrollment ID: H9V8P25F67). Got the exact same rejection with the exact same wording. And once again — no response from support. What's especially surprising is that reaching out to Apple support from my personal developer account - which is active and in good standing - about this situation doesn't lead anywhere either. They simply don't respond. Has anyone dealt with this? What can actually be done here?
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Importing files to Files.app in iOS 26 Simulator
In previous versions of the simulator, it was possible to import files into the Files app by dragging them from the Finder into the Simulator. It appears that in the iOS 26 Simulator, this opens the file in Safari. I've only tried it with .json files so far. The documentation at https://developer.apple.com/documentation/xcode/sharing-data-with-simulator says that the original behaviour should happen: To add files to Simulator, select one or more files in Finder on your Mac, then click the Share button. Select Simulator from the share destination list. Choose the simulated device from the drop-down list. Simulator opens the Files app, and lets you select where to save the files. I'd love to learn if this is intentional behaviour, and if so, what workarounds there might be. I use this pattern quite a lot, as I have a HealthKit app, and I've built a system that allows me to export workouts as JSON files from a real device, that I can then import into a simulator for testing. Edit: I found a workaround. Make a folder in Files.app, then search for it within ~/Library/Developer/CoreSimulator/Devices. Open the folder in Finder, then add any files you want to be available in the Simulator.
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599
Dec ’25
iOS 26.3.0 TextToSpeech EXC_BAD_ACCESS
Hello Apple Developer Community, I'm seeing a persistent crash in my iOS app reported via Firebase Crashlytics. The issue only started appearing on devices running iOS 26.3.0 and above (the crash does not occur on lower iOS versions, and it's unrelated to my app's version number). Key points: My app does NOT use any Text-to-Speech (TTS) features whatsoever. No AVSpeechSynthesizer, no Speech framework, no related APIs called from our code. My app is primarily written in Objective-C (with some Swift components possibly via dependencies). The crash stack is entirely within Apple's private TextToSpeech framework, specifically in ausdk::BufferAllocator::instance(). I suspect it might be indirectly triggered by a third-party ad SDK (e.g., Google Mobile Ads, AppLovin, etc.) that could be loading or interacting with accessibility features in the background — but this is just a hypothesis, as I have no direct evidence yet. Here is one representative crash log: Crashed: com.apple.root.user-initiated-qos.cooperative 0 TextToSpeech 0x6bb00 ausdk::BufferAllocator::instance() + 99800 1 TextToSpeech 0xf8c60 ausdk::BufferAllocator::instance() + 677688 2 TextToSpeech 0xf8c60 ausdk::BufferAllocator::instance() + 677688 3 TextToSpeech 0x1a0b9c ausdk::BufferAllocator::instance() + 1365620 4 libswift_Concurrency.dylib 0x628b4 swift::runJobInEstablishedExecutorContext(swift::Job*) + 288 5 libswift_Concurrency.dylib 0x63d28 swift_job_runImpl(swift::Job*, swift::SerialExecutorRef) + 156 6 libdispatch.dylib 0x13f48 _dispatch_root_queue_drain + 364 7 libdispatch.dylib 0x146fc _dispatch_worker_thread2 + 180 8 libsystem_pthread.dylib 0x137c _pthread_wqthread + 232 9 libsystem_pthread.dylib 0x8c0 start_wqthread + 8 The crash occurs on a background cooperative queue (Swift Concurrency). Questions: Has anyone else seen crashes inside ausdk::BufferAllocator::instance() in TextToSpeech on iOS 26.3.0+ even without using TTS in their app? Could a third-party ad SDK be causing the TextToSpeech framework to load unexpectedly (e.g., via accessibility preloading)? Is this a known bug in iOS 26's Spoken Content / Speak Selection features? Any workarounds or fixes from Apple? Any insights, similar reports (especially from Objective-C based apps), or advice would be greatly appreciated! Thanks!
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Xcode 15 performance tests ignore baseline
I'm trying to write performance tests with Xcode 15, but it's not working: even though setting a baseline seems to work (baseline data files are created), Xcode seems to ignore that baseline altogether whenever the test is run. As a result, performance tests never fail, no matter how bad performance gets. The source editor persistently displays a “No baseline average for Time” message. Has anyone else encountered this? Figured out how to sidestep the issue? Of note, the issue is easily reproduced: create a new (macOS in my case) app project with tests, add a dummy performance test; run the test once and save its baseline, and despite this subsequent tests will always succeed, even if you significantly slow the dummy test down. (I've filed this as FB13330139)
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2.9k
Oct ’25
SwiftData error: NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release
I am using SwiftData for my model. Until Xcode 15 beta 4 I did not have issues. Since beta 5 I am receiving the following red warning multiple times: 'NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release This seems to be a CoreData warning. However, I am not using CoreData directly. I have no way to change the config of CoreData as used by SwiftData. My model just uses UUID, Int, String, Double, some of them as optionals or Arrays. I only use one attribute (.unique).
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1w
Certificates, Identifiers & Profiles not showing for team
Hello, we are struggling for hours with the following issue: I have an individual developer account and since yesterday I'm member of developer team with an own organization account. I have access to an app in the team account as an "App-Manager", also the option "Access to Certificates, Identifiers & Profiles" is activated and I can see that it is activated for my account in AppstoreConnect. In "Apple Developer" I can also see the team and can switch to. But then I do not see the "Certificates, Identifiers & Profiles" menu entry. Also the team is not showing up in XCode. What am I missing? Thanks and regards Philipp
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Oct ’25
Apple Developer Account not activated 5 days after purchase
Hey everyone, I purchased an Apple Developer Program for 99 USD on January 1 2024, filled out my credit card that I use for iCloud+ storage plan, got my confirmation email that within 48h my developer account should be activated, but it never did. Plus after waiting more than 48h I wrote to support, describing everything, but never heard back from them. One thing I noticed during the checkout was I was asked for everything (name, address, CC number, expiry date) but not the CVV number. Is this normal, and would Apple be able to process the payment without it? I though about going through the enrolment process again, but am afraid of a double charge, in case my original enrolment gets accepted... Please advise and share your experiences when enrolling to the developer program. Thanks!
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3w
Xcode 26 Beta 5 Universal: Not able to install iOS 26 Beta 5 simulator on intel macs
Xcode 26 Beta 5 Universal: Not able to install iOS 26 Beta 5 simulator on intel macs Below log is shown: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2025-08-08 06:37:48 +0000"; } Download failed. Domain: DVTDownloadableErrorDomain Code: 41 System Information macOS Version 15.5 (Build 24F74) Xcode 26.0 (24198.5) (Build 17A5295f) Is simulator run time for Xcode 26 Beta 5 not given out yet? However I am able to download simulators on Apple Silicon macs with same Universal installer. Has anyone faced similar issue?
Replies
16
Boosts
13
Views
797
Activity
Aug ’25
Xcode 26.1 ChatGPT very slow
ChatGPT in Xcode 26.1 is super slow for me. What used to complete in a batter f seconds is now taking tens of minutes. Context: M2 Pro MBP, Xcode 26.1, macOS 26.1. CPU stays under 50% while ChatGPT returns. Using the minimal setting. Tried restarting, have verified I have nothing running Electron, no other apps are running. ChatGPT returns fast for the displayed content but the preview window where it renders code per line takes a few seconds per line.
Replies
19
Boosts
12
Views
804
Activity
Nov ’25
Why is Xcode taking forever to install/launch app?
Ever since Xcode 15 and iOS 17 came out development has quite often been a nightmare of waiting and waiting -Xcode displaying endless circles saying preparing the device, connecting to the device, installing the device. But recently to add to this, installation and launching is just taking really forever. I'm currently running Xcode 15.1 and various versions of iOS 17 (I have several phones) and installing the app from Xcode takes about 7 - 10 minutes (compared to the same app installing in seconds with Xcode 14 for example). Then once its finally installed, it then takes further minutes to launch, Xcode often actually displays a dialog saying its taking longer than expected to launch the app, adding the footnote "LLDB is likely reading from device memory to resolve symbols." What could be reasons, and solutions, for the excruciatingly slow installation time, and launch time? I really need to find a solution to this please - making a code change tweak, running, making another, running, making another, running, just isn't possible given the length of time it takes to install and launch each time. The iPhone is connected via physical cable to the Mac, and the Mac and iPhone are both on the same Wifi network. Xcode 15.1 M1 Macbook Pro Sonomo 14.0 iOS 17.2
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12
Boosts
12
Views
7.6k
Activity
Jan ’26
Using Previews causes a system crash on Xcode 26 Beta 4 and MacOS 26 Beta 4
Hey, I've updated to both Xcode 26 Beta 4 and MacOS 26 Beta 4. Both run super stable so far. However, every time I use Xcode Previews for a few minutes, the entire system freezes for a few seconds and then crashes and reboots. I'm trying to generate a system diagnosis (which it offers me after the reboot), but it seems to be stuck generating. It's hard to say what exactly causes the crash, unfortunately. But it happened multiple times after starting to use Xcode Previews. Anyone else has that problem? I've also filed a feedback for this: FB19013059 Cheers Dennis
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11
Boosts
12
Views
868
Activity
Aug ’25
Slow launch of app on iOS Simulator 26.4
Each time I launch a Debug version of the app on iOS Simulator, I see the Launch Screen presented and then about a 30-second delay before the app is responsive and debug output appears in the console panel. Filed FB22345091
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9
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7
Views
675
Activity
2w
Weatherkit doesn’t response
Weatherkit rest api and framework both dont response any request? Is it temporary issue?
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5
Boosts
6
Views
139
Activity
4d
Does your Canvas in Xcode crash all the time due to AXRemoteElement-BackgroundFetch?
Hi everyone, yesterday I updated my macOS and Xcode to the latest versions and today I have the strangest thing: Canvas is always crashing whenever I click it, in any and all my Projects. The full Simulator works just fine; only the Preview Canvas crashes. All the crash reports say it's because of AXRemoteElement-BackgroundFetch, and ChatGPT says it's not because of my code. These are very simple Projects, just for experimentation. Nothing complex, just native code while I follow examples in a SwiftUI book. Anyone else having this issue? Translated Report (Full Report Below) ------------------------------------- Process: PreviewShell [2179] Path: /Volumes/VOLUME/*/PreviewShell.app/PreviewShell Identifier: com.apple.PreviewShell Version: 16.0 (23.40.29) Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd_sim [1405] Coalition: com.apple.CoreSimulator.SimDevice.E9525D59-3C07-43F9-ACC9-18CF5DD0DAA1 [1516] Responsible Process: SimulatorTrampoline [1120] User ID: 501 Date/Time: 2026-03-26 15:00:02.6060 +0200 Launch Time: 2026-03-26 14:57:33.8870 +0200 Hardware Model: Mac17,9 OS Version: macOS 26.4 (25E246) Release Type: User Crash Reporter Key: 1DC4EA68-804A-D651-804B-C2E0C13D9B87 Incident Identifier: F3F1A52F-AFF9-4470-A216-7364FCB5B7E6 Time Awake Since Boot: 1100 seconds System Integrity Protection: enabled Triggered by Thread: 4, Dispatch Queue: AXRemoteElement-BackgroundFetch Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Subtype: KERN_PROTECTION_FAILURE at 0x000000016b6bfff0 Exception Message: Could not determine thread index for stack guard region Exception Codes: 0x0000000000000002, 0x000000016b6bfff0 Termination Reason: Namespace SIGNAL, Code 10, Bus error: 10 Terminating Process: exc handler [2179]
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8
Boosts
4
Views
487
Activity
1w
Xcode Cloud on Apple Silicon any time soon?
I'm currently using another provider for CI/CD. They've been offering Apple Silicon builds for over a year now. When we switched over, we saw our build times cut in half. I've seen similar results locally, back when I bought an M1 Mac. So, recently, I tried to use Xcode Cloud on my project. My build time is nearly 45 minutes, where my build time on my current system is about 15 minutes, max. Since I work on a team, and we make regular commits, having a 45 minute turnaround is not ideal. When I looked at the logs of my Xcode Cloud project, I saw a lot "x86_64" stuff in there, which led me to believe that Xcode Cloud is still building on Intel machines. Additionally, I run tests on my builds. The build time alone (before running tests) was almost 20 minutes. The 15-minute time I cited with my current CI/CD included build time & tests running. So, a whole cycle finishes on my current setup before tests are even run. I noticed that there was a bunch of x86_64 in the logs, which made me think that Xcode Cloud is still using Intel. Is this true? I've just gotten really used to faster build times, and I can't move onto a system like this, where the times are so drastically different. Like, I wouldn't mind build time that would add only a few more minutes to what I have now. But going from 15 -> 45 minutes is a real problem.
Replies
6
Boosts
10
Views
1.6k
Activity
Feb ’26
Xcode Cloud is unable to connect to the repository
Hello, I am trying out Xcode Cloud for the first time. I could connect to Github in the initial setup and had a few failed builds (package resolution error), which I resolved fairly quickly. Now whenever I am trying to build, I get the following error: Xcode Cloud is unable to connect to the repository “<respository-name>”. Reconnect the repository to resume builds. I am unable to remove the connection from settings as well because it's stuck in a loading state. Is there a way to fix this?
Replies
18
Boosts
4
Views
11k
Activity
Feb ’26
Orphaned 9GB Simulator Runtime in /System/Library/AssetsV2 - Cannot Delete (SIP protected)
I have an orphaned asset folder taking up 9.13GB located at: /System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime/c0d3fd05106683ba0b3680d4d1afec65f098d700.asset It contains SimulatorRuntimeAsset version 18.5 (Build 22F77). Active Version: My current Xcode setup is using version 26.2 (Build 23C54). I checked the plist files in the directory and found what seems to be the cause of the issue: The "Never Collected" Flag: The Info.plist inside the orphaned asset folder explicitly sets the garbage collection behavior to "NeverCollected": <key>__AssetDefaultGarbageCollectionBehavior</key> <string>NeverCollected</string> The Catalog Mismatch: The master catalog file (com_apple_MobileAsset_iOSSimulatorRuntime.xml) in the parent directory only lists the new version (26.2). Because the old version (18.5) is missing from this XML, Xcode and mobileassetd seem to have lost track of it entirely. What I Have Tried (All Failed) Xcode Components: The version 18.5 does not appear in Settings -> Components, so I cannot delete it via the GUI. Simctl: xcrun simctl list runtimes does not list this version. Running xcrun simctl runtime delete 22F77 fails with: "No runtime disk images or bundles found matching '22F77'." Manual Deletion: sudo rm -rf [path] fails with "Operation not permitted", presumably because /System/Library/AssetsV2 is SIP-protected. Third-party Tools: Apps like DevCleaner do not detect this runtime (likely because they only scan ~/Library or /Library, not /System/Library). Has anyone found a way to force the system (perhaps via mobileassetd or a specific xcrun flag) to re-evaluate this folder and respect a deletion request? I am trying to avoid booting into Recovery Mode just to delete a cache file. Any insights on how AssetsV2 handles these "orphaned" files would be appreciated.
Replies
16
Boosts
5
Views
1.2k
Activity
1w
Can't register Apple Developer Account - stuck for 2.5 months
I set up a single-member LLC through Firstbase.io. My colleague obtained a DUNS number using the Certificate of Incorporation and EIN Verification Letter provided by Firstbase. Once we had the DUNS, I applied for an Apple Developer Account (Enrollment ID: 54AML988C5). I used my personal MacBook that I've had for years, but had to create a new Apple ID since I already have a personal Apple developer account that's been active for 8+ years. Documents I submitted with the enrollment: My passport EIN Verification Letter (with my name on it) Certificate of Incorporation A month later I received a rejection: "We're unable to proceed with your enrollment in the Apple Developer Program at this time. You can still take advantage of great content using your Apple Account to develop and test apps on your own device." Support doesn't respond to messages. The "Request a call" button on developer.apple.com/support literally does nothing — clicking it has no effect. I contacted D&B to make sure our company data was correct. They confirmed everything was fine, and at my request they updated the company profile so that my name now explicitly appears as Key Principal on the D&B website. Reached out to Apple support again — still no response. I then created a second Apple ID on our corporate domain (developer@mydomain_com) and submitted another enrollment (Enrollment ID: H9V8P25F67). Got the exact same rejection with the exact same wording. And once again — no response from support. What's especially surprising is that reaching out to Apple support from my personal developer account - which is active and in good standing - about this situation doesn't lead anywhere either. They simply don't respond. Has anyone dealt with this? What can actually be done here?
Replies
9
Boosts
10
Views
681
Activity
1d
Importing files to Files.app in iOS 26 Simulator
In previous versions of the simulator, it was possible to import files into the Files app by dragging them from the Finder into the Simulator. It appears that in the iOS 26 Simulator, this opens the file in Safari. I've only tried it with .json files so far. The documentation at https://developer.apple.com/documentation/xcode/sharing-data-with-simulator says that the original behaviour should happen: To add files to Simulator, select one or more files in Finder on your Mac, then click the Share button. Select Simulator from the share destination list. Choose the simulated device from the drop-down list. Simulator opens the Files app, and lets you select where to save the files. I'd love to learn if this is intentional behaviour, and if so, what workarounds there might be. I use this pattern quite a lot, as I have a HealthKit app, and I've built a system that allows me to export workouts as JSON files from a real device, that I can then import into a simulator for testing. Edit: I found a workaround. Make a folder in Files.app, then search for it within ~/Library/Developer/CoreSimulator/Devices. Open the folder in Finder, then add any files you want to be available in the Simulator.
Replies
7
Boosts
6
Views
599
Activity
Dec ’25
iOS 26.3.0 TextToSpeech EXC_BAD_ACCESS
Hello Apple Developer Community, I'm seeing a persistent crash in my iOS app reported via Firebase Crashlytics. The issue only started appearing on devices running iOS 26.3.0 and above (the crash does not occur on lower iOS versions, and it's unrelated to my app's version number). Key points: My app does NOT use any Text-to-Speech (TTS) features whatsoever. No AVSpeechSynthesizer, no Speech framework, no related APIs called from our code. My app is primarily written in Objective-C (with some Swift components possibly via dependencies). The crash stack is entirely within Apple's private TextToSpeech framework, specifically in ausdk::BufferAllocator::instance(). I suspect it might be indirectly triggered by a third-party ad SDK (e.g., Google Mobile Ads, AppLovin, etc.) that could be loading or interacting with accessibility features in the background — but this is just a hypothesis, as I have no direct evidence yet. Here is one representative crash log: Crashed: com.apple.root.user-initiated-qos.cooperative 0 TextToSpeech 0x6bb00 ausdk::BufferAllocator::instance() + 99800 1 TextToSpeech 0xf8c60 ausdk::BufferAllocator::instance() + 677688 2 TextToSpeech 0xf8c60 ausdk::BufferAllocator::instance() + 677688 3 TextToSpeech 0x1a0b9c ausdk::BufferAllocator::instance() + 1365620 4 libswift_Concurrency.dylib 0x628b4 swift::runJobInEstablishedExecutorContext(swift::Job*) + 288 5 libswift_Concurrency.dylib 0x63d28 swift_job_runImpl(swift::Job*, swift::SerialExecutorRef) + 156 6 libdispatch.dylib 0x13f48 _dispatch_root_queue_drain + 364 7 libdispatch.dylib 0x146fc _dispatch_worker_thread2 + 180 8 libsystem_pthread.dylib 0x137c _pthread_wqthread + 232 9 libsystem_pthread.dylib 0x8c0 start_wqthread + 8 The crash occurs on a background cooperative queue (Swift Concurrency). Questions: Has anyone else seen crashes inside ausdk::BufferAllocator::instance() in TextToSpeech on iOS 26.3.0+ even without using TTS in their app? Could a third-party ad SDK be causing the TextToSpeech framework to load unexpectedly (e.g., via accessibility preloading)? Is this a known bug in iOS 26's Spoken Content / Speak Selection features? Any workarounds or fixes from Apple? Any insights, similar reports (especially from Objective-C based apps), or advice would be greatly appreciated! Thanks!
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6
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7
Views
492
Activity
2d
Xcode 15 performance tests ignore baseline
I'm trying to write performance tests with Xcode 15, but it's not working: even though setting a baseline seems to work (baseline data files are created), Xcode seems to ignore that baseline altogether whenever the test is run. As a result, performance tests never fail, no matter how bad performance gets. The source editor persistently displays a “No baseline average for Time” message. Has anyone else encountered this? Figured out how to sidestep the issue? Of note, the issue is easily reproduced: create a new (macOS in my case) app project with tests, add a dummy performance test; run the test once and save its baseline, and despite this subsequent tests will always succeed, even if you significantly slow the dummy test down. (I've filed this as FB13330139)
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11
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10
Views
2.9k
Activity
Oct ’25
Xcode cloud: The page you’re looking for can’t be found.
After pushing to a branch which is automatically configured to build and distribute on TestFlight, I found no way to log on and check Xcode cloud builds and nothing being pushed to that branch was building or showing up elsewhere in App Store Connect.
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5
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6
Views
413
Activity
Jan ’26
SwiftData error: NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release
I am using SwiftData for my model. Until Xcode 15 beta 4 I did not have issues. Since beta 5 I am receiving the following red warning multiple times: 'NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release This seems to be a CoreData warning. However, I am not using CoreData directly. I have no way to change the config of CoreData as used by SwiftData. My model just uses UUID, Int, String, Double, some of them as optionals or Arrays. I only use one attribute (.unique).
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9
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4
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3.6k
Activity
1w
Xcode 16.4 iOS 18.5 simulator crashes for Apps requiring webkit
WKWebView based apps crash in today's Xcode 16.4 iOS 18.5 simulator with messages including: "Library not loaded: /usr/lib/swift/libswiftWebKit.dylib" and of the form "/Users/yyy/Library/Developer/Xcode/DerivedData/zzz/Build/Products/Debug-iphonesimulator/libswiftWebKit.dylib' (no such file)"
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23
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11
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4.5k
Activity
Jun ’25
Certificates, Identifiers & Profiles not showing for team
Hello, we are struggling for hours with the following issue: I have an individual developer account and since yesterday I'm member of developer team with an own organization account. I have access to an app in the team account as an "App-Manager", also the option "Access to Certificates, Identifiers & Profiles" is activated and I can see that it is activated for my account in AppstoreConnect. In "Apple Developer" I can also see the team and can switch to. But then I do not see the "Certificates, Identifiers & Profiles" menu entry. Also the team is not showing up in XCode. What am I missing? Thanks and regards Philipp
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3
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0
Views
930
Activity
Oct ’25
How long it takes to get Apple Developer Account?
I enrolled an Apple Developer Account since yesterday and it still pending. I wonder how long it takes to get approve from Apple? Please share your experience.And enroll message this :Purchase your membership.To continue your enrollment, complete your purchase now.Your purchase may take up to 48 hours to process. Help me Thank you
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36
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9
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52k
Activity
2w
Apple Developer Account not activated 5 days after purchase
Hey everyone, I purchased an Apple Developer Program for 99 USD on January 1 2024, filled out my credit card that I use for iCloud+ storage plan, got my confirmation email that within 48h my developer account should be activated, but it never did. Plus after waiting more than 48h I wrote to support, describing everything, but never heard back from them. One thing I noticed during the checkout was I was asked for everything (name, address, CC number, expiry date) but not the CVV number. Is this normal, and would Apple be able to process the payment without it? I though about going through the enrolment process again, but am afraid of a double charge, in case my original enrolment gets accepted... Please advise and share your experiences when enrolling to the developer program. Thanks!
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11
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2
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2.0k
Activity
3w