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SimCtl
Summary xcrun simctl install <valid.app> fails even though the app's Info.plist contains a correct, well-formed CFBundleIdentifier — verified independently with plutil -p. The app builds successfully via xcodebuild twice, under two different signing configurations. This is purely an install-time failure. ERROR · EVERY ATTEMPT An error was encountered processing the command (domain=IXErrorDomain, code=13): Simulator device failed to install the application. Missing bundle ID. Underlying error (domain=IXErrorDomain, code=13): Failed to get bundle ID from /QuestionsWeCarry.app Missing bundle ID. Environment MACOS 26.5.2 · Build 25F84 XCODE 26.6 · Build 17F113 SIMULATOR RUNTIME iOS 26.5 (23F77) HARDWARE Apple M5 KERNEL Darwin 25.5.0 arm64 XCODE.APP / SIMULATOR PLATFORM both freshly installed Xcode.app and the iOS Simulator platform were both freshly installed immediately before this was discovered — this may be a first-run / first-boot issue specific to this Xcode 26.6 + iOS 26.5 combination. Project being built A SwiftUI iOS app target generated via XcodeGen from project.yml, depending on a local Swift Package with four library products. Nothing exotic — no third-party SDKs, no CocoaPods, no entitlements file. PROJECT.YML — RELEVANT TARGET BLOCK PROJECT.YML targets: QuestionsWeCarry: type: application platform: iOS deploymentTarget: "17.0" sources: - path: App/Sources - path: App/Resources type: folder buildPhase: resources info: path: App/Info.plist properties: CFBundleDisplayName: "Questions We Carry" UILaunchScreen: {} ITSAppUsesNonExemptEncryption: false UIApplicationSceneManifest: UIApplicationSupportsMultipleScenes: false settings: base: PRODUCT_BUNDLE_IDENTIFIER: com.brodywolfstudio.questionswecarry MARKETING_VERSION: "1.0.0" CURRENT_PROJECT_VERSION: "1" SWIFT_VERSION: "5.10" TARGETED_DEVICE_FAMILY: "1,2" CODE_SIGN_STYLE: Manual CODE_SIGN_IDENTITY: "-" CODE_SIGNING_REQUIRED: NO CODE_SIGNING_ALLOWED: YES dependencies: - package: QWCKit product: QWCCore - package: QWCKit product: QWCEngine - package: QWCKit product: QWCStore - package: QWCKit product: QWCUI BUILD COMMAND THAT SUCCEEDS SHELL xcodebuild -project QuestionsWeCarry.xcodeproj -scheme QuestionsWeCarry -configuration Debug -destination "platform=iOS Simulator,id=" -derivedDataPath DerivedData build Result: BUILD SUCCEEDED, produces DerivedData/Build/Products/Debug-iphonesimulator/QuestionsWeCarry.app. INFO.PLIST INSIDE THE BUILT .APP (VIA PLUTIL -P) INFO.PLIST { "BuildMachineOSBuild" => "25F84" "CFBundleDevelopmentRegion" => "en" "CFBundleDisplayName" => "Questions We Carry" "CFBundleExecutable" => "QuestionsWeCarry" "CFBundleIdentifier" => "com.brodywolfstudio.questionswecarry" "CFBundleInfoDictionaryVersion" => "6.0" "CFBundleName" => "QuestionsWeCarry" "CFBundlePackageType" => "APPL" "CFBundleShortVersionString" => "1.0" "CFBundleSupportedPlatforms" => [ 0 => "iPhoneSimulator" ] "CFBundleVersion" => "1" "DTCompiler" => "com.apple.compilers.llvm.clang.1_0" "DTPlatformBuild" => "23F81a" "DTPlatformName" => "iphonesimulator" "DTPlatformVersion" => "26.5" "DTSDKBuild" => "23F81a" "DTSDKName" => "iphonesimulator26.5" "DTXcode" => "2660" "DTXcodeBuild" => "17F113" "ITSAppUsesNonExemptEncryption" => false "MinimumOSVersion" => "17.0" "UIApplicationSceneManifest" => { "UIApplicationSupportsMultipleScenes" => false } "UIDeviceFamily" => [ 0 => 1 1 => 2 ] "UILaunchScreen" => { } } CFBundleIdentifier is present, correctly formed, and matches PRODUCT_BUNDLE_IDENTIFIER. file confirms this is a valid Apple binary property list, not corrupted. CODESIGN -DV ON THE BUILT APP CODESIGN -DV Executable=/QuestionsWeCarry.app/QuestionsWeCarry Identifier=QuestionsWeCarry-******* Format=bundle with Mach-O thin (arm64) CodeDirectory v=20400 size=338 flags=0x2(adhoc) hashes=3+3 location=embedded Signature=adhoc Info.plist=not bound TeamIdentifier=not set Sealed Resources version=2 rules=13 files=4 Internal requirements count=0 size=12 Note Info.plist=not bound — unclear whether this is expected for an ad-hoc-signed bundle app (as opposed to a framework), or is itself a symptom of the underlying problem. Reproduction Minimal, reproducible with the plain command-line tool — no Claude tooling involved in this step: SHELL xcrun simctl install "iPhone 17 Pro" "/DerivedData/Build/Products/Debug-iphonesimulator/QuestionsWeCarry.app" Result (100% reproducible, every attempt): STDERR An error was encountered processing the command (domain=IXErrorDomain, code=13): Simulator device failed to install the application. Missing bundle ID. Underlying error (domain=IXErrorDomain, code=13): Failed to get bundle ID from /QuestionsWeCarry.app Missing bundle ID. Also reproduced with xcrun simctl launch, which fails as a consequence: Isolation steps taken All of the following were tried, and none changed the outcome — the exact same "Missing bundle ID" error occurs every time: 01 Two signing configurations — unsigned/linker-signed (Sealed Resources=none) vs. proper ad-hoc sign (Sealed Resources version=2 rules=13 files=4), plus a manual codesign --force --deep --sign - re-sign pass. Same failure every time. 02 Two simulator destinations — generic/platform=iOS Simulator and a concrete device id for iPhone 17 Pro. 03 Two never-before-used simulator devices — iPhone 17 Pro and iPhone Air — ruling out per-device CoreSimulator state corruption. 04 Erase + cold boot — simctl shutdown, erase, boot immediately before a fresh install attempt. 05 Real Simulator.app GUI running — not just a headless simctl boot — ruled out a CoreSimulatorService/GUI dependency. 06 Path with no spaces — copied the .app out of a path containing "Application Support" — ruled out a path-quoting issue. The build itself is never in question — xcodebuild reports BUILD SUCCEEDED every time; only the subsequent simctl install step fails. What I'd like feedback on Is this a known issue with this specific Xcode 26.6 / iOS 26.5 Simulator runtime combination — both very recently installed, so possibly a fresh-install/first-boot bug? Is there a required build setting for this Xcode version not yet reflected in commonly-documented XcodeGen/xcodebuild recipes — e.g. an entitlements file now required even for simulator-only, no-team builds, or a different expected code-signing identity/format? Is Info.plist=not bound in the codesign -dv output actually abnormal for an app bundle (as opposed to a framework), and could that be the root cause simctl is choking on?
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Getting Gemini 3.5 or 3.6 Flash to work with Xcode 27 Beta
I've been trying for months to get Gemini 3.5 Flash to work with Xcode 27 Beta (1-3) agentic coding but have failed. Xcode currently uses Gemini CLI v0.42.0 from last year, so it can't call Gemini 3.5 Flash even though all that needs to change is a few characters in the API call. Gemini users are currently forced to choose between 3.1 Pro and 3.1 Flash Preview--both weren't the best choices two months ago, but with the release of 3.6 Flash which is better at coding that 3.1 Pro and miles cheaper, these choices are now unsuitable for any serious workload. I live in Hong Kong, where OpenAI and Anthropic services aren't offered, so Google is the only (native) AI provider for Xcode agentic coding. The cost issue from funneling all the work into 3.1 Pro is terrible especially with some agent bugs that have yet to be ironed out. Given Apple's close partnership with Google on AI, I'm genuinely surprised that after 4 Betas we're still using a Gemini CLI from 2025 that forces users to choose between two very unappealing models. Xcode is basically forcing Google users to switch to OpenAI/Anthropic. Questions: I'd like to know if this will be fixed soon and whether Google users should expect slower updates (i.e. be forced to use older models). Does anyone know of any workarounds?
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Choose an app to use with XCloud. Developer Team Required
I am the account holder. I cannot log in to App Store Connect despite having paid the $99 and being given a membership id. https://developer.apple.com/help/app-store-connect/get-started/app-store-connect-workflow "Initially, only the Account Holder can sign in to App Store Connect using the Apple Account associated with their Apple Developer Program membership." Without access to App Store Connect, I am unable to create a team. Without a team, I am unable to use XCloud. https://developer.apple.com/help/app-store-connect/manage-your-team/overview-of-accounts-and-roles "You can manage users, add Sandbox testers, manage API keys, and manage access to the source code for Xcode Cloud in the Users and Access section of App Store Connect."
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Apple Developer Program team invitation keeps redirecting to the sign-in page
We are experiencing an issue when inviting a user to join our Apple Developer Program team through App Store Connect Users and Access. The purpose of adding this user is to include them as an internal TestFlight tester after the invitation is accepted. The invited user received the Apple Developer invitation email and clicked the "Accept invitation" link. The invitation link opens the following page: https://appstoreconnect.apple.com/activation_ds?key=... The page displays "Sign in to accept your invitation" and asks the user to sign in with an Apple Account. After the user signs in successfully, the page redirects back to the same sign-in page and asks the user to sign in again. The invitation cannot be accepted, and the user cannot join the Apple Developer Program team. Steps to reproduce: Go to Users and Access in App Store Connect. Add a new user and send an invitation to join the Apple Developer Program team. The invited user receives the Apple Developer invitation email. The invited user clicks the "Accept invitation" link. The page opens appstoreconnect.apple.com/activation_ds. The user signs in with an Apple Account. After signing in, the page redirects back to the same sign-in page. Repeating the sign-in process results in the same redirect loop. Expected result: The invitation should be accepted after the user signs in, and the user should be added to the Apple Developer Program team. Actual result: The page keeps redirecting back to the sign-in page, and the user cannot accept the invitation. Troubleshooting already tried: Safari and Chrome Private browsing mode Clearing browser cookies Signing out of Apple ID before opening the invitation link again Opening the link directly in the browser instead of an email app embedded browser The issue still occurs.
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Apple developer invite accept login loop/bug
Hi, I have been invited to join my organization's development team (Apple Developer Program). When I open the link, i click sign into apple account which then takes me to create an account. I click sign in again to just sign in. enter my apple id and password and enter Once logged in, the apple login page asks me to login again, in an endless loop. what can I do to fix this and login in successfully? note: I have tried safari and chrome (plus ingonito). I have tried on my iPhone And windows laptop. Invite has been sent twice already
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Apple Developer Program membership still showing “Pending” after payment
Hello everyone, I purchased the Apple Developer Program membership 4days ago using my Apple ID. The payment was successful, and the subscription appears in my Apple Subscriptions. However, when I sign in to my Apple Developer account, my account status still shows “Pending” and asks me to “Purchase your membership” again. I have already confirmed that: I am signed in with the correct Apple ID. The payment was completed successfully. My Apple Developer subscription is active in my Apple account. I have also waited more than 48 hours, but the issue still persists. Has anyone experienced this problem before? If so, how was it resolved? Any help would be greatly appreciated. Thank you!
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Unable to renew Apple Developer Program – No "Renew Membership" button anywhere
Hello, My Apple Developer Program membership expired because the payment method on file was no longer valid. I am the Account Holder of an Organization account, but I have no option to renew my membership. There is no "Renew Membership" button anywhere: Apple Developer website Apple Developer app App Store Connect I also cannot accept the updated Apple Developer Program License Agreement because there is no option to review or accept it. I've already tried different browsers and devices with the same result. Has anyone experienced this issue? How was it resolved? Thank you.
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Connection issue between Apple Watch and Xcode
I'm developing an app for Apple Watch, but I can't connect the Apple Watch to Xcode when I try to run the app on the actual device. I get the following errors: A networking error occurred The device rejected the connection request and A connection to this device could not be established. Timed out while attempting to establish tunnel using negotiated network parameters. The iPhone connects to Xcode without any problem. I've already tried several things without success: Resetting the "trusted computers" settings and trusting the Mac again Restarting all of the devices Making sure all devices are on the same Wi-Fi network On the iPhone, I can see the Developer Mode toggle in Settings, but on the Apple Watch there doesn't seem to be a Developer Mode toggle at all. I'm wondering whether enabling Developer Mode is required in my case. Could anyone tell me how to enable Developer Mode on Apple Watch, or suggest any other way to resolve this issue? Here is my environment: Mac mini (M1, 2020), macOS Tahoe 26.4.1 Xcode 26.4.1 Apple Watch SE 3, watchOS 26.1 iPhone 13, iOS 26.5 Thanks in advance for any help.
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ITMS-90111 vs ITMS-91065 catch-22: current-SDK third-party framework rebuild loses Apple SDK signature
We're hitting a submission deadlock with a Capacitor-based iOS app that I suspect will affect any app using Capacitor/Cordova (or similar frameworks distributed as prebuilt binaries) once Xcode 27 ships. Setup: App built with the current Xcode, targeting the current SDK. Embeds Capacitor.framework and Cordova.framework (via ionic-team/capacitor-swift-pm). The loop: Using Ionic's latest official release: these prebuilt frameworks are still built against an older Xcode/iOS SDK. App Store Connect rejects the upload with ITMS-90111 (stale SDK), even though the app's own target and every other embedded framework are current. To fix that, we rebuilt Capacitor.framework/Cordova.framework from Capacitor's open-source iOS source (MIT-licensed, same version as the official release) using the current Xcode — confirmed via archive that every framework now reports the current SDK. That upload is then rejected with ITMS-91065 (missing signature) — the rebuilt frameworks lack an Apple SDK signature that (as far as we can tell) only Ionic's own build pipeline can produce. So: official release → current-SDK check fails. Self-rebuilt release → signature check fails. We verified this isn't a fluke with an isolated throwaway-archive test swapping only the framework source. Questions for anyone who's solved this: Is ITMS-91065's "Apple SDK signature" requirement satisfiable by re-signing a self-built .framework with our own Distribution certificate during export, or does it specifically require Apple's own build-time signature that third parties can't reproduce? Has anyone shipped a Capacitor/Cordova app successfully against a new major Xcode/SDK before Ionic cut a matching signed release? If so, how? Also filed with Ionic: ionic-team/capacitor#8537 (https://github.com/ionic-team/capacitor/issues/8537) — no response yet as of 2026-07-23.
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DMG background image not visible on old macOS
I distribute my AppleScript applet in a read only DMG file. I want to add a simple background image which encourages users to copy the applet to their Applications folder. I use the Finder function "Show View Options" which has the option to add a picture. That seems to work in macOS Tahoe. However, the background image is not visible on earlier versions of macOS. I've also found that a background image set on a Mac running Monterey is not visible on a Mac running Tahoe. Is there a way to add a background image which works across multiple macOS versions ?
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Enrollment paid attempts never charged — account stuck on "purchase your membership" (Brazil)
Hello, I'm trying to enroll in the Apple Developer Program as an individual, but my enrollment is stuck. Every time I go through the payment step, the charge is never captured — nothing is ever debited from my card — and my account keeps showing the "purchase your membership / complete your purchase" state, with no further progress. Details: Enrollment ID: Q42M7T5TAD Existing support case ID: 102943887807 First attempt: 09/07/2026 I've gone through the payment flow 3 or 4 times; each time I receive the initial email, but the charge never completes and the account does not activate. Region: Brazil. My Apple ID region is set to Brazil. What I've already verified on my side: My card supports international purchases and has sufficient limit — I've made other international purchases with it recently, including paying for a Google Play developer account with this exact card. The card is a valid international credit card linked to my Apple ID. I've tried enrolling through both the website and the Apple Developer app (the app shows "Enroll Now" as disabled/greyed out and redirects me to the website). I filled in the billing details without special characters. Since the payment is never charged, this appears to be on Apple's side rather than a card issue. I've already contacted Apple Developer Support by email (case ID above), but I haven't received any response in almost a week. Could someone from the Apple Developer team please review my enrollment and help activate it? I have an app ready to submit and this is the only blocker. Thank you.
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Enrollment stuck since July 10 - ID SF98GGVS2V - Apple Developer Program
Hello, I am writing to request assistance or an internal intervention regarding the approval status of my enrollment in the Apple Developer Program, which has been pending since Friday, July 10. I opened a support request (Case ID: SF98GGVS2V) and received an initial response from the relevant queue, but I have not received any further updates. I need this approval to move forward as soon as possible, since we are waiting on this enrollment to continue with the implementation of our app. As the standard processing timeframe has already passed, I would greatly appreciate it if a forum moderator or community administrator could review this case or escalate it to the enrollment team for prompt resolution. Thank you for your time and assistance.
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Minimum allowed IPHONEOS_DEPLOYMENT_TARGET for the AppStore
Hello, I am building a developer tool and for that I need to figure out which min deployment targets users technically may still specify in their Xcode projects. This page https://developer.apple.com/support/xcode indirectly says that both Xcode 26 and Xcode 27 allow setting IPHONEOS_DEPLOYMENT_TARGET only to iOS 15.0 and newer. Also https://developer.apple.com/news/upcoming-requirements/ now says that starting April 28 2026, the apps must be built with iOS SDK 26+, meaning only Xcode 26 and newer may be used for building the apps that go to the AppStore. However in fact in Xcode 26 I can specify older iOS deployment targets, as low as iOS 12. This post here https://developer.apple.com/forums/thread/805506?answerId=863871022#863871022 confirms that in fact it is possible to even submit the app to the AppStore with IPHONEOS_DEPLOYMENT_TARGET 12.0 There's also this post https://developer.apple.com/forums/thread/821370?answerId=882853022#882853022 that indirectly confirms that Apple still allows iOS 12.0 deployment target. Since Xcode 26 is still allowed to build apps for the AppStore even after Xcode 27.0 release, does that mean the developers may technically be able to keep specifying iOS 12, iOS 13, iOS 14 as deployment target when submitting their apps to the AppStore without having their apps rejected?
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Enrollment stuck since June 26 - Case ID 102929280077
Hello, I am writing to request assistance or an internal escalation regarding my Individual Apple Developer Program enrollment, which has been stuck in review since June 26. I opened a support ticket on July 2 (Case ID: 102929280077) and received an initial response from the eurodev queue, but I have not received any updates or requests for documentation since then. All of my account details, legal name, and payment information match my region perfectly. Because the standard processing window has passed, I would greatly appreciate it if a forum moderator or community manager could look into this case or escalate it to the enrollment team. Thank you for your time and help.
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Coding Assistant autocomplete breaks with many Swift packages
I’m seeing a reproducible issue in both Xcode 26 and Xcode 27 where Coding Assistant appears to stop autocompleting when a project contains a larger number of Swift Package dependencies. Symptoms: Autocomplete suggestions from Coding Assistant stop appearing. File targeting with @ stops working. The issue typically appears shortly after opening the project If I start a brand-new chat immediately after opening the project, Coding Assistant sometimes works briefly before failing Reducing or removing Swift Package dependencies fixes the issue I’ve created a sample project that reproduces the problem and have also filed Feedback Assistant report: FB23341243 The issue seems related to package count or project complexity rather than any specific package, although I haven’t yet identified the exact threshold that triggers it. Has anyone else run into this or has anyone found a workaround?
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Metal Toolchain in Xcode 27 Beta 4
When trying to install the Metal Toolchain in the latest Xcode, I end up with this error. Any idea?
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SimCtl
Summary xcrun simctl install <valid.app> fails even though the app's Info.plist contains a correct, well-formed CFBundleIdentifier — verified independently with plutil -p. The app builds successfully via xcodebuild twice, under two different signing configurations. This is purely an install-time failure. ERROR · EVERY ATTEMPT An error was encountered processing the command (domain=IXErrorDomain, code=13): Simulator device failed to install the application. Missing bundle ID. Underlying error (domain=IXErrorDomain, code=13): Failed to get bundle ID from /QuestionsWeCarry.app Missing bundle ID. Environment MACOS 26.5.2 · Build 25F84 XCODE 26.6 · Build 17F113 SIMULATOR RUNTIME iOS 26.5 (23F77) HARDWARE Apple M5 KERNEL Darwin 25.5.0 arm64 XCODE.APP / SIMULATOR PLATFORM both freshly installed Xcode.app and the iOS Simulator platform were both freshly installed immediately before this was discovered — this may be a first-run / first-boot issue specific to this Xcode 26.6 + iOS 26.5 combination. Project being built A SwiftUI iOS app target generated via XcodeGen from project.yml, depending on a local Swift Package with four library products. Nothing exotic — no third-party SDKs, no CocoaPods, no entitlements file. PROJECT.YML — RELEVANT TARGET BLOCK PROJECT.YML targets: QuestionsWeCarry: type: application platform: iOS deploymentTarget: "17.0" sources: - path: App/Sources - path: App/Resources type: folder buildPhase: resources info: path: App/Info.plist properties: CFBundleDisplayName: "Questions We Carry" UILaunchScreen: {} ITSAppUsesNonExemptEncryption: false UIApplicationSceneManifest: UIApplicationSupportsMultipleScenes: false settings: base: PRODUCT_BUNDLE_IDENTIFIER: com.brodywolfstudio.questionswecarry MARKETING_VERSION: "1.0.0" CURRENT_PROJECT_VERSION: "1" SWIFT_VERSION: "5.10" TARGETED_DEVICE_FAMILY: "1,2" CODE_SIGN_STYLE: Manual CODE_SIGN_IDENTITY: "-" CODE_SIGNING_REQUIRED: NO CODE_SIGNING_ALLOWED: YES dependencies: - package: QWCKit product: QWCCore - package: QWCKit product: QWCEngine - package: QWCKit product: QWCStore - package: QWCKit product: QWCUI BUILD COMMAND THAT SUCCEEDS SHELL xcodebuild -project QuestionsWeCarry.xcodeproj -scheme QuestionsWeCarry -configuration Debug -destination "platform=iOS Simulator,id=" -derivedDataPath DerivedData build Result: BUILD SUCCEEDED, produces DerivedData/Build/Products/Debug-iphonesimulator/QuestionsWeCarry.app. INFO.PLIST INSIDE THE BUILT .APP (VIA PLUTIL -P) INFO.PLIST { "BuildMachineOSBuild" => "25F84" "CFBundleDevelopmentRegion" => "en" "CFBundleDisplayName" => "Questions We Carry" "CFBundleExecutable" => "QuestionsWeCarry" "CFBundleIdentifier" => "com.brodywolfstudio.questionswecarry" "CFBundleInfoDictionaryVersion" => "6.0" "CFBundleName" => "QuestionsWeCarry" "CFBundlePackageType" => "APPL" "CFBundleShortVersionString" => "1.0" "CFBundleSupportedPlatforms" => [ 0 => "iPhoneSimulator" ] "CFBundleVersion" => "1" "DTCompiler" => "com.apple.compilers.llvm.clang.1_0" "DTPlatformBuild" => "23F81a" "DTPlatformName" => "iphonesimulator" "DTPlatformVersion" => "26.5" "DTSDKBuild" => "23F81a" "DTSDKName" => "iphonesimulator26.5" "DTXcode" => "2660" "DTXcodeBuild" => "17F113" "ITSAppUsesNonExemptEncryption" => false "MinimumOSVersion" => "17.0" "UIApplicationSceneManifest" => { "UIApplicationSupportsMultipleScenes" => false } "UIDeviceFamily" => [ 0 => 1 1 => 2 ] "UILaunchScreen" => { } } CFBundleIdentifier is present, correctly formed, and matches PRODUCT_BUNDLE_IDENTIFIER. file confirms this is a valid Apple binary property list, not corrupted. CODESIGN -DV ON THE BUILT APP CODESIGN -DV Executable=/QuestionsWeCarry.app/QuestionsWeCarry Identifier=QuestionsWeCarry-******* Format=bundle with Mach-O thin (arm64) CodeDirectory v=20400 size=338 flags=0x2(adhoc) hashes=3+3 location=embedded Signature=adhoc Info.plist=not bound TeamIdentifier=not set Sealed Resources version=2 rules=13 files=4 Internal requirements count=0 size=12 Note Info.plist=not bound — unclear whether this is expected for an ad-hoc-signed bundle app (as opposed to a framework), or is itself a symptom of the underlying problem. Reproduction Minimal, reproducible with the plain command-line tool — no Claude tooling involved in this step: SHELL xcrun simctl install "iPhone 17 Pro" "/DerivedData/Build/Products/Debug-iphonesimulator/QuestionsWeCarry.app" Result (100% reproducible, every attempt): STDERR An error was encountered processing the command (domain=IXErrorDomain, code=13): Simulator device failed to install the application. Missing bundle ID. Underlying error (domain=IXErrorDomain, code=13): Failed to get bundle ID from /QuestionsWeCarry.app Missing bundle ID. Also reproduced with xcrun simctl launch, which fails as a consequence: Isolation steps taken All of the following were tried, and none changed the outcome — the exact same "Missing bundle ID" error occurs every time: 01 Two signing configurations — unsigned/linker-signed (Sealed Resources=none) vs. proper ad-hoc sign (Sealed Resources version=2 rules=13 files=4), plus a manual codesign --force --deep --sign - re-sign pass. Same failure every time. 02 Two simulator destinations — generic/platform=iOS Simulator and a concrete device id for iPhone 17 Pro. 03 Two never-before-used simulator devices — iPhone 17 Pro and iPhone Air — ruling out per-device CoreSimulator state corruption. 04 Erase + cold boot — simctl shutdown, erase, boot immediately before a fresh install attempt. 05 Real Simulator.app GUI running — not just a headless simctl boot — ruled out a CoreSimulatorService/GUI dependency. 06 Path with no spaces — copied the .app out of a path containing "Application Support" — ruled out a path-quoting issue. The build itself is never in question — xcodebuild reports BUILD SUCCEEDED every time; only the subsequent simctl install step fails. What I'd like feedback on Is this a known issue with this specific Xcode 26.6 / iOS 26.5 Simulator runtime combination — both very recently installed, so possibly a fresh-install/first-boot bug? Is there a required build setting for this Xcode version not yet reflected in commonly-documented XcodeGen/xcodebuild recipes — e.g. an entitlements file now required even for simulator-only, no-team builds, or a different expected code-signing identity/format? Is Info.plist=not bound in the codesign -dv output actually abnormal for an app bundle (as opposed to a framework), and could that be the root cause simctl is choking on?
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Your Apple Account isn't enabled for App Store Connect. Learn More
Membership began 1 month ago. I opened 9 tickets. No response received to date from the Support Team. "Before uploading a build of your app to App Store Connect, first create an app record in your App Store Connect account." https://developer.apple.com/help/app-store-connect/create-an-app-record/add-a-new-app
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Getting Gemini 3.5 or 3.6 Flash to work with Xcode 27 Beta
I've been trying for months to get Gemini 3.5 Flash to work with Xcode 27 Beta (1-3) agentic coding but have failed. Xcode currently uses Gemini CLI v0.42.0 from last year, so it can't call Gemini 3.5 Flash even though all that needs to change is a few characters in the API call. Gemini users are currently forced to choose between 3.1 Pro and 3.1 Flash Preview--both weren't the best choices two months ago, but with the release of 3.6 Flash which is better at coding that 3.1 Pro and miles cheaper, these choices are now unsuitable for any serious workload. I live in Hong Kong, where OpenAI and Anthropic services aren't offered, so Google is the only (native) AI provider for Xcode agentic coding. The cost issue from funneling all the work into 3.1 Pro is terrible especially with some agent bugs that have yet to be ironed out. Given Apple's close partnership with Google on AI, I'm genuinely surprised that after 4 Betas we're still using a Gemini CLI from 2025 that forces users to choose between two very unappealing models. Xcode is basically forcing Google users to switch to OpenAI/Anthropic. Questions: I'd like to know if this will be fixed soon and whether Google users should expect slower updates (i.e. be forced to use older models). Does anyone know of any workarounds?
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Choose an app to use with XCloud. Developer Team Required
I am the account holder. I cannot log in to App Store Connect despite having paid the $99 and being given a membership id. https://developer.apple.com/help/app-store-connect/get-started/app-store-connect-workflow "Initially, only the Account Holder can sign in to App Store Connect using the Apple Account associated with their Apple Developer Program membership." Without access to App Store Connect, I am unable to create a team. Without a team, I am unable to use XCloud. https://developer.apple.com/help/app-store-connect/manage-your-team/overview-of-accounts-and-roles "You can manage users, add Sandbox testers, manage API keys, and manage access to the source code for Xcode Cloud in the Users and Access section of App Store Connect."
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Apple Developer Program team invitation keeps redirecting to the sign-in page
We are experiencing an issue when inviting a user to join our Apple Developer Program team through App Store Connect Users and Access. The purpose of adding this user is to include them as an internal TestFlight tester after the invitation is accepted. The invited user received the Apple Developer invitation email and clicked the "Accept invitation" link. The invitation link opens the following page: https://appstoreconnect.apple.com/activation_ds?key=... The page displays "Sign in to accept your invitation" and asks the user to sign in with an Apple Account. After the user signs in successfully, the page redirects back to the same sign-in page and asks the user to sign in again. The invitation cannot be accepted, and the user cannot join the Apple Developer Program team. Steps to reproduce: Go to Users and Access in App Store Connect. Add a new user and send an invitation to join the Apple Developer Program team. The invited user receives the Apple Developer invitation email. The invited user clicks the "Accept invitation" link. The page opens appstoreconnect.apple.com/activation_ds. The user signs in with an Apple Account. After signing in, the page redirects back to the same sign-in page. Repeating the sign-in process results in the same redirect loop. Expected result: The invitation should be accepted after the user signs in, and the user should be added to the Apple Developer Program team. Actual result: The page keeps redirecting back to the sign-in page, and the user cannot accept the invitation. Troubleshooting already tried: Safari and Chrome Private browsing mode Clearing browser cookies Signing out of Apple ID before opening the invitation link again Opening the link directly in the browser instead of an email app embedded browser The issue still occurs.
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Apple developer invite accept login loop/bug
Hi, I have been invited to join my organization's development team (Apple Developer Program). When I open the link, i click sign into apple account which then takes me to create an account. I click sign in again to just sign in. enter my apple id and password and enter Once logged in, the apple login page asks me to login again, in an endless loop. what can I do to fix this and login in successfully? note: I have tried safari and chrome (plus ingonito). I have tried on my iPhone And windows laptop. Invite has been sent twice already
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Apple Developer Program membership still showing “Pending” after payment
Hello everyone, I purchased the Apple Developer Program membership 4days ago using my Apple ID. The payment was successful, and the subscription appears in my Apple Subscriptions. However, when I sign in to my Apple Developer account, my account status still shows “Pending” and asks me to “Purchase your membership” again. I have already confirmed that: I am signed in with the correct Apple ID. The payment was completed successfully. My Apple Developer subscription is active in my Apple account. I have also waited more than 48 hours, but the issue still persists. Has anyone experienced this problem before? If so, how was it resolved? Any help would be greatly appreciated. Thank you!
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apple dev account issues
hi i need help, i purchased the 99 dollar apple dev account about 21 days ago and it still says pending i have no clue what to do
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Unable to renew Apple Developer Program – No "Renew Membership" button anywhere
Hello, My Apple Developer Program membership expired because the payment method on file was no longer valid. I am the Account Holder of an Organization account, but I have no option to renew my membership. There is no "Renew Membership" button anywhere: Apple Developer website Apple Developer app App Store Connect I also cannot accept the updated Apple Developer Program License Agreement because there is no option to review or accept it. I've already tried different browsers and devices with the same result. Has anyone experienced this issue? How was it resolved? Thank you.
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Connection issue between Apple Watch and Xcode
I'm developing an app for Apple Watch, but I can't connect the Apple Watch to Xcode when I try to run the app on the actual device. I get the following errors: A networking error occurred The device rejected the connection request and A connection to this device could not be established. Timed out while attempting to establish tunnel using negotiated network parameters. The iPhone connects to Xcode without any problem. I've already tried several things without success: Resetting the "trusted computers" settings and trusting the Mac again Restarting all of the devices Making sure all devices are on the same Wi-Fi network On the iPhone, I can see the Developer Mode toggle in Settings, but on the Apple Watch there doesn't seem to be a Developer Mode toggle at all. I'm wondering whether enabling Developer Mode is required in my case. Could anyone tell me how to enable Developer Mode on Apple Watch, or suggest any other way to resolve this issue? Here is my environment: Mac mini (M1, 2020), macOS Tahoe 26.4.1 Xcode 26.4.1 Apple Watch SE 3, watchOS 26.1 iPhone 13, iOS 26.5 Thanks in advance for any help.
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Still waiting on approval of my Apple developer account
I've registered and paid for Apple developer account on June 2nd and my account is still pending. I've sent an email to Apple support and on June 8th and received a case ID number, but I still haven't received a reply as yet. What do I do?
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ITMS-90111 vs ITMS-91065 catch-22: current-SDK third-party framework rebuild loses Apple SDK signature
We're hitting a submission deadlock with a Capacitor-based iOS app that I suspect will affect any app using Capacitor/Cordova (or similar frameworks distributed as prebuilt binaries) once Xcode 27 ships. Setup: App built with the current Xcode, targeting the current SDK. Embeds Capacitor.framework and Cordova.framework (via ionic-team/capacitor-swift-pm). The loop: Using Ionic's latest official release: these prebuilt frameworks are still built against an older Xcode/iOS SDK. App Store Connect rejects the upload with ITMS-90111 (stale SDK), even though the app's own target and every other embedded framework are current. To fix that, we rebuilt Capacitor.framework/Cordova.framework from Capacitor's open-source iOS source (MIT-licensed, same version as the official release) using the current Xcode — confirmed via archive that every framework now reports the current SDK. That upload is then rejected with ITMS-91065 (missing signature) — the rebuilt frameworks lack an Apple SDK signature that (as far as we can tell) only Ionic's own build pipeline can produce. So: official release → current-SDK check fails. Self-rebuilt release → signature check fails. We verified this isn't a fluke with an isolated throwaway-archive test swapping only the framework source. Questions for anyone who's solved this: Is ITMS-91065's "Apple SDK signature" requirement satisfiable by re-signing a self-built .framework with our own Distribution certificate during export, or does it specifically require Apple's own build-time signature that third parties can't reproduce? Has anyone shipped a Capacitor/Cordova app successfully against a new major Xcode/SDK before Ionic cut a matching signed release? If so, how? Also filed with Ionic: ionic-team/capacitor#8537 (https://github.com/ionic-team/capacitor/issues/8537) — no response yet as of 2026-07-23.
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DMG background image not visible on old macOS
I distribute my AppleScript applet in a read only DMG file. I want to add a simple background image which encourages users to copy the applet to their Applications folder. I use the Finder function "Show View Options" which has the option to add a picture. That seems to work in macOS Tahoe. However, the background image is not visible on earlier versions of macOS. I've also found that a background image set on a Mac running Monterey is not visible on a Mac running Tahoe. Is there a way to add a background image which works across multiple macOS versions ?
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344
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Enrollment paid attempts never charged — account stuck on "purchase your membership" (Brazil)
Hello, I'm trying to enroll in the Apple Developer Program as an individual, but my enrollment is stuck. Every time I go through the payment step, the charge is never captured — nothing is ever debited from my card — and my account keeps showing the "purchase your membership / complete your purchase" state, with no further progress. Details: Enrollment ID: Q42M7T5TAD Existing support case ID: 102943887807 First attempt: 09/07/2026 I've gone through the payment flow 3 or 4 times; each time I receive the initial email, but the charge never completes and the account does not activate. Region: Brazil. My Apple ID region is set to Brazil. What I've already verified on my side: My card supports international purchases and has sufficient limit — I've made other international purchases with it recently, including paying for a Google Play developer account with this exact card. The card is a valid international credit card linked to my Apple ID. I've tried enrolling through both the website and the Apple Developer app (the app shows "Enroll Now" as disabled/greyed out and redirects me to the website). I filled in the billing details without special characters. Since the payment is never charged, this appears to be on Apple's side rather than a card issue. I've already contacted Apple Developer Support by email (case ID above), but I haven't received any response in almost a week. Could someone from the Apple Developer team please review my enrollment and help activate it? I have an app ready to submit and this is the only blocker. Thank you.
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71
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Select the model in Xcode
How do I select between GPT and Claude, and the model, when opening a new task for the coding agent with the ‘New Conversation’ button in the toolbar?
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Enrollment stuck since July 10 - ID SF98GGVS2V - Apple Developer Program
Hello, I am writing to request assistance or an internal intervention regarding the approval status of my enrollment in the Apple Developer Program, which has been pending since Friday, July 10. I opened a support request (Case ID: SF98GGVS2V) and received an initial response from the relevant queue, but I have not received any further updates. I need this approval to move forward as soon as possible, since we are waiting on this enrollment to continue with the implementation of our app. As the standard processing timeframe has already passed, I would greatly appreciate it if a forum moderator or community administrator could review this case or escalate it to the enrollment team for prompt resolution. Thank you for your time and assistance.
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Minimum allowed IPHONEOS_DEPLOYMENT_TARGET for the AppStore
Hello, I am building a developer tool and for that I need to figure out which min deployment targets users technically may still specify in their Xcode projects. This page https://developer.apple.com/support/xcode indirectly says that both Xcode 26 and Xcode 27 allow setting IPHONEOS_DEPLOYMENT_TARGET only to iOS 15.0 and newer. Also https://developer.apple.com/news/upcoming-requirements/ now says that starting April 28 2026, the apps must be built with iOS SDK 26+, meaning only Xcode 26 and newer may be used for building the apps that go to the AppStore. However in fact in Xcode 26 I can specify older iOS deployment targets, as low as iOS 12. This post here https://developer.apple.com/forums/thread/805506?answerId=863871022#863871022 confirms that in fact it is possible to even submit the app to the AppStore with IPHONEOS_DEPLOYMENT_TARGET 12.0 There's also this post https://developer.apple.com/forums/thread/821370?answerId=882853022#882853022 that indirectly confirms that Apple still allows iOS 12.0 deployment target. Since Xcode 26 is still allowed to build apps for the AppStore even after Xcode 27.0 release, does that mean the developers may technically be able to keep specifying iOS 12, iOS 13, iOS 14 as deployment target when submitting their apps to the AppStore without having their apps rejected?
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Enrollment stuck since June 26 - Case ID 102929280077
Hello, I am writing to request assistance or an internal escalation regarding my Individual Apple Developer Program enrollment, which has been stuck in review since June 26. I opened a support ticket on July 2 (Case ID: 102929280077) and received an initial response from the eurodev queue, but I have not received any updates or requests for documentation since then. All of my account details, legal name, and payment information match my region perfectly. Because the standard processing window has passed, I would greatly appreciate it if a forum moderator or community manager could look into this case or escalate it to the enrollment team. Thank you for your time and help.
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Coding Assistant autocomplete breaks with many Swift packages
I’m seeing a reproducible issue in both Xcode 26 and Xcode 27 where Coding Assistant appears to stop autocompleting when a project contains a larger number of Swift Package dependencies. Symptoms: Autocomplete suggestions from Coding Assistant stop appearing. File targeting with @ stops working. The issue typically appears shortly after opening the project If I start a brand-new chat immediately after opening the project, Coding Assistant sometimes works briefly before failing Reducing or removing Swift Package dependencies fixes the issue I’ve created a sample project that reproduces the problem and have also filed Feedback Assistant report: FB23341243 The issue seems related to package count or project complexity rather than any specific package, although I haven’t yet identified the exact threshold that triggers it. Has anyone else run into this or has anyone found a workaround?
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