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GKLocalPlayer.isUnderAge always returns true on mac with an intel chips
Hello, I'm working on a game that features online multiplayer. The game is developed using Unity and Apple Unity plugins. The "isUnderAge" property restricts the online multiplayer feature. Everything works as expected on all platforms (Mac, iPhone, iPad, AppleTV, and visionPro) except on Macs equipped with an Intel chip. Using the same iCloud and GameCenter, with no restrictions enabled, "isUnderAge" returns false, as expected, but on Mac equipped with an Intel chip, it returns true. Is there any restriction or compatibility issue with those chips? Is there a workaround? Thanks
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unifiedContacts identifier vs contactRelations identifier
The documentation specifies that when Contacts framework returns unified contacts that each fetched unified contact object (CNContact) has its own unique identifier that’s different from any individual contact’s identifier in the set of linked contacts and that when refetching a unified contact, that this identifier should be used. There is also an analogous identifier within the list of contactRelations, but each of these don't seem to corespondent to the unified contacts. For example, is a new contact (Sheryl Zakroff) is created in the simulator Contacts and their spouse is set to Hank Zakroff. However, the GUID created for the contactRelations identifier does not correlate to the original Hank Zakroff GUID and cannot be searched. Is this a bug or what is the indent of the contactRelations identifier? Here's a debug output of walking the unifiedContacts: Name: Hank Zakroff 2E73EE73-C03F-4D5F-B1E8-44E85A70F170 - Other : (555) 766-4823 - Other : (707) 555-1854 Name: David Taylor E94CD15C-7964-4A9B-8AC4-10D7CFB791FD - Other : 555-610-6679 Name: Sheryl Zakroff DE783BC8-7917-4138-93F6-3AF0FD4CE083 - Other : (707) 555-1854 - Spouse: <CNContactRelation: 0x60000000dd60: name=Hank M. Zakroff> - 534B467D-CA00-46D3-897C-16EEA782C9CF - Looking for ["534B467D-CA00-46D3-897C-16EEA782C9CF"] []
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NSFileManager getRelationship:ofDirectoryAtURL:toItemAtURL:error: returning NSURLRelationshipSame for Different Directories
I'll try to ask a question that makes sense this time :) . I'm using the following method on NSFileManager: (BOOL) getRelationship:(NSURLRelationship *) outRelationship ofDirectoryAtURL:(NSURL *) directoryURL toItemAtURL:(NSURL *) otherURL error:(NSError * *) error; Sets 'outRelationship' to NSURLRelationshipContains if the directory at 'directoryURL' directly or indirectly contains the item at 'otherURL', meaning 'directoryURL' is found while enumerating parent URLs starting from 'otherURL'. Sets 'outRelationship' to NSURLRelationshipSame if 'directoryURL' and 'otherURL' locate the same item, meaning they have the same NSURLFileResourceIdentifierKey value. If 'directoryURL' is not a directory, or does not contain 'otherURL' and they do not locate the same file, then sets 'outRelationship' to NSURLRelationshipOther. If an error occurs, returns NO and sets 'error'. So this method falsely returns NSURLRelationshipSame for different directories. One is empty, one is not. Really weird behavior. Two file path urls pointing to two different file paths have the same NSURLFileResourceIdentifierKey? Could it be related to https://developer.apple.com/forums/thread/813641 ? One url in the check lived at the same file path as the other url at one time (but no longer does). No symlinks or anything going on. Just plain directory urls. And YES calling -removeCachedResourceValueForKey: with NSURLFileResourceIdentifierKey causes proper result of NSURLRelationshipOther to be returned. And I'm doing the check on a background queue.
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Foundation models not detectable in Xcode simulator
I'm building an app which runs around the Foundation model framework. My expected output is generated when testing on a real device or in preview in Xcode but it throws Foundation Model error when I try running it on the simulator. I'm using a Macbook M1 air and have apple intelligence turned on and my simulator run destination is also an iPad Pro M5 (26.0). Any solution for this as this is my submission for the SSC so I need to make it work on the simulator iPad. Thank you👾
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evaluateJavaScript callback is significantly slow on macOS 26.2 for iOS App on Mac
Hello, After upgrading to macOS 26.2, I’ve noticed a significant performance regression when calling evaluateJavaScript in an iOS App running on Mac (WKWebView, Swift project). Observed behavior On macOS 26.2, the callback of evaluateJavaScript takes around 3 seconds to return. This happens not only for: evaluateJavaScript("navigator.userAgent") but also for simple or even empty scripts, for example: evaluateJavaScript("") On previous macOS versions, the same calls typically returned in ~200 ms. Additional testing I created a new, empty Objective-C project with a WKWebView and tested the same evaluateJavaScript calls. In the Objective-C project, the callback still returns in ~200 ms, even on macOS 26.2. Question Is this a known issue or regression related to: iOS Apps on Mac, Swift + WKWebView, or behavioral changes in evaluateJavaScript on macOS 26.2? Any information about known issues, internal changes, or recommended workarounds would be greatly appreciated. Thank you. Test Code Swift class ViewController: UIViewController { private var tmpWebView: WKWebView? override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view. setupUserAgent() } func setupUserAgent() { let t1 = CACurrentMediaTime() tmpWebView = WKWebView(frame: .zero) tmpWebView?.isInspectable = true tmpWebView?.evaluateJavaScript("navigator.userAgent") { [weak self] result, error in let t2 = CACurrentMediaTime() print("[getUserAgent] \(t2 - t1)s") self?.tmpWebView = nil } } } Test Code Objective-C - (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions { NSTimeInterval startTime = [[NSDate date] timeIntervalSince1970]; WKWebView *webView = [[WKWebView alloc] init]; dispatch_async(dispatch_get_main_queue(), ^{ [webView evaluateJavaScript:@"navigator.userAgent" completionHandler:^(id result, NSError *error) { NSTimeInterval endTime = [[NSDate date] timeIntervalSince1970]; NSLog(@"[getUserAgent]: %.2f s", (endTime - startTime)); }]; }); }
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Why do random errOSAInternalTableOverflow errors return when running AppleScripts via ScriptingBridge?
We have an app that controls InDesign Desktop and InDesignServer via hundreds of AppleScripts. Some macOS security updates a while back dictated that we start communicating with other apps via ScriptingBridge. We couldn't afford to convert the hundreds of AppleScripts into direct ScriptingBridge nomenclature, so we opted to keep them as is and instead tell the external apps to: [app doScript:<the script text> language:InDesignScLgApplescriptLanguage withArguments:nil undoMode:InDesignESUMScriptRequest undoName:@"blah"] There are a handful of scripts that we did convert to direct ScriptingBridge. There are times (and under the right circumstances, it's repeatable) when a certain script will have run perfectly dozens of times, and then it will throw errOSAInternalTableOverflow. We create a new SBApplication for every job (which could be a single instance of Desktop or the multiple instances of Server). Why is this error happening seemingly randomly? Is there anything we can do to work around or prevent this?
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Clarification on “anonymous chat” under Guideline 1.2
Hello, With the recent update to Guideline 1.2 stating apps used primarily for “anonymous chat” may be removed, could App Review clarify what “anonymous” means in this context? In our app, users interact using a chosen username and avatar. We don’t display legal names publicly, but each user has a persistent, verified account and all UGC is tied to that account so we can enforce bans. We also provide filtering, reporting, and blocking. Question: Do applications that provide chat functionality with pseudonymous users — meaning users do not display their real names — have the right to exist under this guideline, provided that accounts are persistent and enforceable? If anyone has recently passed review with a similar pseudonymous chat model, I’d appreciate any guidance on how you framed 1.2 compliance.
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iOS 26 WKWebView STScreenTimeConfigurationObserver KVO Crash
Fatal Exception: NSInternalInconsistencyException Cannot remove an observer <WKWebView 0x135137800> for the key path "configuration.enforcesChildRestrictions" from <STScreenTimeConfigurationObserver 0x13c6d7460>, most likely because the value for the key "configuration" has changed without an appropriate KVO notification being sent. Check the KVO-compliance of the STScreenTimeConfigurationObserver [class.] I noticed that on iOS 26, WKWebView registers STScreenTimeConfigurationObserver, Is this an iOS 26 system issue? What should I do?
Topic: UI Frameworks SubTopic: UIKit Tags:
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How can I use private AI agents in Xcode 26.3?
I work on some proprietary codebases and can only use private AI services with them (currently MiniMax M2.1 and GLM 4.7). It all works great with both Claude Code and OpenCode agents, and I'd like to leverage the new agentic capabilities that are now in Xcode 26.3. I'm not seeing any option to connect to OpenCode, and both the Anthropic and OpenAI providers require an enterprise account (which I don't have access to). Are there any options that I'm missing here?
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iOS printing – Finishing (Punch) options not applied for images unless a preset is selected
When printing image/photo files via AirPrint, selected finishing options (e.g., Punch) are not applied unless a preset is chosen. reproduction steps: Select an image on iOS Tap Print → choose printer/server Set Finishing Options → Punch Print Observed: Finishing options not applied IPP trace shows no finisher attributes in the request working scenario: Select any Preset (e.g., Color) before printing Finishing options are then included in IPP and applied Note: Issue does not occur when printing PDFs from iOS; finisher attributes are sent correctly. Is this expected AirPrint behavior for image jobs, or could this be a bug in how iOS constructs the IPP request for photos?
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UIActivityViewController not vertically scrollable when sharing CSV on specific device (Save option unreachable)
Platform UIKit iOS UIActivityViewController Environment Device (issue reported): iPhone 16 iOS Version: 26.2 App Type: UIKit / Swift (standard modal presentation of UIActivityViewController) Summary When presenting UIActivityViewController to share a CSV file, the share sheet does not allow vertical scrolling, making lower actions (including Save to Files) unreachable. The same flow works correctly when sharing a PDF, and the issue cannot be reproduced on other test devices. Steps to Reproduce Launch the app and log in Navigate to More → Reports Tap Export Report Choose Export Report (CSV) Observe the share sheet Expected Result The user should be able to vertically scroll the share sheet All share actions (including Save to Files) should be reachable Actual Result Share sheet opens but vertical scrolling is disabled Lower options (including Save to Files) are not reachable No crash or console errors
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How can I obtain the documentation for the specific implementation of WAC?
Hi everyone, We are currently exploring ways to implement a frictionless Wi-Fi setup for our hardware devices without requiring a dedicated third-party application. We are interested in leveraging Apple's WAC (Wireless Accessory Configuration) to sync Wi-Fi credentials directly from iOS devices. However, we have struggled to find comprehensive technical documentation or specifications regarding the WAC service. Could anyone point us to the official source for these materials? Additionally, we have a couple of technical questions: 1.We are testing WAC provisioning and found that the Home app can discover our device and successfully get it online. However, it always ends with a "Failed to add accessory" message. Does WAC support imply that a device should be addable via the Home app? If not, why is the Home app able to discover and start the setup for a non-HomeKit WAC device? 2. Our device is already Apple AirPlay certified. Does implementing WAC require additional standalone certification, or is it covered under the existing MFi/AirPlay certification umbrella? Any insights or guidance would be greatly appreciated. Thank you!
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UserDefaults.standard losing all data on iOS26
Hello. We are facing very silent and hardly replicable issue. All UserDefaults.standard data the application saved and was using to determine the state of app is lost and app behaves as if it was freshly installed. The issue always occurs only if we leave app on background for long time or if we manually swipe the app from the background apps. In case we swipe, this issue can occur in minutes, hours or up to 2 days by our latest testing. One important factor is that the app was developed using iOS18 in which issue never occured. Next it was being tested on iOS26 and it did everytime. Any currently available version of iOS26 reported this issue, all the way up to 26.2.1 (23C71). Our application is going through major upgrade of its whole lifecycle and services so it is possible this issue is caused by a bug in development as the production version does not report this issue neither on iOS26 of any version. The following list contains how we tried to fix this issue but none of which helped. App prewarming in the background (postpone all initialization including searching UserDefaults.standard for when isProtectedDataAvailable) Calling UserDefaults.standard.synchronize() everytime after saving data despite it is not recomended Built app using different SDK's (tested on iOS18 and iOS26 SDK) Distributed the app from local machine aswell as on TestFlight itself We searched through currently opened and closed issues for third-party libraries app uses regarding 'iOS26' and 'UserDefaults', especially those who were added recently with no success. The structure using which we save data into UserDefaults.standard did not change, we have only added few more settings to save through the lifecycle of the app after update. We estimate the overall increase is merely 30% more of what it used to be in previous version. Any ideas are much appreciated. We are considering to use different or fully custom ways to store app's settings.
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All notarization submissions stuck "In Progress" for 24+ hours — first-time Electron app
I'm submitting my first macOS app (an Electron app, signed with Developer ID Application certificate and hardened runtime) for notarization using xcrun notarytool submit with App Store Connect API key authentication. All 6 of my submissions have been stuck at "In Progress" for over 24 hours now. The oldest submission is 27+ hours old. None have transitioned to Accepted or Invalid. Here's what I've verified: Code signing is valid: codesign --verify --deep --strict passes Hardened runtime is enabled Uploads succeed: Each submission receives a valid submission ID and the file uploads successfully to Apple's servers API key auth is working: Using App Store Connect API key (.p8 file), Key ID, and Issuer ID Tried both locally and via GitHub Actions CI — same result Polling Apple's status endpoint eventually times out with NSURLErrorDomain Code=-1001 "The request timed out" when checking https://appstoreconnect.apple.com/notary/v2/submissions/<id> Logs are not available (notarytool log returns "not yet available" for all submissions) Apple Developer System Status shows "Developer ID Notary Service" as Available Submission history: createdDate: 2026-02-04T20:27:16Z — status: In Progress createdDate: 2026-02-04T16:45:18Z — status: In Progress createdDate: 2026-02-04T13:40:23Z — status: In Progress createdDate: 2026-02-04T12:29:52Z — status: In Progress createdDate: 2026-02-04T11:26:36Z — status: In Progress createdDate: 2026-02-04T11:21:39Z — status: In Progress Entitlements used: com.apple.security.cs.allow-jit com.apple.security.cs.allow-unsigned-executable-memory com.apple.security.cs.disable-library-validation com.apple.security.network.client com.apple.security.files.user-selected.read-write This is my first time notarizing any app on this developer account. I've seen other threads mentioning that first-time submissions can be "held for in-depth analysis," but 24+ hours with no feedback at all seems excessive. Is anyone else currently experiencing this? Is there anything I can do to unblock my account's notarization queue, or do I just need to wait? Any guidance from DTS would be greatly appreciated. I've also emailed Apple Developer Support but haven't received a response yet.
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Apple Developer Enrollment Pending for Over One Month After Payment – No Response to Support Case
Hello Apple Developer Support Team, I am looking for guidance regarding a prolonged Apple Developer Program enrollment issue and would appreciate any advice from the community or Apple Developer Support team. I created an Individual Apple Developer account on 10 January 2026 and completed the payment successfully on 11 January 2026. Since then, the enrollment status has remained pending, and I am still unable to access App Store Connect, create certificates, or manage identifiers. Here is what I have already completed from my side:
• Verified my Apple ID with Two-Factor Authentication enabled
• Submitted all required information and provided proper documents during enrollment
• Checked for any pending agreements or additional actions in the developer portal
• Opened an official support case via Apple Developer Contact Support
• Followed up multiple times on the same case Unfortunately, it has now been more than one month, and there has been no response or update from the Apple Developer Support team, while the account remains in pending status. I kindly request guidance from the community and, if possible, visibility from Apple Developer Support regarding the following:
• Is there any direct escalation process for enrollment issues?
• Are there alternative ways to contact Apple when a support case remains unanswered?
• Could there be any additional verification steps that are not visible in the portal? Any professional advice or shared experience would be greatly appreciated. Thank you in advance.
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Crash when trying to get originatingRecipient
According to the documentation (https://developer.apple.com/documentation/avfoundation/avcontentkeyrequest/originatingrecipient?changes=_3&language=objc), starting with ios 18.4, I can get AVContentKeyRecipient from AVContentKeyRequest. But when I try to get it, I get a crash. What could be the issue? I want to note that I add the asset to the AVContentKeySession using the addContentKeyRecipient method (https://developer.apple.com/documentation/avfoundation/avcontentkeysession/addcontentkeyrecipient(_:)?changes=_3&language=objc).
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