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Reply to Please give suggesation for macbook
Welcome to the forum. M3 Chip 8 Core GPU That's quite enough. In fact M2 would also be OK, if you want to save $100 for other options. Or look for second hand machine (but may be hard to find with enough storage and memory) 256 GB storage is not enough. Not enough. That's the most critical. System will use close to 100 (even more in some cases) ; Xcode uses a lot of storage. So 512 is a strict minimum, and 1TB is a safer choice for +$460 (personally I never go now below 2 TB). 16 GB Unified Memory Take care, that cannot be expanded. If you intend to keep your Mac for several years (more than 5 or 7 is a safe bet), you should consider 24 GB (extra $230) Mind also of screen size if you do not plan to buy an external monitor. Xcode requires a lot of screen space to develop efficiently (and comfortably). So 15" is better
Oct ’24
Reply to App rejected because of 5.2.1 (i)
Welcome to the forum.   Any idea why they do so? Because they apply the guidelines. The fact that other app which you consider similar, has been accepted is never an argument for the review team. You don't know if they have done anything special to comply. Or may be, they just passed by luck but will be rejected in a future update. Anyway, you have to focus on your own app and modify it to comply or explain why you think you comply. PS in fact our app ui also closely resembles all 4 of them Take care not to be rejected as spam as well.
Oct ’24
Reply to .tint
Welcome to the forum. When you post code, please use the code formatter tool: import SwiftUI struct ContentView: View { var body: some View { VStack(spacing: 20) { Text("SwiftUI Button") .font(.largeTitle) Text("Enabled & Disabled") .font(.title) .foregroundColor(.gray) /* Disabled */ Button("Enabled") {} .buttonStyle(.borderedProminent) .tint(.blue) .controlSize(.large) Button("Disabled") {} .buttonStyle(.borderedProminent) .tint(.blue) .controlSize(.large) .disabled(true) } } } struct ContentView_Previews: PreviewProvider { static var previews: some View { ContentView() } } I tested on iOS simulator, it works
Topic: UI Frameworks SubTopic: SwiftUI
Oct ’24
Reply to Swift is new for me
Welcome to the forum. Your question is really too vague. First question: do you want to use AppKit (Cocoa) or SwiftUI ? For SwiftUI, there are many tutorials (including from Apple). For Cocoa, you have to search for: swift developing macapp "cocoa" Here is a very simple one : https://www.youtube.com/watch?v=8zFzldVgG4k Or search for sample code : swift developing macapp "cocoa" sample code Many here: https://github.com/kicsipixel/Cocoa-Samples To search the libraries, the best is to use Xcode documentation directly,
Oct ’24
Reply to Frustrated by how much space in built Apple stuff like Other Users and Shared, macOS, and System data take
This is not a question really for this forum which is about helping developers to develop their apps. You'd better post on Apple support : https://discussions.apple.com/welcome But it is known that System uses a significant storage. You may have a look here: https://discussions.apple.com/thread/255463853?sortBy=rank Or here if mobileSync is using a lot of storage: https://apple.stackexchange.com/questions/63207/what-is-mobile-sync-backup-and-why-is-it-taking-so-much-space
Topic: Community SubTopic: Apple Developers Tags:
Oct ’24
Reply to Distribution options
Welcome to the forum. Could you show the complete message ? Would your app fit for web app ? Or is it reserved for specific customers ? Read Guideline 4.2 4.2 Minimum Functionality Your app should include features, content, and UI that elevate it beyond a repackaged website. If your app is not particularly useful, unique, or “app-like,” it doesn’t belong on the App Store. If your App doesn’t provide some sort of lasting entertainment value or adequate utility, it may not be accepted. Apps that are simply a song or movie should be submitted to the iTunes Store. Apps that are simply a book or game guide should be submitted to the Apple Books Store.
Oct ’24
Reply to Servicios altamente regulados
Is it the full reviewer message ? Guidelines explain what regulated means, with a few examples: as such as banking and financial services, healthcare, gambling, legal cannabis use, and air travel Is your app in one of those categories or something similar ? You could also contact Developers' support.
Oct ’24
Reply to Anchor Wall
I am seeking guidance on how to determine the size of the wall so that the portal can fully occupy it. Are you looking on how to compute (in terms of geometry) the sizes of elements ? If so, could you explain what is the issue to calculate the size of the wall. Or to find the size of the wall in an image ? Or on how to implement in code ?
Topic: Spatial Computing SubTopic: ARKit Tags:
Oct ’24
Reply to Do I need to pay on app + website?
Where did you download Apple developer app ? Creating an Apple account is free, and you get access to development tools like Xcode. https://developer.apple.com/support/compare-memberships/ Read also DTS support answer here: https://forums.developer.apple.com/forums/thread/742367 So what is it exactly you paid $50 for ? Are you sure it was from Apple ? Or was it a third party app ?
Oct ’24
Reply to Please give suggesation for macbook
Welcome to the forum. M3 Chip 8 Core GPU That's quite enough. In fact M2 would also be OK, if you want to save $100 for other options. Or look for second hand machine (but may be hard to find with enough storage and memory) 256 GB storage is not enough. Not enough. That's the most critical. System will use close to 100 (even more in some cases) ; Xcode uses a lot of storage. So 512 is a strict minimum, and 1TB is a safer choice for +$460 (personally I never go now below 2 TB). 16 GB Unified Memory Take care, that cannot be expanded. If you intend to keep your Mac for several years (more than 5 or 7 is a safe bet), you should consider 24 GB (extra $230) Mind also of screen size if you do not plan to buy an external monitor. Xcode requires a lot of screen space to develop efficiently (and comfortably). So 15" is better
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Oct ’24
Reply to Apple charging me $119 USD for developer fee in Cameroon
It seems to be normal. I've searched for "Cameroon taxes on import of digital goods": Cameroon exports of goods and services as percentage of GDP is 19.41% and imports of goods and services as percentage of GDP is 20.50%. 20.5% over 99 = 119.29 That's not extra money that goes into Apple's pocket but the state's one.
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Oct ’24
Reply to App rejected because of 5.2.1 (i)
Welcome to the forum.   Any idea why they do so? Because they apply the guidelines. The fact that other app which you consider similar, has been accepted is never an argument for the review team. You don't know if they have done anything special to comply. Or may be, they just passed by luck but will be rejected in a future update. Anyway, you have to focus on your own app and modify it to comply or explain why you think you comply. PS in fact our app ui also closely resembles all 4 of them Take care not to be rejected as spam as well.
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Oct ’24
Reply to Changing background colour of Button changes the container background
Thanks for the explanation. But so, what is the best solution for a Button ? Having to overlay in a Rectangle is really a convoluted workaround.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Oct ’24
Reply to SwipeAction in For Each
You only show the button, not the swipe code. That does not give any information to understand what happens. Please provide complete code so that we can reproduce.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Oct ’24
Reply to .tint
Welcome to the forum. When you post code, please use the code formatter tool: import SwiftUI struct ContentView: View { var body: some View { VStack(spacing: 20) { Text("SwiftUI Button") .font(.largeTitle) Text("Enabled & Disabled") .font(.title) .foregroundColor(.gray) /* Disabled */ Button("Enabled") {} .buttonStyle(.borderedProminent) .tint(.blue) .controlSize(.large) Button("Disabled") {} .buttonStyle(.borderedProminent) .tint(.blue) .controlSize(.large) .disabled(true) } } } struct ContentView_Previews: PreviewProvider { static var previews: some View { ContentView() } } I tested on iOS simulator, it works
Topic: UI Frameworks SubTopic: SwiftUI
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Oct ’24
Reply to Swift is new for me
Welcome to the forum. Your question is really too vague. First question: do you want to use AppKit (Cocoa) or SwiftUI ? For SwiftUI, there are many tutorials (including from Apple). For Cocoa, you have to search for: swift developing macapp "cocoa" Here is a very simple one : https://www.youtube.com/watch?v=8zFzldVgG4k Or search for sample code : swift developing macapp "cocoa" sample code Many here: https://github.com/kicsipixel/Cocoa-Samples To search the libraries, the best is to use Xcode documentation directly,
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Oct ’24
Reply to Closure containing a declaration cannot be used with result builder 'ViewBuilder'
Welcome to the forum. Your code compiles and runs fine (just had to change RoundedCorners by RoundedRectangle and initialise the 3 vars). I also removed the extra closing curly brackets at the end. So where does the error occur ? Probably in a part of code you did not show.
Topic: UI Frameworks SubTopic: SwiftUI
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Oct ’24
Reply to Grant Access to Your Source Code with unknown problem
Could you explain ? When does this occur ? What is your question ? Are you working with Xcode Cloud (you should tell). If so, have a look here: https://developer.apple.com/documentation/xcode/source-code-management-setup Or may be here: https://stackoverflow.com/questions/76679770/xcode-cloud-grant-access-to-your-source-code-unknown-error
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Oct ’24
Reply to Frustrated by how much space in built Apple stuff like Other Users and Shared, macOS, and System data take
This is not a question really for this forum which is about helping developers to develop their apps. You'd better post on Apple support : https://discussions.apple.com/welcome But it is known that System uses a significant storage. You may have a look here: https://discussions.apple.com/thread/255463853?sortBy=rank Or here if mobileSync is using a lot of storage: https://apple.stackexchange.com/questions/63207/what-is-mobile-sync-backup-and-why-is-it-taking-so-much-space
Topic: Community SubTopic: Apple Developers Tags:
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Oct ’24
Reply to Distribution options
Welcome to the forum. Could you show the complete message ? Would your app fit for web app ? Or is it reserved for specific customers ? Read Guideline 4.2 4.2 Minimum Functionality Your app should include features, content, and UI that elevate it beyond a repackaged website. If your app is not particularly useful, unique, or “app-like,” it doesn’t belong on the App Store. If your App doesn’t provide some sort of lasting entertainment value or adequate utility, it may not be accepted. Apps that are simply a song or movie should be submitted to the iTunes Store. Apps that are simply a book or game guide should be submitted to the Apple Books Store.
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Oct ’24
Reply to Servicios altamente regulados
Is it the full reviewer message ? Guidelines explain what regulated means, with a few examples: as such as banking and financial services, healthcare, gambling, legal cannabis use, and air travel Is your app in one of those categories or something similar ? You could also contact Developers' support.
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Oct ’24
Reply to Anchor Wall
I am seeking guidance on how to determine the size of the wall so that the portal can fully occupy it. Are you looking on how to compute (in terms of geometry) the sizes of elements ? If so, could you explain what is the issue to calculate the size of the wall. Or to find the size of the wall in an image ? Or on how to implement in code ?
Topic: Spatial Computing SubTopic: ARKit Tags:
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Oct ’24
Reply to async let combination crashes on XCode 16 with iOS 15 as minimum deployment
If that may help, I noticed other cases (SwiftUI Mac app) where Xcode 16 generates code that does not work properly when run on MacOS 14 but OK on MacOS 15. And the same code works OK when compiled on Xcode 15. Here is the FB for reference: FB15429756
Topic: Programming Languages SubTopic: Swift Tags:
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Oct ’24
Reply to Do I need to pay on app + website?
Where did you download Apple developer app ? Creating an Apple account is free, and you get access to development tools like Xcode. https://developer.apple.com/support/compare-memberships/ Read also DTS support answer here: https://forums.developer.apple.com/forums/thread/742367 So what is it exactly you paid $50 for ? Are you sure it was from Apple ? Or was it a third party app ?
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Oct ’24