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API request: Query default toolbar item size
On the iPhone Duo, default toolbar items are 48 pt instead of 44 pt, even when the navigation bar is horizontal. There doesn't seem to be a public API to query this size, making it difficult to match custom toolbar items to system controls without device-specific checks. I've filed FB25271102 requesting an API to expose the default toolbar item dimensions, ideally through a SwiftUI environment value.
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Core ML memory usage is dramatically higher with an Xcode 27 build on iOS 27
I’m seeing a major change in reported memory usage (and eventual termination due to memory pressure) when running a Core ML workload built with Xcode 27 on iOS/iPadOS 27. The source code, model files, and MLModelConfiguration are unchanged. Only the Xcode/SDK version used to build the app differs. On the same iPad running iPadOS 27: Xcode 26 build: model loading and prediction complete normally, with a relatively small reported application footprint. Xcode 27 build: the application footprint grows continuously as models are loaded and can exceed 5 GB. The app is eventually terminated unless models are unloaded very aggressively or the increased-memory-limit entitlement is used. I also tested an Xcode 27 build on a device running iOS 26. Its reported peak was only around 300 MB. This suggests the change requires both an Xcode 27-linked binary and the iOS 27 runtime. The workload consists of several compiled Core ML models using .cpuAndNeuralEngine. Loading models sequentially instead of concurrently does not materially change the final footprint. Releasing each MLModel after use does reduce it, so this appears to be model or Neural Engine residency being charged to the application rather than a conventional heap leak. I noticed that the iOS 27 release notes mention Neural Engine memory now being attributed to the application instead of the system. However, I’m unclear about the practical consequences of that change. If the same Neural Engine resources were already physically resident on iOS 26, I would have expected them to contribute to system memory pressure even when they were not attributed directly to the application. Instead, the older configuration runs comfortably, while the Xcode 27/iOS 27 combination approaches or crosses the application’s per-process memory limit. A few additional observations: The problem is more likely to occur after Core ML has already compiled and specialized the models. Cached model loading is much faster and the footprint grows quickly. The first uncached run can survive model preparation because specialization spaces the loads farther apart. Under Instruments, the app often does not terminate, presumably because profiling slows the workload enough to change the peak. os_proc_available_memory() decreases in line with the newly reported footprint. With the increased-memory-limit entitlement, the workload completes, but the reported footprint still reaches several gigabytes. Has anyone else observed a large Core ML memory increase specifically with an Xcode 27 build running on iOS 27? In particular, I’m trying to understand: Is this purely a change in how existing Neural Engine memory is accounted for, or does the new runtime also retain or allocate more memory? Is the new accounting used for the application’s jetsam/per-process memory limit? Is this behavior intentionally gated by the linked SDK version? That would explain why an Xcode 26 build behaves differently on the same iOS 27 device. Should applications now treat the Neural Engine residency of every loaded MLModel as part of their process-memory budget and unload models accordingly? Are there recommended APIs or Core ML loading strategies for controlling this residency? Any confirmation that others are seeing the same Xcode 27/iOS 27 behavior—or clarification of the intended memory-accounting model—would be very helpful.
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Managed asset pack download fails with `PipelineNotFound` at 100 % after the app is backgrounded (iOS 27)
We ship a ~6.2 GB Apple-hosted managed asset pack and request it with AssetPackManager.ensureLocalAvailability(of:). If the app goes to the background even once while the download runs, the transfer continues to the end and then fails with ManagedBackgroundAssetsProcessingPipeline.Dispatcher.PipelineNotFound. The system discards the resume data, and the next attempt starts again from byte 0. What the sysdiagnose shows: On backgrounding, backgroundassets.user logs allows BG activity, pausing any foreground downloads for background demotion and hands the download to nsurlsessiond. On return it logs re-promoted 1 previously-demoted foreground downloads. Each handoff moves the stream to another STExtractionService.privileged instance, which logs No processing pipeline with the ID "…" was found; defaulting to an extraction memory footprint of 50 MB. When the HTTP response ends: [Relay] No endpoint was found for the key "…" (fault) → The stream couldn't be finished: No processing pipeline with the ID "…" was found → Removing the resumption info → the download fails. This happened on every app-requested download that was backgrounded at least once. One run reached 100 % in the foreground and still failed. The only download that ever completed was the system's own prefetch download, which ran entirely in the background with the app never launched. Over one afternoon about 46 GB were downloaded for a single 6.2 GB pack. Questions: Is this a known issue with the demotion/promotion of foreground asset-pack downloads? Is AssetPack.download(for: nil) plus BADownloadManager.scheduleDownload(_:) a supported way to request a managed pack from the app, so the download never gets foreground priority? We're testing it now. Is there any other way to keep a download requested from a foreground app from being demoted? Filed as FB24888599.
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Sep ’26
Receiving an on‑screen image from another app via App Intents / Siri (app has no photo library)
I have a photo editing app that owns no photo library. I want a user viewing an image in another app (e.g. Photos) to say "filter this image in MyApp" and have Siri hand that on‑screen image to my intent. Targeting iOS 27. What I've tried, and the result in each case: • App Shortcut + @Parameter var image: IntentFile — Siri resolves my other parameters (a filter AppEnum) by voice, but never binds the image; the run fails. • @AppIntent(schema: .photos.setFilter) with a .photos.asset entity — never routes from Photos. • @AppIntent(schema: .system.open): OpenIntent with a custom AppEntity target — "Open this image in MyApp" just launches the app by name; perform() is never called, and the entity query never runs. My understanding from WWDC26 "Build intelligent Siri experiences with App Schemas" (session 240) and "Discover new capabilities in the App Intents framework" (session 345): • Cross‑app content transfer (Transferable + IntentValueRepresentation) seems limited to system value types (IntentPerson, PlaceDescriptor); IntentFile is not a _SystemIntentValue, so an image can't ride that rail. • Onscreen awareness (NSUserActivity.appEntityIdentifier, View Annotations) appears to expose only the foreground app's own content — which here is Photos, not me. Question: Is there a supported way for a third‑party app to receive another app's on‑screen image (vs. a contact/place) through Siri/App Intents today? If so, which API carries the pixels — an IntentFile parameter, @UnionValue, IntentValueQuery, something else — and what must the source app do to make it available? Or is asking "do X to this image in <third‑party app>" simply not supported yet outside Shortcuts?
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Sep ’26
Xcode's Background Assets Run scheme option
I just saw the following in the Xcode 27 release notes: Xcode can now serve asset packs to your app while debugging on devices by setting a Background Asset Packs folder in the Run scheme action’s Options tab. (165230494) And sure enough, the option is there. But what do I need to point this to? I tried everything: the path to the built .aar asset pack the path to the .json manifest file the path to the download-manifest.json (for self-hosted asset packs) the path to the directory that actually contains the assets (as also referenced by the manifest file) the path to the directory that contains the manifest file and the asset directory. Nothing works. I always get the same errors on the console: Checking for updates failed: DecodingError.dataCorrupted: Data was corrupted. Debug description: The given data was not valid JSON.. Underlying error: Error Domain=NSCocoaErrorDomain Code=3840 "Unexpected end of file" UserInfo={NSDebugDescription=Unexpected end of file} The asset pack with the ID “MyID” couldn’t be looked up: DecodingError.dataCorrupted: Data was corrupted. Debug description: The given data was not valid JSON.. Underlying error: Error Domain=NSCocoaErrorDomain Code=3840 "Unexpected end of file" UserInfo={NSDebugDescription=Unexpected end of file} The manifest couldn’t be refreshed: DecodingError.dataCorrupted: Data was corrupted. Debug description: The given data was not valid JSON.. Underlying error: Error Domain=NSCocoaErrorDomain Code=3840 "Unexpected end of file" UserInfo={NSDebugDescription=Unexpected end of file} I'm testing on a physical iPhone. Any advice would be appreciated!
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Sep ’26
App Review unable to find Apple-hosted background assets
Our new app needs an essential Background Assets asset pack (hosted by Apple) to work. The app is currently failing to get through App Review because the reviewer doesn't have access to the asset pack. We submitted the asset pack together with the application for review. The asset pack is already approved. However, the error the reviewer reported indicates that their device can't find or download the asset pack. Or to be precise, on macOS (Catalyst) the model information cannot be fetched—the model is not found. iOS seems to see the model and get the information, but the download fails or never proceeds past the first 0% progress. We already had the same issue with our TestFlight beta (see this post for details). In the end, App Review let it pass through without verification because it was a known issue. This will probably not work for the main app review. We even tried switching the download policy of the asset pack to essential (was preFetch before) in the hope that the reviewer will then automatically download the pack together with the app. But this still didn't work. We can't be the only ones having this problem, right? This is completely release-blocking for us, and we already have a close deadline...
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Sep ’26
PSA: `.photos.editAsset` fails unless the entity type is named `AssetEntity` on iOS 27
We found an apparent iOS 27 WorkflowKit bug when implementing: @AppIntent(schema: .photos.editAsset) with an entity conforming to: @AppEntity(schema: .photos.asset) Despite Apple’s general guidance that schema entity types may be renamed, Siri only worked when our entity’s Swift type was named exactly AssetEntity. Controlled on-device results: AssetEntity — works PhotoAssetEntity — fails FooAssetEntity — fails For the failing names, neither the entity query nor perform() was reached. WorkflowKit logged: Failed to retrieve entity metadata Error Domain=WFActionErrorDomain Code=6 Siri responded: Unable to retrieve the data information to process. The generated App Intents metadata was internally consistent, and the issue persisted across clean installs and a device restart. Current workaround: name the .photos.asset entity type exactly AssetEntity. Tested with Xcode 27.0 beta (27A5252f) and iPadOS 27.0 (24A5423a). Filed with Apple as FB24604095 for anyone from Apple investigating this behavior.
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Sep ’26
Large memory consumption when running Core ML model on A13 GPU
We recently had to change our MLModel's architecture to include custom layers, which means the model can't run on the Neural Engine anymore. After the change, we observed a lot of crashes being reported on A13 devices. It turns out that the memory consumption when running the prediction with the new model on the GPU is much higher than before, when it was running on the Neural Engine. Before, the peak memory load was ~350 MB, now it spikes over 2 GB, leading to a crash most of the time. This only seems to happen on the A13. When forcing the model to only run on the CPU, the memory consumption is still high, but the same as running the old model on the CPU (~750 MB peak). All tested on iOS 16.1.2. We profiled the process in Instruments and found that there are a lot of memory buffers allocated by Core ML that are not freed after the prediction. The allocation stack trace for those buffers is the following: We ran the same model on a different device and found the same buffers in Instruments, but there they are only 4 KB in size. It seems, Core ML is somehow massively over-allocating memory when run on the A13 GPU. So far we limit the model to only run on CPU for those devices, but this is far from ideal. Is there any other model setting or workaround that we can use to avoid this issue?
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Jul ’26
Is `.appEntityIdentifier` + `Transferable` the intended way to let Siri send an on-screen image to another app? (iOS 27)
I'm trying to make a third-party app's on-screen image available to Siri / Apple Intelligence so the user can say something like "send this to " and have the image handed off. And I'd like to confirm whether I'm using the intended mechanism or whether this particular case just isn't supported yet. What I'm trying to do My app shows a single image (it owns no photo library, the image is an in-app render). I want the user to be able to reference it as "this" and have Siri move it to another app. What I implemented (following Making onscreen content available to Siri and Apple Intelligence and WWDC26 240/343) A plain AppEntity with a stable id, conforming to Transferable, annotated on the image view with the iOS 27 .appEntityIdentifier(_:) modifier: struct OnScreenImageEntity: AppEntity, Transferable { static let typeDisplayRepresentation = TypeDisplayRepresentation(name: "On-Screen Image") static let defaultQuery = Query() let id: String static var transferRepresentation: some TransferRepresentation { DataRepresentation(exportedContentType: .plainText) { … } // distinctive text DataRepresentation(exportedContentType: .png) { … } // the image } struct Query: EntityQuery { func entities(for ids: [String]) async throws -> [OnScreenImageEntity] { logger.notice("entities(for:) CALLED \(ids)") // <- never fires return ids.filter { store.isCurrent($0) }.map(OnScreenImageEntity.init) } } } // on the view: Image(uiImage: image) .appEntityIdentifier(EntityIdentifier(for: OnScreenImageEntity.self, identifier: id)) What I observe (iOS 27 Beta 3, device) "Describe this image" / "Create a note for this" appear to use an automatic screenshot — the responses reference my app's UI chrome, and EntityQuery.entities(for:) is never called, so my entity's Transferable is not involved at all. "Send this to " doesn't attach the image; Siri says something like "I can't attach the image directly from your screen," which again sounds like a screen grab. entities(for:) is not called. The only flow that resolves my entity is the ChatGPT hand-off: asking Siri about the on-screen content calls entities(for:) (several times). But even there it stalls — Siri responds "could not clarify what you mean by 'about this'… document, image, or topic?", and no Transferable representation is ever read (my export closures never run). So the entity resolves, yet the content is never actually transferred. The older NSUserActivity.appEntityIdentifier route was never consumed at all; only the iOS 27 .appEntityIdentifier(_:) view modifier produced any resolution, and only in the ChatGPT flow above. I also understand from WWDC26 240/343 that the cross-app content move is built on IntentValueRepresentation (entity ↔ a system value type like IntentPerson), which the recipient imports via IntentValueQuery / IntentValueRepresentation(importing:). Since there doesn't seem to be a system value type for an arbitrary image (and IntentFile isn't one), I'm not sure an image entity can participate in that transfer at all. My questions Is .appEntityIdentifier(_:) the intended way to expose a single on-screen item in iOS 27? It only resolves my entity in the ChatGPT hand-off, and even then the Transferable is never read — under what conditions is the resolved entity's Transferable actually consumed? Are on-screen content requests ("describe this", "create a note for this") ever meant to use an app-provided AppEntity + Transferable, or are they always served by screen capture? (For me they never call entities(for:).) Is there a supported path for Siri to send an image from a third-party app's on-screen content to another app? If the transfer requires IntentValueRepresentation and there's no image system value, is a Transferable image representation ever consumed for this — and if so, how is it triggered? If this is simply not supported for image content yet, that's useful to know too, I just want to make sure I'm not missing a required piece (a schema conformance, an eligibility flag, a different annotation API, etc.). I have a minimal sample project that reproduces this (single annotated image, no photo library, logs to a subsystem so you can see entities(for:) never being called) and filed it as Feedback FB23813341 — happy to share details. Thanks!
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Jul ’26
Linker trying to link Metal toolchain for every object file on Catalyst
When building our project for Mac Catalyst with Xcode 26.2, we get this warning almost a hundred times, once for every object file: directory not found for option '-L/var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v17.3.48.0.UZtKea/Metal.xctoolchain/usr/lib/swift/maccatalyst' Somehow, every Link <FileName>.o build step got the following parameter, regardless if the target contained Metal files or not: -L/var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v17.3.48.0.UZtKea/Metal.xctoolchain/usr/lib/swift/maccatalyst The toolchain is mounted at this point, but the directory usr/lib/swift/maccatalyst doesn't exist. When building the project for iOS, the option doesn't exist and the warning is not shown. We already check the build settings, but we couldn't find a reason why the linker is trying to link against the toolchain here. Even for targets that do contain Metal files, we get the following linker warning: search path '/var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v17.3.48.0.UZtKea/Metal.xctoolchain/usr/lib/swift/maccatalyst' not found Is this a known issue? Is there a way to get rid of these warnings?
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2.0k
Jun ’26
Managed Asset Pack not found by TestFlight reviewer
We have an on-demand asset pack that we download at the start of the app. We first present the user with the download size and the option to download the asset. The iOS version of our app went through review just fine, but the macOS version (Catalyst) is stuck. The reviewer reports an error that indicates that even the lookup of the asset pack (assetPack(withID:)) doesn't work. On all our test devices we don't have that issue. It seems the reviewer is running the app in an environment that is unable to load the asset pack information from TestFlight. We don't know what to do here. Any help would be appreciated!
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Jun ’26
Managed Background Assets on iPadOS 26.3: metadata resolves, download never starts
Has anyone seen Managed Background Assets get stuck before any download progress is reported on iPadOS 26.3 / TestFlight? We are using Apple-hosted managed asset packs for a large on-demand model download. The app can resolve the asset pack metadata: we can show the asset pack’s download size in the UI, so AssetPackManager.assetPack(withID:) appears to work. But when we call ensureLocalAvailability(of:), the UI stays at 0% indefinitely. We also do not receive any useful terminal state from statusUpdates(forAssetPackWithID:): no .began, .downloading, .failed, or .finished. The app remains responsive. The issue also appears persistent on the affected device/account. Reinstalling the app does not help, reinstalling TestFlight does not help, logging out and back in does not help, and restarting the device does not help. After each attempt, the app can still resolve the asset pack metadata/download size, but the actual download remains stuck before any progress or failure status is delivered. The suspicious part of the device log is that the managed helper starts normally, fetches/installs the manifest from TestFlight, but repeatedly fails to create its helper directory inside the app container: OurApp Initializing the asset-pack manager… OurApp Creating a proxy object for the helper service… OurApp activating connection ... name=com.apple.backgroundassets.managed.helper.service kernel Sandbox: no system container path found for ID "com.apple.backgroundassets.managed.helper.service" Managed Background Assets Helper Service Starting the Managed Background Assets Helper Service… Managed Background Assets Helper Service Configuring the directory suffix… Managed Background Assets Helper Service The directory suffix was successfully configured. Managed Background Assets Helper Service The extension token "<...>" was consumed. kernel Sandbox: Managed Background Assets Helper(...) deny(1) file-write-create /private/var/mobile/Containers/Data/Application/.../tmp/com.apple.backgroundassets.managed.helper.service Managed Background Assets Helper Service mkdir: path=/private/var/mobile/Containers/Data/Application/.../tmp/com.apple.backgroundassets.managed.helper.service/ mode= -rwx------: [1: Operation not permitted] After that, manifest fetching still seems to work: OurApp The asset-pack manager has been initialized. OurApp The system download-manager delegate has been assigned to the download manager. OurApp The app was installed for internal beta testing; checking for updates automatically… OurApp Refreshing the manifest… Managed Background Assets Helper Service The app with the bundle ID "..." is configured to use Apple hosting. Managed Background Assets Helper Service Asking the TestFlight extension via the App Store Daemon for the URL request... Managed Background Assets Helper Service Fetching the download manifest ... from TestFlight… Managed Background Assets Helper Service Installing a manifest at ".../Library/Application Support/.../Manifest.json"... But during/after manifest install, the same mkdir failure appears again: Managed Background Assets Helper Service Installing a manifest at ".../Manifest.json"... Managed Background Assets Helper Service mkdir: path=/private/var/mobile/Containers/Data/Application/.../tmp/com.apple.backgroundassets.managed.helper.service/ mode= -rwx------: [1: Operation not permitted] kernel duplicate reports for Sandbox: Managed Background Assets Helper(...) deny(1) file-write-create /private/var/mobile/Containers/Data/Application/.../tmp/com.apple.backgroundassets.managed.helper.service So the behavior seems to be: TestFlight/internal beta install Apple-hosted managed asset pack Manifest fetch succeeds Asset pack metadata resolves, including download size Actual local availability request never starts reporting progress No visible Background Assets failure reaches the app Logs show repeated sandbox file-write-create denial for the Managed Background Assets Helper trying to create /tmp/com.apple.backgroundassets.managed.helper.service inside the app container Reinstalling the app/TestFlight, logging out and back in, and restarting the device do not clear the stuck state On devices with 26.4, the issue doesn’t seem to exist Has anyone else seen this on iOS/iPadOS/macOS versions before 26.4? Is this a known issue in the Managed Background Assets helper/runtime? I noticed 26.4 added more local status APIs for asset packs, so I’m wondering whether this area changed in 26.4. Any hints on whether the sandbox denial is expected/noisy, or whether it could explain ensureLocalAvailability(of:) never progressing, would be appreciated.
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Apr ’26
Sharing a JPEG via Action or Share Extension fails in Photos on macOS
We have a Share Extension that fails in Photos on macOS when trying to share a JPEG image for the following reason: From the NSItemProvider we get from the NSExtensionItem.attachments, we try to load the image using loadFileRepresentation(forTypeIdentifier: “public.image”, completionHandler: …). This fails for .jpeg images in the library. There seems to be a mismatch in expected and actual file extension internally. Here is the log: Error copying file type public.image. Error: Error Domain=NSItemProviderErrorDomain Code=-1000 "Cannot load representation of type public.jpeg" UserInfo={NSLocalizedDescription=Cannot load representation of type public.jpeg, NSUnderlyingError=0x1527c1a80 {Error Domain=NSItemProviderErrorDomain Code=-1 "Cannot copy file at URL file:///Users/frank/Library/Containers/com.apple.Photos/Data/tmp/TemporaryItems/ShareKit-Exports/7CCFA760-AAC9-42B0-812D-68F051ED1543/F912E593-2BE5-4E70-86AB-7657A40657E5/IMG_3517.jpg." UserInfo={NSLocalizedDescription=Cannot copy file at URL file:///Users/frank/Library/Containers/com.apple.Photos/Data/tmp/TemporaryItems/ShareKit-Exports/7CCFA760-AAC9-42B0-812D-68F051ED1543/F912E593-2BE5-4E70-86AB-7657A40657E5/IMG_3517.jpg., NSUnderlyingError=0x152789670 {Error Domain=NSItemProviderErrorDomain Code=-1 "Cannot create a temporary file. Error: Undefined error: 0" UserInfo={NSLocalizedDescription=Cannot create a temporary file. Error: Undefined error: 0}}}}}``` In the specified folder, there is an image, however, it’s named IMG_3517.jpeg, not IMG_3517.jpg. This seems to be a bug in Photo’s item provider implementation. If we use loadObject(ofClass: URL.self, completionHandler: …) instead, we get the correct .jpeg URL in the completion handler.
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Nov ’25
PHPicker fails to load RAW images
We observed that the PHPicker is unable to load RAW images captured on an iPhone in some scenarios. And it is also somehow related to iCloud. Here is the setup: The PHPickerViewController is configured with preferredAssetRepresentationMode = .current to avoid transcoding. The image is loaded from the item provider like this: if itemProvider.hasItemConformingToTypeIdentifier(kUTTypeImage) { itemProvider.loadFileRepresentation(forTypeIdentifier: kUTTypeImage) { url, error in // work } } This usually works, also for RAW images. However, when trying to load a RAW image that has just been captured with the iPhone, the loading fails with the following errors on the console: [claims] 43A5D3B2-84CD-488D-B9E4-19F9ED5F39EB grantAccessClaim reply is an error: Error Domain=NSCocoaErrorDomain Code=4097 "Couldn’t communicate with a helper application." UserInfo={NSUnderlyingError=0x2804a8e70 {Error Domain=NSCocoaErrorDomain Code=4097 "connection from pid 19420 on anonymousListener or serviceListener" UserInfo={NSDebugDescription=connection from pid 19420 on anonymousListener or serviceListener}}} Error copying file type public.image. Error: Error Domain=NSItemProviderErrorDomain Code=-1000 "Cannot load representation of type public.image" UserInfo={NSLocalizedDescription=Cannot load representation of type public.image, NSUnderlyingError=0x280480540 {Error Domain=NSCocoaErrorDomain Code=4097 "Couldn’t communicate with a helper application." UserInfo={NSUnderlyingError=0x2804a8e70 {Error Domain=NSCocoaErrorDomain Code=4097 "connection from pid 19420 on anonymousListener or serviceListener" UserInfo={NSDebugDescription=connection from pid 19420 on anonymousListener or serviceListener}}}}} We observed that on some devices, loading the image will actually work after a short time (~30 sec), but on others it will always fail. We think it is related to iCloud Photos: On the device that has iCloud Photos sync enabled, the picker is able to load the image right after it was synced to the cloud. On devices that don't sync the image, loading always fails. It seems that the sync process is doing some processing (?) of the image that will later enable the picker to load it successfully, but that's just guessing. Additional observations: This seems to only occur for images that were taken with the stock Camera app. When using Halide to capture RAW (either ProRAW or RAW), the Picker is able to load the image. When trying to load the image as kUTTypeRawImage instead of kUTTypeImage, it also fails. The picker also can't load RAW images that were AirDroped from another device, unless it synced to iCloud first. This is reproducable using the Selecting Photos and Videos in iOS sample code project. We observed this happening in other apps that use the PHPicker, not just ours. Is this a bug, or is there something that we are missing?
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3.5k
Sep ’25
Images with unusual color spaces not correctly loaded by Core Image
Some users reported that their images are not loading correctly in our app. After a lot of debugging we identified the following: This only happens when the app is build for Mac Catalyst. Not on iOS, iPadOS, or “real” macOS (AppKit). The images in question have unusual color spaces. We observed the issue for uRGB and eciRGB v2. Those images are rendered correctly in Photos and Preview on all platforms. When displaying the image inside of a UIImageView or in a SwiftUI Image, they render correctly. The issue only occurs when loading the image via Core Image. When comparing the different Core Image render graphs between AppKit (working) and Catalyst (faulty) builds, they look identical—except for the result. Mac (AppKit): Catalyst: Something seems to be off when Core Image tries to load an image with foreign color space in Catalyst. We identified a workaround: By using a CGImageDestination to transcode the image using the kCGImageDestinationOptimizeColorForSharing option, Image I/O will convert the image to sRGB (or similar) and Core Image is able to load the image correctly. However, one potentially loses fidelity this way. Or might there be a better workaround?
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Aug ’25
API request: Query default toolbar item size
On the iPhone Duo, default toolbar items are 48 pt instead of 44 pt, even when the navigation bar is horizontal. There doesn't seem to be a public API to query this size, making it difficult to match custom toolbar items to system controls without device-specific checks. I've filed FB25271102 requesting an API to expose the default toolbar item dimensions, ideally through a SwiftUI environment value.
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1w
Core ML memory usage is dramatically higher with an Xcode 27 build on iOS 27
I’m seeing a major change in reported memory usage (and eventual termination due to memory pressure) when running a Core ML workload built with Xcode 27 on iOS/iPadOS 27. The source code, model files, and MLModelConfiguration are unchanged. Only the Xcode/SDK version used to build the app differs. On the same iPad running iPadOS 27: Xcode 26 build: model loading and prediction complete normally, with a relatively small reported application footprint. Xcode 27 build: the application footprint grows continuously as models are loaded and can exceed 5 GB. The app is eventually terminated unless models are unloaded very aggressively or the increased-memory-limit entitlement is used. I also tested an Xcode 27 build on a device running iOS 26. Its reported peak was only around 300 MB. This suggests the change requires both an Xcode 27-linked binary and the iOS 27 runtime. The workload consists of several compiled Core ML models using .cpuAndNeuralEngine. Loading models sequentially instead of concurrently does not materially change the final footprint. Releasing each MLModel after use does reduce it, so this appears to be model or Neural Engine residency being charged to the application rather than a conventional heap leak. I noticed that the iOS 27 release notes mention Neural Engine memory now being attributed to the application instead of the system. However, I’m unclear about the practical consequences of that change. If the same Neural Engine resources were already physically resident on iOS 26, I would have expected them to contribute to system memory pressure even when they were not attributed directly to the application. Instead, the older configuration runs comfortably, while the Xcode 27/iOS 27 combination approaches or crosses the application’s per-process memory limit. A few additional observations: The problem is more likely to occur after Core ML has already compiled and specialized the models. Cached model loading is much faster and the footprint grows quickly. The first uncached run can survive model preparation because specialization spaces the loads farther apart. Under Instruments, the app often does not terminate, presumably because profiling slows the workload enough to change the peak. os_proc_available_memory() decreases in line with the newly reported footprint. With the increased-memory-limit entitlement, the workload completes, but the reported footprint still reaches several gigabytes. Has anyone else observed a large Core ML memory increase specifically with an Xcode 27 build running on iOS 27? In particular, I’m trying to understand: Is this purely a change in how existing Neural Engine memory is accounted for, or does the new runtime also retain or allocate more memory? Is the new accounting used for the application’s jetsam/per-process memory limit? Is this behavior intentionally gated by the linked SDK version? That would explain why an Xcode 26 build behaves differently on the same iOS 27 device. Should applications now treat the Neural Engine residency of every loaded MLModel as part of their process-memory budget and unload models accordingly? Are there recommended APIs or Core ML loading strategies for controlling this residency? Any confirmation that others are seeing the same Xcode 27/iOS 27 behavior—or clarification of the intended memory-accounting model—would be very helpful.
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1.5k
Activity
2w
Managed asset pack download fails with `PipelineNotFound` at 100 % after the app is backgrounded (iOS 27)
We ship a ~6.2 GB Apple-hosted managed asset pack and request it with AssetPackManager.ensureLocalAvailability(of:). If the app goes to the background even once while the download runs, the transfer continues to the end and then fails with ManagedBackgroundAssetsProcessingPipeline.Dispatcher.PipelineNotFound. The system discards the resume data, and the next attempt starts again from byte 0. What the sysdiagnose shows: On backgrounding, backgroundassets.user logs allows BG activity, pausing any foreground downloads for background demotion and hands the download to nsurlsessiond. On return it logs re-promoted 1 previously-demoted foreground downloads. Each handoff moves the stream to another STExtractionService.privileged instance, which logs No processing pipeline with the ID "…" was found; defaulting to an extraction memory footprint of 50 MB. When the HTTP response ends: [Relay] No endpoint was found for the key "…" (fault) → The stream couldn't be finished: No processing pipeline with the ID "…" was found → Removing the resumption info → the download fails. This happened on every app-requested download that was backgrounded at least once. One run reached 100 % in the foreground and still failed. The only download that ever completed was the system's own prefetch download, which ran entirely in the background with the app never launched. Over one afternoon about 46 GB were downloaded for a single 6.2 GB pack. Questions: Is this a known issue with the demotion/promotion of foreground asset-pack downloads? Is AssetPack.download(for: nil) plus BADownloadManager.scheduleDownload(_:) a supported way to request a managed pack from the app, so the download never gets foreground priority? We're testing it now. Is there any other way to keep a download requested from a foreground app from being demoted? Filed as FB24888599.
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172
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Sep ’26
Receiving an on‑screen image from another app via App Intents / Siri (app has no photo library)
I have a photo editing app that owns no photo library. I want a user viewing an image in another app (e.g. Photos) to say "filter this image in MyApp" and have Siri hand that on‑screen image to my intent. Targeting iOS 27. What I've tried, and the result in each case: • App Shortcut + @Parameter var image: IntentFile — Siri resolves my other parameters (a filter AppEnum) by voice, but never binds the image; the run fails. • @AppIntent(schema: .photos.setFilter) with a .photos.asset entity — never routes from Photos. • @AppIntent(schema: .system.open): OpenIntent with a custom AppEntity target — "Open this image in MyApp" just launches the app by name; perform() is never called, and the entity query never runs. My understanding from WWDC26 "Build intelligent Siri experiences with App Schemas" (session 240) and "Discover new capabilities in the App Intents framework" (session 345): • Cross‑app content transfer (Transferable + IntentValueRepresentation) seems limited to system value types (IntentPerson, PlaceDescriptor); IntentFile is not a _SystemIntentValue, so an image can't ride that rail. • Onscreen awareness (NSUserActivity.appEntityIdentifier, View Annotations) appears to expose only the foreground app's own content — which here is Photos, not me. Question: Is there a supported way for a third‑party app to receive another app's on‑screen image (vs. a contact/place) through Siri/App Intents today? If so, which API carries the pixels — an IntentFile parameter, @UnionValue, IntentValueQuery, something else — and what must the source app do to make it available? Or is asking "do X to this image in <third‑party app>" simply not supported yet outside Shortcuts?
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Sep ’26
Xcode's Background Assets Run scheme option
I just saw the following in the Xcode 27 release notes: Xcode can now serve asset packs to your app while debugging on devices by setting a Background Asset Packs folder in the Run scheme action’s Options tab. (165230494) And sure enough, the option is there. But what do I need to point this to? I tried everything: the path to the built .aar asset pack the path to the .json manifest file the path to the download-manifest.json (for self-hosted asset packs) the path to the directory that actually contains the assets (as also referenced by the manifest file) the path to the directory that contains the manifest file and the asset directory. Nothing works. I always get the same errors on the console: Checking for updates failed: DecodingError.dataCorrupted: Data was corrupted. Debug description: The given data was not valid JSON.. Underlying error: Error Domain=NSCocoaErrorDomain Code=3840 "Unexpected end of file" UserInfo={NSDebugDescription=Unexpected end of file} The asset pack with the ID “MyID” couldn’t be looked up: DecodingError.dataCorrupted: Data was corrupted. Debug description: The given data was not valid JSON.. Underlying error: Error Domain=NSCocoaErrorDomain Code=3840 "Unexpected end of file" UserInfo={NSDebugDescription=Unexpected end of file} The manifest couldn’t be refreshed: DecodingError.dataCorrupted: Data was corrupted. Debug description: The given data was not valid JSON.. Underlying error: Error Domain=NSCocoaErrorDomain Code=3840 "Unexpected end of file" UserInfo={NSDebugDescription=Unexpected end of file} I'm testing on a physical iPhone. Any advice would be appreciated!
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Sep ’26
App Review unable to find Apple-hosted background assets
Our new app needs an essential Background Assets asset pack (hosted by Apple) to work. The app is currently failing to get through App Review because the reviewer doesn't have access to the asset pack. We submitted the asset pack together with the application for review. The asset pack is already approved. However, the error the reviewer reported indicates that their device can't find or download the asset pack. Or to be precise, on macOS (Catalyst) the model information cannot be fetched—the model is not found. iOS seems to see the model and get the information, but the download fails or never proceeds past the first 0% progress. We already had the same issue with our TestFlight beta (see this post for details). In the end, App Review let it pass through without verification because it was a known issue. This will probably not work for the main app review. We even tried switching the download policy of the asset pack to essential (was preFetch before) in the hope that the reviewer will then automatically download the pack together with the app. But this still didn't work. We can't be the only ones having this problem, right? This is completely release-blocking for us, and we already have a close deadline...
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457
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Sep ’26
PSA: `.photos.editAsset` fails unless the entity type is named `AssetEntity` on iOS 27
We found an apparent iOS 27 WorkflowKit bug when implementing: @AppIntent(schema: .photos.editAsset) with an entity conforming to: @AppEntity(schema: .photos.asset) Despite Apple’s general guidance that schema entity types may be renamed, Siri only worked when our entity’s Swift type was named exactly AssetEntity. Controlled on-device results: AssetEntity — works PhotoAssetEntity — fails FooAssetEntity — fails For the failing names, neither the entity query nor perform() was reached. WorkflowKit logged: Failed to retrieve entity metadata Error Domain=WFActionErrorDomain Code=6 Siri responded: Unable to retrieve the data information to process. The generated App Intents metadata was internally consistent, and the issue persisted across clean installs and a device restart. Current workaround: name the .photos.asset entity type exactly AssetEntity. Tested with Xcode 27.0 beta (27A5252f) and iPadOS 27.0 (24A5423a). Filed with Apple as FB24604095 for anyone from Apple investigating this behavior.
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301
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Sep ’26
Large memory consumption when running Core ML model on A13 GPU
We recently had to change our MLModel's architecture to include custom layers, which means the model can't run on the Neural Engine anymore. After the change, we observed a lot of crashes being reported on A13 devices. It turns out that the memory consumption when running the prediction with the new model on the GPU is much higher than before, when it was running on the Neural Engine. Before, the peak memory load was ~350 MB, now it spikes over 2 GB, leading to a crash most of the time. This only seems to happen on the A13. When forcing the model to only run on the CPU, the memory consumption is still high, but the same as running the old model on the CPU (~750 MB peak). All tested on iOS 16.1.2. We profiled the process in Instruments and found that there are a lot of memory buffers allocated by Core ML that are not freed after the prediction. The allocation stack trace for those buffers is the following: We ran the same model on a different device and found the same buffers in Instruments, but there they are only 4 KB in size. It seems, Core ML is somehow massively over-allocating memory when run on the A13 GPU. So far we limit the model to only run on CPU for those devices, but this is far from ideal. Is there any other model setting or workaround that we can use to avoid this issue?
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Jul ’26
Is `.appEntityIdentifier` + `Transferable` the intended way to let Siri send an on-screen image to another app? (iOS 27)
I'm trying to make a third-party app's on-screen image available to Siri / Apple Intelligence so the user can say something like "send this to " and have the image handed off. And I'd like to confirm whether I'm using the intended mechanism or whether this particular case just isn't supported yet. What I'm trying to do My app shows a single image (it owns no photo library, the image is an in-app render). I want the user to be able to reference it as "this" and have Siri move it to another app. What I implemented (following Making onscreen content available to Siri and Apple Intelligence and WWDC26 240/343) A plain AppEntity with a stable id, conforming to Transferable, annotated on the image view with the iOS 27 .appEntityIdentifier(_:) modifier: struct OnScreenImageEntity: AppEntity, Transferable { static let typeDisplayRepresentation = TypeDisplayRepresentation(name: "On-Screen Image") static let defaultQuery = Query() let id: String static var transferRepresentation: some TransferRepresentation { DataRepresentation(exportedContentType: .plainText) { … } // distinctive text DataRepresentation(exportedContentType: .png) { … } // the image } struct Query: EntityQuery { func entities(for ids: [String]) async throws -> [OnScreenImageEntity] { logger.notice("entities(for:) CALLED \(ids)") // <- never fires return ids.filter { store.isCurrent($0) }.map(OnScreenImageEntity.init) } } } // on the view: Image(uiImage: image) .appEntityIdentifier(EntityIdentifier(for: OnScreenImageEntity.self, identifier: id)) What I observe (iOS 27 Beta 3, device) "Describe this image" / "Create a note for this" appear to use an automatic screenshot — the responses reference my app's UI chrome, and EntityQuery.entities(for:) is never called, so my entity's Transferable is not involved at all. "Send this to " doesn't attach the image; Siri says something like "I can't attach the image directly from your screen," which again sounds like a screen grab. entities(for:) is not called. The only flow that resolves my entity is the ChatGPT hand-off: asking Siri about the on-screen content calls entities(for:) (several times). But even there it stalls — Siri responds "could not clarify what you mean by 'about this'… document, image, or topic?", and no Transferable representation is ever read (my export closures never run). So the entity resolves, yet the content is never actually transferred. The older NSUserActivity.appEntityIdentifier route was never consumed at all; only the iOS 27 .appEntityIdentifier(_:) view modifier produced any resolution, and only in the ChatGPT flow above. I also understand from WWDC26 240/343 that the cross-app content move is built on IntentValueRepresentation (entity ↔ a system value type like IntentPerson), which the recipient imports via IntentValueQuery / IntentValueRepresentation(importing:). Since there doesn't seem to be a system value type for an arbitrary image (and IntentFile isn't one), I'm not sure an image entity can participate in that transfer at all. My questions Is .appEntityIdentifier(_:) the intended way to expose a single on-screen item in iOS 27? It only resolves my entity in the ChatGPT hand-off, and even then the Transferable is never read — under what conditions is the resolved entity's Transferable actually consumed? Are on-screen content requests ("describe this", "create a note for this") ever meant to use an app-provided AppEntity + Transferable, or are they always served by screen capture? (For me they never call entities(for:).) Is there a supported path for Siri to send an image from a third-party app's on-screen content to another app? If the transfer requires IntentValueRepresentation and there's no image system value, is a Transferable image representation ever consumed for this — and if so, how is it triggered? If this is simply not supported for image content yet, that's useful to know too, I just want to make sure I'm not missing a required piece (a schema conformance, an eligibility flag, a different annotation API, etc.). I have a minimal sample project that reproduces this (single annotated image, no photo library, logs to a subsystem so you can see entities(for:) never being called) and filed it as Feedback FB23813341 — happy to share details. Thanks!
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830
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Jul ’26
Linker trying to link Metal toolchain for every object file on Catalyst
When building our project for Mac Catalyst with Xcode 26.2, we get this warning almost a hundred times, once for every object file: directory not found for option '-L/var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v17.3.48.0.UZtKea/Metal.xctoolchain/usr/lib/swift/maccatalyst' Somehow, every Link <FileName>.o build step got the following parameter, regardless if the target contained Metal files or not: -L/var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v17.3.48.0.UZtKea/Metal.xctoolchain/usr/lib/swift/maccatalyst The toolchain is mounted at this point, but the directory usr/lib/swift/maccatalyst doesn't exist. When building the project for iOS, the option doesn't exist and the warning is not shown. We already check the build settings, but we couldn't find a reason why the linker is trying to link against the toolchain here. Even for targets that do contain Metal files, we get the following linker warning: search path '/var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v17.3.48.0.UZtKea/Metal.xctoolchain/usr/lib/swift/maccatalyst' not found Is this a known issue? Is there a way to get rid of these warnings?
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2.0k
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Jun ’26
Managed Asset Pack not found by TestFlight reviewer
We have an on-demand asset pack that we download at the start of the app. We first present the user with the download size and the option to download the asset. The iOS version of our app went through review just fine, but the macOS version (Catalyst) is stuck. The reviewer reports an error that indicates that even the lookup of the asset pack (assetPack(withID:)) doesn't work. On all our test devices we don't have that issue. It seems the reviewer is running the app in an environment that is unable to load the asset pack information from TestFlight. We don't know what to do here. Any help would be appreciated!
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410
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Jun ’26
Managed Background Assets on iPadOS 26.3: metadata resolves, download never starts
Has anyone seen Managed Background Assets get stuck before any download progress is reported on iPadOS 26.3 / TestFlight? We are using Apple-hosted managed asset packs for a large on-demand model download. The app can resolve the asset pack metadata: we can show the asset pack’s download size in the UI, so AssetPackManager.assetPack(withID:) appears to work. But when we call ensureLocalAvailability(of:), the UI stays at 0% indefinitely. We also do not receive any useful terminal state from statusUpdates(forAssetPackWithID:): no .began, .downloading, .failed, or .finished. The app remains responsive. The issue also appears persistent on the affected device/account. Reinstalling the app does not help, reinstalling TestFlight does not help, logging out and back in does not help, and restarting the device does not help. After each attempt, the app can still resolve the asset pack metadata/download size, but the actual download remains stuck before any progress or failure status is delivered. The suspicious part of the device log is that the managed helper starts normally, fetches/installs the manifest from TestFlight, but repeatedly fails to create its helper directory inside the app container: OurApp Initializing the asset-pack manager… OurApp Creating a proxy object for the helper service… OurApp activating connection ... name=com.apple.backgroundassets.managed.helper.service kernel Sandbox: no system container path found for ID "com.apple.backgroundassets.managed.helper.service" Managed Background Assets Helper Service Starting the Managed Background Assets Helper Service… Managed Background Assets Helper Service Configuring the directory suffix… Managed Background Assets Helper Service The directory suffix was successfully configured. Managed Background Assets Helper Service The extension token "<...>" was consumed. kernel Sandbox: Managed Background Assets Helper(...) deny(1) file-write-create /private/var/mobile/Containers/Data/Application/.../tmp/com.apple.backgroundassets.managed.helper.service Managed Background Assets Helper Service mkdir: path=/private/var/mobile/Containers/Data/Application/.../tmp/com.apple.backgroundassets.managed.helper.service/ mode= -rwx------: [1: Operation not permitted] After that, manifest fetching still seems to work: OurApp The asset-pack manager has been initialized. OurApp The system download-manager delegate has been assigned to the download manager. OurApp The app was installed for internal beta testing; checking for updates automatically… OurApp Refreshing the manifest… Managed Background Assets Helper Service The app with the bundle ID "..." is configured to use Apple hosting. Managed Background Assets Helper Service Asking the TestFlight extension via the App Store Daemon for the URL request... Managed Background Assets Helper Service Fetching the download manifest ... from TestFlight… Managed Background Assets Helper Service Installing a manifest at ".../Library/Application Support/.../Manifest.json"... But during/after manifest install, the same mkdir failure appears again: Managed Background Assets Helper Service Installing a manifest at ".../Manifest.json"... Managed Background Assets Helper Service mkdir: path=/private/var/mobile/Containers/Data/Application/.../tmp/com.apple.backgroundassets.managed.helper.service/ mode= -rwx------: [1: Operation not permitted] kernel duplicate reports for Sandbox: Managed Background Assets Helper(...) deny(1) file-write-create /private/var/mobile/Containers/Data/Application/.../tmp/com.apple.backgroundassets.managed.helper.service So the behavior seems to be: TestFlight/internal beta install Apple-hosted managed asset pack Manifest fetch succeeds Asset pack metadata resolves, including download size Actual local availability request never starts reporting progress No visible Background Assets failure reaches the app Logs show repeated sandbox file-write-create denial for the Managed Background Assets Helper trying to create /tmp/com.apple.backgroundassets.managed.helper.service inside the app container Reinstalling the app/TestFlight, logging out and back in, and restarting the device do not clear the stuck state On devices with 26.4, the issue doesn’t seem to exist Has anyone else seen this on iOS/iPadOS/macOS versions before 26.4? Is this a known issue in the Managed Background Assets helper/runtime? I noticed 26.4 added more local status APIs for asset packs, so I’m wondering whether this area changed in 26.4. Any hints on whether the sandbox denial is expected/noisy, or whether it could explain ensureLocalAvailability(of:) never progressing, would be appreciated.
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474
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Apr ’26
Sharing a JPEG via Action or Share Extension fails in Photos on macOS
We have a Share Extension that fails in Photos on macOS when trying to share a JPEG image for the following reason: From the NSItemProvider we get from the NSExtensionItem.attachments, we try to load the image using loadFileRepresentation(forTypeIdentifier: “public.image”, completionHandler: …). This fails for .jpeg images in the library. There seems to be a mismatch in expected and actual file extension internally. Here is the log: Error copying file type public.image. Error: Error Domain=NSItemProviderErrorDomain Code=-1000 "Cannot load representation of type public.jpeg" UserInfo={NSLocalizedDescription=Cannot load representation of type public.jpeg, NSUnderlyingError=0x1527c1a80 {Error Domain=NSItemProviderErrorDomain Code=-1 "Cannot copy file at URL file:///Users/frank/Library/Containers/com.apple.Photos/Data/tmp/TemporaryItems/ShareKit-Exports/7CCFA760-AAC9-42B0-812D-68F051ED1543/F912E593-2BE5-4E70-86AB-7657A40657E5/IMG_3517.jpg." UserInfo={NSLocalizedDescription=Cannot copy file at URL file:///Users/frank/Library/Containers/com.apple.Photos/Data/tmp/TemporaryItems/ShareKit-Exports/7CCFA760-AAC9-42B0-812D-68F051ED1543/F912E593-2BE5-4E70-86AB-7657A40657E5/IMG_3517.jpg., NSUnderlyingError=0x152789670 {Error Domain=NSItemProviderErrorDomain Code=-1 "Cannot create a temporary file. Error: Undefined error: 0" UserInfo={NSLocalizedDescription=Cannot create a temporary file. Error: Undefined error: 0}}}}}``` In the specified folder, there is an image, however, it’s named IMG_3517.jpeg, not IMG_3517.jpg. This seems to be a bug in Photo’s item provider implementation. If we use loadObject(ofClass: URL.self, completionHandler: …) instead, we get the correct .jpeg URL in the completion handler.
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Nov ’25
PHPicker fails to load RAW images
We observed that the PHPicker is unable to load RAW images captured on an iPhone in some scenarios. And it is also somehow related to iCloud. Here is the setup: The PHPickerViewController is configured with preferredAssetRepresentationMode = .current to avoid transcoding. The image is loaded from the item provider like this: if itemProvider.hasItemConformingToTypeIdentifier(kUTTypeImage) { itemProvider.loadFileRepresentation(forTypeIdentifier: kUTTypeImage) { url, error in // work } } This usually works, also for RAW images. However, when trying to load a RAW image that has just been captured with the iPhone, the loading fails with the following errors on the console: [claims] 43A5D3B2-84CD-488D-B9E4-19F9ED5F39EB grantAccessClaim reply is an error: Error Domain=NSCocoaErrorDomain Code=4097 "Couldn’t communicate with a helper application." UserInfo={NSUnderlyingError=0x2804a8e70 {Error Domain=NSCocoaErrorDomain Code=4097 "connection from pid 19420 on anonymousListener or serviceListener" UserInfo={NSDebugDescription=connection from pid 19420 on anonymousListener or serviceListener}}} Error copying file type public.image. Error: Error Domain=NSItemProviderErrorDomain Code=-1000 "Cannot load representation of type public.image" UserInfo={NSLocalizedDescription=Cannot load representation of type public.image, NSUnderlyingError=0x280480540 {Error Domain=NSCocoaErrorDomain Code=4097 "Couldn’t communicate with a helper application." UserInfo={NSUnderlyingError=0x2804a8e70 {Error Domain=NSCocoaErrorDomain Code=4097 "connection from pid 19420 on anonymousListener or serviceListener" UserInfo={NSDebugDescription=connection from pid 19420 on anonymousListener or serviceListener}}}}} We observed that on some devices, loading the image will actually work after a short time (~30 sec), but on others it will always fail. We think it is related to iCloud Photos: On the device that has iCloud Photos sync enabled, the picker is able to load the image right after it was synced to the cloud. On devices that don't sync the image, loading always fails. It seems that the sync process is doing some processing (?) of the image that will later enable the picker to load it successfully, but that's just guessing. Additional observations: This seems to only occur for images that were taken with the stock Camera app. When using Halide to capture RAW (either ProRAW or RAW), the Picker is able to load the image. When trying to load the image as kUTTypeRawImage instead of kUTTypeImage, it also fails. The picker also can't load RAW images that were AirDroped from another device, unless it synced to iCloud first. This is reproducable using the Selecting Photos and Videos in iOS sample code project. We observed this happening in other apps that use the PHPicker, not just ours. Is this a bug, or is there something that we are missing?
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Sep ’25
Images with unusual color spaces not correctly loaded by Core Image
Some users reported that their images are not loading correctly in our app. After a lot of debugging we identified the following: This only happens when the app is build for Mac Catalyst. Not on iOS, iPadOS, or “real” macOS (AppKit). The images in question have unusual color spaces. We observed the issue for uRGB and eciRGB v2. Those images are rendered correctly in Photos and Preview on all platforms. When displaying the image inside of a UIImageView or in a SwiftUI Image, they render correctly. The issue only occurs when loading the image via Core Image. When comparing the different Core Image render graphs between AppKit (working) and Catalyst (faulty) builds, they look identical—except for the result. Mac (AppKit): Catalyst: Something seems to be off when Core Image tries to load an image with foreign color space in Catalyst. We identified a workaround: By using a CGImageDestination to transcode the image using the kCGImageDestinationOptimizeColorForSharing option, Image I/O will convert the image to sRGB (or similar) and Core Image is able to load the image correctly. However, one potentially loses fidelity this way. Or might there be a better workaround?
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Aug ’25