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Xcode Launch Fails for Destination: Mac (Designed for iPad)
I posted this before and thought I had fixed it, but I did not. I have an app which used to work well but now fails to launch the destination Mac (Designed for iPad). It builds fine, but doesn't launch. It does launch as aa Mac Catalyst app and if I modify the bundle id slightly, it launches as a Mac (Designed for iPad) app. I have a very similar, and I mean very similar, project that does not have this problem. I have automatically managing signing checked. would like and appreciate any help you can give me that would help me to solve this problem. I had a feedback on this, but closed it when I thought I had fixed the problem by changing the bundle id, running and then changing the bundle id back. I get the following error information. Could not launch “App Name” Domain: IDELaunchErrorDomain Code: 20 Recovery Suggestion: Runningboard has returned error 5. Please check the system logs for the underlying cause of the error. User Info: { DVTErrorCreationDateKey = "2023-09-27 03:23:51 +0000"; DVTRadarComponentKey = 968756; IDERunOperationFailingWorker = IDELaunchServicesLauncher; } The operation couldn’t be completed. Launch failed. Domain: RBSRequestErrorDomain Code: 5 Failure Reason: Launch failed. Launchd job spawn failed Domain: NSPOSIXErrorDomain Code: 153
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1.7k
Oct ’23
About Adding a visionOS Platform and Uploading a visionOS Binary
I have modified two of my apps to run on visionOS and I see that in App Store Connect, one add a visionOS Platform. My question is, why would I want to do this if I can't upload a visionOS binary? Would it be to work on the metadata? Also, I would like to have my visionOS binary evaluated. Is there any way to do this at this time? It appears that only iOS or iPadOS apps are being evaluated.
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728
Nov ’23
visionOS Build Issues
I've been working on a visionOS platform for my existing app. I added the visionOS platform in App Store Connect. In Xcode 15.2, I set the destination to 'Any visionOS Device (Designed for iPad, arm64)'. The App Store Connect visionOS platform does not see the build. It does show up as an iOS build on Test Flight. I don't see anyway to designate the build as a build that the visionOS destination sees. Also, the upload failed when I tried to set the version for the app as 1.0. It went through when I put the version as a number higher than my iOS app version.
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974
Jan ’24
Swift 6, SwiftData modelContext.save() Crashes, Does not AutoSave
I took one of my apps and have gone through the process of making it compatible with Swift 6. I started with Swift 5 and Complete Concurrency Checking and eliminated every warning. I flipped the switch to Swift 6 and I have no compile errors and no warnings. I also created a ModelActor and created async functions to fetch, delete, get an object's persistentID and save model objects. My SwiftData model has a notes property and the user can update or add onto the notes and resave the model object. The app crashes when I save the changes using an explicit save operation. However, the next time the app is launched, the changes did propagate. If I do not use the explicit save operation, the system does not auto-save and does not crash. When I switched back to Swift 5 and tried it out, I was able to save without a crash. I did need to use an explicit save operation though. However, I am now getting 3 warnings like the following. Type 'ReferenceWritableKeyPath<MyModel, Optional>' does not conform to the 'Sendable' protocol; this is an error in the Swift 6 language mode The line of code that produced that warning is `let fetchDescriptor = FetchDescriptor(sortBy: [SortDescriptor(\MyModel.title)]) However, when I flip the switch back to Swift 6, the three warnings go away and I have zero warnings under Swift 6.
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1.2k
Aug ’24
modelContext.fetchIdentifiers(descriptor) Errors when Using a SortDescriptor
modelContext.fetchIdentifiers(descriptor) errors when using a SortDescriptor to sort by a variable and returns no models. The fetch works fine without a SortDescriptor, thus FetchDescriptor<MyModel>() works fine, but FetchDescriptor<MyModel>(sortBy: [.init(\.title)]) or FetchDescriptor<MyModel>(sortBy: [SortDescriptor(\.title)]) errors with console message The operation couldn’t be completed. (SwiftData.SwiftDataError error 1.) I am using Xcode Version 16.0 beta 6 (16A5230g).
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677
Aug ’24
New async await CloudKit Methods - What do you think?
Anybody converting from CKQueryOperation to the new CloudKit async await methods? If so, what do you think? I'm currently playing with func records(matching query: CKQuery, inZoneWith zoneID: CKRecordZone.ID? = nil, desiredKeys: [CKRecord.FieldKey]? = nil, resultsLimit: Int = CKQueryOperation.maximumResults) async throws -> (matchResults: [(CKRecord.ID, Result<CKRecord, Error>)], queryCursor: CKQueryOperation.Cursor?) and func records(continuingMatchFrom queryCursor: CKQueryOperation.Cursor, desiredKeys: [CKRecord.FieldKey]? = nil, resultsLimit: Int = CKQueryOperation.maximumResults) async throws -> (matchResults: [(CKRecord.ID, Result<CKRecord, Error>)], queryCursor: CKQueryOperation.Cursor?) They seem to work fine and eliminate completion handlers.
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1.6k
Nov ’21
Reality Kit - Move Function Not Working.
I want to move an Entity in from the right programmatically, but the move function is not working. I am using image tracking. I can place the entity statically, so I know I'm detecting the image. Here is my function. func placeMyPictureEntity(imageAnchor: ARImageAnchor) {         if let entity = try? Experience.loadMyScene() {             entity.scale = SIMD3(0, 0, 0)             let imageAnchorEntity = AnchorEntity(anchor: imageAnchor)             imageAnchorEntity.name = imageAnchor.name!             // Position the entity to the side             let anchorWidth = Float(imageAnchor.referenceImage.physicalSize.width)             entity.setPosition(SIMD3<Float>(x: 20.0*anchorWidth , y: 0.0, z: 0.0), relativeTo: imageAnchorEntity)             let newTransform = Transform(scale: SIMD3(20.0, 20.0, 20.0), rotation: simd_quaternion(0, 0, 0, 1), translation: SIMD3(x: anchorWidth, y: 0.0, z: 0.0))             entity.move(to: newTransform, relativeTo: imageAnchorEntity, duration: 2.0, timingFunction: .easeIn)             imageAnchorEntity.addChild(entity)             // Add anchor to scene             arView.scene.addAnchor(imageAnchorEntity)         }     } Any help would be most appreciated. Thanks.
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627
Mar ’22
Frame Rotation versus Object Rotation
Anybody else come from an Aerospace background? In aerospace, the vector is stationary and the frame is rotated, for the most part, whereas here, the frame is stationary and the vector is rotated. Opposite rotations. It would be nice to have one document which discusses all of the reference frames with cartoons showing the axes. The Ferry Building example helped me a great deal when I looked at a map of the Ferry Building area and realized that the cardinal axis that location anchors are pretended is South (along the z axis). Makes sense. That's why it needed to be rotated by -51.4 degrees.
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519
Mar ’22
Attributed Text Missing Tint Color on Image after Creating From CloudKit Bytes
I've created a simple project which uses CloudKit to store an attributed text as Bytes (Data) The attributed text includes an image with an orange tint color. In my simple project, I have two labels, one for the attributed text which I am loading into CloudKit (putLabel) and one for the attributed text created from the CloudKit data record (getLabel). The putLabel shows the orange image correctly, but the getLabel with attributed text downloaded from the iCloud data shows it as a black image. No tint color. Anybody have any ideas on how to get an attributed text with tint color from CloudKit? Here's the archive code \\ Convert into Data data = try? NSKeyedArchiver.archivedData(withRootObject: mainString, requiringSecureCoding: false) and here's the unarchiver code newStr = try? NSKeyedUnarchiver.unarchivedObject(ofClass: NSMutableAttributedString.self, from: data) The code snippets are missing some things, but they work.
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888
Jul ’22
About AR Anchor's Orientation (Some Issues and Other Things)
I've been playing around with ARKit and I am interested in the orientation of ARGeoAnchor, ARImageAnchor and ARFaceAnchor. First of all, I notice that Apple says that ARGeoAnchor is based on an East-North-Up orientation, with its x- and z-axes matching the longitude and latitude directions. This should actually be characterized as an East-Up-South orientation (see https://developer.apple.com/documentation/arkit/arconfiguration/worldalignment/gravityandheading). I created an image to illustrate my point. It's the ferry building. Referring to the ARKit 4 presentation (wwdc20-10611), one can see that the 'Ferry Building' label is initially facing south and needs to be rotated by approximately -51.4 degrees about the y axis in order to face in the proper direction. As far as ARImageAnchor is concerned, it appears to me that the coordinate system is as in the below image. This is surprising to me as I would have expected it to be x to the right, y pointing up in the image and z pointing out of the image. It appears that ARPlaneAnchor's orientation is the same as ARImageAnchor. As far as ARFaceAnchor is concerned, its orientation is clearly explained in https://developer.apple.com/documentation/arkit/arfaceanchor and the orientation seems consistent to me. I wish that the other anchors were explained as well. Anyway, feel free to chime in with corrections and comments.
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796
Oct ’22
Deleting then Replacing CKRecords of a Certain Type - Mixed Results
I am working on an update to one of my apps. The app uses CloudKit and utilizes the Public and Private databases. The user data is stored in the Private database. I have created methods to convert from CKRecords of the user's type to Codeable Structs and encode in json format and decode the json data into the array of Structs. I also have a method to create a CKRecord of the user's type from the Struct data. I am working on giving the user the option of replacing the CKRecords in the cloud with CKRecords created from a json file. I have a method which deletes all of the CKRecords followed by a method which uploads the CKRecords created from the json data. If I wait a while after this operation without using the app, it works well. But if I try to access the saved CKRecords shortly after the methods are executed, I have mixed results. Sometimes, I get less than what I uploaded and sometimes I get more than what I uploaded. I use try await on both methods and use the return value of the first method (delete) as an input into the second method (upload). Both the delete and upload methods use modifyRecords(saving: saveRecords, deleting: recordIDs, savePolicy: .allKeys, atomically: false) I do not use the modifyRecords method to do both at the same time. I use two modifyRecords methods. In all cases, the results show that the operations completed successfully even when there was an issue. I'd like for the delete method to delete all of the data and for the upload method to upload all of the json data without requiring an excessive delay.. Any advice would be most appreciated.
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459
Apr ’23
SwiftUI MagnifyGesture Suggestion
I am testing out the new MagnifyGesture SwiftUI feature. My suggestion is to bring the view being magnified to the top of all views in the hierarchy while it is being magnified. I've submitted the suggestion in Feedback Assistant. Any comments on this suggestion?
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399
Jul ’23