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Urgent: distributing release build by command line
Hello, I finished my SwiftUI application. I uploaded the images and the promotional text. I have to generate and upload the release file. I never did it before. This is my first iOS app. I cannot add my developer account to XCode, because it does not recognize the password maybe, an error is issued from the server. This is a common issue. It happens to me and other developers with apparently no solution(?). I tried with Catilina XCode 12.4 and BigSur XCode 13. I need to release my app for the review process as soon as possible. I think it is possible also with command line but I do not know. I found this page: How do I archive and export my app for distribution I wonder whether the account/password issue would be fixed or not, even with the command line instructions. My app is ready but I am stuck with this strange issue. How to solve this problem with XCode or command line? Thanks
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878
Oct ’21
Two-step verification to add developer account works in VisualStudio for Mac, but it does not in Xcode
Hello, I cannot add my developer account to XCode but I can add to VisualStudio for Mac. After some attempts, after the installation of the required tools, I managed to add my Apple developer account to VisualStudio for mac. I entered the id and the password and then received the two-step verification code on my smartphone. I entered the code and the operation completed. How could I export this kind of account profile from VisualStudio to Xcode? Or is it possible that the two-step verification is not working from Xcode itself? I need to upload the release build executable of my SwiftUI app for review. Thanks
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850
Oct ’21
Free app introducing in-app purchase for some features
My app is published. It is a paid app but at present time the price is 0, as a courtesy for early users. Days price was not 0 from the start, so now it is free because I changed the price some days after the publication. I would like to charge for my app according to the freemium model, that is, the authoring/saving features are limited until the user performs the in-app purchase or subscribe (very low price). I would like to know if it is possible now to do so, so that the reviewers accept the change. I do not know if early users get the new version automatically so that they have to make the in-app purchase. I think so. The price was set to 0 only as a temporary courtesy for them, but now they could be unwilling nonetheless. What they have created will still work, they just cannot create new content. Thanks
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1.2k
Feb ’22
Publishing my app "lite" version along the main one - some questions
My app is on the App Store. Now I would like to publish a "lite" version of my app. Its name could be something like "MyApp lite", it has only a reduced set of features. I think it would be accepted on the reviewal process because it is not unusual that two similar apps are in the App Stores, one having just the main features and the other being complete. Let's say they are identified by com.myappdomain.app and com.myappdomain.app.lite 1-Is it possible to publish such a "lite" app along the main one (different pricing or business model)? 2-Can its name be like "MyApp lite" (or similar wording)? 3-Can they have the same app icon? 4-Can they be installed at the same time on a device? 5-The two apps are compatible with a special data type, importing, exporting, and launching with files with a special registered file extension. This is from the info.plist <key>CFBundleDocumentTypes</key> ... <key>CFBundleTypeName</key> <string>com.myappdomain.mydatatype</string> <key>NSUbiquitousDocumentUserActivityType</key> <string>$(PRODUCT_BUNDLE_IDENTIFIER).mydatatype</string> ... <key>UTExportedTypeDeclarations</key> ... <key>UTImportedTypeDeclarations</key> ... <key>CFBundleDocumentTypes</key> ... <key>CFBundleTypeName</key> <string>com.myappdomain.mydatatype</string> <key>NSUbiquitousDocumentUserActivityType</key> <string>$(PRODUCT_BUNDLE_IDENTIFIER).mydatatype</string> ... I changed the bundle identifier in certain places for the new project (the original code, stripped of many features) but I see that there is also $(PRODUCT_BUNDLE_IDENTIFIER).mydatatype for NSUbiquitousDocumentUserActivityType that changes for the two apps, while the other plist settings are the same. Is it right? Should the two apps have the same NSUbiquitousDocumentUserActivityType value instead? Thanks in advance
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2.2k
Jan ’22
WYSWYG HTML rendering of iOS/Android devices displayed on Mac OSX application or iOS app (scaled)
I would like to know if there are some well-known web technologies on Mac OSX applications or iOS apps that allow an application to show and demonstrate a real HTML rendering WYSWYG for different iOS devices, dimensions, resolution, dpi, retina, viewport meta tags and so on. It is like the iOS simulator, but I see that on that special piece of software the WKWebView is not reliable as it comes to these features, and it is a development tool. It is important that dpi, retina, viewport and so on are considered to create such an application that is WYSWYG, also if in a scaled form, or exploting the Safari browser. I think that web developers already face this issue, so I think that the related technologies have been already developed and are available. But I am no expert so where could I search for them? I mean, some platform or example application, or similar tools. The goal is creating an application that can show the result of HTML rendering inside windows (similar to the iOS simulator) that can be proportioned to real devices and allow choosing the device form factor and screen, also in scaled form, but depicting the exact HTMl rendering that will happen on the real iOS devices, but possibly also Android devices. Thanks in advance
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1.7k
Feb ’22