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Wireless debugging
The charging port of my iPhone may be damaged due to water, and it cannot be charged and transmitted data. It can only be charged wirelessly that does not support data transmission. However, since Xcode supports wireless debugging, I can continue to test my App. However, I recently changed to a new Mac, but there is no connection record with the iPhone in the new Mac, which makes it impossible to debug wirelessly. So I want to know how to realize wireless debugging on such a device without debugging records?
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Feb ’25
Whether SSC can be connected to the iPad real machine with Xcode to run the evaluation
👋Hi This problem is related to SSC. I remember that the form submitted last year needed to be filled in with Xcode or Playground test, and it seems that it was also mentioned: • If you use Xcode, the judges may use Simulator to run. • If you use Playground, it's a real machine. But my work this time will encounter two limitations: It will use the framework/API only available in iPadOS 26 (so if it is a Playground environment, it may not run, playground can't use iPadOS 26 SDK) It will also use some content that must be real to run (such as ARKit), which means that Xcode Simulator is not good. So I would like to ask: Does this year's review allow you to compile and connect the iPad to the real machine? Or did I misremember last year's regulations? If the judge's environment is fixed (for example, only Playground or only Simulator), how should I adjust the submission method or implement the scheme? Looking forward to your reply, thank you.
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5d
visionOS SwiftUI rounded square button
I'm writing a visionOS App using SwiftUI language, in which I wrote a button with the following code: import SwiftUI Button(action: { openWindow(id: landmark.windowTag) }) { VStack { Image(landmark.imageName) .resizable() .aspectRatio(contentMode: .fill) .clipShape(RoundedRectangle(cornerRadius: 10)) .frame(width: 150, height: 150) VStack(alignment: .leading){ Text(landmark.name) .font(.title) .foregroundColor(.white) Text(landmark.describe) .font(.subheadline) .foregroundColor(.gray) } } .frame(width: 200, height: 400) .padding() .clipShape(RoundedRectangle(cornerRadius: 20)) } .padding(20) My idea is that the border of the button is a rounded square (note that I'm not talking about the picture is a rounded square, but the border of the button is a rounded square), but the default button border of visionOS is oval, so I added the following code: .clipShape(RoundedRectangle(cornerRadius: 20)) But there is no change in operation, and the border of the button has not become a rounded square. It is still the default oval of visionOS. How can I modify the code?
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2.3k
Aug ’23
About Apple Vision Pro Developer Kit
It has been more than a month since I applied for the Apple Vision Pro Developer Kit in July, and there is still no answer. I didn't get much from asking Apple Developer Support. Just tell me to let I'm waiting. I hope to get some information provided by everyone, thank you 🙏! In Dev Kit Apply page: We’ve received your application. Thank you for your interest. We’ll get back to you soon with your status. If you wish to withdraw your application, you may do so.
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Sep ’23
UIKit in visionOS
The default framework of visionOS is SwiftUI, but it can also be combined with UIKit in SwiftUI, and Apple has also released video documents and other content for this purpose. But what I want to know is that SwiftUI is much simpler than UIKit, but why does Apple recommend developers to combine with UIKit in SwiftUI? I also want to know what are the advantages of SwiftUI and UIKit in visionOS? I hope you can reply to my two questions. Thank you!
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Sep ’23