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Object Tracking with RealtyView
When I wanted to call the Reality Composer Pro scene containing Object Tracking, I tried the following code: RealityView { content in if let model = try? await Entity(named: "Scene", in: realityKitContentBundle) { content.add(model) } } Obviously, this is wrong. We need to add some configurations that can enable Object Tracking to Reality View. What do we need to add? Note:I have seen https://developer.apple.com/videos/play/wwdc2024/10101/, but I don't know much about it.
3
1
1.1k
Sep ’24
Physics
Given my limited knowledge of physics, I would appreciate it if individuals with a solid understanding of the subject could provide insights into this matter. I have added a physical component to a entity in Reality Composer Pro, but I am seeking guidance on how to achieve the following: Make an object float in the air (with a slight downward motion reminiscent of the moon’s surface) Enable the object to move at a slow pace Implement a strong rebound force I would be grateful if you could provide appropriate values for these parameters. Thank you for your assistance.
1
0
669
Sep ’24
Envision the future: Build great apps for visionOS
I am honored that I successfully participated in the "Envision the future: Build great apps for visionOS"(https://developer.apple.com/events/view/ZCH7ZUY24C/dashboard) conference. However, unfortunately, I am in China, and due to the visa problem (because it usually takes at least 2 months to apply for a visa, but it only takes about 10 days from the time I received the notice to the meeting), I can't go to the United States to participate in the site. So I hope Apple can place an iPad on site and create a FaceTime link, and then I can make a call to this iPad. I also told Apple about this suggestion, but now there are only a few days left to start. They didn't reply to me. Even Apple has sent me the ticket to the Developer Center and asked me to add it to the Apple Wallet App, which means that Apple has not There is a request to deal with me. So I hope you can give me some advice or help me for those who know about this aspect. For Apple's internal engineers, if possible, I hope you can contact the person who manages this meeting. I'm very grateful for this. Thank you.
0
0
658
Oct ’24
Seize the entity
How to make a specified entity in RealityView be captured by users: This entity has physical and collision components, and the user will not change when he does not grasp the action. However, when the user makes a grab hand gesture and is very close to the entity (there can be a small deviation), an Anchor component will be enabled to bind the entity to the hand, but when the user lets go, he will fall along the y-axis of the current position (affected by the physical component). I hope you can help me. Thank you.
1
0
566
Oct ’24
Send messages to the scene
I saw onnoffitacation in the Behavior configuration of Reality Composer pro, which asked me to enter the Nofficatition name, that is to say, this requires swift in Xcode to send a message. There is a message name in the message, so I hope you can write a list for me how to use Swift in Xcode to send a message containing the message name.(There is an answer in https://developer.apple.com/forums/thread/756978, but it doesn't work.) and in the time line in Reality Composer Pro, there is a Notification action, which is used to send messages to swift. How can I ask swift to detect whether the Notification action has sent a message?(There is an answer in https://developer.apple.com/videos/play/wwdc2024/10102/, but it doesn't work.) I have asked this question before (https://developer.apple.com/forums/thread/756978). Those answers were available before, but now they are all invalid in the latest system. I hope you can help me. Thank you.
1
1
878
Oct ’24
Anchor Wall
I have created a portal and attached it to a wall using the AnchorEntity. However, I am seeking guidance on how to determine the size of the wall so that the portal can fully occupy it. Initially, I attempted to locate relevant information within the demo code, but I encountered difficulties in comprehending certain sections. I would appreciate it if someone could provide a step-by-step explanation or a reference to the appropriate code. Thank you for your assistance.
2
0
718
Oct ’24
-1 in connect
There appears to be an issue with the sales of my application. The sales table indicates a negative value of -1. Has anyone processed a refund for this transaction?
Replies
1
Boosts
0
Views
625
Activity
Sep ’24
Object Tracking with RealtyView
When I wanted to call the Reality Composer Pro scene containing Object Tracking, I tried the following code: RealityView { content in if let model = try? await Entity(named: "Scene", in: realityKitContentBundle) { content.add(model) } } Obviously, this is wrong. We need to add some configurations that can enable Object Tracking to Reality View. What do we need to add? Note:I have seen https://developer.apple.com/videos/play/wwdc2024/10101/, but I don't know much about it.
Replies
3
Boosts
1
Views
1.1k
Activity
Sep ’24
RealityView on macOS or tvOS
In iOS, to display a RealityView, you can assign a value to the content.camera property: content.camera = .virtual However, how can this be implemented in macOS and tvOS?
Replies
1
Boosts
0
Views
668
Activity
Sep ’24
Physics
Given my limited knowledge of physics, I would appreciate it if individuals with a solid understanding of the subject could provide insights into this matter. I have added a physical component to a entity in Reality Composer Pro, but I am seeking guidance on how to achieve the following: Make an object float in the air (with a slight downward motion reminiscent of the moon’s surface) Enable the object to move at a slow pace Implement a strong rebound force I would be grateful if you could provide appropriate values for these parameters. Thank you for your assistance.
Replies
1
Boosts
0
Views
669
Activity
Sep ’24
Log in and store string variables through Appleid
Since my question exceeds 700 words, please check it in the attachment. Thank you! Question
Replies
1
Boosts
0
Views
676
Activity
Sep ’24
Envision the future: Build great apps for visionOS
I am honored that I successfully participated in the "Envision the future: Build great apps for visionOS"(https://developer.apple.com/events/view/ZCH7ZUY24C/dashboard) conference. However, unfortunately, I am in China, and due to the visa problem (because it usually takes at least 2 months to apply for a visa, but it only takes about 10 days from the time I received the notice to the meeting), I can't go to the United States to participate in the site. So I hope Apple can place an iPad on site and create a FaceTime link, and then I can make a call to this iPad. I also told Apple about this suggestion, but now there are only a few days left to start. They didn't reply to me. Even Apple has sent me the ticket to the Developer Center and asked me to add it to the Apple Wallet App, which means that Apple has not There is a request to deal with me. So I hope you can give me some advice or help me for those who know about this aspect. For Apple's internal engineers, if possible, I hope you can contact the person who manages this meeting. I'm very grateful for this. Thank you.
Replies
0
Boosts
0
Views
658
Activity
Oct ’24
Collision detection
How to detect whether two entities collide in RealityView and execute some instructions after the collision. It is assumed that both entities have collision components, and one of them also has an anchor component (such as a binding hand).
Replies
1
Boosts
0
Views
653
Activity
Oct ’24
Seize the entity
How to make a specified entity in RealityView be captured by users: This entity has physical and collision components, and the user will not change when he does not grasp the action. However, when the user makes a grab hand gesture and is very close to the entity (there can be a small deviation), an Anchor component will be enabled to bind the entity to the hand, but when the user lets go, he will fall along the y-axis of the current position (affected by the physical component). I hope you can help me. Thank you.
Replies
1
Boosts
0
Views
566
Activity
Oct ’24
Send messages to the scene
I saw onnoffitacation in the Behavior configuration of Reality Composer pro, which asked me to enter the Nofficatition name, that is to say, this requires swift in Xcode to send a message. There is a message name in the message, so I hope you can write a list for me how to use Swift in Xcode to send a message containing the message name.(There is an answer in https://developer.apple.com/forums/thread/756978, but it doesn't work.) and in the time line in Reality Composer Pro, there is a Notification action, which is used to send messages to swift. How can I ask swift to detect whether the Notification action has sent a message?(There is an answer in https://developer.apple.com/videos/play/wwdc2024/10102/, but it doesn't work.) I have asked this question before (https://developer.apple.com/forums/thread/756978). Those answers were available before, but now they are all invalid in the latest system. I hope you can help me. Thank you.
Replies
1
Boosts
1
Views
878
Activity
Oct ’24
visionOS keying
In visionOS, the virtual content is covered by the hand by default, so I want to know that in the hybrid space, if the distance of an entity is behind a real object, how can the object in the room be covered like the virtual content is covered by the hand?
Replies
2
Boosts
0
Views
638
Activity
Oct ’24
Quickly track your hands
In WWDC24, visionOS hand tracking has a new function that can make an entity track the hand faster (but at the expense of a certain degree of accuracy), and the video only explains how to implement ARKit, so please ask how to implement the anchorEntiy in the reality view.
Replies
2
Boosts
0
Views
792
Activity
Oct ’24
Anchor Wall
I have created a portal and attached it to a wall using the AnchorEntity. However, I am seeking guidance on how to determine the size of the wall so that the portal can fully occupy it. Initially, I attempted to locate relevant information within the demo code, but I encountered difficulties in comprehending certain sections. I would appreciate it if someone could provide a step-by-step explanation or a reference to the appropriate code. Thank you for your assistance.
Replies
2
Boosts
0
Views
718
Activity
Oct ’24
Check Room
In the visionOS App, I want to detect whether the user is in the room. My idea is as follows: Check whether there are walls around the user May I ask how to do it? Thanks!
Replies
1
Boosts
0
Views
629
Activity
Oct ’24
ARKit or RealityKit
In visionOS, ARKit is to integrate virtual and reality. However, most of the functions RealityKit can be easily implemented (except for Scene reconstruction, Room Tracking and enterprise API), so do I still need to use ARKit? Is there any difference between them?
Replies
2
Boosts
0
Views
906
Activity
Nov ’24
MapKit with vision
Does visionOS support mapkit?
Replies
2
Boosts
0
Views
1.8k
Activity
Nov ’24