I'm facing a weird issue with contextMenu(forSelectionType:menu:primaryAction:) attached to a List. It works fine if you enable edit mode, and start selecting the rows by tapping, but if you have a button that what it does is manually modify the selection, the returned rows when the contextMenu is invoked is incorrect.
Furthermore, if you use the select all button, but actually scroll to the bottom of the list, the returned values is correct, so it seems that unless the cell is rendered, the contextMenu won't return it.
Does anybody know if I'm doing something wrong? Here's a quick example to reproduce the issue:
struct ContentView: View {
let rows = (0..<100).map{ "Row: \($0)" }
@State var selection: Set<String> = []
var body: some View {
List(selection: $selection) {
ForEach(rows, id: \.self) { row in
Text(row).tag(row)
}
}.contextMenu(forSelectionType: String.self) { contextMenuRows in
Button("Number of rows in the contextMenu: \(contextMenuRows.count)") {}
}.toolbar {
ToolbarItem(placement: .navigationBarLeading) {
if selection.isEmpty {
Button("Select All") { selection = Set(rows) }
} else {
Button("Deselect All") { selection = [] }
}
}
ToolbarItem(placement: .navigationBarTrailing) {
EditButton()
}
}
}
}
Make sure to embed the ContentView inside a NavigationView to be able to see the navigation bar.
Video demo showing the issue: https://imgur.com/a/fxKk5Cs
Works fine when selecting manually
When selecting all only displays the first 9 rows
After scrolling, all rows are available to the contextMenu
Selecting any option will automatically load the page
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I'm facing a weird alignment issue with a floating menu when the keyboard appears and I've no idea if there's a workaround. To reproduce the issue, simply copy and paste this code:
struct ContentView: View {
@State var searchQuery = ""
var customToolbarButton: some View {
VStack {
Text("Example").font(.footnote)
Image(systemName: "arrowtriangle.down.fill").imageScale(.small)
}.foregroundColor(.accentColor)
}
var body: some View {
NavigationView {
Rectangle().fill(.red)
.safeAreaInset(edge: .bottom) {
HStack(alignment: .center) {
customToolbarButton
Spacer()
Menu { } label: {
customToolbarButton
}
}
.frame(height: 52)
.padding(.horizontal)
.background(Color.white)
.clipShape(Capsule(style: .continuous))
}
}.searchable(text: $searchQuery)
}
}
When the keyboard appears and moves the HStack up, the views that are a Menu are wrongly placed, all other views seem fine. Any idea if there's a fix?
Video to illustrate the issue: https://twitter.com/xmollv/status/1616851571832229889
We've recently (since yesterday) have been experiencing an issue where builds submitted to TestFlight via Xcode Cloud get queued for ~3 hours.
Here's an example:
The build itself takes ~20 mins:
Is anyone experiencing such issue?
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
App Store Connect
TestFlight
Xcode Cloud
Hello! I'm facing a strange behavior on macOS related to Ask Each Time, which works fine on iOS. I've an App Intent that declares a parameter like so:
@Parameter(
title: "Tags",
description: "Tags to add to the link.",
optionsProvider: TagsOptionsProvider()
)
var tags: [String]?
The TagsOptionProvider is like this:
struct TagsOptionsProvider: DynamicOptionsProvider {
@Dependency
private var modelCoordinator: ModelCoordinator
@MainActor
func results() async throws -> [String] {
return modelCoordinator.tags().compactMap { $0.name }
}
}
Now, the issue comes if I create a shortcut where for the tags parameter the user selects the magic variable Ask Each Time. On iOS, when the user is presented with the selector, they can simply tap 'Done' without selecting any value (the user does not want to include any tag). The problem is that on macOS the 'Done' button is disabled if there's no selection. See both behaviors:
iOS:
macOS:
Question:
Is there a way to let macOS continue even if the user doesn't select any of the available options like on iOS? I've tried declaring the tags para meter as Optional (like on the screenshot) and non-optional, both cases show the same behavior.
Environment:
iOS 18.5
macOS 15.5
I'm wondering if there's any way to force the UIViewController presented by a Share Extension to use the UISheetPresentationController introduced in iOS 15?
Right now, the only way they're presented is modally, occupying almost the entire screen. Most share extensions don't need that much space and would allow you to have more context from where you shared (the originating app).
I'm really struggling with having two new In-App Purchases approved. I've added two new IAPs in the V2 of my app, but for some reason they're never approved, they keep coming back to me with the "Developer Action Needed" error and "We have returned your IAP product/s to you as the required binary was not submitted. When you are ready to submit the binary, please resubmit the IAPs with the binary."
I have, indeed, included the code to handle them on the binary being submitted (working fine on dev & TestFlight). I remember that when I added the first ever purchase I had to include it where you select which binary needs to be reviewed, but that option never appears. Here's how it's looking:
There's nowhere to select any In-App Purchase to be reviewed with that binary.
I've peeked at the console and I'm seeing 404's for a URL that might be exactly what I need, is the App Store Connect just broken right now? I've tried everything and I haven't been able to find what's shown here: https://help.apple.com/app-store-connect/#/dev1986a0e5c
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
App Review
App Store Connect
In-App Purchase
Subscriptions
I've been working on a macOS app using pure SwiftUI, and I've found a strange behavior that I've no idea how to solve. If you have enabled the System Preferences > Dock & Menu Bar > Minimize windows into application icon flag, when you minimize the window it never launches again when clicking the app icon on the dock. This does not happen with an AppKit application.
The issue can be seen here (video + 2 sample projects): https://github.com/xmollv/macOSMinimizeIssueOnSwiftUI
Literally they're empty apps, just created them using Xcode's assistant (the SwiftUI one has the steps to repro the issue in the UI). The only solution that I found to launch the SwiftUI one is rick clicking the app icon, and then selecting the window, but of course nobody expects that.
My question is: is there any way launch a minimized SwiftUI app when clicking the dock icon?
Since a couple of days ago, the tab for Xcode Cloud on App Store Connect never ends up loading. The console seems to log some errors about the ci, so I'd assume something's broken? Works fine from Xcode though, and the builds do go though, might be just a Javascript rendering issue.
I'm facing a weird issue with SwiftData. I want to have one database that's local to the device and one that syncs to iCloud. In this example, LTRLink should be synced via iCloud while LTRMetadata should stay on-device only. I've it configured like the following:
let schema = Schema([LTRLink.self, LTRMetadata.self])
let cloudkitConfiguration = ModelConfiguration("Remote",
schema: schema,
url: FileManager.remoteDatabaseFolderURL.appending(path: "Remote.sqlite"),
cloudKitDatabase: .private("iCloud.com.xavimoll.abyss3"))
let localConfiguration = ModelConfiguration("Local",
schema: schema,
url: FileManager.localDatabaseFolderURL.appending(path: "Local.sqlite"),
cloudKitDatabase: .none)
return try ModelContainer(for: schema,
configurations: [cloudkitConfiguration, localConfiguration])
For some reason, when I create the iCloud schema, both models end up appearing as records on iCloud. I create the schema like this:
let schema = Schema([LTRLink.self, LTRMetadata.self])
let cloudkitConfiguration = ModelConfiguration("Remote",
schema: schema,
url: FileManager.remoteDatabaseFolderURL.appending(path: "Remote.sqlite"),
cloudKitDatabase: .private("iCloud.com.xavimoll.abyss3"))
#if DEBUG
// Needed to create the schema on iCloud
try autoreleasepool {
let desc = NSPersistentStoreDescription(url: cloudkitConfiguration.url)
let opts = NSPersistentCloudKitContainerOptions(containerIdentifier: cloudkitConfiguration.cloudKitContainerIdentifier!)
desc.cloudKitContainerOptions = opts
desc.shouldAddStoreAsynchronously = false
if let mom = NSManagedObjectModel.makeManagedObjectModel(for: [LTRLink.self]) {
let container = NSPersistentCloudKitContainer(name: "Remote", managedObjectModel: mom)
container.persistentStoreDescriptions = [desc]
container.loadPersistentStores {_, err in
if let err {
fatalError(err.localizedDescription)
}
}
try container.initializeCloudKitSchema()
if let store = container.persistentStoreCoordinator.persistentStores.first {
try container.persistentStoreCoordinator.remove(store)
}
}
}
#endif
let localConfiguration = ModelConfiguration("Local",
schema: schema,
url: FileManager.localDatabaseFolderURL.appending(path: "Local.sqlite"),
cloudKitDatabase: .none)
return try ModelContainer(for: schema,
configurations: [cloudkitConfiguration, localConfiguration])
The logic to initialize the CloudKit schema follows the documentation found here: https://developer.apple.com/documentation/swiftdata/syncing-model-data-across-a-persons-devices#Initialize-the-CloudKit-development-schema
It looks like setting cloudKitDatabase: .none on the init for the ModelConfiguration doesn't do anything, and ends up being synced with iCloud either way. When I go to the iCloud console, I see the following:
Does anyone know if there's any workaround that would allow me to have two databases where only one of them syncs to iCloud when using SwiftData?
I'm having a lot of performance issues with SwiftUI Lists and I can't seem to find any solution. Currently, if you have a List with 10_000 items and try to filter it, the app hangs for 1 second at the beginning of filtering, looking at Instruments it seems to be an issue with the underlying UITableView to perform the animations.
Here's a very tiny example to demo the issue:
struct Item: Identifiable, Hashable {
let title: String
var id: String { title }
}
@main
struct ListFilteringDemoApp: App {
private let allItems = (0...10_000).map { _ in Item(title: UUID().uuidString) }
@State var searchQuery: String = ""
var filteredItems: [Item] {
if searchQuery.isEmpty {
// No filter applied
return allItems.filter { _ in true }
} else {
return allItems.filter { item in
item.title.localizedCaseInsensitiveContains(searchQuery)
}
}
}
var body: some Scene {
WindowGroup {
NavigationView {
List(filteredItems) { item in
Text(item.title).id(item)
}
.navigationTitle("Filtering")
.searchable(text: $searchQuery, placement: .navigationBarDrawer(displayMode: .always))
}
}
}
}
I know that having 10_000 items in an array is not common. But using Core Data with a @FetchRequest, having 10_000 items is very easy to achieve for the kind of app that I'm building, and the issue is the same.
The issue is present on device (iPhone 12 Pro, iOS 15.1), macOS and iOS Simulator.
I've two questions:
Is there a better way to filter a list while searching?
If the answer is no, is there any way to prevent the animations on a List while being filtered to try to improve the performance?
Thanks!
PS: For Apple folks, I've opened a feedback which includes a sample project to reproduce the issue and a saved Instruments .trace. Number: FB9763003
For the past few days we've been observing a degraded performance on Xcode Cloud. Some builds get queued for hours and never start. I just cancelled one that's been queued for an hour and a half:
Is this a known issue?
Hey there! I've been tracking a really weird behavior with a List backed by @FetchRequest from CoreData.
When I toggle a bool on the CoreData model, the first time it updates correctly, but if I do it a second time, the UI doesn't re-render as expected. This does not happen if I compile the app using Xcode 16 (targeting both iOS 18 and iOS 26), nor it happens when using Xcode 26 and targeting iOS 18. It only happens when building the app using Xcode 26 and running it on iOS 26.
Here are two demos: the first one works as expected, when I toggle the state twice, both times updates. The second one, only on iOS 26, the second toggle fails to re-render.
Demo (running from Xcode 16):
Demo (running from Xcode 26):
The code:
import SwiftUI
import CoreData
@main
struct CoreDataTestApp: App {
let persistenceController = PersistenceController.shared
var body: some Scene {
WindowGroup {
ContentView()
.environment(\.managedObjectContext, persistenceController.container.viewContext)
}
}
}
struct ContentView: View {
@Environment(\.managedObjectContext) private var viewContext
@FetchRequest(sortDescriptors: [NSSortDescriptor(keyPath: \Item.timestamp, ascending: true)])
private var items: FetchedResults<Item>
var body: some View {
NavigationView {
List {
ForEach(items) { item in
HStack {
Text(item.timestamp!.formatted())
Image(systemName: item.isFavorite ? "heart.fill" : "heart").foregroundStyle(.red)
}.swipeActions(edge: .leading, allowsFullSwipe: true) {
Button(item.isFavorite ? "Unfavorite" : "Favorite", systemImage: item.isFavorite ? "heart" : "heart.fill") {
toggleFavoriteStatus(item: item)
}
}
}
}
.toolbar {
ToolbarItem {
Button(action: addItem) {
Label("Add Item", systemImage: "plus")
}
}
}
}
}
private func addItem() {
withAnimation {
let newItem = Item(context: viewContext)
newItem.timestamp = Date()
newItem.isFavorite = Bool.random()
try! viewContext.save()
}
}
private func toggleFavoriteStatus(item: Item) {
withAnimation {
item.isFavorite.toggle()
try! viewContext.save()
}
}
}
struct PersistenceController {
static let shared = PersistenceController()
let container: NSPersistentContainer
init() {
container = NSPersistentContainer(name: "CoreDataTest")
container.loadPersistentStores(completionHandler: { _, _ in })
container.viewContext.automaticallyMergesChangesFromParent = true
}
}
Hello! I'm encountering a weird issue on TestFlight/AppStoreConnect. I've builds that are in the "Processing" state since the 19th (that's 5 days ago from the date of this post).
I've tried to generate new builds to see if it was just a fluke during those days, but new builds generated today also get stuck at processing. It's starting to become an issue because everybody on our team that's not a developer can't test the latest changes...
Is there any way that I can get them unstuck?
Thanks!
Recently Xcode Cloud has stopped showing new branches on the branch picker. For example, I still see our main branch on the list, but branches that I pushed recently do not appear when trying to generate a manual build.
We have another app where none of the branches appear, and the same app (with a different bundle ID we use for Production, they all appear except for the new ones).
The GitHub integration seems fine since when PRs are merged to main, all workflows that listen to changes to main work fine, and on the Settings I can see that the last access to the GitHub repository is from a few minutes ago when pushing new things.
The same issue happens on the integration of Xcode Cloud inside Xcode, none of the new branches is listed there.
Looks like the issue is on whatever lists the branches available. Has anyone noticed this?
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect API
Tags:
App Store Connect API
Xcode Cloud
For ages, we've been using appStoreReceiptUrl to detect if the app was installed from TestFlight or not, but now that's deprecated. Since we have a strict policy of no warnings on the project, we need to find a way to check if the app was installed from TestFlight or from the App Store. Does anyone know what's the new way to do so?
I thought about using MarketplaceKit.AppDistributor.testFlight but to use MarketplaceKit you need to jump through hoops that our app really doesn't need to - we don't distribute outside of the App Store.
Any ideas are much appreciated! 🙏
Topic:
App Store Distribution & Marketing
SubTopic:
TestFlight
Tags:
Foundation
App Store
TestFlight
StoreKit