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Is there a way to override the theme of WidgetKit, so that we can retrieve correct named color in WidgetKit?
In main app, I can override dark/ light theme based on user preference, so that I can retrieve correct color information based on named color. if (user preference) { overrideUserInterfaceStyle = .light } else { overrideUserInterfaceStyle = .dark } // Dark theme/ light theme automatic aware color. SwiftUI.Color("purpleColor") However, how can I override the theme of a WidgetKit, so that my WidgetKit can interpret named color correctly? I know in WidgetKit, I can read what is current system wide theme settings using  @Environment(\.colorScheme) But, that is not what I want. I want the ability to override theme of a WidgetKit based on user preference, then able to retrieve correct named color. Thanks.
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994
Aug ’24
UILabel Attributed Text Anomaly: Unexpected Strikethrough When Setting Text Property in Swift
The following code, will create a red color text, without strike-through. class ViewController: UIViewController { @IBOutlet weak var label: UILabel! override func viewDidLoad() { super.viewDidLoad() let text = "Hello World" let textCount = text.count let fullRange = NSRange(location: 0, length: textCount) var attributedText = NSMutableAttributedString(string: text) attributedText.addAttribute(.foregroundColor, value: UIColor.green, range: fullRange) attributedText.addAttribute(.strikethroughStyle, value: NSUnderlineStyle.single.rawValue, range: fullRange) label.attributedText = attributedText attributedText = NSMutableAttributedString(string: text) attributedText.addAttribute(.foregroundColor, value: UIColor.red, range: fullRange) attributedText.removeAttribute(NSAttributedString.Key.strikethroughStyle, range: fullRange) label.attributedText = attributedText } } However, if I trigger label.text in between, it will cause the following strange behavior : A red color text, with strike-through created at the end of function. class ViewController: UIViewController { @IBOutlet weak var label: UILabel! override func viewDidLoad() { super.viewDidLoad() let text = "Hello World" let textCount = text.count let fullRange = NSRange(location: 0, length: textCount) var attributedText = NSMutableAttributedString(string: text) attributedText.addAttribute(.foregroundColor, value: UIColor.green, range: fullRange) attributedText.addAttribute(.strikethroughStyle, value: NSUnderlineStyle.single.rawValue, range: fullRange) label.attributedText = attributedText // Why this will cause a red color text, with strike-through created at the end of function? label.text = text attributedText = NSMutableAttributedString(string: text) attributedText.addAttribute(.foregroundColor, value: UIColor.red, range: fullRange) attributedText.removeAttribute(NSAttributedString.Key.strikethroughStyle, range: fullRange) label.attributedText = attributedText } } Does anyone what is the reason behind this behavior, and how I can avoid such? Thank you.
Topic: UI Frameworks SubTopic: UIKit
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393
Aug ’24
Understanding Policies on Account Associations: Google vs. Apple
Google has a very strict policy regarding "associated previously terminated accounts." This means that if you are associated with another previously banned developer, you will be banned too. For instance : https://www.reddit.com/r/androiddev/comments/9mpyyi/google_play_developer_account_terminated_due_to/ Does Apple have a similar policy? Recently, I was considering providing read-only access to an external party on App Store Connect. However, I am concerned that it might trigger the same risk. Therefore, I am wondering if Apple has such a policy. Thanks.
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486
Jul ’24
Optimizing Sorting and Order Management in CoreData
Sorting is an important feature in my app. I am using integers to represent the ordering sequence. Items: A, B, D, E, H Order number: 0, 1, 2, 3, 4 When I insert a new item "C", here's the outcome: Items: A, B, C, D, E, H Order number: 0, 1, 2, 3, 4, 5 Here's the write operation required on existing order numbers: D: 2 -> 3 E: 3 -> 4 H: 4 -> 5 I wish to reduce the number of write operations because CoreData is pretty slow at writing. The problem becomes more significant when my users start to have a few thousand items in CoreData. Here's my current workaround: leaving gaps between each order number. For instance: Items: A, B, D, E, H Order number: 0, 10, 20, 30, 40 When I insert a new item "C", here's the outcome: Items: A, B, C, D, E, H Order number: 0, 10, 11, 20, 30, 40 No write operations are required on existing order numbers. Every 1 or 2 weeks, when my users close the app, I run background tasks to re-arrange the gaps between order numbers so that when users insert new items, fewer existing order numbers will be affected. Items: A, B, C, D, E, H Order number: 0, 10, 20, 30, 40, 50 Since sorting is pretty common, I was thinking some of you might have a better idea on how to reduce write operations on existing order numbers. If you have a better idea, do you mind to share it with us? Thanks.
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514
Jul ’24
When using NSCollectionLayoutSection.list, how to specific header height and cell item height?
I am using NSCollectionLayoutSection.list as follow. private func layoutConfig() -> UICollectionViewCompositionalLayout { let layout = UICollectionViewCompositionalLayout { section, layoutEnvironment in var config = UICollectionLayoutListConfiguration(appearance: .plain) config.headerMode = .supplementary config.footerMode = .none config.showsSeparators = false config.headerTopPadding = 0 // https://developer.apple.com/forums/thread/759987 let layoutSection = NSCollectionLayoutSection.list(using: config, layoutEnvironment: layoutEnvironment) layoutSection.interGroupSpacing = 0 layoutSection.contentInsets = NSDirectionalEdgeInsets(top: 0, leading: 0, bottom: 0, trailing: 0) if let header = layoutSection.boundarySupplementaryItems.first(where: { $0.elementKind == UICollectionView.elementKindSectionHeader }) { header.contentInsets = NSDirectionalEdgeInsets(top: 0, leading: 0, bottom: 0, trailing: 0) } return layoutSection } return layout } We provide our own custom header view and cell item view. Header View class HideShowHeader: UICollectionViewListCell { override func awakeFromNib() { super.awakeFromNib() // Initialization code } override func systemLayoutSizeFitting(_ targetSize: CGSize) -> CGSize { // Ensure the cell fills the width of the collection view let size = CGSize( width: targetSize.width, height: 80 ) print(">>>> size \(size)") return size } } Cell Item View class TodoCell: UICollectionViewListCell { override func awakeFromNib() { super.awakeFromNib() // Initialization code } override func systemLayoutSizeFitting(_ targetSize: CGSize) -> CGSize { // Ensure the cell fills the width of the collection view let size = CGSize( width: targetSize.width, height: 80 ) return size } } We would like to fine-tune the height of header and cell item. However, override systemLayoutSizeFitting doesn't work. May I know, when using NSCollectionLayoutSection.list, how to specific header height and cell item height? Thanks.
Topic: UI Frameworks SubTopic: UIKit Tags:
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445
Jul ’24
Specifying Item Spacing in UICollectionLayoutListConfiguration
Currently, I am using UICollectionViewCompositionalLayout to achieve the following list layout with spacing: We were thinking of trying out UICollectionLayoutListConfiguration due to its ability to support swipe actions. We would like to specify the spacing between each item. However, I do not find a way to specify item spacing in UICollectionLayoutListConfiguration. Does UICollectionLayoutListConfiguration not support item spacing, or have I missed something? Thanks.
Topic: UI Frameworks SubTopic: UIKit Tags:
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869
Jul ’24
Customizing Drop Location View in UICollectionView Drag and Drop
Currently, this is how I implement the drag and move operation: collectionView.beginInteractiveMovementForItem collectionView.updateInteractiveMovementTargetPosition collectionView.endInteractiveMovement The outcome looks like the following: However, what I would like to achieve is the ability to customize the view of the "drop" location. For instance, in the following example, a red line is drawn at the target drop location: In this example, a transparent rectangle is drawn at the target drop location: May I know how these apps achieve such an effect? Thanks.
Topic: UI Frameworks SubTopic: UIKit Tags:
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400
Jul ’24
How to deal with Guideline 2.1 - Information Needed (App Tracking Transparency framework related)
My app, which only shows ads one day after it is first launched, keeps being rejected due to Guideline 2.1 - Information Needed (App Tracking Transparency framework related). Here is the rejection message from Apple: Guideline 2.1 - Information Needed We're looking forward to completing our review, but we need more information to continue. Your app uses the AppTrackingTransparency framework, but we are unable to locate the App Tracking Transparency permission request when reviewed on iOS 17.5.1. Next Steps Please explain where we can find the App Tracking Transparency permission request in your app. The request should appear before any data is collected that could be used to track the user. If you've implemented App Tracking Transparency but the permission request is not appearing on devices running the latest operating system, please review the available documentation and confirm App Tracking Transparency has been correctly implemented. If your app does not track users, update your app privacy information in App Store Connect to not declare tracking. You must have the Account Holder or Admin role to update app privacy information. We have provided a detailed step-by-step guide to trigger the App Tracking Transparency. We also attached videos demonstrating how to adjust the date to one day ahead in order to show the ads. Here is our reply: Dear Reviewer, XXX will start displaying ads one day after the app is first launched. To see the App Tracking Transparency permission request and subsequent ads, please follow these steps: 1. Launch XXX for the first time. 2. Close and completely exit the XXX app. 3. Adjust the date on your device to one day ahead. 4. Re-launch XXX. You will see the App Tracking Transparency permission request. For a visual guide, please refer to the attached videos: https://youtube.com/shorts/07qsYuFkPBY - Demonstrates when the user allows tracking. https://youtube.com/shorts/voQfgjAN7h0 - Demonstrates when the user does not allow tracking. If you need further explanation, please contact me at +xxxx-xxxxxxx. Thank you. P.S. I frequently receive similar inquiries with each submission of my app. Could you please add a note to my app to prevent this recurring issue in future reviews? Thank you for your attention. However, Apple continues to reject our update, despite our clear instructions for showing App Tracking Transparency. Do you have any suggestions on what we can do next? Thank you.
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1.4k
Jul ’24
Implementing Undo/Redo Feature in UITextView with IME Support
Currently, we are implementing an undo/redo feature in UITextView. However, we cannot use the built-in UndoManager in UITextView because we have multiple UITextView instances inside a UICollectionView. Since UICollectionView recycles UITextView instances, the same UITextView might be reused in different rows, making the built-in UndoManager unreliable. The shouldChangeTextIn method in UITextViewDelegate is key to implementing undo/redo functionality properly. Here is an example of our implementation: extension ChecklistCell: UITextViewDelegate { func textView(_ textView: UITextView, shouldChangeTextIn range: NSRange, replacementText text: String) -> Bool { // Get the current text let s = textView.text ?? "" // Get the starting position of the change let start = range.location // Get the number of characters that will be replaced let count = range.length // Get the number of characters that will be added let after = text.count print(">>>> The current text = \"\(s)\"") print(">>>> The starting position of the change = \(start)") print(">>>> The number of characters that will be replaced = \(count)") print(">>>> The number of characters that will be added = \(after)") print(">>>>") if let delegate = delegate, let checklistId = checklistId, let index = delegate.checklistIdToIndex(checklistId) { delegate.attachTextAction(s: s, start: start, count: count, after: after, index: index) } return true } } Working scene behind the UITextViewDelegate However, this implementation does not work well with non-English input using an IME. When using an IME, there is an intermediate input before the final input is produced. For example, typing "wo" (intermediate input) produces "我" (final input). Currently, UITextViewDelegate captures both "wo" and "我". UITextViewDelegate captures both "wo" and "我" Is there a way to ignore the intermediate input from IME and only consider the final input? In Android, we use the beforeTextChanged method in TextWatcher to seamlessly ignore the intermediate input from IME and only consider the final input. You can see this in action in this Android captures only "我" Is there an equivalent way in iOS to ignore the intermediate input from IME and only take the final input into consideration?
Topic: UI Frameworks SubTopic: UIKit Tags:
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547
Jun ’24
In-App Purchase Review Delaying App Release - Next Steps?
Our submitted binary app version has been approved by Apple reviewers. It's currently pending Developer Release. However, our in-app purchase, which was submitted at the same time, is still under review. Since the newly added in-app purchase hasn't been approved yet, we've decided to hold off on releasing the binary app version. Should we just wait for Apple to approve the in-app purchase, or are there any other recommended actions? Thank you.
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773
Jun ’24
Not able login to simulator using the newly created sandbox account
I wish to login simulator using a sandbox account so that I can test on in-app purchase and subscription. I have created a new apple id account using a new email. I have confirmed the new apple id + password is correct, by login into https://appleid.apple.com/#!&page=signin I also added the new apple id account into App Store Connect as sandbox tester - However, I am still not able login to simulator. I am keep getting error - "Username or password is incorrect" You can see in the simulator background. I can login to https://appleid.apple.com/#!&page=signin using the new apple id + password via web browser. But, I am not sure why I am not able login into the simulator itself. Can anyone assist me on this? Thank you.
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2k
Mar ’24
UICollectionView + UISearchController - How to achieve smooth scrolling animation when hiding search bar?
I notice that, normal implementation for UICollectionView + UISearchController, will not able to achieve smooth scrolling animation when hiding search bar. As you can see in the below video, when we scroll upward the page, it seems like "the page has slipped up suddenly". If we compare the animation with search bar in iOS Settings page, the problem is more obvious. iOS Settings page able to have a smooth scrolling experience. Implementation The following is our implementation. The complete workable project is found at : https://github.com/yccheok/demo-uicollectionview-uisearchcontroller class ViewController: UIViewController, UICollectionViewDataSource, UICollectionViewDelegate { @IBOutlet weak var collectionView: UICollectionView! let reuseIdentifier = "cell" // also enter this string as the cell identifier in the storyboard var items = ["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15", "16", "17", "18", "19", "20", "21", "22", "23", "24", "25", "26", "27", "28", "29", "30", "31", "32", "33", "34", "35", "36", "37", "38", "39", "40", "41", "42", "43", "44", "45", "46", "47", "48", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15", "16", "17", "18", "19", "20", "21", "22", "23", "24", "25", "26", "27", "28", "29", "30", "31", "32", "33", "34", "35", "36", "37", "38", "39", "40", "41", "42", "43", "44", "45", "46", "47", "48","1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15", "16", "17", "18", "19", "20", "21", "22", "23", "24", "25", "26", "27", "28", "29", "30", "31", "32", "33", "34", "35", "36", "37", "38", "39", "40", "41", "42", "43", "44", "45", "46", "47", "48","1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15", "16", "17", "18", "19", "20", "21", "22", "23", "24", "25", "26", "27", "28", "29", "30", "31", "32", "33", "34", "35", "36", "37", "38", "39", "40", "41", "42", "43", "44", "45", "46", "47", "48", "bye"] private lazy var searchController: UISearchController = { let searchController = UISearchController(searchResultsController: UIViewController()) searchController.searchResultsUpdater = self searchController.obscuresBackgroundDuringPresentation = true searchController.searchBar.placeholder = "search_todos" searchController.searchBar.delegate = self return searchController }() override func viewDidLoad() { super.viewDidLoad() collectionView.dataSource = self collectionView.delegate = self navigationItem.searchController = searchController } // MARK: - UICollectionViewDataSource protocol // tell the collection view how many cells to make func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int { return self.items.count } // make a cell for each cell index path func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell { // get a reference to our storyboard cell let cell = collectionView.dequeueReusableCell(withReuseIdentifier: reuseIdentifier, for: indexPath) as! MyCollectionViewCell // Use the outlet in our custom class to get a reference to the UILabel in the cell cell.label.text = self.items[indexPath.item] cell.backgroundColor = .yellow return cell } // MARK: - UICollectionViewDelegate protocol func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) { // handle tap events print("You selected cell #\(indexPath.item)!") } } class MyCollectionViewCell: UICollectionViewCell { @IBOutlet weak var label: UILabel! } extension ViewController: UISearchResultsUpdating { func updateSearchResults(for searchController: UISearchController) { } } extension ViewController: UISearchBarDelegate { } Do you have any idea, how we can achieve such a smooth scrolling animation? Thanks.
Topic: UI Frameworks SubTopic: UIKit Tags:
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1
841
Nov ’23
WidgetKit iOS 17 : Interactive widget no longer responsive after a long idle time
I have developed an interactive widget which looks as the following It is using CoreData. The view is implemented as the following struct widget_extensionEntryView : View { var body: some View { if let nsTodoList = nsTodoList { VStack(alignment: .leading, spacing: 1) { ... ForEach(0..<prefixGoodNSTodoArray.count, id: \.self) { index in ... let todoIntent = TodoIntent(objectIDAsString: objectIDAsString, parentOrder: parentOrder) Button(intent: todoIntent) { } } } } } } The AppIntent is implemented as the following import Foundation import AppIntents import WidgetKit import CoreData struct TodoIntent: AppIntent { static var title: LocalizedStringResource = "Complete Task" static var description: IntentDescription = IntentDescription("Complete selected task") @Parameter(title: "objectIDAsString") var objectIDAsString: String @Parameter(title: "parentOrder") var parentOrder: Int init() { } init(objectIDAsString: String, parentOrder: Int) { self.objectIDAsString = objectIDAsString self.parentOrder = parentOrder } func perform() async throws -> some IntentResult { guard let objectID = NSManagedObjectID.from(objectIDAsString) else { return .result() } guard let nsTodoList = NSTodoListRepository.INSTANCE.getNSTodoList(objectID) else { return .result() } nsTodoList.toggleChecked(context: CoreDataStack.INSTANCE.viewContext, parentOrder: Int64(parentOrder)) RepositoryUtils.saveContextIfPossible(CoreDataStack.INSTANCE.viewContext) TodoWidgetOptions.isWrittenByWidgetExtension = true // Refresh all home widgets. // TODO: https://developer.apple.com/forums/thread/721937 WidgetCenter.shared.reloadAllTimelines() return .result() } } The interactive widget works pretty well. However, tapping on the widget has no response in the following situations: After an overnight, we turn on the iPhone's screen and tap on the widget. After a few hours of idle time, we turn on the iPhone's screen and tap on the widget. One of the steps below will make the widget workable again: Launch and close the main app again. The main app will call WidgetCenter.shared.reloadAllTimelines() during sceneDidEnterBackground. Press and hold on the widget, choose 'Edit widget', and select the desired Todo list. One thing to take note of is that I am using IntentTimelineProvider instead of AppIntentTimelineProvider. The reason I am using 'older tech' is due to the limitation mentioned in https://developer.apple.com/forums/thread/741053 However, I am not sure whether this is the root cause of the problem. Does anyone have any idea why such a problem occurs? Thanks.
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1
1.4k
Nov ’23