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WeatherKit JWT permission error even though entitlement and provisioning profile appear correct
Hi Apple Developer Support / WeatherKit team, I’m seeing WeatherKit fail on a physical iPhone with what appears to be a JWT / permission issue, even though the app appears to be correctly configured and signed with the WeatherKit entitlement. App / project context: App name: Signals Platform: iOS Framework: SwiftUI WeatherKit usage: Native WeatherKit framework, using WeatherService.shared.weather(for:) Purpose: Showing a small morning weather summary inside the app What I have already verified: Active Apple Developer Program membership WeatherKit capability enabled for the App ID in Apple Developer Portal WeatherKit capability enabled in the App Capabilities tab WeatherKit capability added in Xcode Signing & Capabilities Automatic signing enabled Built and tested on a physical iPhone device Location permission is requested and granted The app binary appears to include the WeatherKit entitlement The embedded provisioning profile appears to include the WeatherKit entitlement Issue: WeatherKit still fails at runtime with a JWT / permission-related error. Could you please help verify whether: The WeatherKit entitlement is correctly attached to my App ID and provisioning profile My Team ID / App ID has WeatherKit access fully enabled on Apple’s backend There are any backend propagation delays or stuck entitlement states WeatherDaemon has permission to generate JWTs for this app There is anything else I need to reset or regenerate, such as provisioning profiles, certificates, or App ID capabilities I can provide: Team ID Bundle ID provisioning profile UUID entitlement output from codesign device logs / WeatherKit error logs screenshots of App ID capability settings Thank you.
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Error in Installing APP in Macosx 27 due to Install Failed: Error Domain=PKInstallErrorDomain Code=120 "An unexpected error occurred while moving files to the final destination." UserInfo={NSLocalizedDescription=An unexpected error occurred while mov
Is there any restriction in File system renaming using shove from sandboxed to runtime path?? failed _relinkFile(/Library/InstallerSandboxes/.PKInstallSandboxManager/EFFC026D-F5AD-4F2D-8EB1-E73B78E51E1A.activeSandbox/Root/Library/Application Support/McAfee/MSS/Applications/Trellix Agent Status Monitor.app/Contents/_CodeSignature/CodeResources, /Library/Application Support/McAfee/MSS/Applications/Trellix Agent Status Monitor.app/Contents/_CodeSignature/CodeResources): Operation not permitted 2026-05-27 12:20:37-04 OSX-CG46R0630R installd[8236]: PackageKit: releasing backupd 2026-05-27 12:20:37-04 OSX-CG46R0630R installd[8236]: PackageKit: allow user idle system sleep 2026-05-27 12:20:37-04 OSX-CG46R0630R installd[8236]: PackageKit: Install Failed: Error Domain=PKInstallErrorDomain Code=120 "An unexpected error occurred while moving files to the final destination." UserInfo={NSLocalizedDescription=An unexpected error occurred while moving files to the final destination., This is immediately followed by: PKInstallErrorDomain Code=120 NSPOSIXErrorDomain Code=1 "Operation not permitted" Based on the installer logs reviewed so far, the failure appears to occur during a PackageKit file relink operation and is accompanied by "Operation not permitted" errors, which suggests a permissions enforcement issue during installation.
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PTT Framework Failing to Un-mute Microphone After Media Services Reset
Hi, I wanted to reach out about an issue we're seeing in PTT Framework. We have been investigating reports from some users that our app would run without issue for a day or so and then they would suddenly be unable to transmit audio but playback continued to work normally. After doing some digging and internal testing I was able to reproduce this by triggering a media services reset while PTT Framework was active (we had joined a channel). When this occurs everything appears to work correctly, all normal callbacks are received and the audio session is activated, but the data from the tap on the input node of our audio engine returns only silence regardless of whether the app is in the foreground or background. I'm able to reproduce this with 100% reliability using the following steps: Activate PTT Framework by joining a channel. Navigate to Settings -> Developer, tap Reset Media Services, and select Reset All Media Services. Return to the app and attempt to transmit. I've validated this behavior both in our app as well as in a separate minimal test app we use internally to validate interactions with the framework. Once we end up in this state it persists through tearing down and recreating our audio engine, deactivating and re-activating the audio session, killing the app and restarting it, etc. The only way we have found to recover from this state is to either reboot the device or leave the framework's channel and join again (basically toggle PTT Framework off and back on). Based on what I was able to find I believe this is the known CallKit issue (r.157725305) referenced in this forum post and does extend to PTT Framework. As mentioned above, we currently haven't found a good way to deal with this. Our current solution to this is to programmatically "toggle" PTT framework. This partially solves the problem but it has a couple issues: It causes the PTT Framework activation and deactivation sounds in quick succession. This is expected but not ideal UX. Because attempting to join a channel when the app is not in the foreground results in a failure with PTChannelError.appNotForeground we can only recover when in the foreground. The second issue is the more serious of the two as our users commonly rely on external wired or BLE devices to trigger PTT calls while the device is locked or the app is in the background. In this scenario we can't automatically recover so they won't know something is wrong until they realize they are only transmitting silence. We can identify when this occurs via the internal media services reset notification but again we only receive this while the app is active. Additionally, if the app was suspended when the reset occurred but then becomes active it is received after a 2-4 second delay so if the app wakes up to start a call, we commonly don't receive it until the user is already in the middle of a call trying to transmit. Is there anything we can do here other than posting a notification telling the user that there is an issue and they need to on-screen the app to resolve it? I've tried to provide as much information as possible but if there's anything else that would be helpful let me know.
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iPad USB-C (serial communication) by cable
Hello, I have a device like a gas meter or an electricity meter and it has: an optical interface IEC 62056-21 (IEC-1107) with support for speeds up to 115,200 Bd. On Windows and Android, we use a cable that has an optical interface and on the other end we connect USB A to the PC and to the Android via an OTG to USB adapter. The cable contains a chip from FTDI FT230XQ. I have an application in MAUI where I want to connect this cable to the 10th generation iPad and communicate similarly to, for example, via the COM5 port on the PC. When the port opens, I send a query and get a response. Is it possible, what should I do for this? What about Apple certification of cables? Is it possible to send a packet from MAUI via the USB C port via the cable and then receive and process the packet again? What about MFi? I found this: https://redpark.com/usb-c-serial-cable/ Please can you give me some idea or expert to this topic? Thanks, Roman
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In Xcode 27 beta 1, widgets no longer respond to selected parameters from WidgetConfigurationIntent
I have a widget that uses a WidgetConfigurationIntent where a user can pick what to display in the widget. This configurable widget works fine in iOS 26, but if the app is built with the iOS 27 SDK / Xcode 27, it no longer will respond to any changes from the parameter, and the default is always shown. Is this behavior a bug, or have there been underlying changes in this area that need new accommodations? Thanks!
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VoIP app (CallKit) not relaying incoming call notifications to paired Apple Watch
Incoming calls reported via reportNewIncomingCall on a CXProvider are correctly presented on the iPhone via CallKit, but are never relayed to the paired Apple Watch. Native cellular calls relay to the Watch correctly on the same devices. What does a VoIP app's CXProvider need to satisfy for callservicesd to consider it eligible for phone continuity relay to paired Apple Watch?
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Delay when using ResultsObserver over @Query?
I was testing how to use ResultsObserver on a ViewModel in SwiftData. In Xcode 27, Developer v1, I have the following view import SwiftUI import SwiftData @Model class TaskItem { var name: String var priority: Int init(name: String, priority: Int) { self.name = name self.priority = priority } } @Observable @MainActor class RandomViewModel { let observer: ResultsObserver<TaskItem, Never> @ObservationIgnored private var token: ObservationTracking.Token? var tasks: FetchResultsCollection<TaskItem> { observer.results } init(context: ModelContext) { let descriptor = FetchDescriptor<TaskItem>( sortBy: [SortDescriptor(\.name, order: .reverse)] ) observer = try! ResultsObserver(fetchDescriptor: descriptor, modelContext: context) } } struct RandomView: View { @State var viewModel: RandomViewModel? @Environment(\.modelContext) private var modelContext var body: some View { VStack { if let viewModel { List(viewModel.tasks) { foo in Text(foo.name) } .toolbar { ToolbarItem(placement: .primaryAction) { Button("Add Task") { let task = TaskItem(name: "ZZ New Task \(viewModel.observer.results.count + 1)", priority: 2) print("add \(task.name)") modelContext.insert(task) } } } } else { Text("Hello, World!") } } .task { if viewModel == nil { viewModel = RandomViewModel(context: modelContext) } } } } func testContainer() -> ModelContainer { let schema = Schema([ Item.self, TaskItem.self, ]) let modelConfiguration = ModelConfiguration(schema: schema, isStoredInMemoryOnly: true) let container = try! ModelContainer(for: schema, configurations: [modelConfiguration]) let modelContext = container.mainContext for i in 1...20 { let item = TaskItem(name: "Sample Task \(i)", priority: Int.random(in: 1...5)) modelContext.insert(item) } return container } #Preview { NavigationStack { RandomView() } .modelContainer(testContainer()) } When I run the Preview or the simulator, the UI takes a while to actually load and show the results. If I try a version using @Query this doesn't happen import SwiftData import SwiftUI struct RandomQueryView: View { @Environment(\.modelContext) private var modelContext @Query(sort: [SortDescriptor(\TaskItem.name, order: .reverse)]) private var tasks: [TaskItem] var body: some View { List(tasks) { task in Text(task.name) } .toolbar { ToolbarItem(placement: .primaryAction) { Button("Add Task") { let task = TaskItem(name: "ZZ New Task \(tasks.count + 1)", priority: 2) print("add \(task.name)") modelContext.insert(task) } } } } } #Preview { NavigationStack { RandomQueryView() } .modelContainer(testContainer()) } Is this a bug in SwiftData ResultsObserver? or am I using it wrong? I add a recording of my simulator showing the difference
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FSKit AppEx continious integration
Hi! I'm developing an FSKit module and experiencing some troubles with test harness automation: Registering an FSKit AppEx requires user intervention by clicking through a GUI. Re-deploying a new build signed with a local certificate involves the same roundabout to re-toggle the registered AppEx in the Settings. Are there any plans to improve developer experience in this regard?
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SwiftData, CloudKit and 2 AppleIDs
I have a SwiftData app that runs on iOS, iPadOS, and MacCatalyst and which uses CloudKit for inter-device sync. Unfortunately, I also have two AppleIDs (which I 'll refer to as OLDID and NEWID). Although all three devices (phone, pad and desktop) are currently set up with NEWID as the active AppleID, during development and testing, my desktop Mac used OLDID. Apparently, the system remembers the AppleID to use with each CloudKit app (based on the AppleID active at time of first use), because the desktop app and the mobile apps apparently sync to different AppleID accounts. I can delete the local database on the desktop and delete the local app on the mobile devices and in each case, reloading/rerunning the app causes the respective databases to be restored from the cloud. The two mobile devices sync with each other, but not with the desktop; the desktop doesn't sync with either device. And the two databases have decidedly different contents. My goal is to consolidate everything so that there is one database, shared and synced between desktop, pad, phone and cloud. I presume that there is a setting somewhere (but clearly NOT in the app's sandboxed container) that specifies what iCloud account to use for that (and each) app. Note: I have other apps which sync between all my devices, so the setting must be on a per-app basis. I also presume that if I changed it's value on my desktop (so that all three devices used the same AppleID for cloud services for my app), that the content of the local database on my desktop would be synced automatically to the NEWID cloud account and then (also automatically) synchronized with my mobile devices. I.e., I speculate that I can solve all my problems by changing that setting on my desktop Mac. So I have two questions: Is all this correct? How do I make this setting change. (I.e., where is it and how do I change it) Does anyone have any experience and can help with this issue? Thanks
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Bluetooth Channel Sounding on iOS 27 Beta — CS Procedures Execute but Distance Always Returns 0
I'm trying to get Apple's new Bluetooth Channel Sounding distance measurement working between an iPhone running iOS 27 Beta and a Nordic nRF54L15-based board. The CS procedures appear to execute successfully over the air (Mode 0 + Mode 2 with Inline PCT), but the iOS sample app consistently returns 0 distance readings and occasionally throws Channel Sounding configuration failed. What specific validation does iOS 27 apply to CS results before surfacing them ? Are there known compatibility requirements for Nordic nRF54L15 with iOS Channel Sounding? (Nordic has indicated they're working on official support but have no timeline) Is there a publicly available hardware and/or firmware platform already available we can use to test? PacketLogger log nRF54L15 log
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VoIP PKPushKit notifications not delivered when powerd assertion policy 3 hits before apsd completes APNs reconnection
We are seeing a reproducible scenario on iOS 26 where incoming VoIP push notifications are never delivered when the device has been idle and screen-locked for 30+ minutes. The same failure was observed simultaneously on WhatsApp, and Microsoft Teams and our app as well, on the same device during one incident, confirming this is a platform-level issue and not specific to our implementation. We have captured full system logs across three separate incidents. Below are the exact log sequences. Incident — All VoIP apps fail simultaneously (Our app, WhatsApp, Teams) Device: iPhone 17 Pro · iOS: 18.x · Network: 5G NSA (kNRNSA) The device had been idle with the screen locked for approximately 31 minutes. An LTE cell handover caused apsd to begin an APNs reconnection. powerd entered policy 3 before apsd reached channel-flow viable, defuncting the app. 17:45:59.562 symptomsd New RRC 0 when previous 1 from pdp_ip0 ↑ Radio drops to RRC_Idle. Device has been idle since 17:14:56 (31 min). 17:46:01.206 CommCenter #I Mapping the registration state to kRegisteredHome ↑ LTE cell handover triggers RRC reconnect. 17:46:01.330 apsd [C138 IPv4#b71cac13:5223 ready parent-flow (satisfied (Path is satisfied), interface: pdp_ip0[lte], scoped, ipv4, ipv6, dns, expensive, uses cell, LQM: good)] event: path:satisfied_change @594.391s ↑ APNs path re-satisfied. Reconnection begins. channel-flow viable NOT yet reached — TLS handshake still in progress. 17:48:08.057 apsd Powerd has requested assertion activity update ↑ Warning: powerd about to change policy. ── 2 minutes 40 seconds after APNs reconnect started ── 17:48:41.248 powerd Sending com.apple.powerd.assertionpolicy 3 17:48:41.250 apsd Update assertion policy 3 17:48:41.250 powerd Activity changes from 0x1 to 0x0. UseActiveState:0 17:48:41.250 powerd hidActive:0 displayOff:1 assertionActivityValid:0 ↑ Screen off, device locked. OS enters restricted idle. apsd restricted. APNs reconnection abandoned. 17:48:42.669 kernel necp_process_defunct_list: necp_update_client abort nexus error (2) for pid 1518 Comera ↑ Kernel terminates Comera's network stack via NECP. No API available to prevent this. WhatsApp and Teams remain suspended — no DEFUNCT, but apsd in policy 3 means no push delivery for them either. ── Dead zone: VoIP pushes for all 3 apps undeliverable ── 17:50:04.028 powerd Process CommCenter.104 Created SystemIsActive "com.apple.ipTelephony.sipIncoming.cell" ↑ Incoming cellular PSTN call forces system wake. 17:50:04.494 powerd Sending com.apple.powerd.assertionpolicy 0 17:50:04.598 apsd Update assertion policy 0 ↑ Full wake. Queued VoIP pushes from Comera, WhatsApp, and Teams are delivered simultaneously. Gap between channel-flow viable needed and actual delivery: 4 minutes 3 seconds. Recovery trigger: external cellular call from carrier — not any app action. Working case (same test, different conditions) Device: iPhone 17 Pro · iOS: 26.5.1 · Screen unlocked, no hotspot 19:2x:xx apsd policy state {downgradeWhenLocked: NO, isSystemLocked: NO, isConnectedOnUltraConstrainedInterface: NO} ↑ Device unlocked. No policy 3. Comera NOT defuncted. Push delivered. Call rings normally. Our implementation PKPushRegistry is held strongly and re-registered on every applicationWillEnterForeground reportNewIncomingCall(with:update:completion:) is called synchronously within pushRegistry(_:didReceiveIncomingPushWith:) VoIP background mode entitlement is present App has com.apple.developer.pushkit.voip entitlement Questions Is there any entitlement or API to prevent NECP from defuncting a process holding an active PKPushRegistry? The VoIP push entitlement exists for exactly this background delivery scenario. Is pushDisallowed being applied to apps with VoIP push entitlements when InternetSharingActive == 1 intentional? Should VoIP entitlements exempt an app from the Internet Sharing Policy gate in dasd? Is there a documented way to know when apsd has fully completed APNs reconnection (i.e. channel-flow viable) so a server can time push retries more accurately within a call validity window? What is the recommended apns-expiration value for VoIP pushes to survive brief APNs reconnection windows without exceeding a 60-second call validity period? Full log stream captures available for all incidents.
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Does Nearby Interaction support UWB multicast communication?
Hello, I am currently working with the Nearby Interaction framework on iOS and exploring the capabilities of UWB-based communication. I would like to ask whether Nearby Interaction supports multicast communication over UWB. Specifically, is it possible for one device to interact simultaneously with multiple peer devices using UWB (e.g., broadcasting ranging or spatial information to multiple devices at once), or is the framework strictly limited to one-to-one peer interactions? If multicast is not supported, are there any recommended approaches or best practices for achieving similar functionality using the current APIs? Thank you for your help. Best regards,
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Recommended approach for updating a push-to-start Live Activity when the app is force-quit?
I create a Live Activity remotely via push-to-start, then use its per-activity token (Activity.pushTokenUpdates) so my server can send update/end pushes. To make sure I'm not missing tokens, I observe Activity.activityUpdates and prime from the Activity.activities snapshot at launch and on sceneWillEnterForeground, then subscribe each activity's pushTokenUpdates and POST the token to my server. This works reliably while the app is running or backgrounded/suspended — the system wakes it and I capture the token. The problem is the user force-quit case (swiped from the App Switcher, never reopened): Push-to-start still creates the Live Activity and it renders correctly on the Lock Screen. But pushTokenUpdates never fires, so my server never receives the per-activity token and can't update or end that activity. A backgrounded (not force-quit) app, as a control, captures the token every time. So it seems specific to user-termination rather than all "not running" states. I understand force-quit apps generally aren't granted background runtime — I'm trying to confirm whether that applies here and what the right pattern is. What's the recommended approach? Specifically: Is there any supported way to get the per-activity token to my server while the app stays force-quit — e.g. from the widget extension (does it have any access to Activity.pushToken, or only ActivityViewContext?) or a Notification Service Extension? 2. If not, is setting stale-date on the start push the intended way to let the card expire gracefully when it can never be ended via push? 3. Is there a better pattern for keeping a push-started Live Activity correct when the app is never relaunched?
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Documentation on APNS Live Activity Broadcast API throttle limit
Hi Team We are building a live activity feature for our app. While using the APNS broadcast API (https://api.push.apple.com:443/4/broadcasts/apps/), we are getting throttled. The updates are infrequent (sport games) and yet we are facing this issue. Our understanding was that the throughput is quite high but there is no documentation on the actual limitations. Furthermore, all of our updates are using a priority of 5. We have currently configured retry with exponential backoff and jitter but we would like to understand the APNS throttle limit for live activity broadcast. Is the limit per channel id or at API level? What is the hard limit for the API request per seconds? Can we request increase to the API rate limit?
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Stability issues with Apple Pay Sandbox Cards
We are writing to report a recurring stability issue with the Apple Pay sandbox environment. We are using the official sandbox test cards provided on the Apple Developer website for our testing: https://developer.apple.com/apple-pay/sandbox-testing/ We are experiencing frequent, intermittent failures when attempting to add these sandbox cards to the Wallet for testing purposes. The issue typically occurs a couple of times per day. When the failure occurs, the card provisioning process fails unexpectedly. The issue is not limited to a single card; we have observed this behavior across all available card networks. In some instances, all cards (Visa, Mastercard, Discover, Amex) fail to provision simultaneously. At other times, the issue appears to be isolated to specific networks while others work correctly. Crucially, the issue appears to be temporary. After some time passes (ranging from minutes to an hour), we are able to add the exact same card successfully without making any changes to our test environment or configuration. We have diligently checked our setup to rule out configuration errors on our end. This includes verifying: The device is set to a supported region. We are signed in with a valid sandbox tester Apple ID. All other prerequisites for sandbox testing are met. The fact that the process works correctly at other times strongly suggests that this is a server-side stability issue within the Apple Pay sandbox environment rather than a persistent misconfiguration on our part. To help with your investigation, we have attached an image that demonstrates a failed attempt to add a card. Could you please investigate the stability of the sandbox card provisioning service? Please let us know if this is a known issue or if there is any further information we can provide. Thank you for your time and assistance.
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Apple Pay Test cards not added to Wallet
For Apple Pay testing, I have tried the following: Sign into the Sandbox Account via Developer Settings: Settings > Developer > Sandbox Account Keep your main Apple ID for everything else Add Test Cards to Wallet: Try adding the test card numbers (MasterCard and Visa Debit, as we support only those) Apple provides in their documentation. Unfortunately, none of them are added to the wallet. All the time it gives 'Could Not Add Card'. I tried on devices with iOS 18+. Can anyone advise on this? Thanks
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suppressing express mode when using widget
we are currently using the requestAutomaticPassPresentationSuppression API in my app. to prevent the Wallet interface from appearing when an NFC/RF reader is detected during active app usage. Recently, a new transit card supporting Express Mode (T-money Transit Card) was released in Korea, and we are seeing an increasing number of users enabling Express Mode. However, this has introduced an issue where users are unable to use the BLE-based functionality we provide via our widget. Specifically, when the user taps our widget, it triggers a BLE signal broadcast for approximately 10 seconds. In this scenario, when the user brings their iPhone close to our reader, Express Mode is activated before the BLE interaction can be established. This prevents the BLE signal from being successfully received and processed. We would like to ask: Is it possible to suppress Express Mode behavior (similar to requestAutomaticPassPresentationSuppression) even when the app is launched via a widget interaction? Alternatively, is there any way to delay or defer Express Mode activation temporarily when launching from a widget or during BLE communication? We would appreciate any guidance or best practices you can share regarding this scenario. Thank you.
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Issue with Apple Pay Integration in WKWebView
Hello, We are experiencing an issue with Apple Pay integration in our application. We are using WKWebView to handle various payment methods, but we are unable to complete payments via Apple Pay. Upon debugging the WKWebView, we received the following error message: "400 No required SSL certificate was sent" when attempting to process the payment. Currently, we are using a Let's Encrypt SSL certificate. Could you please confirm whether this certificate is suitable for Apple Pay, or if we should be using a different SSL certificate?
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Apple Wallet extension doubts
Hello, I have recently started exploring the Apple Wallet extension and have a couple of questions I was hoping you could help clarify: Is there any form of communication between the UI extension and the non-UI extension? From my understanding, the UI extension handles the authorization and simply indicates whether the app approves it or not, without passing additional data. However, the non-UI extension is expected to make calls to the issuer app’s backend, which typically require a token obtained through prior authentication services and may even involve an OTP. Is there a recommended way to share this information between extensions within the Apple Wallet Extension framework, or is using App Groups the only option? Additionally, during the provisioning process, is there any possibility of re-invoking the UI extension if further validation is required? Furthermore, according to the documentation, testing is carried out via TestFlight and in production. Is there any way to test these extensions on a physical device directly from Xcode for debugging purposes, or is TestFlight the only available method? Thank you very much in advance for your time and assistance.
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WeatherKit JWT permission error even though entitlement and provisioning profile appear correct
Hi Apple Developer Support / WeatherKit team, I’m seeing WeatherKit fail on a physical iPhone with what appears to be a JWT / permission issue, even though the app appears to be correctly configured and signed with the WeatherKit entitlement. App / project context: App name: Signals Platform: iOS Framework: SwiftUI WeatherKit usage: Native WeatherKit framework, using WeatherService.shared.weather(for:) Purpose: Showing a small morning weather summary inside the app What I have already verified: Active Apple Developer Program membership WeatherKit capability enabled for the App ID in Apple Developer Portal WeatherKit capability enabled in the App Capabilities tab WeatherKit capability added in Xcode Signing & Capabilities Automatic signing enabled Built and tested on a physical iPhone device Location permission is requested and granted The app binary appears to include the WeatherKit entitlement The embedded provisioning profile appears to include the WeatherKit entitlement Issue: WeatherKit still fails at runtime with a JWT / permission-related error. Could you please help verify whether: The WeatherKit entitlement is correctly attached to my App ID and provisioning profile My Team ID / App ID has WeatherKit access fully enabled on Apple’s backend There are any backend propagation delays or stuck entitlement states WeatherDaemon has permission to generate JWTs for this app There is anything else I need to reset or regenerate, such as provisioning profiles, certificates, or App ID capabilities I can provide: Team ID Bundle ID provisioning profile UUID entitlement output from codesign device logs / WeatherKit error logs screenshots of App ID capability settings Thank you.
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43
Activity
6h
Local notifications delayed by up to 5 seconds on iOS 27
When scheduling a local notification, it can be delayed by up to 5 seconds. On iOS 26, the notification appears instantly at the scheduled time. Feedback ID: FB23218437
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16
Activity
6h
Error in Installing APP in Macosx 27 due to Install Failed: Error Domain=PKInstallErrorDomain Code=120 "An unexpected error occurred while moving files to the final destination." UserInfo={NSLocalizedDescription=An unexpected error occurred while mov
Is there any restriction in File system renaming using shove from sandboxed to runtime path?? failed _relinkFile(/Library/InstallerSandboxes/.PKInstallSandboxManager/EFFC026D-F5AD-4F2D-8EB1-E73B78E51E1A.activeSandbox/Root/Library/Application Support/McAfee/MSS/Applications/Trellix Agent Status Monitor.app/Contents/_CodeSignature/CodeResources, /Library/Application Support/McAfee/MSS/Applications/Trellix Agent Status Monitor.app/Contents/_CodeSignature/CodeResources): Operation not permitted 2026-05-27 12:20:37-04 OSX-CG46R0630R installd[8236]: PackageKit: releasing backupd 2026-05-27 12:20:37-04 OSX-CG46R0630R installd[8236]: PackageKit: allow user idle system sleep 2026-05-27 12:20:37-04 OSX-CG46R0630R installd[8236]: PackageKit: Install Failed: Error Domain=PKInstallErrorDomain Code=120 "An unexpected error occurred while moving files to the final destination." UserInfo={NSLocalizedDescription=An unexpected error occurred while moving files to the final destination., This is immediately followed by: PKInstallErrorDomain Code=120 NSPOSIXErrorDomain Code=1 "Operation not permitted" Based on the installer logs reviewed so far, the failure appears to occur during a PackageKit file relink operation and is accompanied by "Operation not permitted" errors, which suggests a permissions enforcement issue during installation.
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74
Activity
8h
PTT Framework Failing to Un-mute Microphone After Media Services Reset
Hi, I wanted to reach out about an issue we're seeing in PTT Framework. We have been investigating reports from some users that our app would run without issue for a day or so and then they would suddenly be unable to transmit audio but playback continued to work normally. After doing some digging and internal testing I was able to reproduce this by triggering a media services reset while PTT Framework was active (we had joined a channel). When this occurs everything appears to work correctly, all normal callbacks are received and the audio session is activated, but the data from the tap on the input node of our audio engine returns only silence regardless of whether the app is in the foreground or background. I'm able to reproduce this with 100% reliability using the following steps: Activate PTT Framework by joining a channel. Navigate to Settings -> Developer, tap Reset Media Services, and select Reset All Media Services. Return to the app and attempt to transmit. I've validated this behavior both in our app as well as in a separate minimal test app we use internally to validate interactions with the framework. Once we end up in this state it persists through tearing down and recreating our audio engine, deactivating and re-activating the audio session, killing the app and restarting it, etc. The only way we have found to recover from this state is to either reboot the device or leave the framework's channel and join again (basically toggle PTT Framework off and back on). Based on what I was able to find I believe this is the known CallKit issue (r.157725305) referenced in this forum post and does extend to PTT Framework. As mentioned above, we currently haven't found a good way to deal with this. Our current solution to this is to programmatically "toggle" PTT framework. This partially solves the problem but it has a couple issues: It causes the PTT Framework activation and deactivation sounds in quick succession. This is expected but not ideal UX. Because attempting to join a channel when the app is not in the foreground results in a failure with PTChannelError.appNotForeground we can only recover when in the foreground. The second issue is the more serious of the two as our users commonly rely on external wired or BLE devices to trigger PTT calls while the device is locked or the app is in the background. In this scenario we can't automatically recover so they won't know something is wrong until they realize they are only transmitting silence. We can identify when this occurs via the internal media services reset notification but again we only receive this while the app is active. Additionally, if the app was suspended when the reset occurred but then becomes active it is received after a 2-4 second delay so if the app wakes up to start a call, we commonly don't receive it until the user is already in the middle of a call trying to transmit. Is there anything we can do here other than posting a notification telling the user that there is an issue and they need to on-screen the app to resolve it? I've tried to provide as much information as possible but if there's anything else that would be helpful let me know.
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21
Activity
14h
iPad USB-C (serial communication) by cable
Hello, I have a device like a gas meter or an electricity meter and it has: an optical interface IEC 62056-21 (IEC-1107) with support for speeds up to 115,200 Bd. On Windows and Android, we use a cable that has an optical interface and on the other end we connect USB A to the PC and to the Android via an OTG to USB adapter. The cable contains a chip from FTDI FT230XQ. I have an application in MAUI where I want to connect this cable to the 10th generation iPad and communicate similarly to, for example, via the COM5 port on the PC. When the port opens, I send a query and get a response. Is it possible, what should I do for this? What about Apple certification of cables? Is it possible to send a packet from MAUI via the USB C port via the cable and then receive and process the packet again? What about MFi? I found this: https://redpark.com/usb-c-serial-cable/ Please can you give me some idea or expert to this topic? Thanks, Roman
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252
Activity
18h
In Xcode 27 beta 1, widgets no longer respond to selected parameters from WidgetConfigurationIntent
I have a widget that uses a WidgetConfigurationIntent where a user can pick what to display in the widget. This configurable widget works fine in iOS 26, but if the app is built with the iOS 27 SDK / Xcode 27, it no longer will respond to any changes from the parameter, and the default is always shown. Is this behavior a bug, or have there been underlying changes in this area that need new accommodations? Thanks!
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2
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45
Activity
19h
VoIP app (CallKit) not relaying incoming call notifications to paired Apple Watch
Incoming calls reported via reportNewIncomingCall on a CXProvider are correctly presented on the iPhone via CallKit, but are never relayed to the paired Apple Watch. Native cellular calls relay to the Watch correctly on the same devices. What does a VoIP app's CXProvider need to satisfy for callservicesd to consider it eligible for phone continuity relay to paired Apple Watch?
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1
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28
Activity
19h
Delay when using ResultsObserver over @Query?
I was testing how to use ResultsObserver on a ViewModel in SwiftData. In Xcode 27, Developer v1, I have the following view import SwiftUI import SwiftData @Model class TaskItem { var name: String var priority: Int init(name: String, priority: Int) { self.name = name self.priority = priority } } @Observable @MainActor class RandomViewModel { let observer: ResultsObserver<TaskItem, Never> @ObservationIgnored private var token: ObservationTracking.Token? var tasks: FetchResultsCollection<TaskItem> { observer.results } init(context: ModelContext) { let descriptor = FetchDescriptor<TaskItem>( sortBy: [SortDescriptor(\.name, order: .reverse)] ) observer = try! ResultsObserver(fetchDescriptor: descriptor, modelContext: context) } } struct RandomView: View { @State var viewModel: RandomViewModel? @Environment(\.modelContext) private var modelContext var body: some View { VStack { if let viewModel { List(viewModel.tasks) { foo in Text(foo.name) } .toolbar { ToolbarItem(placement: .primaryAction) { Button("Add Task") { let task = TaskItem(name: "ZZ New Task \(viewModel.observer.results.count + 1)", priority: 2) print("add \(task.name)") modelContext.insert(task) } } } } else { Text("Hello, World!") } } .task { if viewModel == nil { viewModel = RandomViewModel(context: modelContext) } } } } func testContainer() -> ModelContainer { let schema = Schema([ Item.self, TaskItem.self, ]) let modelConfiguration = ModelConfiguration(schema: schema, isStoredInMemoryOnly: true) let container = try! ModelContainer(for: schema, configurations: [modelConfiguration]) let modelContext = container.mainContext for i in 1...20 { let item = TaskItem(name: "Sample Task \(i)", priority: Int.random(in: 1...5)) modelContext.insert(item) } return container } #Preview { NavigationStack { RandomView() } .modelContainer(testContainer()) } When I run the Preview or the simulator, the UI takes a while to actually load and show the results. If I try a version using @Query this doesn't happen import SwiftData import SwiftUI struct RandomQueryView: View { @Environment(\.modelContext) private var modelContext @Query(sort: [SortDescriptor(\TaskItem.name, order: .reverse)]) private var tasks: [TaskItem] var body: some View { List(tasks) { task in Text(task.name) } .toolbar { ToolbarItem(placement: .primaryAction) { Button("Add Task") { let task = TaskItem(name: "ZZ New Task \(tasks.count + 1)", priority: 2) print("add \(task.name)") modelContext.insert(task) } } } } } #Preview { NavigationStack { RandomQueryView() } .modelContainer(testContainer()) } Is this a bug in SwiftData ResultsObserver? or am I using it wrong? I add a recording of my simulator showing the difference
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19
Activity
20h
FSKit AppEx continious integration
Hi! I'm developing an FSKit module and experiencing some troubles with test harness automation: Registering an FSKit AppEx requires user intervention by clicking through a GUI. Re-deploying a new build signed with a local certificate involves the same roundabout to re-toggle the registered AppEx in the Settings. Are there any plans to improve developer experience in this regard?
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3
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111
Activity
20h
SwiftData, CloudKit and 2 AppleIDs
I have a SwiftData app that runs on iOS, iPadOS, and MacCatalyst and which uses CloudKit for inter-device sync. Unfortunately, I also have two AppleIDs (which I 'll refer to as OLDID and NEWID). Although all three devices (phone, pad and desktop) are currently set up with NEWID as the active AppleID, during development and testing, my desktop Mac used OLDID. Apparently, the system remembers the AppleID to use with each CloudKit app (based on the AppleID active at time of first use), because the desktop app and the mobile apps apparently sync to different AppleID accounts. I can delete the local database on the desktop and delete the local app on the mobile devices and in each case, reloading/rerunning the app causes the respective databases to be restored from the cloud. The two mobile devices sync with each other, but not with the desktop; the desktop doesn't sync with either device. And the two databases have decidedly different contents. My goal is to consolidate everything so that there is one database, shared and synced between desktop, pad, phone and cloud. I presume that there is a setting somewhere (but clearly NOT in the app's sandboxed container) that specifies what iCloud account to use for that (and each) app. Note: I have other apps which sync between all my devices, so the setting must be on a per-app basis. I also presume that if I changed it's value on my desktop (so that all three devices used the same AppleID for cloud services for my app), that the content of the local database on my desktop would be synced automatically to the NEWID cloud account and then (also automatically) synchronized with my mobile devices. I.e., I speculate that I can solve all my problems by changing that setting on my desktop Mac. So I have two questions: Is all this correct? How do I make this setting change. (I.e., where is it and how do I change it) Does anyone have any experience and can help with this issue? Thanks
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0
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13
Activity
20h
Bluetooth Channel Sounding on iOS 27 Beta — CS Procedures Execute but Distance Always Returns 0
I'm trying to get Apple's new Bluetooth Channel Sounding distance measurement working between an iPhone running iOS 27 Beta and a Nordic nRF54L15-based board. The CS procedures appear to execute successfully over the air (Mode 0 + Mode 2 with Inline PCT), but the iOS sample app consistently returns 0 distance readings and occasionally throws Channel Sounding configuration failed. What specific validation does iOS 27 apply to CS results before surfacing them ? Are there known compatibility requirements for Nordic nRF54L15 with iOS Channel Sounding? (Nordic has indicated they're working on official support but have no timeline) Is there a publicly available hardware and/or firmware platform already available we can use to test? PacketLogger log nRF54L15 log
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27
Activity
20h
VoIP PKPushKit notifications not delivered when powerd assertion policy 3 hits before apsd completes APNs reconnection
We are seeing a reproducible scenario on iOS 26 where incoming VoIP push notifications are never delivered when the device has been idle and screen-locked for 30+ minutes. The same failure was observed simultaneously on WhatsApp, and Microsoft Teams and our app as well, on the same device during one incident, confirming this is a platform-level issue and not specific to our implementation. We have captured full system logs across three separate incidents. Below are the exact log sequences. Incident — All VoIP apps fail simultaneously (Our app, WhatsApp, Teams) Device: iPhone 17 Pro · iOS: 18.x · Network: 5G NSA (kNRNSA) The device had been idle with the screen locked for approximately 31 minutes. An LTE cell handover caused apsd to begin an APNs reconnection. powerd entered policy 3 before apsd reached channel-flow viable, defuncting the app. 17:45:59.562 symptomsd New RRC 0 when previous 1 from pdp_ip0 ↑ Radio drops to RRC_Idle. Device has been idle since 17:14:56 (31 min). 17:46:01.206 CommCenter #I Mapping the registration state to kRegisteredHome ↑ LTE cell handover triggers RRC reconnect. 17:46:01.330 apsd [C138 IPv4#b71cac13:5223 ready parent-flow (satisfied (Path is satisfied), interface: pdp_ip0[lte], scoped, ipv4, ipv6, dns, expensive, uses cell, LQM: good)] event: path:satisfied_change @594.391s ↑ APNs path re-satisfied. Reconnection begins. channel-flow viable NOT yet reached — TLS handshake still in progress. 17:48:08.057 apsd Powerd has requested assertion activity update ↑ Warning: powerd about to change policy. ── 2 minutes 40 seconds after APNs reconnect started ── 17:48:41.248 powerd Sending com.apple.powerd.assertionpolicy 3 17:48:41.250 apsd Update assertion policy 3 17:48:41.250 powerd Activity changes from 0x1 to 0x0. UseActiveState:0 17:48:41.250 powerd hidActive:0 displayOff:1 assertionActivityValid:0 ↑ Screen off, device locked. OS enters restricted idle. apsd restricted. APNs reconnection abandoned. 17:48:42.669 kernel necp_process_defunct_list: necp_update_client abort nexus error (2) for pid 1518 Comera ↑ Kernel terminates Comera's network stack via NECP. No API available to prevent this. WhatsApp and Teams remain suspended — no DEFUNCT, but apsd in policy 3 means no push delivery for them either. ── Dead zone: VoIP pushes for all 3 apps undeliverable ── 17:50:04.028 powerd Process CommCenter.104 Created SystemIsActive "com.apple.ipTelephony.sipIncoming.cell" ↑ Incoming cellular PSTN call forces system wake. 17:50:04.494 powerd Sending com.apple.powerd.assertionpolicy 0 17:50:04.598 apsd Update assertion policy 0 ↑ Full wake. Queued VoIP pushes from Comera, WhatsApp, and Teams are delivered simultaneously. Gap between channel-flow viable needed and actual delivery: 4 minutes 3 seconds. Recovery trigger: external cellular call from carrier — not any app action. Working case (same test, different conditions) Device: iPhone 17 Pro · iOS: 26.5.1 · Screen unlocked, no hotspot 19:2x:xx apsd policy state {downgradeWhenLocked: NO, isSystemLocked: NO, isConnectedOnUltraConstrainedInterface: NO} ↑ Device unlocked. No policy 3. Comera NOT defuncted. Push delivered. Call rings normally. Our implementation PKPushRegistry is held strongly and re-registered on every applicationWillEnterForeground reportNewIncomingCall(with:update:completion:) is called synchronously within pushRegistry(_:didReceiveIncomingPushWith:) VoIP background mode entitlement is present App has com.apple.developer.pushkit.voip entitlement Questions Is there any entitlement or API to prevent NECP from defuncting a process holding an active PKPushRegistry? The VoIP push entitlement exists for exactly this background delivery scenario. Is pushDisallowed being applied to apps with VoIP push entitlements when InternetSharingActive == 1 intentional? Should VoIP entitlements exempt an app from the Internet Sharing Policy gate in dasd? Is there a documented way to know when apsd has fully completed APNs reconnection (i.e. channel-flow viable) so a server can time push retries more accurately within a call validity window? What is the recommended apns-expiration value for VoIP pushes to survive brief APNs reconnection windows without exceeding a 60-second call validity period? Full log stream captures available for all incidents.
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83
Activity
20h
Does Nearby Interaction support UWB multicast communication?
Hello, I am currently working with the Nearby Interaction framework on iOS and exploring the capabilities of UWB-based communication. I would like to ask whether Nearby Interaction supports multicast communication over UWB. Specifically, is it possible for one device to interact simultaneously with multiple peer devices using UWB (e.g., broadcasting ranging or spatial information to multiple devices at once), or is the framework strictly limited to one-to-one peer interactions? If multicast is not supported, are there any recommended approaches or best practices for achieving similar functionality using the current APIs? Thank you for your help. Best regards,
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254
Activity
21h
Recommended approach for updating a push-to-start Live Activity when the app is force-quit?
I create a Live Activity remotely via push-to-start, then use its per-activity token (Activity.pushTokenUpdates) so my server can send update/end pushes. To make sure I'm not missing tokens, I observe Activity.activityUpdates and prime from the Activity.activities snapshot at launch and on sceneWillEnterForeground, then subscribe each activity's pushTokenUpdates and POST the token to my server. This works reliably while the app is running or backgrounded/suspended — the system wakes it and I capture the token. The problem is the user force-quit case (swiped from the App Switcher, never reopened): Push-to-start still creates the Live Activity and it renders correctly on the Lock Screen. But pushTokenUpdates never fires, so my server never receives the per-activity token and can't update or end that activity. A backgrounded (not force-quit) app, as a control, captures the token every time. So it seems specific to user-termination rather than all "not running" states. I understand force-quit apps generally aren't granted background runtime — I'm trying to confirm whether that applies here and what the right pattern is. What's the recommended approach? Specifically: Is there any supported way to get the per-activity token to my server while the app stays force-quit — e.g. from the widget extension (does it have any access to Activity.pushToken, or only ActivityViewContext?) or a Notification Service Extension? 2. If not, is setting stale-date on the start push the intended way to let the card expire gracefully when it can never be ended via push? 3. Is there a better pattern for keeping a push-started Live Activity correct when the app is never relaunched?
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21
Activity
22h
Documentation on APNS Live Activity Broadcast API throttle limit
Hi Team We are building a live activity feature for our app. While using the APNS broadcast API (https://api.push.apple.com:443/4/broadcasts/apps/), we are getting throttled. The updates are infrequent (sport games) and yet we are facing this issue. Our understanding was that the throughput is quite high but there is no documentation on the actual limitations. Furthermore, all of our updates are using a priority of 5. We have currently configured retry with exponential backoff and jitter but we would like to understand the APNS throttle limit for live activity broadcast. Is the limit per channel id or at API level? What is the hard limit for the API request per seconds? Can we request increase to the API rate limit?
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12
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282
Activity
1d
Stability issues with Apple Pay Sandbox Cards
We are writing to report a recurring stability issue with the Apple Pay sandbox environment. We are using the official sandbox test cards provided on the Apple Developer website for our testing: https://developer.apple.com/apple-pay/sandbox-testing/ We are experiencing frequent, intermittent failures when attempting to add these sandbox cards to the Wallet for testing purposes. The issue typically occurs a couple of times per day. When the failure occurs, the card provisioning process fails unexpectedly. The issue is not limited to a single card; we have observed this behavior across all available card networks. In some instances, all cards (Visa, Mastercard, Discover, Amex) fail to provision simultaneously. At other times, the issue appears to be isolated to specific networks while others work correctly. Crucially, the issue appears to be temporary. After some time passes (ranging from minutes to an hour), we are able to add the exact same card successfully without making any changes to our test environment or configuration. We have diligently checked our setup to rule out configuration errors on our end. This includes verifying: The device is set to a supported region. We are signed in with a valid sandbox tester Apple ID. All other prerequisites for sandbox testing are met. The fact that the process works correctly at other times strongly suggests that this is a server-side stability issue within the Apple Pay sandbox environment rather than a persistent misconfiguration on our part. To help with your investigation, we have attached an image that demonstrates a failed attempt to add a card. Could you please investigate the stability of the sandbox card provisioning service? Please let us know if this is a known issue or if there is any further information we can provide. Thank you for your time and assistance.
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371
Activity
1d
Apple Pay Test cards not added to Wallet
For Apple Pay testing, I have tried the following: Sign into the Sandbox Account via Developer Settings: Settings > Developer > Sandbox Account Keep your main Apple ID for everything else Add Test Cards to Wallet: Try adding the test card numbers (MasterCard and Visa Debit, as we support only those) Apple provides in their documentation. Unfortunately, none of them are added to the wallet. All the time it gives 'Could Not Add Card'. I tried on devices with iOS 18+. Can anyone advise on this? Thanks
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2
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261
Activity
1d
suppressing express mode when using widget
we are currently using the requestAutomaticPassPresentationSuppression API in my app. to prevent the Wallet interface from appearing when an NFC/RF reader is detected during active app usage. Recently, a new transit card supporting Express Mode (T-money Transit Card) was released in Korea, and we are seeing an increasing number of users enabling Express Mode. However, this has introduced an issue where users are unable to use the BLE-based functionality we provide via our widget. Specifically, when the user taps our widget, it triggers a BLE signal broadcast for approximately 10 seconds. In this scenario, when the user brings their iPhone close to our reader, Express Mode is activated before the BLE interaction can be established. This prevents the BLE signal from being successfully received and processed. We would like to ask: Is it possible to suppress Express Mode behavior (similar to requestAutomaticPassPresentationSuppression) even when the app is launched via a widget interaction? Alternatively, is there any way to delay or defer Express Mode activation temporarily when launching from a widget or during BLE communication? We would appreciate any guidance or best practices you can share regarding this scenario. Thank you.
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86
Activity
1d
Issue with Apple Pay Integration in WKWebView
Hello, We are experiencing an issue with Apple Pay integration in our application. We are using WKWebView to handle various payment methods, but we are unable to complete payments via Apple Pay. Upon debugging the WKWebView, we received the following error message: "400 No required SSL certificate was sent" when attempting to process the payment. Currently, we are using a Let's Encrypt SSL certificate. Could you please confirm whether this certificate is suitable for Apple Pay, or if we should be using a different SSL certificate?
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351
Activity
1d
Apple Wallet extension doubts
Hello, I have recently started exploring the Apple Wallet extension and have a couple of questions I was hoping you could help clarify: Is there any form of communication between the UI extension and the non-UI extension? From my understanding, the UI extension handles the authorization and simply indicates whether the app approves it or not, without passing additional data. However, the non-UI extension is expected to make calls to the issuer app’s backend, which typically require a token obtained through prior authentication services and may even involve an OTP. Is there a recommended way to share this information between extensions within the Apple Wallet Extension framework, or is using App Groups the only option? Additionally, during the provisioning process, is there any possibility of re-invoking the UI extension if further validation is required? Furthermore, according to the documentation, testing is carried out via TestFlight and in production. Is there any way to test these extensions on a physical device directly from Xcode for debugging purposes, or is TestFlight the only available method? Thank you very much in advance for your time and assistance.
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275
Activity
1d